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package hvsock
import (
"fmt"
"io"
"log"
"net"
"runtime"
"sync"
"sync/atomic"
"syscall"
"time"
"unsafe"
"github.com/pkg/errors"
)
// Make sure Winsock2 is initialised
func init() {
e := syscall.WSAStartup(uint32(0x202), &wsaData)
if e != nil {
log.Fatal("WSAStartup", e)
}
}
const (
hvsockAF = 34 // AF_HYPERV
hvsockRaw = 1 // SHV_PROTO_RAW
)
var (
// ErrTimeout is an error returned on timeout
ErrTimeout = &timeoutError{}
wsaData syscall.WSAData
)
// Supported returns if hvsocks are supported on your platform
func Supported() bool {
return true
}
// Dial a Hyper-V socket address
func Dial(raddr Addr) (Conn, error) {
fd, err := syscall.Socket(hvsockAF, syscall.SOCK_STREAM, hvsockRaw)
if err != nil {
return nil, err
}
var sa rawSockaddrHyperv
ptr, n, err := raddr.sockaddr(&sa)
if err != nil {
return nil, err
}
if err := sys_connect(fd, ptr, n); err != nil {
return nil, errors.Wrapf(err, "connect(%s) failed", raddr)
}
return newHVsockConn(fd, Addr{VMID: GUIDZero, ServiceID: GUIDZero}, raddr)
}
// Listen returns a net.Listener which can accept connections on the given port
func Listen(addr Addr) (net.Listener, error) {
fd, err := syscall.Socket(hvsockAF, syscall.SOCK_STREAM, hvsockRaw)
if err != nil {
return nil, err
}
var sa rawSockaddrHyperv
ptr, n, err := addr.sockaddr(&sa)
if err != nil {
return nil, err
}
if err := sys_bind(fd, ptr, n); err != nil {
return nil, fmt.Errorf("bind(%s) failed with %v", addr, err)
}
err = syscall.Listen(fd, syscall.SOMAXCONN)
if err != nil {
return nil, errors.Wrapf(err, "listen(%s) failed", addr)
}
return &hvsockListener{fd, addr}, nil
}
//
// Hyper-v sockets Listener implementation
//
type hvsockListener struct {
fd syscall.Handle
local Addr
}
// Accept accepts an incoming call and returns the new connection
func (v *hvsockListener) Accept() (net.Conn, error) {
var sa rawSockaddrHyperv
var n = int32(unsafe.Sizeof(sa))
fd, err := sys_accept(v.fd, &sa, &n)
if err != nil {
return nil, err
}
// Extract an Addr from sa
raddr := Addr{}
for i := 0; i < len(raddr.VMID); i++ {
raddr.VMID[i] = sa.VMID[i]
}
for i := 0; i < len(raddr.ServiceID); i++ {
raddr.ServiceID[i] = sa.ServiceID[i]
}
return newHVsockConn(fd, v.local, raddr)
}
// Close closes the listening connection
func (v *hvsockListener) Close() error {
return syscall.Close(v.fd)
}
// Addr returns the address the Listener is listening on
func (v *hvsockListener) Addr() net.Addr {
return v.local
}
//
// Hyper-V socket connection implementation
//
// hvsockConn represent a Hyper-V connection. Complex mostly due to asynch send()/recv() syscalls.
type hvsockConn struct {
fd syscall.Handle
local Addr
remote Addr
wg sync.WaitGroup
wgLock sync.RWMutex
closing atomicBool
readDeadline deadlineHandler
writeDeadline deadlineHandler
}
func newHVsockConn(h syscall.Handle, local Addr, remote Addr) (*hvsockConn, error) {
ioInitOnce.Do(initIo)
v := &hvsockConn{fd: h, local: local, remote: remote}
_, err := createIoCompletionPort(h, ioCompletionPort, 0, 0xffffffff)
if err != nil {
return nil, err
}
err = setFileCompletionNotificationModes(h,
cFILE_SKIP_COMPLETION_PORT_ON_SUCCESS|cFILE_SKIP_SET_EVENT_ON_HANDLE)
if err != nil {
return nil, err
}
v.readDeadline.channel = make(timeoutChan)
v.writeDeadline.channel = make(timeoutChan)
return v, nil
}
// LocalAddr returns the local address of a connection
func (v *hvsockConn) LocalAddr() net.Addr {
return v.local
}
// RemoteAddr returns the remote address of a connection
func (v *hvsockConn) RemoteAddr() net.Addr {
return v.remote
}
// Close closes the connection
func (v *hvsockConn) Close() error {
v.close()
return nil
}
// CloseRead shuts down the reading side of a hvsock connection
func (v *hvsockConn) CloseRead() error {
return syscall.Shutdown(v.fd, syscall.SHUT_RD)
}
// CloseWrite shuts down the writing side of a hvsock connection
func (v *hvsockConn) CloseWrite() error {
return syscall.Shutdown(v.fd, syscall.SHUT_WR)
}
// Read reads data from the connection
func (v *hvsockConn) Read(buf []byte) (int, error) {
var b syscall.WSABuf
var f uint32
b.Len = uint32(len(buf))
b.Buf = &buf[0]
c, err := v.prepareIo()
if err != nil {
return 0, err
}
defer v.wg.Done()
if v.readDeadline.timedout.isSet() {
return 0, ErrTimeout
}
var bytes uint32
err = syscall.WSARecv(v.fd, &b, 1, &bytes, &f, &c.o, nil)
n, err := v.asyncIo(c, &v.readDeadline, bytes, err)
runtime.KeepAlive(buf)
// Handle EOF conditions.
if err == nil && n == 0 && len(buf) != 0 {
return 0, io.EOF
} else if err == syscall.ERROR_BROKEN_PIPE {
return 0, io.EOF
} else {
return n, err
}
}
// Write writes data over the connection
// TODO(rn): Remove once 4.9.x support is deprecated
func (v *hvsockConn) Write(buf []byte) (int, error) {
written := 0
toWrite := len(buf)
for toWrite > 0 {
thisBatch := min(toWrite, maxMsgSize)
n, err := v.write(buf[written : written+thisBatch])
if err != nil {
return written, err
}
if n != thisBatch {
return written, fmt.Errorf("short write %d != %d", n, thisBatch)
}
toWrite -= n
written += n
}
return written, nil
}
func (v *hvsockConn) write(buf []byte) (int, error) {
var b syscall.WSABuf
var f uint32
if len(buf) == 0 {
return 0, nil
}
f = 0
b.Len = uint32(len(buf))
b.Buf = &buf[0]
c, err := v.prepareIo()
if err != nil {
return 0, err
}
defer v.wg.Done()
if v.writeDeadline.timedout.isSet() {
return 0, ErrTimeout
}
var bytes uint32
err = syscall.WSASend(v.fd, &b, 1, &bytes, f, &c.o, nil)
n, err := v.asyncIo(c, &v.writeDeadline, bytes, err)
runtime.KeepAlive(buf)
return n, err
}
// SetReadDeadline implementation for Hyper-V sockets
func (v *hvsockConn) SetReadDeadline(deadline time.Time) error {
return v.readDeadline.set(deadline)
}
// SetWriteDeadline implementation for Hyper-V sockets
func (v *hvsockConn) SetWriteDeadline(deadline time.Time) error {
return v.writeDeadline.set(deadline)
}
// SetDeadline implementation for Hyper-V sockets
func (v *hvsockConn) SetDeadline(deadline time.Time) error {
if err := v.SetReadDeadline(deadline); err != nil {
return err
}
return v.SetWriteDeadline(deadline)
}
// Helper functions for conversion to sockaddr
// struck sockaddr equivalent
type rawSockaddrHyperv struct {
Family uint16
Reserved uint16
VMID GUID
ServiceID GUID
}
// Utility function to build a struct sockaddr for syscalls.
func (a Addr) sockaddr(sa *rawSockaddrHyperv) (unsafe.Pointer, int32, error) {
sa.Family = hvsockAF
sa.Reserved = 0
for i := 0; i < len(sa.VMID); i++ {
sa.VMID[i] = a.VMID[i]
}
for i := 0; i < len(sa.ServiceID); i++ {
sa.ServiceID[i] = a.ServiceID[i]
}
return unsafe.Pointer(sa), int32(unsafe.Sizeof(*sa)), nil
}
// Help for read/write timeouts
type deadlineHandler struct {
setLock sync.Mutex
channel timeoutChan
channelLock sync.RWMutex
timer *time.Timer
timedout atomicBool
}
// The code below here is adjusted from:
// https://github.com/Microsoft/go-winio/blob/master/file.go
type atomicBool int32
func (b *atomicBool) isSet() bool { return atomic.LoadInt32((*int32)(b)) != 0 }
func (b *atomicBool) setFalse() { atomic.StoreInt32((*int32)(b), 0) }
func (b *atomicBool) setTrue() { atomic.StoreInt32((*int32)(b), 1) }
func (b *atomicBool) swap(new bool) bool {
var newInt int32
if new {
newInt = 1
}
return atomic.SwapInt32((*int32)(b), newInt) == 1
}
type timeoutError struct{}
func (e *timeoutError) Error() string { return "i/o timeout" }
func (e *timeoutError) Timeout() bool { return true }
func (e *timeoutError) Temporary() bool { return true }
type timeoutChan chan struct{}
var ioInitOnce sync.Once
var ioCompletionPort syscall.Handle
// ioResult contains the result of an asynchronous IO operation
type ioResult struct {
bytes uint32
err error
}
type ioOperation struct {
o syscall.Overlapped
ch chan ioResult
}
func initIo() {
h, err := createIoCompletionPort(syscall.InvalidHandle, 0, 0, 0xffffffff)
if err != nil {
panic(err)
}
ioCompletionPort = h
go ioCompletionProcessor(h)
}
func (v *hvsockConn) close() {
v.wgLock.Lock()
if !v.closing.swap(true) {
v.wgLock.Unlock()
// cancel all IO and wait for it to complete
cancelIoEx(v.fd, nil)
v.wg.Wait()
// at this point, no new IO can start
syscall.Close(v.fd)
v.fd = 0
} else {
v.wgLock.Unlock()
}
}
// prepareIo prepares for a new IO operation
func (v *hvsockConn) prepareIo() (*ioOperation, error) {
v.wgLock.RLock()
if v.closing.isSet() {
v.wgLock.RUnlock()
return nil, fmt.Errorf("HvSocket has already been closed")
}
v.wg.Add(1)
v.wgLock.RUnlock()
c := &ioOperation{}
c.ch = make(chan ioResult)
return c, nil
}
// ioCompletionProcessor processes completed async IOs forever
func ioCompletionProcessor(h syscall.Handle) {
// Set the timer resolution to 1. This fixes a performance regression in golang 1.6.
timeBeginPeriod(1)
for {
var bytes uint32
var key uintptr
var op *ioOperation
err := getQueuedCompletionStatus(h, &bytes, &key, &op, syscall.INFINITE)
if op == nil {
panic(err)
}
op.ch <- ioResult{bytes, err}
}
}
// asyncIo processes the return value from Recv or Send, blocking until
// the operation has actually completed.
func (v *hvsockConn) asyncIo(c *ioOperation, d *deadlineHandler, bytes uint32, err error) (int, error) {
if err != syscall.ERROR_IO_PENDING {
return int(bytes), err
}
if v.closing.isSet() {
cancelIoEx(v.fd, &c.o)
}
var timeout timeoutChan
if d != nil {
d.channelLock.Lock()
timeout = d.channel
d.channelLock.Unlock()
}
var r ioResult
select {
case r = <-c.ch:
err = r.err
if err == syscall.ERROR_OPERATION_ABORTED {
if v.closing.isSet() {
err = fmt.Errorf("HvSocket has already been closed")
}
}
case <-timeout:
cancelIoEx(v.fd, &c.o)
r = <-c.ch
err = r.err
if err == syscall.ERROR_OPERATION_ABORTED {
err = ErrTimeout
}
}
// runtime.KeepAlive is needed, as c is passed via native
// code to ioCompletionProcessor, c must remain alive
// until the channel read is complete.
runtime.KeepAlive(c)
return int(r.bytes), err
}
func (d *deadlineHandler) set(deadline time.Time) error {
d.setLock.Lock()
defer d.setLock.Unlock()
if d.timer != nil {
if !d.timer.Stop() {
<-d.channel
}
d.timer = nil
}
d.timedout.setFalse()
select {
case <-d.channel:
d.channelLock.Lock()
d.channel = make(chan struct{})
d.channelLock.Unlock()
default:
}
if deadline.IsZero() {
return nil
}
timeoutIO := func() {
d.timedout.setTrue()
close(d.channel)
}
now := time.Now()
duration := deadline.Sub(now)
if deadline.After(now) {
// Deadline is in the future, set a timer to wait
d.timer = time.AfterFunc(duration, timeoutIO)
} else {
// Deadline is in the past. Cancel all pending IO now.
timeoutIO()
}
return nil
}
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