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|
package reedsolomon
import (
"errors"
"sync"
"github.com/templexxx/cpufeat"
)
// SIMD Instruction Extensions
const (
none = iota
avx2
ssse3
)
var extension = none
func init() {
getEXT()
}
func getEXT() {
if cpufeat.X86.HasAVX2 {
extension = avx2
return
} else if cpufeat.X86.HasSSSE3 {
extension = ssse3
return
} else {
extension = none
return
}
}
//go:noescape
func copy32B(dst, src []byte) // Need SSE2(introduced in 2001)
func initTbl(g matrix, rows, cols int, tbl []byte) {
off := 0
for i := 0; i < cols; i++ {
for j := 0; j < rows; j++ {
c := g[j*cols+i]
t := lowhighTbl[c][:]
copy32B(tbl[off:off+32], t)
off += 32
}
}
}
// At most 3060 inverse matrix (when data=14, parity=4, calc by mathtool/cntinverse)
// In practice, data usually below 12, parity below 5
func okCache(data, parity int) bool {
if data < 15 && parity < 5 { // you can change it, but the data+parity can't be bigger than 32 (tips: see the codes about make inverse matrix)
return true
}
return false
}
type (
encSSSE3 encSIMD
encAVX2 encSIMD
encSIMD struct {
data int
parity int
encode matrix
gen matrix
tbl []byte
// inverse matrix cache is design for small vect size ( < 4KB )
// it will save time for calculating inverse matrix
// but it's not so important for big vect size
enableCache bool
inverseCache iCache
}
iCache struct {
sync.RWMutex
data map[uint32][]byte
}
)
func newRS(d, p int, em matrix) (enc Encoder) {
g := em[d*d:]
if extension == none {
return &encBase{data: d, parity: p, encode: em, gen: g}
}
t := make([]byte, d*p*32)
initTbl(g, p, d, t)
ok := okCache(d, p)
if extension == avx2 {
e := &encAVX2{data: d, parity: p, encode: em, gen: g, tbl: t, enableCache: ok,
inverseCache: iCache{data: make(map[uint32][]byte)}}
return e
}
e := &encSSSE3{data: d, parity: p, encode: em, gen: g, tbl: t, enableCache: ok,
inverseCache: iCache{data: make(map[uint32][]byte)}}
return e
}
// Size of sub-vector
const unit int = 16 * 1024
func getDo(n int) int {
if n < unit {
c := n >> 4
if c == 0 {
return unit
}
return c << 4
}
return unit
}
func (e *encAVX2) Encode(vects [][]byte) (err error) {
d := e.data
p := e.parity
size, err := checkEnc(d, p, vects)
if err != nil {
return
}
dv := vects[:d]
pv := vects[d:]
start, end := 0, 0
do := getDo(size)
for start < size {
end = start + do
if end <= size {
e.matrixMul(start, end, dv, pv)
start = end
} else {
e.matrixMulRemain(start, size, dv, pv)
start = size
}
}
return
}
//go:noescape
func mulVectAVX2(tbl, d, p []byte)
//go:noescape
func mulVectAddAVX2(tbl, d, p []byte)
func (e *encAVX2) matrixMul(start, end int, dv, pv [][]byte) {
d := e.data
p := e.parity
tbl := e.tbl
off := 0
for i := 0; i < d; i++ {
for j := 0; j < p; j++ {
t := tbl[off : off+32]
if i != 0 {
mulVectAddAVX2(t, dv[i][start:end], pv[j][start:end])
} else {
mulVectAVX2(t, dv[0][start:end], pv[j][start:end])
}
off += 32
}
}
}
func (e *encAVX2) matrixMulRemain(start, end int, dv, pv [][]byte) {
undone := end - start
do := (undone >> 4) << 4
d := e.data
p := e.parity
tbl := e.tbl
if do >= 16 {
end2 := start + do
off := 0
for i := 0; i < d; i++ {
for j := 0; j < p; j++ {
t := tbl[off : off+32]
if i != 0 {
mulVectAddAVX2(t, dv[i][start:end2], pv[j][start:end2])
} else {
mulVectAVX2(t, dv[0][start:end2], pv[j][start:end2])
}
off += 32
}
}
start = end
}
if undone > do {
// may recalculate some data, but still improve a lot
start2 := end - 16
if start2 >= 0 {
off := 0
for i := 0; i < d; i++ {
for j := 0; j < p; j++ {
t := tbl[off : off+32]
if i != 0 {
mulVectAddAVX2(t, dv[i][start2:end], pv[j][start2:end])
} else {
mulVectAVX2(t, dv[0][start2:end], pv[j][start2:end])
}
off += 32
}
}
} else {
g := e.gen
for i := 0; i < d; i++ {
for j := 0; j < p; j++ {
if i != 0 {
mulVectAdd(g[j*d+i], dv[i][start:], pv[j][start:])
} else {
mulVect(g[j*d], dv[0][start:], pv[j][start:])
}
}
}
}
}
}
// use generator-matrix but not tbls for encoding
// it's design for reconstructing
// for small vects, it cost to much time on initTbl, so drop it
// and for big vects, the tbls can't impact much, because the cache will be filled with vects' data
func (e *encAVX2) encodeGen(vects [][]byte) (err error) {
d := e.data
p := e.parity
size, err := checkEnc(d, p, vects)
if err != nil {
return
}
dv := vects[:d]
pv := vects[d:]
start, end := 0, 0
do := getDo(size)
for start < size {
end = start + do
if end <= size {
e.matrixMulGen(start, end, dv, pv)
start = end
} else {
e.matrixMulRemainGen(start, size, dv, pv)
start = size
}
}
return
}
func (e *encAVX2) matrixMulGen(start, end int, dv, pv [][]byte) {
d := e.data
p := e.parity
g := e.gen
for i := 0; i < d; i++ {
for j := 0; j < p; j++ {
t := lowhighTbl[g[j*d+i]][:]
if i != 0 {
mulVectAddAVX2(t, dv[i][start:end], pv[j][start:end])
} else {
mulVectAVX2(t, dv[0][start:end], pv[j][start:end])
}
}
}
}
func (e *encAVX2) matrixMulRemainGen(start, end int, dv, pv [][]byte) {
undone := end - start
do := (undone >> 4) << 4
d := e.data
p := e.parity
g := e.gen
if do >= 16 {
end2 := start + do
for i := 0; i < d; i++ {
for j := 0; j < p; j++ {
t := lowhighTbl[g[j*d+i]][:]
if i != 0 {
mulVectAddAVX2(t, dv[i][start:end2], pv[j][start:end2])
} else {
mulVectAVX2(t, dv[0][start:end2], pv[j][start:end2])
}
}
}
start = end
}
if undone > do {
start2 := end - 16
if start2 >= 0 {
for i := 0; i < d; i++ {
for j := 0; j < p; j++ {
t := lowhighTbl[g[j*d+i]][:]
if i != 0 {
mulVectAddAVX2(t, dv[i][start2:end], pv[j][start2:end])
} else {
mulVectAVX2(t, dv[0][start2:end], pv[j][start2:end])
}
}
}
} else {
for i := 0; i < d; i++ {
for j := 0; j < p; j++ {
if i != 0 {
mulVectAdd(g[j*d+i], dv[i][start:], pv[j][start:])
} else {
mulVect(g[j*d], dv[0][start:], pv[j][start:])
}
}
}
}
}
}
func (e *encAVX2) Reconstruct(vects [][]byte) (err error) {
return e.reconstruct(vects, false)
}
func (e *encAVX2) ReconstructData(vects [][]byte) (err error) {
return e.reconstruct(vects, true)
}
func (e *encAVX2) ReconstWithPos(vects [][]byte, has, dLost, pLost []int) error {
return e.reconstWithPos(vects, has, dLost, pLost, false)
}
func (e *encAVX2) ReconstDataWithPos(vects [][]byte, has, dLost []int) error {
return e.reconstWithPos(vects, has, dLost, nil, true)
}
func (e *encAVX2) makeGen(has, dLost []int) (gen []byte, err error) {
d := e.data
em := e.encode
cnt := len(dLost)
if !e.enableCache {
matrixbuf := make([]byte, 4*d*d+cnt*d)
m := matrixbuf[:d*d]
for i, l := range has {
copy(m[i*d:i*d+d], em[l*d:l*d+d])
}
raw := matrixbuf[d*d : 3*d*d]
im := matrixbuf[3*d*d : 4*d*d]
err2 := matrix(m).invert(raw, d, im)
if err2 != nil {
return nil, err2
}
g := matrixbuf[4*d*d:]
for i, l := range dLost {
copy(g[i*d:i*d+d], im[l*d:l*d+d])
}
return g, nil
}
var ikey uint32
for _, p := range has {
ikey += 1 << uint8(p)
}
e.inverseCache.RLock()
v, ok := e.inverseCache.data[ikey]
if ok {
im := v
g := make([]byte, cnt*d)
for i, l := range dLost {
copy(g[i*d:i*d+d], im[l*d:l*d+d])
}
e.inverseCache.RUnlock()
return g, nil
}
e.inverseCache.RUnlock()
matrixbuf := make([]byte, 4*d*d+cnt*d)
m := matrixbuf[:d*d]
for i, l := range has {
copy(m[i*d:i*d+d], em[l*d:l*d+d])
}
raw := matrixbuf[d*d : 3*d*d]
im := matrixbuf[3*d*d : 4*d*d]
err2 := matrix(m).invert(raw, d, im)
if err2 != nil {
return nil, err2
}
e.inverseCache.Lock()
e.inverseCache.data[ikey] = im
e.inverseCache.Unlock()
g := matrixbuf[4*d*d:]
for i, l := range dLost {
copy(g[i*d:i*d+d], im[l*d:l*d+d])
}
return g, nil
}
func (e *encAVX2) reconst(vects [][]byte, has, dLost, pLost []int, dataOnly bool) (err error) {
d := e.data
em := e.encode
dCnt := len(dLost)
size := len(vects[has[0]])
if dCnt != 0 {
vtmp := make([][]byte, d+dCnt)
for i, p := range has {
vtmp[i] = vects[p]
}
for i, p := range dLost {
if len(vects[p]) == 0 {
vects[p] = make([]byte, size)
}
vtmp[i+d] = vects[p]
}
g, err2 := e.makeGen(has, dLost)
if err2 != nil {
return
}
etmp := &encAVX2{data: d, parity: dCnt, gen: g}
err2 = etmp.encodeGen(vtmp)
if err2 != nil {
return err2
}
}
if dataOnly {
return
}
pCnt := len(pLost)
if pCnt != 0 {
g := make([]byte, pCnt*d)
for i, l := range pLost {
copy(g[i*d:i*d+d], em[l*d:l*d+d])
}
vtmp := make([][]byte, d+pCnt)
for i := 0; i < d; i++ {
vtmp[i] = vects[i]
}
for i, p := range pLost {
if len(vects[p]) == 0 {
vects[p] = make([]byte, size)
}
vtmp[i+d] = vects[p]
}
etmp := &encAVX2{data: d, parity: pCnt, gen: g}
err2 := etmp.encodeGen(vtmp)
if err2 != nil {
return err2
}
}
return
}
func (e *encAVX2) reconstWithPos(vects [][]byte, has, dLost, pLost []int, dataOnly bool) (err error) {
d := e.data
p := e.parity
if len(has) != d {
return errors.New("rs.Reconst: not enough vects")
}
dCnt := len(dLost)
if dCnt > p {
return errors.New("rs.Reconst: not enough vects")
}
pCnt := len(pLost)
if pCnt > p {
return errors.New("rs.Reconst: not enough vects")
}
return e.reconst(vects, has, dLost, pLost, dataOnly)
}
func (e *encAVX2) reconstruct(vects [][]byte, dataOnly bool) (err error) {
d := e.data
p := e.parity
t := d + p
listBuf := make([]int, t+p)
has := listBuf[:d]
dLost := listBuf[d:t]
pLost := listBuf[t : t+p]
hasCnt, dCnt, pCnt := 0, 0, 0
for i := 0; i < t; i++ {
if vects[i] != nil {
if hasCnt < d {
has[hasCnt] = i
hasCnt++
}
} else {
if i < d {
if dCnt < p {
dLost[dCnt] = i
dCnt++
} else {
return errors.New("rs.Reconst: not enough vects")
}
} else {
if pCnt < p {
pLost[pCnt] = i
pCnt++
} else {
return errors.New("rs.Reconst: not enough vects")
}
}
}
}
if hasCnt != d {
return errors.New("rs.Reconst: not enough vects")
}
dLost = dLost[:dCnt]
pLost = pLost[:pCnt]
return e.reconst(vects, has, dLost, pLost, dataOnly)
}
func (e *encSSSE3) Encode(vects [][]byte) (err error) {
d := e.data
p := e.parity
size, err := checkEnc(d, p, vects)
if err != nil {
return
}
dv := vects[:d]
pv := vects[d:]
start, end := 0, 0
do := getDo(size)
for start < size {
end = start + do
if end <= size {
e.matrixMul(start, end, dv, pv)
start = end
} else {
e.matrixMulRemain(start, size, dv, pv)
start = size
}
}
return
}
//go:noescape
func mulVectSSSE3(tbl, d, p []byte)
//go:noescape
func mulVectAddSSSE3(tbl, d, p []byte)
func (e *encSSSE3) matrixMul(start, end int, dv, pv [][]byte) {
d := e.data
p := e.parity
tbl := e.tbl
off := 0
for i := 0; i < d; i++ {
for j := 0; j < p; j++ {
t := tbl[off : off+32]
if i != 0 {
mulVectAddSSSE3(t, dv[i][start:end], pv[j][start:end])
} else {
mulVectSSSE3(t, dv[0][start:end], pv[j][start:end])
}
off += 32
}
}
}
func (e *encSSSE3) matrixMulRemain(start, end int, dv, pv [][]byte) {
undone := end - start
do := (undone >> 4) << 4
d := e.data
p := e.parity
tbl := e.tbl
if do >= 16 {
end2 := start + do
off := 0
for i := 0; i < d; i++ {
for j := 0; j < p; j++ {
t := tbl[off : off+32]
if i != 0 {
mulVectAddSSSE3(t, dv[i][start:end2], pv[j][start:end2])
} else {
mulVectSSSE3(t, dv[0][start:end2], pv[j][start:end2])
}
off += 32
}
}
start = end
}
if undone > do {
start2 := end - 16
if start2 >= 0 {
off := 0
for i := 0; i < d; i++ {
for j := 0; j < p; j++ {
t := tbl[off : off+32]
if i != 0 {
mulVectAddSSSE3(t, dv[i][start2:end], pv[j][start2:end])
} else {
mulVectSSSE3(t, dv[0][start2:end], pv[j][start2:end])
}
off += 32
}
}
} else {
g := e.gen
for i := 0; i < d; i++ {
for j := 0; j < p; j++ {
if i != 0 {
mulVectAdd(g[j*d+i], dv[i][start:], pv[j][start:])
} else {
mulVect(g[j*d], dv[0][start:], pv[j][start:])
}
}
}
}
}
}
// use generator-matrix but not tbls for encoding
// it's design for reconstructing
// for small vects, it cost to much time on initTbl, so drop it
// and for big vects, the tbls can't impact much, because the cache will be filled with vects' data
func (e *encSSSE3) encodeGen(vects [][]byte) (err error) {
d := e.data
p := e.parity
size, err := checkEnc(d, p, vects)
if err != nil {
return
}
dv := vects[:d]
pv := vects[d:]
start, end := 0, 0
do := getDo(size)
for start < size {
end = start + do
if end <= size {
e.matrixMulGen(start, end, dv, pv)
start = end
} else {
e.matrixMulRemainGen(start, size, dv, pv)
start = size
}
}
return
}
func (e *encSSSE3) matrixMulGen(start, end int, dv, pv [][]byte) {
d := e.data
p := e.parity
g := e.gen
for i := 0; i < d; i++ {
for j := 0; j < p; j++ {
t := lowhighTbl[g[j*d+i]][:]
if i != 0 {
mulVectAddSSSE3(t, dv[i][start:end], pv[j][start:end])
} else {
mulVectSSSE3(t, dv[0][start:end], pv[j][start:end])
}
}
}
}
func (e *encSSSE3) matrixMulRemainGen(start, end int, dv, pv [][]byte) {
undone := end - start
do := (undone >> 4) << 4
d := e.data
p := e.parity
g := e.gen
if do >= 16 {
end2 := start + do
for i := 0; i < d; i++ {
for j := 0; j < p; j++ {
t := lowhighTbl[g[j*d+i]][:]
if i != 0 {
mulVectAddSSSE3(t, dv[i][start:end2], pv[j][start:end2])
} else {
mulVectSSSE3(t, dv[0][start:end2], pv[j][start:end2])
}
}
}
start = end
}
if undone > do {
start2 := end - 16
if start2 >= 0 {
for i := 0; i < d; i++ {
for j := 0; j < p; j++ {
t := lowhighTbl[g[j*d+i]][:]
if i != 0 {
mulVectAddSSSE3(t, dv[i][start2:end], pv[j][start2:end])
} else {
mulVectSSSE3(t, dv[0][start2:end], pv[j][start2:end])
}
}
}
} else {
for i := 0; i < d; i++ {
for j := 0; j < p; j++ {
if i != 0 {
mulVectAdd(g[j*d+i], dv[i][start:], pv[j][start:])
} else {
mulVect(g[j*d], dv[0][start:], pv[j][start:])
}
}
}
}
}
}
func (e *encSSSE3) Reconstruct(vects [][]byte) (err error) {
return e.reconstruct(vects, false)
}
func (e *encSSSE3) ReconstructData(vects [][]byte) (err error) {
return e.reconstruct(vects, true)
}
func (e *encSSSE3) ReconstWithPos(vects [][]byte, has, dLost, pLost []int) error {
return e.reconstWithPos(vects, has, dLost, pLost, false)
}
func (e *encSSSE3) ReconstDataWithPos(vects [][]byte, has, dLost []int) error {
return e.reconstWithPos(vects, has, dLost, nil, true)
}
func (e *encSSSE3) makeGen(has, dLost []int) (gen []byte, err error) {
d := e.data
em := e.encode
cnt := len(dLost)
if !e.enableCache {
matrixbuf := make([]byte, 4*d*d+cnt*d)
m := matrixbuf[:d*d]
for i, l := range has {
copy(m[i*d:i*d+d], em[l*d:l*d+d])
}
raw := matrixbuf[d*d : 3*d*d]
im := matrixbuf[3*d*d : 4*d*d]
err2 := matrix(m).invert(raw, d, im)
if err2 != nil {
return nil, err2
}
g := matrixbuf[4*d*d:]
for i, l := range dLost {
copy(g[i*d:i*d+d], im[l*d:l*d+d])
}
return g, nil
}
var ikey uint32
for _, p := range has {
ikey += 1 << uint8(p)
}
e.inverseCache.RLock()
v, ok := e.inverseCache.data[ikey]
if ok {
im := v
g := make([]byte, cnt*d)
for i, l := range dLost {
copy(g[i*d:i*d+d], im[l*d:l*d+d])
}
e.inverseCache.RUnlock()
return g, nil
}
e.inverseCache.RUnlock()
matrixbuf := make([]byte, 4*d*d+cnt*d)
m := matrixbuf[:d*d]
for i, l := range has {
copy(m[i*d:i*d+d], em[l*d:l*d+d])
}
raw := matrixbuf[d*d : 3*d*d]
im := matrixbuf[3*d*d : 4*d*d]
err2 := matrix(m).invert(raw, d, im)
if err2 != nil {
return nil, err2
}
e.inverseCache.Lock()
e.inverseCache.data[ikey] = im
e.inverseCache.Unlock()
g := matrixbuf[4*d*d:]
for i, l := range dLost {
copy(g[i*d:i*d+d], im[l*d:l*d+d])
}
return g, nil
}
func (e *encSSSE3) reconst(vects [][]byte, has, dLost, pLost []int, dataOnly bool) (err error) {
d := e.data
em := e.encode
dCnt := len(dLost)
size := len(vects[has[0]])
if dCnt != 0 {
vtmp := make([][]byte, d+dCnt)
for i, p := range has {
vtmp[i] = vects[p]
}
for i, p := range dLost {
if len(vects[p]) == 0 {
vects[p] = make([]byte, size)
}
vtmp[i+d] = vects[p]
}
g, err2 := e.makeGen(has, dLost)
if err2 != nil {
return
}
etmp := &encSSSE3{data: d, parity: dCnt, gen: g}
err2 = etmp.encodeGen(vtmp)
if err2 != nil {
return err2
}
}
if dataOnly {
return
}
pCnt := len(pLost)
if pCnt != 0 {
g := make([]byte, pCnt*d)
for i, l := range pLost {
copy(g[i*d:i*d+d], em[l*d:l*d+d])
}
vtmp := make([][]byte, d+pCnt)
for i := 0; i < d; i++ {
vtmp[i] = vects[i]
}
for i, p := range pLost {
if len(vects[p]) == 0 {
vects[p] = make([]byte, size)
}
vtmp[i+d] = vects[p]
}
etmp := &encSSSE3{data: d, parity: pCnt, gen: g}
err2 := etmp.encodeGen(vtmp)
if err2 != nil {
return err2
}
}
return
}
func (e *encSSSE3) reconstWithPos(vects [][]byte, has, dLost, pLost []int, dataOnly bool) (err error) {
d := e.data
p := e.parity
if len(has) != d {
return errors.New("rs.Reconst: not enough vects")
}
dCnt := len(dLost)
if dCnt > p {
return errors.New("rs.Reconst: not enough vects")
}
pCnt := len(pLost)
if pCnt > p {
return errors.New("rs.Reconst: not enough vects")
}
return e.reconst(vects, has, dLost, pLost, dataOnly)
}
func (e *encSSSE3) reconstruct(vects [][]byte, dataOnly bool) (err error) {
d := e.data
p := e.parity
t := d + p
listBuf := make([]int, t+p)
has := listBuf[:d]
dLost := listBuf[d:t]
pLost := listBuf[t : t+p]
hasCnt, dCnt, pCnt := 0, 0, 0
for i := 0; i < t; i++ {
if vects[i] != nil {
if hasCnt < d {
has[hasCnt] = i
hasCnt++
}
} else {
if i < d {
if dCnt < p {
dLost[dCnt] = i
dCnt++
} else {
return errors.New("rs.Reconst: not enough vects")
}
} else {
if pCnt < p {
pLost[pCnt] = i
pCnt++
} else {
return errors.New("rs.Reconst: not enough vects")
}
}
}
}
if hasCnt != d {
return errors.New("rs.Reconst: not enough vects")
}
dLost = dLost[:dCnt]
pLost = pLost[:pCnt]
return e.reconst(vects, has, dLost, pLost, dataOnly)
}
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