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// Package main implements a TURN server with logging.
package main
import (
"flag"
"fmt"
"log"
"net"
"os"
"os/signal"
"regexp"
"strconv"
"syscall"
"github.com/pion/stun"
"github.com/pion/turn/v2"
)
// stunLogger wraps a PacketConn and prints incoming/outgoing STUN packets
// This pattern could be used to capture/inspect/modify data as well
type stunLogger struct {
net.PacketConn
}
func (s *stunLogger) WriteTo(p []byte, addr net.Addr) (n int, err error) {
if n, err = s.PacketConn.WriteTo(p, addr); err == nil && stun.IsMessage(p) {
msg := &stun.Message{Raw: p}
if err = msg.Decode(); err != nil {
return
}
fmt.Printf("Outbound STUN: %s \n", msg.String())
}
return
}
func (s *stunLogger) ReadFrom(p []byte) (n int, addr net.Addr, err error) {
if n, addr, err = s.PacketConn.ReadFrom(p); err == nil && stun.IsMessage(p) {
msg := &stun.Message{Raw: p}
if err = msg.Decode(); err != nil {
return
}
fmt.Printf("Inbound STUN: %s \n", msg.String())
}
return
}
func main() {
publicIP := flag.String("public-ip", "", "IP Address that TURN can be contacted by.")
port := flag.Int("port", 3478, "Listening port.")
users := flag.String("users", "", "List of username and password (e.g. \"user=pass,user=pass\")")
realm := flag.String("realm", "pion.ly", "Realm (defaults to \"pion.ly\")")
flag.Parse()
if len(*publicIP) == 0 {
log.Fatalf("'public-ip' is required")
} else if len(*users) == 0 {
log.Fatalf("'users' is required")
}
// Create a UDP listener to pass into pion/turn
// pion/turn itself doesn't allocate any UDP sockets, but lets the user pass them in
// this allows us to add logging, storage or modify inbound/outbound traffic
udpListener, err := net.ListenPacket("udp4", "0.0.0.0:"+strconv.Itoa(*port))
if err != nil {
log.Panicf("Failed to create TURN server listener: %s", err)
}
// Cache -users flag for easy lookup later
// If passwords are stored they should be saved to your DB hashed using turn.GenerateAuthKey
usersMap := map[string][]byte{}
for _, kv := range regexp.MustCompile(`(\w+)=(\w+)`).FindAllStringSubmatch(*users, -1) {
usersMap[kv[1]] = turn.GenerateAuthKey(kv[1], *realm, kv[2])
}
s, err := turn.NewServer(turn.ServerConfig{
Realm: *realm,
// Set AuthHandler callback
// This is called every time a user tries to authenticate with the TURN server
// Return the key for that user, or false when no user is found
AuthHandler: func(username string, realm string, srcAddr net.Addr) ([]byte, bool) {
if key, ok := usersMap[username]; ok {
return key, true
}
return nil, false
},
// PacketConnConfigs is a list of UDP Listeners and the configuration around them
PacketConnConfigs: []turn.PacketConnConfig{
{
PacketConn: &stunLogger{udpListener},
RelayAddressGenerator: &turn.RelayAddressGeneratorStatic{
RelayAddress: net.ParseIP(*publicIP), // Claim that we are listening on IP passed by user (This should be your Public IP)
Address: "0.0.0.0", // But actually be listening on every interface
},
},
},
})
if err != nil {
log.Panic(err)
}
// Block until user sends SIGINT or SIGTERM
sigs := make(chan os.Signal, 1)
signal.Notify(sigs, syscall.SIGINT, syscall.SIGTERM)
<-sigs
if err = s.Close(); err != nil {
log.Panic(err)
}
}
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