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// Copyright (c) 2016 Couchbase, Inc.
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the
// License. You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an "AS
// IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
// express or implied. See the License for the specific language
// governing permissions and limitations under the License.
// +build gofuzz
package roaring
import (
"log"
"testing"
"github.com/mschoch/smat"
)
// Crashers reported by smat, captured as pairs of strings. A pair is
// a short descrption of the crash then the corresponding crash-input.
var smatHits = []string{
"0001:\n" +
"in a bitset, not b bitmap, pos: 0\n" +
" a bitset: {0,1}\n" +
" b bitmap: {1,0}\n" +
"panic: bitset mismatch\n" +
" SETUP\n" +
" pushPair\n" +
" setBit\n" +
" y++\n" +
" flip\n",
"]5S\xa5",
}
// Test the previous issues found by smat.
func TestSmatHits(t *testing.T) {
smatDebugPrev := smatDebug
smatDebug = true // Use true when diagnosing a crash.
for i := 0; i < len(smatHits); i += 2 {
desc := smatHits[i]
hit := []byte(smatHits[i+1])
log.Printf("testing smat hit: (%d) %s\n", i/2, desc)
// fuzz the hit input
smat.Fuzz(&smatContext{}, smat.ActionID('S'), smat.ActionID('T'),
smatActionMap, hit)
}
smatDebug = smatDebugPrev
}
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