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package main
import "fmt"
import "github.com/lucasb-eyer/go-colorful"
import "image"
import "image/draw"
import "image/png"
import "os"
func main() {
blocks := 10
blockw := 40
img := image.NewRGBA(image.Rect(0, 0, blocks*blockw, 200))
c1, _ := colorful.Hex("#fdffcc")
c2, _ := colorful.Hex("#242a42")
// Use these colors to get invalid RGB in the gradient.
//c1, _ := colorful.Hex("#EEEF61")
//c2, _ := colorful.Hex("#1E3140")
for i := 0; i < blocks; i++ {
draw.Draw(img, image.Rect(i*blockw, 0, (i+1)*blockw, 40), &image.Uniform{c1.BlendHsv(c2, float64(i)/float64(blocks-1))}, image.Point{}, draw.Src)
draw.Draw(img, image.Rect(i*blockw, 40, (i+1)*blockw, 80), &image.Uniform{c1.BlendLuv(c2, float64(i)/float64(blocks-1))}, image.Point{}, draw.Src)
draw.Draw(img, image.Rect(i*blockw, 80, (i+1)*blockw, 120), &image.Uniform{c1.BlendRgb(c2, float64(i)/float64(blocks-1))}, image.Point{}, draw.Src)
draw.Draw(img, image.Rect(i*blockw, 120, (i+1)*blockw, 160), &image.Uniform{c1.BlendLab(c2, float64(i)/float64(blocks-1))}, image.Point{}, draw.Src)
draw.Draw(img, image.Rect(i*blockw, 160, (i+1)*blockw, 200), &image.Uniform{c1.BlendHcl(c2, float64(i)/float64(blocks-1))}, image.Point{}, draw.Src)
// This can be used to "fix" invalid colors in the gradient.
//draw.Draw(img, image.Rect(i*blockw,160,(i+1)*blockw,200), &image.Uniform{c1.BlendHcl(c2, float64(i)/float64(blocks-1)).Clamped()}, image.Point{}, draw.Src)
}
toimg, err := os.Create("colorblend.png")
if err != nil {
fmt.Printf("Error: %v", err)
return
}
defer toimg.Close()
png.Encode(toimg, img)
}
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