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/**
* Go SDK for OpenFGA
*
* API version: 1.x
* Website: https://openfga.dev
* Documentation: https://openfga.dev/docs
* Support: https://openfga.dev/community
* License: [Apache-2.0](https://github.com/openfga/go-sdk/blob/main/LICENSE)
*
* NOTE: This file was auto generated by OpenAPI Generator (https://openapi-generator.tech). DO NOT EDIT.
*/
package openfga
import (
"bytes"
"encoding/json"
)
// Node struct for Node
type Node struct {
Name string `json:"name"yaml:"name"`
Leaf *Leaf `json:"leaf,omitempty"yaml:"leaf,omitempty"`
Difference *UsersetTreeDifference `json:"difference,omitempty"yaml:"difference,omitempty"`
Union *Nodes `json:"union,omitempty"yaml:"union,omitempty"`
Intersection *Nodes `json:"intersection,omitempty"yaml:"intersection,omitempty"`
}
// NewNode instantiates a new Node object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewNode(name string) *Node {
this := Node{}
this.Name = name
return &this
}
// NewNodeWithDefaults instantiates a new Node object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewNodeWithDefaults() *Node {
this := Node{}
return &this
}
// GetName returns the Name field value
func (o *Node) GetName() string {
if o == nil {
var ret string
return ret
}
return o.Name
}
// GetNameOk returns a tuple with the Name field value
// and a boolean to check if the value has been set.
func (o *Node) GetNameOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Name, true
}
// SetName sets field value
func (o *Node) SetName(v string) {
o.Name = v
}
// GetLeaf returns the Leaf field value if set, zero value otherwise.
func (o *Node) GetLeaf() Leaf {
if o == nil || o.Leaf == nil {
var ret Leaf
return ret
}
return *o.Leaf
}
// GetLeafOk returns a tuple with the Leaf field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Node) GetLeafOk() (*Leaf, bool) {
if o == nil || o.Leaf == nil {
return nil, false
}
return o.Leaf, true
}
// HasLeaf returns a boolean if a field has been set.
func (o *Node) HasLeaf() bool {
if o != nil && o.Leaf != nil {
return true
}
return false
}
// SetLeaf gets a reference to the given Leaf and assigns it to the Leaf field.
func (o *Node) SetLeaf(v Leaf) {
o.Leaf = &v
}
// GetDifference returns the Difference field value if set, zero value otherwise.
func (o *Node) GetDifference() UsersetTreeDifference {
if o == nil || o.Difference == nil {
var ret UsersetTreeDifference
return ret
}
return *o.Difference
}
// GetDifferenceOk returns a tuple with the Difference field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Node) GetDifferenceOk() (*UsersetTreeDifference, bool) {
if o == nil || o.Difference == nil {
return nil, false
}
return o.Difference, true
}
// HasDifference returns a boolean if a field has been set.
func (o *Node) HasDifference() bool {
if o != nil && o.Difference != nil {
return true
}
return false
}
// SetDifference gets a reference to the given UsersetTreeDifference and assigns it to the Difference field.
func (o *Node) SetDifference(v UsersetTreeDifference) {
o.Difference = &v
}
// GetUnion returns the Union field value if set, zero value otherwise.
func (o *Node) GetUnion() Nodes {
if o == nil || o.Union == nil {
var ret Nodes
return ret
}
return *o.Union
}
// GetUnionOk returns a tuple with the Union field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Node) GetUnionOk() (*Nodes, bool) {
if o == nil || o.Union == nil {
return nil, false
}
return o.Union, true
}
// HasUnion returns a boolean if a field has been set.
func (o *Node) HasUnion() bool {
if o != nil && o.Union != nil {
return true
}
return false
}
// SetUnion gets a reference to the given Nodes and assigns it to the Union field.
func (o *Node) SetUnion(v Nodes) {
o.Union = &v
}
// GetIntersection returns the Intersection field value if set, zero value otherwise.
func (o *Node) GetIntersection() Nodes {
if o == nil || o.Intersection == nil {
var ret Nodes
return ret
}
return *o.Intersection
}
// GetIntersectionOk returns a tuple with the Intersection field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Node) GetIntersectionOk() (*Nodes, bool) {
if o == nil || o.Intersection == nil {
return nil, false
}
return o.Intersection, true
}
// HasIntersection returns a boolean if a field has been set.
func (o *Node) HasIntersection() bool {
if o != nil && o.Intersection != nil {
return true
}
return false
}
// SetIntersection gets a reference to the given Nodes and assigns it to the Intersection field.
func (o *Node) SetIntersection(v Nodes) {
o.Intersection = &v
}
func (o Node) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
toSerialize["name"] = o.Name
if o.Leaf != nil {
toSerialize["leaf"] = o.Leaf
}
if o.Difference != nil {
toSerialize["difference"] = o.Difference
}
if o.Union != nil {
toSerialize["union"] = o.Union
}
if o.Intersection != nil {
toSerialize["intersection"] = o.Intersection
}
var b bytes.Buffer
enc := json.NewEncoder(&b)
enc.SetEscapeHTML(false)
err := enc.Encode(toSerialize)
if err != nil {
return nil, err
}
return b.Bytes(), nil
}
type NullableNode struct {
value *Node
isSet bool
}
func (v NullableNode) Get() *Node {
return v.value
}
func (v *NullableNode) Set(val *Node) {
v.value = val
v.isSet = true
}
func (v NullableNode) IsSet() bool {
return v.isSet
}
func (v *NullableNode) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableNode(val *Node) *NullableNode {
return &NullableNode{value: val, isSet: true}
}
func (v NullableNode) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableNode) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}
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