1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658
|
// Code generated by command: go run gen.go -out ../galois_gen_amd64.s -stubs ../galois_gen_amd64.go -pkg=reedsolomon. DO NOT EDIT.
// +build !appengine
// +build !noasm
// +build !nogen
// +build gc
package reedsolomon
// mulAvxTwo_1x1 takes 1 inputs and produces 1 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_1x1(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_1x1_64 takes 1 inputs and produces 1 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_1x1_64(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_1x2 takes 1 inputs and produces 2 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_1x2(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_1x2_64 takes 1 inputs and produces 2 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_1x2_64(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_1x3 takes 1 inputs and produces 3 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_1x3(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_1x3_64 takes 1 inputs and produces 3 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_1x3_64(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_1x4 takes 1 inputs and produces 4 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_1x4(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_1x5 takes 1 inputs and produces 5 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_1x5(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_1x6 takes 1 inputs and produces 6 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_1x6(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_1x7 takes 1 inputs and produces 7 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_1x7(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_1x8 takes 1 inputs and produces 8 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_1x8(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_1x9 takes 1 inputs and produces 9 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_1x9(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_1x10 takes 1 inputs and produces 10 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_1x10(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_2x1 takes 2 inputs and produces 1 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_2x1(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_2x1_64 takes 2 inputs and produces 1 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_2x1_64(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_2x2 takes 2 inputs and produces 2 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_2x2(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_2x2_64 takes 2 inputs and produces 2 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_2x2_64(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_2x3 takes 2 inputs and produces 3 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_2x3(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_2x3_64 takes 2 inputs and produces 3 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_2x3_64(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_2x4 takes 2 inputs and produces 4 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_2x4(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_2x5 takes 2 inputs and produces 5 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_2x5(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_2x6 takes 2 inputs and produces 6 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_2x6(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_2x7 takes 2 inputs and produces 7 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_2x7(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_2x8 takes 2 inputs and produces 8 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_2x8(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_2x9 takes 2 inputs and produces 9 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_2x9(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_2x10 takes 2 inputs and produces 10 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_2x10(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_3x1 takes 3 inputs and produces 1 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_3x1(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_3x1_64 takes 3 inputs and produces 1 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_3x1_64(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_3x2 takes 3 inputs and produces 2 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_3x2(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_3x2_64 takes 3 inputs and produces 2 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_3x2_64(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_3x3 takes 3 inputs and produces 3 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_3x3(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_3x3_64 takes 3 inputs and produces 3 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_3x3_64(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_3x4 takes 3 inputs and produces 4 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_3x4(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_3x5 takes 3 inputs and produces 5 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_3x5(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_3x6 takes 3 inputs and produces 6 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_3x6(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_3x7 takes 3 inputs and produces 7 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_3x7(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_3x8 takes 3 inputs and produces 8 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_3x8(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_3x9 takes 3 inputs and produces 9 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_3x9(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_3x10 takes 3 inputs and produces 10 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_3x10(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_4x1 takes 4 inputs and produces 1 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_4x1(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_4x1_64 takes 4 inputs and produces 1 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_4x1_64(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_4x2 takes 4 inputs and produces 2 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_4x2(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_4x2_64 takes 4 inputs and produces 2 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_4x2_64(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_4x3 takes 4 inputs and produces 3 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_4x3(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_4x3_64 takes 4 inputs and produces 3 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_4x3_64(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_4x4 takes 4 inputs and produces 4 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_4x4(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_4x5 takes 4 inputs and produces 5 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_4x5(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_4x6 takes 4 inputs and produces 6 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_4x6(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_4x7 takes 4 inputs and produces 7 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_4x7(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_4x8 takes 4 inputs and produces 8 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_4x8(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_4x9 takes 4 inputs and produces 9 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_4x9(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_4x10 takes 4 inputs and produces 10 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_4x10(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_5x1 takes 5 inputs and produces 1 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_5x1(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_5x1_64 takes 5 inputs and produces 1 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_5x1_64(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_5x2 takes 5 inputs and produces 2 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_5x2(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_5x2_64 takes 5 inputs and produces 2 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_5x2_64(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_5x3 takes 5 inputs and produces 3 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_5x3(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_5x3_64 takes 5 inputs and produces 3 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_5x3_64(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_5x4 takes 5 inputs and produces 4 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_5x4(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_5x5 takes 5 inputs and produces 5 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_5x5(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_5x6 takes 5 inputs and produces 6 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_5x6(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_5x7 takes 5 inputs and produces 7 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_5x7(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_5x8 takes 5 inputs and produces 8 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_5x8(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_5x9 takes 5 inputs and produces 9 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_5x9(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_5x10 takes 5 inputs and produces 10 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_5x10(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_6x1 takes 6 inputs and produces 1 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_6x1(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_6x1_64 takes 6 inputs and produces 1 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_6x1_64(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_6x2 takes 6 inputs and produces 2 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_6x2(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_6x2_64 takes 6 inputs and produces 2 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_6x2_64(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_6x3 takes 6 inputs and produces 3 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_6x3(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_6x3_64 takes 6 inputs and produces 3 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_6x3_64(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_6x4 takes 6 inputs and produces 4 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_6x4(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_6x5 takes 6 inputs and produces 5 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_6x5(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_6x6 takes 6 inputs and produces 6 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_6x6(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_6x7 takes 6 inputs and produces 7 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_6x7(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_6x8 takes 6 inputs and produces 8 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_6x8(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_6x9 takes 6 inputs and produces 9 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_6x9(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_6x10 takes 6 inputs and produces 10 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_6x10(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_7x1 takes 7 inputs and produces 1 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_7x1(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_7x1_64 takes 7 inputs and produces 1 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_7x1_64(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_7x2 takes 7 inputs and produces 2 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_7x2(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_7x2_64 takes 7 inputs and produces 2 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_7x2_64(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_7x3 takes 7 inputs and produces 3 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_7x3(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_7x3_64 takes 7 inputs and produces 3 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_7x3_64(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_7x4 takes 7 inputs and produces 4 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_7x4(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_7x5 takes 7 inputs and produces 5 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_7x5(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_7x6 takes 7 inputs and produces 6 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_7x6(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_7x7 takes 7 inputs and produces 7 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_7x7(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_7x8 takes 7 inputs and produces 8 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_7x8(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_7x9 takes 7 inputs and produces 9 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_7x9(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_7x10 takes 7 inputs and produces 10 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_7x10(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_8x1 takes 8 inputs and produces 1 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_8x1(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_8x1_64 takes 8 inputs and produces 1 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_8x1_64(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_8x2 takes 8 inputs and produces 2 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_8x2(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_8x2_64 takes 8 inputs and produces 2 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_8x2_64(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_8x3 takes 8 inputs and produces 3 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_8x3(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_8x3_64 takes 8 inputs and produces 3 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_8x3_64(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_8x4 takes 8 inputs and produces 4 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_8x4(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_8x5 takes 8 inputs and produces 5 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_8x5(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_8x6 takes 8 inputs and produces 6 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_8x6(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_8x7 takes 8 inputs and produces 7 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_8x7(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_8x8 takes 8 inputs and produces 8 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_8x8(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_8x9 takes 8 inputs and produces 9 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_8x9(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_8x10 takes 8 inputs and produces 10 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_8x10(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_9x1 takes 9 inputs and produces 1 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_9x1(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_9x1_64 takes 9 inputs and produces 1 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_9x1_64(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_9x2 takes 9 inputs and produces 2 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_9x2(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_9x2_64 takes 9 inputs and produces 2 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_9x2_64(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_9x3 takes 9 inputs and produces 3 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_9x3(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_9x3_64 takes 9 inputs and produces 3 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_9x3_64(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_9x4 takes 9 inputs and produces 4 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_9x4(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_9x5 takes 9 inputs and produces 5 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_9x5(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_9x6 takes 9 inputs and produces 6 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_9x6(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_9x7 takes 9 inputs and produces 7 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_9x7(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_9x8 takes 9 inputs and produces 8 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_9x8(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_9x9 takes 9 inputs and produces 9 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_9x9(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_9x10 takes 9 inputs and produces 10 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_9x10(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_10x1 takes 10 inputs and produces 1 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_10x1(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_10x1_64 takes 10 inputs and produces 1 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_10x1_64(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_10x2 takes 10 inputs and produces 2 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_10x2(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_10x2_64 takes 10 inputs and produces 2 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_10x2_64(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_10x3 takes 10 inputs and produces 3 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_10x3(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_10x3_64 takes 10 inputs and produces 3 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_10x3_64(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_10x4 takes 10 inputs and produces 4 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_10x4(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_10x5 takes 10 inputs and produces 5 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_10x5(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_10x6 takes 10 inputs and produces 6 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_10x6(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_10x7 takes 10 inputs and produces 7 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_10x7(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_10x8 takes 10 inputs and produces 8 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_10x8(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_10x9 takes 10 inputs and produces 9 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_10x9(matrix []byte, in [][]byte, out [][]byte, start int, n int)
// mulAvxTwo_10x10 takes 10 inputs and produces 10 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_10x10(matrix []byte, in [][]byte, out [][]byte, start int, n int)
|