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/**
* Go SDK for OpenFGA
*
* API version: 1.x
* Website: https://openfga.dev
* Documentation: https://openfga.dev/docs
* Support: https://openfga.dev/community
* License: [Apache-2.0](https://github.com/openfga/go-sdk/blob/main/LICENSE)
*
* NOTE: This file was auto generated by OpenAPI Generator (https://openapi-generator.tech). DO NOT EDIT.
*/
package openfga
import (
"bytes"
"encoding/json"
)
// Nodes struct for Nodes
type Nodes struct {
Nodes []Node `json:"nodes"yaml:"nodes"`
}
// NewNodes instantiates a new Nodes object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewNodes(nodes []Node) *Nodes {
this := Nodes{}
this.Nodes = nodes
return &this
}
// NewNodesWithDefaults instantiates a new Nodes object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewNodesWithDefaults() *Nodes {
this := Nodes{}
return &this
}
// GetNodes returns the Nodes field value
func (o *Nodes) GetNodes() []Node {
if o == nil {
var ret []Node
return ret
}
return o.Nodes
}
// GetNodesOk returns a tuple with the Nodes field value
// and a boolean to check if the value has been set.
func (o *Nodes) GetNodesOk() (*[]Node, bool) {
if o == nil {
return nil, false
}
return &o.Nodes, true
}
// SetNodes sets field value
func (o *Nodes) SetNodes(v []Node) {
o.Nodes = v
}
func (o Nodes) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
toSerialize["nodes"] = o.Nodes
var b bytes.Buffer
enc := json.NewEncoder(&b)
enc.SetEscapeHTML(false)
err := enc.Encode(toSerialize)
if err != nil {
return nil, err
}
return b.Bytes(), nil
}
type NullableNodes struct {
value *Nodes
isSet bool
}
func (v NullableNodes) Get() *Nodes {
return v.value
}
func (v *NullableNodes) Set(val *Nodes) {
v.value = val
v.isSet = true
}
func (v NullableNodes) IsSet() bool {
return v.isSet
}
func (v *NullableNodes) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableNodes(val *Nodes) *NullableNodes {
return &NullableNodes{value: val, isSet: true}
}
func (v NullableNodes) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableNodes) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}
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