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//go:build windows
// +build windows
package winio
import (
"errors"
"io"
"runtime"
"sync"
"sync/atomic"
"syscall"
"time"
"golang.org/x/sys/windows"
)
//sys cancelIoEx(file windows.Handle, o *windows.Overlapped) (err error) = CancelIoEx
//sys createIoCompletionPort(file windows.Handle, port windows.Handle, key uintptr, threadCount uint32) (newport windows.Handle, err error) = CreateIoCompletionPort
//sys getQueuedCompletionStatus(port windows.Handle, bytes *uint32, key *uintptr, o **ioOperation, timeout uint32) (err error) = GetQueuedCompletionStatus
//sys setFileCompletionNotificationModes(h windows.Handle, flags uint8) (err error) = SetFileCompletionNotificationModes
//sys wsaGetOverlappedResult(h windows.Handle, o *windows.Overlapped, bytes *uint32, wait bool, flags *uint32) (err error) = ws2_32.WSAGetOverlappedResult
var (
ErrFileClosed = errors.New("file has already been closed")
ErrTimeout = &timeoutError{}
)
type timeoutError struct{}
func (*timeoutError) Error() string { return "i/o timeout" }
func (*timeoutError) Timeout() bool { return true }
func (*timeoutError) Temporary() bool { return true }
type timeoutChan chan struct{}
var ioInitOnce sync.Once
var ioCompletionPort windows.Handle
// ioResult contains the result of an asynchronous IO operation.
type ioResult struct {
bytes uint32
err error
}
// ioOperation represents an outstanding asynchronous Win32 IO.
type ioOperation struct {
o windows.Overlapped
ch chan ioResult
}
func initIO() {
h, err := createIoCompletionPort(windows.InvalidHandle, 0, 0, 0xffffffff)
if err != nil {
panic(err)
}
ioCompletionPort = h
go ioCompletionProcessor(h)
}
// win32File implements Reader, Writer, and Closer on a Win32 handle without blocking in a syscall.
// It takes ownership of this handle and will close it if it is garbage collected.
type win32File struct {
handle windows.Handle
wg sync.WaitGroup
wgLock sync.RWMutex
closing atomic.Bool
socket bool
readDeadline deadlineHandler
writeDeadline deadlineHandler
}
type deadlineHandler struct {
setLock sync.Mutex
channel timeoutChan
channelLock sync.RWMutex
timer *time.Timer
timedout atomic.Bool
}
// makeWin32File makes a new win32File from an existing file handle.
func makeWin32File(h windows.Handle) (*win32File, error) {
f := &win32File{handle: h}
ioInitOnce.Do(initIO)
_, err := createIoCompletionPort(h, ioCompletionPort, 0, 0xffffffff)
if err != nil {
return nil, err
}
err = setFileCompletionNotificationModes(h, windows.FILE_SKIP_COMPLETION_PORT_ON_SUCCESS|windows.FILE_SKIP_SET_EVENT_ON_HANDLE)
if err != nil {
return nil, err
}
f.readDeadline.channel = make(timeoutChan)
f.writeDeadline.channel = make(timeoutChan)
return f, nil
}
// Deprecated: use NewOpenFile instead.
func MakeOpenFile(h syscall.Handle) (io.ReadWriteCloser, error) {
return NewOpenFile(windows.Handle(h))
}
func NewOpenFile(h windows.Handle) (io.ReadWriteCloser, error) {
// If we return the result of makeWin32File directly, it can result in an
// interface-wrapped nil, rather than a nil interface value.
f, err := makeWin32File(h)
if err != nil {
return nil, err
}
return f, nil
}
// closeHandle closes the resources associated with a Win32 handle.
func (f *win32File) closeHandle() {
f.wgLock.Lock()
// Atomically set that we are closing, releasing the resources only once.
if !f.closing.Swap(true) {
f.wgLock.Unlock()
// cancel all IO and wait for it to complete
_ = cancelIoEx(f.handle, nil)
f.wg.Wait()
// at this point, no new IO can start
windows.Close(f.handle)
f.handle = 0
} else {
f.wgLock.Unlock()
}
}
// Close closes a win32File.
func (f *win32File) Close() error {
f.closeHandle()
return nil
}
// IsClosed checks if the file has been closed.
func (f *win32File) IsClosed() bool {
return f.closing.Load()
}
// prepareIO prepares for a new IO operation.
// The caller must call f.wg.Done() when the IO is finished, prior to Close() returning.
func (f *win32File) prepareIO() (*ioOperation, error) {
f.wgLock.RLock()
if f.closing.Load() {
f.wgLock.RUnlock()
return nil, ErrFileClosed
}
f.wg.Add(1)
f.wgLock.RUnlock()
c := &ioOperation{}
c.ch = make(chan ioResult)
return c, nil
}
// ioCompletionProcessor processes completed async IOs forever.
func ioCompletionProcessor(h windows.Handle) {
for {
var bytes uint32
var key uintptr
var op *ioOperation
err := getQueuedCompletionStatus(h, &bytes, &key, &op, windows.INFINITE)
if op == nil {
panic(err)
}
op.ch <- ioResult{bytes, err}
}
}
// todo: helsaawy - create an asyncIO version that takes a context
// asyncIO processes the return value from ReadFile or WriteFile, blocking until
// the operation has actually completed.
func (f *win32File) asyncIO(c *ioOperation, d *deadlineHandler, bytes uint32, err error) (int, error) {
if err != windows.ERROR_IO_PENDING { //nolint:errorlint // err is Errno
return int(bytes), err
}
if f.closing.Load() {
_ = cancelIoEx(f.handle, &c.o)
}
var timeout timeoutChan
if d != nil {
d.channelLock.Lock()
timeout = d.channel
d.channelLock.Unlock()
}
var r ioResult
select {
case r = <-c.ch:
err = r.err
if err == windows.ERROR_OPERATION_ABORTED { //nolint:errorlint // err is Errno
if f.closing.Load() {
err = ErrFileClosed
}
} else if err != nil && f.socket {
// err is from Win32. Query the overlapped structure to get the winsock error.
var bytes, flags uint32
err = wsaGetOverlappedResult(f.handle, &c.o, &bytes, false, &flags)
}
case <-timeout:
_ = cancelIoEx(f.handle, &c.o)
r = <-c.ch
err = r.err
if err == windows.ERROR_OPERATION_ABORTED { //nolint:errorlint // err is Errno
err = ErrTimeout
}
}
// runtime.KeepAlive is needed, as c is passed via native
// code to ioCompletionProcessor, c must remain alive
// until the channel read is complete.
// todo: (de)allocate *ioOperation via win32 heap functions, instead of needing to KeepAlive?
runtime.KeepAlive(c)
return int(r.bytes), err
}
// Read reads from a file handle.
func (f *win32File) Read(b []byte) (int, error) {
c, err := f.prepareIO()
if err != nil {
return 0, err
}
defer f.wg.Done()
if f.readDeadline.timedout.Load() {
return 0, ErrTimeout
}
var bytes uint32
err = windows.ReadFile(f.handle, b, &bytes, &c.o)
n, err := f.asyncIO(c, &f.readDeadline, bytes, err)
runtime.KeepAlive(b)
// Handle EOF conditions.
if err == nil && n == 0 && len(b) != 0 {
return 0, io.EOF
} else if err == windows.ERROR_BROKEN_PIPE { //nolint:errorlint // err is Errno
return 0, io.EOF
}
return n, err
}
// Write writes to a file handle.
func (f *win32File) Write(b []byte) (int, error) {
c, err := f.prepareIO()
if err != nil {
return 0, err
}
defer f.wg.Done()
if f.writeDeadline.timedout.Load() {
return 0, ErrTimeout
}
var bytes uint32
err = windows.WriteFile(f.handle, b, &bytes, &c.o)
n, err := f.asyncIO(c, &f.writeDeadline, bytes, err)
runtime.KeepAlive(b)
return n, err
}
func (f *win32File) SetReadDeadline(deadline time.Time) error {
return f.readDeadline.set(deadline)
}
func (f *win32File) SetWriteDeadline(deadline time.Time) error {
return f.writeDeadline.set(deadline)
}
func (f *win32File) Flush() error {
return windows.FlushFileBuffers(f.handle)
}
func (f *win32File) Fd() uintptr {
return uintptr(f.handle)
}
func (d *deadlineHandler) set(deadline time.Time) error {
d.setLock.Lock()
defer d.setLock.Unlock()
if d.timer != nil {
if !d.timer.Stop() {
<-d.channel
}
d.timer = nil
}
d.timedout.Store(false)
select {
case <-d.channel:
d.channelLock.Lock()
d.channel = make(chan struct{})
d.channelLock.Unlock()
default:
}
if deadline.IsZero() {
return nil
}
timeoutIO := func() {
d.timedout.Store(true)
close(d.channel)
}
now := time.Now()
duration := deadline.Sub(now)
if deadline.After(now) {
// Deadline is in the future, set a timer to wait
d.timer = time.AfterFunc(duration, timeoutIO)
} else {
// Deadline is in the past. Cancel all pending IO now.
timeoutIO()
}
return nil
}
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