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package qerr
import (
"fmt"
"net"
"github.com/quic-go/quic-go/internal/protocol"
)
var (
ErrHandshakeTimeout = &HandshakeTimeoutError{}
ErrIdleTimeout = &IdleTimeoutError{}
)
type TransportError struct {
Remote bool
FrameType uint64
ErrorCode TransportErrorCode
ErrorMessage string
error error // only set for local errors, sometimes
}
var _ error = &TransportError{}
// NewLocalCryptoError create a new TransportError instance for a crypto error
func NewLocalCryptoError(tlsAlert uint8, err error) *TransportError {
return &TransportError{
ErrorCode: 0x100 + TransportErrorCode(tlsAlert),
error: err,
}
}
func (e *TransportError) Error() string {
str := fmt.Sprintf("%s (%s)", e.ErrorCode.String(), getRole(e.Remote))
if e.FrameType != 0 {
str += fmt.Sprintf(" (frame type: %#x)", e.FrameType)
}
msg := e.ErrorMessage
if len(msg) == 0 && e.error != nil {
msg = e.error.Error()
}
if len(msg) == 0 {
msg = e.ErrorCode.Message()
}
if len(msg) == 0 {
return str
}
return str + ": " + msg
}
func (e *TransportError) Unwrap() []error { return []error{net.ErrClosed, e.error} }
func (e *TransportError) Is(target error) bool {
t, ok := target.(*TransportError)
return ok && e.ErrorCode == t.ErrorCode && e.FrameType == t.FrameType && e.Remote == t.Remote
}
// An ApplicationErrorCode is an application-defined error code.
type ApplicationErrorCode uint64
// A StreamErrorCode is an error code used to cancel streams.
type StreamErrorCode uint64
type ApplicationError struct {
Remote bool
ErrorCode ApplicationErrorCode
ErrorMessage string
}
var _ error = &ApplicationError{}
func (e *ApplicationError) Error() string {
if len(e.ErrorMessage) == 0 {
return fmt.Sprintf("Application error %#x (%s)", e.ErrorCode, getRole(e.Remote))
}
return fmt.Sprintf("Application error %#x (%s): %s", e.ErrorCode, getRole(e.Remote), e.ErrorMessage)
}
func (e *ApplicationError) Unwrap() error { return net.ErrClosed }
func (e *ApplicationError) Is(target error) bool {
t, ok := target.(*ApplicationError)
return ok && e.ErrorCode == t.ErrorCode && e.Remote == t.Remote
}
type IdleTimeoutError struct{}
var _ error = &IdleTimeoutError{}
func (e *IdleTimeoutError) Timeout() bool { return true }
func (e *IdleTimeoutError) Temporary() bool { return false }
func (e *IdleTimeoutError) Error() string { return "timeout: no recent network activity" }
func (e *IdleTimeoutError) Unwrap() error { return net.ErrClosed }
type HandshakeTimeoutError struct{}
var _ error = &HandshakeTimeoutError{}
func (e *HandshakeTimeoutError) Timeout() bool { return true }
func (e *HandshakeTimeoutError) Temporary() bool { return false }
func (e *HandshakeTimeoutError) Error() string { return "timeout: handshake did not complete in time" }
func (e *HandshakeTimeoutError) Unwrap() error { return net.ErrClosed }
// A VersionNegotiationError occurs when the client and the server can't agree on a QUIC version.
type VersionNegotiationError struct {
Ours []protocol.Version
Theirs []protocol.Version
}
func (e *VersionNegotiationError) Error() string {
return fmt.Sprintf("no compatible QUIC version found (we support %s, server offered %s)", e.Ours, e.Theirs)
}
func (e *VersionNegotiationError) Unwrap() error { return net.ErrClosed }
// A StatelessResetError occurs when we receive a stateless reset.
type StatelessResetError struct{}
var _ net.Error = &StatelessResetError{}
func (e *StatelessResetError) Error() string {
return "received a stateless reset"
}
func (e *StatelessResetError) Unwrap() error { return net.ErrClosed }
func (e *StatelessResetError) Timeout() bool { return false }
func (e *StatelessResetError) Temporary() bool { return true }
func getRole(remote bool) string {
if remote {
return "remote"
}
return "local"
}
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