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package tview
import (
"strings"
"github.com/gdamore/tcell/v2"
"github.com/rivo/uniseg"
)
// Checkbox implements a simple box for boolean values which can be checked and
// unchecked.
//
// See https://github.com/rivo/tview/wiki/Checkbox for an example.
type Checkbox struct {
*Box
// Whether or not this box is checked.
checked bool
// The text to be displayed before the input area.
label string
// The screen width of the label area. A value of 0 means use the width of
// the label text.
labelWidth int
// The label color.
labelColor tcell.Color
// The background color of the input area.
fieldBackgroundColor tcell.Color
// The text color of the input area.
fieldTextColor tcell.Color
// The string use to display a checked box.
checkedString string
// An optional function which is called when the user changes the checked
// state of this checkbox.
changed func(checked bool)
// An optional function which is called when the user indicated that they
// are done entering text. The key which was pressed is provided (tab,
// shift-tab, or escape).
done func(tcell.Key)
// A callback function set by the Form class and called when the user leaves
// this form item.
finished func(tcell.Key)
}
// NewCheckbox returns a new input field.
func NewCheckbox() *Checkbox {
return &Checkbox{
Box: NewBox(),
labelColor: Styles.SecondaryTextColor,
fieldBackgroundColor: Styles.ContrastBackgroundColor,
fieldTextColor: Styles.PrimaryTextColor,
checkedString: "X",
}
}
// SetChecked sets the state of the checkbox.
func (c *Checkbox) SetChecked(checked bool) *Checkbox {
c.checked = checked
return c
}
// IsChecked returns whether or not the box is checked.
func (c *Checkbox) IsChecked() bool {
return c.checked
}
// SetLabel sets the text to be displayed before the input area.
func (c *Checkbox) SetLabel(label string) *Checkbox {
c.label = label
return c
}
// GetLabel returns the text to be displayed before the input area.
func (c *Checkbox) GetLabel() string {
return c.label
}
// SetLabelWidth sets the screen width of the label. A value of 0 will cause the
// primitive to use the width of the label string.
func (c *Checkbox) SetLabelWidth(width int) *Checkbox {
c.labelWidth = width
return c
}
// SetLabelColor sets the color of the label.
func (c *Checkbox) SetLabelColor(color tcell.Color) *Checkbox {
c.labelColor = color
return c
}
// SetFieldBackgroundColor sets the background color of the input area.
func (c *Checkbox) SetFieldBackgroundColor(color tcell.Color) *Checkbox {
c.fieldBackgroundColor = color
return c
}
// SetFieldTextColor sets the text color of the input area.
func (c *Checkbox) SetFieldTextColor(color tcell.Color) *Checkbox {
c.fieldTextColor = color
return c
}
// SetCheckedString sets the string to be displayed when the checkbox is
// checked (defaults to "X").
func (c *Checkbox) SetCheckedString(checked string) *Checkbox {
c.checkedString = checked
return c
}
// SetFormAttributes sets attributes shared by all form items.
func (c *Checkbox) SetFormAttributes(labelWidth int, labelColor, bgColor, fieldTextColor, fieldBgColor tcell.Color) FormItem {
c.labelWidth = labelWidth
c.labelColor = labelColor
c.backgroundColor = bgColor
c.fieldTextColor = fieldTextColor
c.fieldBackgroundColor = fieldBgColor
return c
}
// GetFieldWidth returns this primitive's field width.
func (c *Checkbox) GetFieldWidth() int {
return 1
}
// SetChangedFunc sets a handler which is called when the checked state of this
// checkbox was changed by the user. The handler function receives the new
// state.
func (c *Checkbox) SetChangedFunc(handler func(checked bool)) *Checkbox {
c.changed = handler
return c
}
// SetDoneFunc sets a handler which is called when the user is done using the
// checkbox. The callback function is provided with the key that was pressed,
// which is one of the following:
//
// - KeyEscape: Abort text input.
// - KeyTab: Move to the next field.
// - KeyBacktab: Move to the previous field.
func (c *Checkbox) SetDoneFunc(handler func(key tcell.Key)) *Checkbox {
c.done = handler
return c
}
// SetFinishedFunc sets a callback invoked when the user leaves this form item.
func (c *Checkbox) SetFinishedFunc(handler func(key tcell.Key)) FormItem {
c.finished = handler
return c
}
// Draw draws this primitive onto the screen.
func (c *Checkbox) Draw(screen tcell.Screen) {
c.Box.DrawForSubclass(screen, c)
// Prepare
x, y, width, height := c.GetInnerRect()
rightLimit := x + width
if height < 1 || rightLimit <= x {
return
}
// Draw label.
if c.labelWidth > 0 {
labelWidth := c.labelWidth
if labelWidth > rightLimit-x {
labelWidth = rightLimit - x
}
Print(screen, c.label, x, y, labelWidth, AlignLeft, c.labelColor)
x += labelWidth
} else {
_, drawnWidth := Print(screen, c.label, x, y, rightLimit-x, AlignLeft, c.labelColor)
x += drawnWidth
}
// Draw checkbox.
fieldStyle := tcell.StyleDefault.Background(c.fieldBackgroundColor).Foreground(c.fieldTextColor)
if c.HasFocus() {
fieldStyle = fieldStyle.Background(c.fieldTextColor).Foreground(c.fieldBackgroundColor)
}
checkboxWidth := uniseg.StringWidth(c.checkedString)
checkedString := c.checkedString
if !c.checked {
checkedString = strings.Repeat(" ", checkboxWidth)
}
printWithStyle(screen, checkedString, x, y, 0, checkboxWidth, AlignLeft, fieldStyle, false)
}
// InputHandler returns the handler for this primitive.
func (c *Checkbox) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive)) {
return c.WrapInputHandler(func(event *tcell.EventKey, setFocus func(p Primitive)) {
// Process key event.
switch key := event.Key(); key {
case tcell.KeyRune, tcell.KeyEnter: // Check.
if key == tcell.KeyRune && event.Rune() != ' ' {
break
}
c.checked = !c.checked
if c.changed != nil {
c.changed(c.checked)
}
case tcell.KeyTab, tcell.KeyBacktab, tcell.KeyEscape: // We're done.
if c.done != nil {
c.done(key)
}
if c.finished != nil {
c.finished(key)
}
}
})
}
// MouseHandler returns the mouse handler for this primitive.
func (c *Checkbox) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive) {
return c.WrapMouseHandler(func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive) {
x, y := event.Position()
_, rectY, _, _ := c.GetInnerRect()
if !c.InRect(x, y) {
return false, nil
}
// Process mouse event.
if y == rectY {
if action == MouseLeftDown {
setFocus(c)
consumed = true
} else if action == MouseLeftClick {
c.checked = !c.checked
if c.changed != nil {
c.changed(c.checked)
}
consumed = true
}
}
return
})
}
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