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/**
* Go SDK for OpenFGA
*
* API version: 1.x
* Website: https://openfga.dev
* Documentation: https://openfga.dev/docs
* Support: https://openfga.dev/community
* License: [Apache-2.0](https://github.com/openfga/go-sdk/blob/main/LICENSE)
*
* NOTE: This file was auto generated by OpenAPI Generator (https://openapi-generator.tech). DO NOT EDIT.
*/
package openfga
import (
"bytes"
"encoding/json"
)
// Status struct for Status
type Status struct {
Code *int32 `json:"code,omitempty"yaml:"code,omitempty"`
Message *string `json:"message,omitempty"yaml:"message,omitempty"`
Details *[]Any `json:"details,omitempty"yaml:"details,omitempty"`
}
// NewStatus instantiates a new Status object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewStatus() *Status {
this := Status{}
return &this
}
// NewStatusWithDefaults instantiates a new Status object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewStatusWithDefaults() *Status {
this := Status{}
return &this
}
// GetCode returns the Code field value if set, zero value otherwise.
func (o *Status) GetCode() int32 {
if o == nil || o.Code == nil {
var ret int32
return ret
}
return *o.Code
}
// GetCodeOk returns a tuple with the Code field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Status) GetCodeOk() (*int32, bool) {
if o == nil || o.Code == nil {
return nil, false
}
return o.Code, true
}
// HasCode returns a boolean if a field has been set.
func (o *Status) HasCode() bool {
if o != nil && o.Code != nil {
return true
}
return false
}
// SetCode gets a reference to the given int32 and assigns it to the Code field.
func (o *Status) SetCode(v int32) {
o.Code = &v
}
// GetMessage returns the Message field value if set, zero value otherwise.
func (o *Status) GetMessage() string {
if o == nil || o.Message == nil {
var ret string
return ret
}
return *o.Message
}
// GetMessageOk returns a tuple with the Message field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Status) GetMessageOk() (*string, bool) {
if o == nil || o.Message == nil {
return nil, false
}
return o.Message, true
}
// HasMessage returns a boolean if a field has been set.
func (o *Status) HasMessage() bool {
if o != nil && o.Message != nil {
return true
}
return false
}
// SetMessage gets a reference to the given string and assigns it to the Message field.
func (o *Status) SetMessage(v string) {
o.Message = &v
}
// GetDetails returns the Details field value if set, zero value otherwise.
func (o *Status) GetDetails() []Any {
if o == nil || o.Details == nil {
var ret []Any
return ret
}
return *o.Details
}
// GetDetailsOk returns a tuple with the Details field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Status) GetDetailsOk() (*[]Any, bool) {
if o == nil || o.Details == nil {
return nil, false
}
return o.Details, true
}
// HasDetails returns a boolean if a field has been set.
func (o *Status) HasDetails() bool {
if o != nil && o.Details != nil {
return true
}
return false
}
// SetDetails gets a reference to the given []Any and assigns it to the Details field.
func (o *Status) SetDetails(v []Any) {
o.Details = &v
}
func (o Status) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.Code != nil {
toSerialize["code"] = o.Code
}
if o.Message != nil {
toSerialize["message"] = o.Message
}
if o.Details != nil {
toSerialize["details"] = o.Details
}
var b bytes.Buffer
enc := json.NewEncoder(&b)
enc.SetEscapeHTML(false)
err := enc.Encode(toSerialize)
if err != nil {
return nil, err
}
return b.Bytes(), nil
}
type NullableStatus struct {
value *Status
isSet bool
}
func (v NullableStatus) Get() *Status {
return v.value
}
func (v *NullableStatus) Set(val *Status) {
v.value = val
v.isSet = true
}
func (v NullableStatus) IsSet() bool {
return v.isSet
}
func (v *NullableStatus) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableStatus(val *Status) *NullableStatus {
return &NullableStatus{value: val, isSet: true}
}
func (v NullableStatus) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableStatus) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}
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