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package lz4
import (
"io"
"github.com/pierrec/lz4/v4/internal/lz4block"
"github.com/pierrec/lz4/v4/internal/lz4errors"
"github.com/pierrec/lz4/v4/internal/lz4stream"
)
var writerStates = []aState{
noState: newState,
newState: writeState,
writeState: closedState,
closedState: newState,
errorState: newState,
}
// NewWriter returns a new LZ4 frame encoder.
func NewWriter(w io.Writer) *Writer {
zw := &Writer{frame: lz4stream.NewFrame()}
zw.state.init(writerStates)
_ = zw.Apply(DefaultBlockSizeOption, DefaultChecksumOption, DefaultConcurrency, defaultOnBlockDone)
zw.Reset(w)
return zw
}
// Writer allows writing an LZ4 stream.
type Writer struct {
state _State
src io.Writer // destination writer
level lz4block.CompressionLevel // how hard to try
num int // concurrency level
frame *lz4stream.Frame // frame being built
data []byte // pending data
idx int // size of pending data
handler func(int)
legacy bool
}
func (*Writer) private() {}
func (w *Writer) Apply(options ...Option) (err error) {
defer w.state.check(&err)
switch w.state.state {
case newState:
case errorState:
return w.state.err
default:
return lz4errors.ErrOptionClosedOrError
}
w.Reset(w.src)
for _, o := range options {
if err = o(w); err != nil {
return
}
}
return
}
func (w *Writer) isNotConcurrent() bool {
return w.num == 1
}
// init sets up the Writer when in newState. It does not change the Writer state.
func (w *Writer) init() error {
w.frame.InitW(w.src, w.num, w.legacy)
size := w.frame.Descriptor.Flags.BlockSizeIndex()
w.data = size.Get()
w.idx = 0
return w.frame.Descriptor.Write(w.frame, w.src)
}
func (w *Writer) Write(buf []byte) (n int, err error) {
defer w.state.check(&err)
switch w.state.state {
case writeState:
case closedState, errorState:
return 0, w.state.err
case newState:
if err = w.init(); w.state.next(err) {
return
}
default:
return 0, w.state.fail()
}
zn := len(w.data)
for len(buf) > 0 {
if w.isNotConcurrent() && w.idx == 0 && len(buf) >= zn {
// Avoid a copy as there is enough data for a block.
if err = w.write(buf[:zn], false); err != nil {
return
}
n += zn
buf = buf[zn:]
continue
}
// Accumulate the data to be compressed.
m := copy(w.data[w.idx:], buf)
n += m
w.idx += m
buf = buf[m:]
if w.idx < len(w.data) {
// Buffer not filled.
return
}
// Buffer full.
if err = w.write(w.data, true); err != nil {
return
}
if !w.isNotConcurrent() {
size := w.frame.Descriptor.Flags.BlockSizeIndex()
w.data = size.Get()
}
w.idx = 0
}
return
}
func (w *Writer) write(data []byte, safe bool) error {
if w.isNotConcurrent() {
block := w.frame.Blocks.Block
err := block.Compress(w.frame, data, w.level).Write(w.frame, w.src)
w.handler(len(block.Data))
return err
}
c := make(chan *lz4stream.FrameDataBlock)
w.frame.Blocks.Blocks <- c
go func(c chan *lz4stream.FrameDataBlock, data []byte, safe bool) {
b := lz4stream.NewFrameDataBlock(w.frame)
c <- b.Compress(w.frame, data, w.level)
<-c
w.handler(len(b.Data))
b.Close(w.frame)
if safe {
// safe to put it back as the last usage of it was FrameDataBlock.Write() called before c is closed
lz4block.Put(data)
}
}(c, data, safe)
return nil
}
// Flush any buffered data to the underlying writer immediately.
func (w *Writer) Flush() (err error) {
switch w.state.state {
case writeState:
case errorState:
return w.state.err
default:
return nil
}
if w.idx > 0 {
// Flush pending data, disable w.data freeing as it is done later on.
if err = w.write(w.data[:w.idx], false); err != nil {
return err
}
w.idx = 0
}
return nil
}
// Close closes the Writer, flushing any unwritten data to the underlying writer
// without closing it.
func (w *Writer) Close() error {
if err := w.Flush(); err != nil {
return err
}
err := w.frame.CloseW(w.src, w.num)
// It is now safe to free the buffer.
if w.data != nil {
lz4block.Put(w.data)
w.data = nil
}
return err
}
// Reset clears the state of the Writer w such that it is equivalent to its
// initial state from NewWriter, but instead writing to writer.
// Reset keeps the previous options unless overwritten by the supplied ones.
// No access to writer is performed.
//
// w.Close must be called before Reset or pending data may be dropped.
func (w *Writer) Reset(writer io.Writer) {
w.frame.Reset(w.num)
w.state.reset()
w.src = writer
}
// ReadFrom efficiently reads from r and compressed into the Writer destination.
func (w *Writer) ReadFrom(r io.Reader) (n int64, err error) {
switch w.state.state {
case closedState, errorState:
return 0, w.state.err
case newState:
if err = w.init(); w.state.next(err) {
return
}
default:
return 0, w.state.fail()
}
defer w.state.check(&err)
size := w.frame.Descriptor.Flags.BlockSizeIndex()
var done bool
var rn int
data := size.Get()
if w.isNotConcurrent() {
// Keep the same buffer for the whole process.
defer lz4block.Put(data)
}
for !done {
rn, err = io.ReadFull(r, data)
switch err {
case nil:
case io.EOF, io.ErrUnexpectedEOF: // read may be partial
done = true
default:
return
}
n += int64(rn)
err = w.write(data[:rn], true)
if err != nil {
return
}
w.handler(rn)
if !done && !w.isNotConcurrent() {
// The buffer will be returned automatically by go routines (safe=true)
// so get a new one fo the next round.
data = size.Get()
}
}
return
}
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