File: galois_gen_amd64.go

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// Code generated by command: go run gen.go -out galois_gen_amd64.s -stubs galois_gen_amd64.go. DO NOT EDIT.

// +build !appengine
// +build !noasm
// +build !nogen
// +build gc

package reedsolomon

// mulAvxTwo_1x1 takes 1 inputs and produces 1 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_1x1(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_1x2 takes 1 inputs and produces 2 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_1x2(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_1x3 takes 1 inputs and produces 3 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_1x3(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_1x4 takes 1 inputs and produces 4 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_1x4(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_1x5 takes 1 inputs and produces 5 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_1x5(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_1x6 takes 1 inputs and produces 6 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_1x6(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_1x7 takes 1 inputs and produces 7 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_1x7(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_1x8 takes 1 inputs and produces 8 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_1x8(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_2x1 takes 2 inputs and produces 1 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_2x1(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_2x2 takes 2 inputs and produces 2 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_2x2(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_2x3 takes 2 inputs and produces 3 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_2x3(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_2x4 takes 2 inputs and produces 4 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_2x4(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_2x5 takes 2 inputs and produces 5 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_2x5(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_2x6 takes 2 inputs and produces 6 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_2x6(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_2x7 takes 2 inputs and produces 7 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_2x7(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_2x8 takes 2 inputs and produces 8 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_2x8(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_3x1 takes 3 inputs and produces 1 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_3x1(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_3x2 takes 3 inputs and produces 2 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_3x2(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_3x3 takes 3 inputs and produces 3 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_3x3(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_3x4 takes 3 inputs and produces 4 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_3x4(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_3x5 takes 3 inputs and produces 5 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_3x5(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_3x6 takes 3 inputs and produces 6 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_3x6(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_3x7 takes 3 inputs and produces 7 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_3x7(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_3x8 takes 3 inputs and produces 8 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_3x8(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_4x1 takes 4 inputs and produces 1 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_4x1(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_4x2 takes 4 inputs and produces 2 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_4x2(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_4x3 takes 4 inputs and produces 3 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_4x3(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_4x4 takes 4 inputs and produces 4 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_4x4(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_4x5 takes 4 inputs and produces 5 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_4x5(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_4x6 takes 4 inputs and produces 6 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_4x6(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_4x7 takes 4 inputs and produces 7 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_4x7(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_4x8 takes 4 inputs and produces 8 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_4x8(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_5x1 takes 5 inputs and produces 1 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_5x1(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_5x2 takes 5 inputs and produces 2 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_5x2(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_5x3 takes 5 inputs and produces 3 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_5x3(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_5x4 takes 5 inputs and produces 4 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_5x4(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_5x5 takes 5 inputs and produces 5 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_5x5(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_5x6 takes 5 inputs and produces 6 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_5x6(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_5x7 takes 5 inputs and produces 7 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_5x7(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_5x8 takes 5 inputs and produces 8 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_5x8(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_6x1 takes 6 inputs and produces 1 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_6x1(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_6x2 takes 6 inputs and produces 2 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_6x2(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_6x3 takes 6 inputs and produces 3 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_6x3(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_6x4 takes 6 inputs and produces 4 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_6x4(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_6x5 takes 6 inputs and produces 5 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_6x5(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_6x6 takes 6 inputs and produces 6 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_6x6(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_6x7 takes 6 inputs and produces 7 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_6x7(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_6x8 takes 6 inputs and produces 8 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_6x8(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_7x1 takes 7 inputs and produces 1 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_7x1(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_7x2 takes 7 inputs and produces 2 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_7x2(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_7x3 takes 7 inputs and produces 3 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_7x3(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_7x4 takes 7 inputs and produces 4 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_7x4(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_7x5 takes 7 inputs and produces 5 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_7x5(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_7x6 takes 7 inputs and produces 6 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_7x6(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_7x7 takes 7 inputs and produces 7 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_7x7(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_7x8 takes 7 inputs and produces 8 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_7x8(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_8x1 takes 8 inputs and produces 1 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_8x1(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_8x2 takes 8 inputs and produces 2 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_8x2(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_8x3 takes 8 inputs and produces 3 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_8x3(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_8x4 takes 8 inputs and produces 4 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_8x4(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_8x5 takes 8 inputs and produces 5 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_8x5(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_8x6 takes 8 inputs and produces 6 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_8x6(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_8x7 takes 8 inputs and produces 7 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_8x7(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_8x8 takes 8 inputs and produces 8 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_8x8(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_9x1 takes 9 inputs and produces 1 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_9x1(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_9x2 takes 9 inputs and produces 2 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_9x2(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_9x3 takes 9 inputs and produces 3 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_9x3(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_9x4 takes 9 inputs and produces 4 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_9x4(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_9x5 takes 9 inputs and produces 5 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_9x5(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_9x6 takes 9 inputs and produces 6 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_9x6(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_9x7 takes 9 inputs and produces 7 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_9x7(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_9x8 takes 9 inputs and produces 8 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_9x8(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_10x1 takes 10 inputs and produces 1 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_10x1(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_10x2 takes 10 inputs and produces 2 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_10x2(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_10x3 takes 10 inputs and produces 3 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_10x3(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_10x4 takes 10 inputs and produces 4 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_10x4(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_10x5 takes 10 inputs and produces 5 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_10x5(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_10x6 takes 10 inputs and produces 6 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_10x6(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_10x7 takes 10 inputs and produces 7 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_10x7(matrix []byte, in [][]byte, out [][]byte, start int, n int)

// mulAvxTwo_10x8 takes 10 inputs and produces 8 outputs.
// The output is initialized to 0.
//go:noescape
func mulAvxTwo_10x8(matrix []byte, in [][]byte, out [][]byte, start int, n int)