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/*
* Copyright (c) 2013 Conformal Systems <info@conformal.com>
*
* This file originated from: http://opensource.conformal.com/
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
package glibobject
// #cgo pkg-config: glib-2.0 gobject-2.0
// #include <glib.h>
// #include <glib-object.h>
// #include <gio/gio.h>
// #include "glibobject.go.h"
// #include <stdlib.h>
import "C"
import (
"unsafe"
)
/*
* GObject
*/
// ToGObject type converts an unsafe.Pointer as a native C GObject.
// This function is exported for visibility in other gotk3 packages and
// is not meant to be used by applications.
func ToGObject(p unsafe.Pointer) *C.GObject {
return C.toGObject(p)
}
// IObject is an interface type implemented by Object and all types which embed
// an Object. It is meant to be used as a type for function arguments which
// require GObjects or any subclasses thereof.
type IObject interface {
toGObject() *C.GObject
ToObject() *Object
}
// GObject is a representation of GLib's GObject.
type Object struct {
GObject *C.GObject
}
func (v *Object) Native() uintptr {
if v == nil || v.GObject == nil {
return uintptr(unsafe.Pointer(nil))
}
return uintptr(unsafe.Pointer(v.GObject))
}
func (v *Object) Ref() {
C.g_object_ref(C.gpointer(v.GObject))
}
func (v *Object) Unref() {
C.g_object_unref(C.gpointer(v.GObject))
}
func (v *Object) RefSink() {
C.g_object_ref_sink(C.gpointer(v.GObject))
}
func (v *Object) IsFloating() bool {
c := C.g_object_is_floating(C.gpointer(v.GObject))
return GoBool(GBoolean(c))
}
func (v *Object) ForceFloating() {
C.g_object_force_floating(v.GObject)
}
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