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// Copyright 2017 Google Inc. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package getopt
// Int creates an option that parses its value as an integer.
func Int(name rune, value int, helpvalue ...string) *int {
return CommandLine.Int(name, value, helpvalue...)
}
func (s *Set) Int(name rune, value int, helpvalue ...string) *int {
s.Flag(&value, name, helpvalue...)
return &value
}
func IntLong(name string, short rune, value int, helpvalue ...string) *int {
return CommandLine.IntLong(name, short, value, helpvalue...)
}
func (s *Set) IntLong(name string, short rune, value int, helpvalue ...string) *int {
s.FlagLong(&value, name, short, helpvalue...)
return &value
}
// Int16 creates an option that parses its value as a 16 bit integer.
func Int16(name rune, value int16, helpvalue ...string) *int16 {
return CommandLine.Int16(name, value, helpvalue...)
}
func (s *Set) Int16(name rune, value int16, helpvalue ...string) *int16 {
s.Flag(&value, name, helpvalue...)
return &value
}
func Int16Long(name string, short rune, value int16, helpvalue ...string) *int16 {
return CommandLine.Int16Long(name, short, value, helpvalue...)
}
func (s *Set) Int16Long(name string, short rune, value int16, helpvalue ...string) *int16 {
s.FlagLong(&value, name, short, helpvalue...)
return &value
}
// Int32 creates an option that parses its value as a 32 bit integer.
func Int32(name rune, value int32, helpvalue ...string) *int32 {
return CommandLine.Int32(name, value, helpvalue...)
}
func (s *Set) Int32(name rune, value int32, helpvalue ...string) *int32 {
s.Flag(&value, name, helpvalue...)
return &value
}
func Int32Long(name string, short rune, value int32, helpvalue ...string) *int32 {
return CommandLine.Int32Long(name, short, value, helpvalue...)
}
func (s *Set) Int32Long(name string, short rune, value int32, helpvalue ...string) *int32 {
s.FlagLong(&value, name, short, helpvalue...)
return &value
}
// Int64 creates an option that parses its value as a 64 bit integer.
func Int64(name rune, value int64, helpvalue ...string) *int64 {
return CommandLine.Int64(name, value, helpvalue...)
}
func (s *Set) Int64(name rune, value int64, helpvalue ...string) *int64 {
s.Flag(&value, name, helpvalue...)
return &value
}
func Int64Long(name string, short rune, value int64, helpvalue ...string) *int64 {
return CommandLine.Int64Long(name, short, value, helpvalue...)
}
func (s *Set) Int64Long(name string, short rune, value int64, helpvalue ...string) *int64 {
s.FlagLong(&value, name, short, helpvalue...)
return &value
}
// Uint creates an option that parses its value as an unsigned integer.
func Uint(name rune, value uint, helpvalue ...string) *uint {
return CommandLine.Uint(name, value, helpvalue...)
}
func (s *Set) Uint(name rune, value uint, helpvalue ...string) *uint {
s.Flag(&value, name, helpvalue...)
return &value
}
func UintLong(name string, short rune, value uint, helpvalue ...string) *uint {
return CommandLine.UintLong(name, short, value, helpvalue...)
}
func (s *Set) UintLong(name string, short rune, value uint, helpvalue ...string) *uint {
s.FlagLong(&value, name, short, helpvalue...)
return &value
}
// Uint16 creates an option that parses its value as a 16 bit unsigned integer.
func Uint16(name rune, value uint16, helpvalue ...string) *uint16 {
return CommandLine.Uint16(name, value, helpvalue...)
}
func (s *Set) Uint16(name rune, value uint16, helpvalue ...string) *uint16 {
s.Flag(&value, name, helpvalue...)
return &value
}
func Uint16Long(name string, short rune, value uint16, helpvalue ...string) *uint16 {
return CommandLine.Uint16Long(name, short, value, helpvalue...)
}
func (s *Set) Uint16Long(name string, short rune, value uint16, helpvalue ...string) *uint16 {
s.FlagLong(&value, name, short, helpvalue...)
return &value
}
// Uint32 creates an option that parses its value as a 32 bit unsigned integer.
func Uint32(name rune, value uint32, helpvalue ...string) *uint32 {
return CommandLine.Uint32(name, value, helpvalue...)
}
func (s *Set) Uint32(name rune, value uint32, helpvalue ...string) *uint32 {
s.Flag(&value, name, helpvalue...)
return &value
}
func Uint32Long(name string, short rune, value uint32, helpvalue ...string) *uint32 {
return CommandLine.Uint32Long(name, short, value, helpvalue...)
}
func (s *Set) Uint32Long(name string, short rune, value uint32, helpvalue ...string) *uint32 {
s.FlagLong(&value, name, short, helpvalue...)
return &value
}
// Uint64 creates an option that parses its value as a 64 bit unsigned integer.
func Uint64(name rune, value uint64, helpvalue ...string) *uint64 {
return CommandLine.Uint64(name, value, helpvalue...)
}
func (s *Set) Uint64(name rune, value uint64, helpvalue ...string) *uint64 {
s.Flag(&value, name, helpvalue...)
return &value
}
func Uint64Long(name string, short rune, value uint64, helpvalue ...string) *uint64 {
return CommandLine.Uint64Long(name, short, value, helpvalue...)
}
func (s *Set) Uint64Long(name string, short rune, value uint64, helpvalue ...string) *uint64 {
s.FlagLong(&value, name, short, helpvalue...)
return &value
}
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