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package main
import (
"context"
"flag"
"fmt"
"log"
"github.com/ovn-org/libovsdb/cache"
"github.com/ovn-org/libovsdb/client"
"github.com/ovn-org/libovsdb/example/vswitchd"
"github.com/ovn-org/libovsdb/model"
"github.com/ovn-org/libovsdb/ovsdb"
)
// Silly game that detects creation of Bridge named "stop" and exits
// Just a demonstration of how an app can use libovsdb library to configure and manage OVS
const (
bridgeTable = "Bridge"
ovsTable = "Open_vSwitch"
)
var quit chan bool
var update chan model.Model
var rootUUID string
var connection = flag.String("ovsdb", "unix:/var/run/openvswitch/db.sock", "OVSDB connection string")
func play(ovs client.Client) {
go processInput(ovs)
for model := range update {
bridge := model.(*vswitchd.Bridge)
if bridge.Name == "stop" {
fmt.Printf("Bridge stop detected: %+v\n", *bridge)
ovs.Disconnect()
quit <- true
} else {
fmt.Printf("Current list of bridges:\n")
var bridges []vswitchd.Bridge
if err := ovs.List(context.Background(), &bridges); err != nil {
log.Fatal(err)
}
for _, b := range bridges {
fmt.Printf("UUID: %s Name: %s\n", b.UUID, b.Name)
}
}
}
}
func createBridge(ovs client.Client, bridgeName string) {
bridge := vswitchd.Bridge{
UUID: "gopher",
Name: bridgeName,
}
insertOp, err := ovs.Create(&bridge)
if err != nil {
log.Fatal(err)
}
ovsRow := vswitchd.OpenvSwitch{
UUID: rootUUID,
}
mutateOps, err := ovs.Where(&ovsRow).Mutate(&ovsRow, model.Mutation{
Field: &ovsRow.Bridges,
Mutator: "insert",
Value: []string{bridge.UUID},
})
if err != nil {
log.Fatal(err)
}
operations := append(insertOp, mutateOps...)
reply, err := ovs.Transact(context.TODO(), operations...)
if err != nil {
log.Fatal(err)
}
if _, err := ovsdb.CheckOperationResults(reply, operations); err != nil {
log.Fatal(err)
}
fmt.Println("Bridge Addition Successful : ", reply[0].UUID.GoUUID)
}
func processInput(ovs client.Client) {
for {
fmt.Printf("\n Enter a Bridge Name : ")
var bridgeName string
fmt.Scanf("%s", &bridgeName)
if bridgeName == "" {
continue
}
createBridge(ovs, bridgeName)
}
}
func main() {
flag.Parse()
quit = make(chan bool)
update = make(chan model.Model)
clientDBModel, err := model.NewClientDBModel("Open_vSwitch",
map[string]model.Model{bridgeTable: &vswitchd.Bridge{}, ovsTable: &vswitchd.OpenvSwitch{}})
if err != nil {
log.Fatal("Unable to create DB model ", err)
}
ovs, err := client.NewOVSDBClient(clientDBModel, client.WithEndpoint(*connection))
if err != nil {
log.Fatal(err)
}
err = ovs.Connect(context.Background())
if err != nil {
log.Fatal(err)
}
defer ovs.Disconnect()
ovs.Cache().AddEventHandler(&cache.EventHandlerFuncs{
AddFunc: func(table string, model model.Model) {
if table == bridgeTable {
update <- model
}
},
})
_, err = ovs.Monitor(
context.TODO(),
ovs.NewMonitor(
client.WithTable(&vswitchd.OpenvSwitch{}),
client.WithTable(&vswitchd.Bridge{}),
),
)
if err != nil {
log.Fatal(err)
}
// Get root UUID
for uuid := range ovs.Cache().Table("Open_vSwitch").Rows() {
rootUUID = uuid
}
fmt.Println(`Silly game of stopping this app when a Bridge with name "stop" is monitored !`)
go play(ovs)
<-quit
}
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