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/**
* Go SDK for OpenFGA
*
* API version: 1.x
* Website: https://openfga.dev
* Documentation: https://openfga.dev/docs
* Support: https://openfga.dev/community
* License: [Apache-2.0](https://github.com/openfga/go-sdk/blob/main/LICENSE)
*
* NOTE: This file was auto generated by OpenAPI Generator (https://openapi-generator.tech). DO NOT EDIT.
*/
package openfga
import (
"bytes"
"encoding/json"
)
// User User. Represents any possible value for a user (subject or principal). Can be a: - Specific user object e.g.: 'user:will', 'folder:marketing', 'org:contoso', ...) - Specific userset (e.g. 'group:engineering#member') - Public-typed wildcard (e.g. 'user:*') See https://openfga.dev/docs/concepts#what-is-a-user
type User struct {
Object *FgaObject `json:"object,omitempty" yaml:"object,omitempty"`
Userset *UsersetUser `json:"userset,omitempty" yaml:"userset,omitempty"`
Wildcard *TypedWildcard `json:"wildcard,omitempty" yaml:"wildcard,omitempty"`
}
// NewUser instantiates a new User object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewUser() *User {
this := User{}
return &this
}
// NewUserWithDefaults instantiates a new User object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewUserWithDefaults() *User {
this := User{}
return &this
}
// GetObject returns the Object field value if set, zero value otherwise.
func (o *User) GetObject() FgaObject {
if o == nil || o.Object == nil {
var ret FgaObject
return ret
}
return *o.Object
}
// GetObjectOk returns a tuple with the Object field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *User) GetObjectOk() (*FgaObject, bool) {
if o == nil || o.Object == nil {
return nil, false
}
return o.Object, true
}
// HasObject returns a boolean if a field has been set.
func (o *User) HasObject() bool {
if o != nil && o.Object != nil {
return true
}
return false
}
// SetObject gets a reference to the given FgaObject and assigns it to the Object field.
func (o *User) SetObject(v FgaObject) {
o.Object = &v
}
// GetUserset returns the Userset field value if set, zero value otherwise.
func (o *User) GetUserset() UsersetUser {
if o == nil || o.Userset == nil {
var ret UsersetUser
return ret
}
return *o.Userset
}
// GetUsersetOk returns a tuple with the Userset field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *User) GetUsersetOk() (*UsersetUser, bool) {
if o == nil || o.Userset == nil {
return nil, false
}
return o.Userset, true
}
// HasUserset returns a boolean if a field has been set.
func (o *User) HasUserset() bool {
if o != nil && o.Userset != nil {
return true
}
return false
}
// SetUserset gets a reference to the given UsersetUser and assigns it to the Userset field.
func (o *User) SetUserset(v UsersetUser) {
o.Userset = &v
}
// GetWildcard returns the Wildcard field value if set, zero value otherwise.
func (o *User) GetWildcard() TypedWildcard {
if o == nil || o.Wildcard == nil {
var ret TypedWildcard
return ret
}
return *o.Wildcard
}
// GetWildcardOk returns a tuple with the Wildcard field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *User) GetWildcardOk() (*TypedWildcard, bool) {
if o == nil || o.Wildcard == nil {
return nil, false
}
return o.Wildcard, true
}
// HasWildcard returns a boolean if a field has been set.
func (o *User) HasWildcard() bool {
if o != nil && o.Wildcard != nil {
return true
}
return false
}
// SetWildcard gets a reference to the given TypedWildcard and assigns it to the Wildcard field.
func (o *User) SetWildcard(v TypedWildcard) {
o.Wildcard = &v
}
func (o User) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.Object != nil {
toSerialize["object"] = o.Object
}
if o.Userset != nil {
toSerialize["userset"] = o.Userset
}
if o.Wildcard != nil {
toSerialize["wildcard"] = o.Wildcard
}
var b bytes.Buffer
enc := json.NewEncoder(&b)
enc.SetEscapeHTML(false)
err := enc.Encode(toSerialize)
if err != nil {
return nil, err
}
return b.Bytes(), nil
}
type NullableUser struct {
value *User
isSet bool
}
func (v NullableUser) Get() *User {
return v.value
}
func (v *NullableUser) Set(val *User) {
v.value = val
v.isSet = true
}
func (v NullableUser) IsSet() bool {
return v.isSet
}
func (v *NullableUser) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableUser(val *User) *NullableUser {
return &NullableUser{value: val, isSet: true}
}
func (v NullableUser) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableUser) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}
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