1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159
|
/*
Copyright 2017 Google Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
Modified by Duncan Jones to remove the external dependency.
*/
// Package timer provides various enhanced timer functions.
package pool
import (
"sync"
"time"
)
// Out-of-band messages
type typeAction int
const (
timerStop typeAction = iota
timerReset
timerTrigger
)
/*
Timer provides timer functionality that can be controlled
by the user. You start the timer by providing it a callback function,
which it will call at the specified interval.
var t = timer.NewTimer(1e9)
t.Start(KeepHouse)
func KeepHouse() {
// do house keeping work
}
You can stop the timer by calling t.Stop, which is guaranteed to
wait if KeepHouse is being executed.
You can create an untimely trigger by calling t.Trigger. You can also
schedule an untimely trigger by calling t.TriggerAfter.
The timer interval can be changed on the fly by calling t.SetInterval.
A zero value interval will cause the timer to wait indefinitely, and it
will react only to an explicit Trigger or Stop.
*/
type Timer struct {
interval AtomicDuration
// state management
mu sync.Mutex
running bool
// msg is used for out-of-band messages
msg chan typeAction
}
// NewTimer creates a new Timer object
func NewTimer(interval time.Duration) *Timer {
tm := &Timer{
msg: make(chan typeAction),
}
tm.interval.Set(interval)
return tm
}
// Start starts the timer.
func (tm *Timer) Start(keephouse func()) {
tm.mu.Lock()
defer tm.mu.Unlock()
if tm.running {
return
}
tm.running = true
go tm.run(keephouse)
}
func (tm *Timer) run(keephouse func()) {
var timer *time.Timer
for {
var ch <-chan time.Time
interval := tm.interval.Get()
if interval > 0 {
timer = time.NewTimer(interval)
ch = timer.C
}
select {
case action := <-tm.msg:
if timer != nil {
timer.Stop()
timer = nil
}
switch action {
case timerStop:
return
case timerReset:
continue
}
case <-ch:
}
keephouse()
}
}
// SetInterval changes the wait interval.
// It will cause the timer to restart the wait.
func (tm *Timer) SetInterval(ns time.Duration) {
tm.interval.Set(ns)
tm.mu.Lock()
defer tm.mu.Unlock()
if tm.running {
tm.msg <- timerReset
}
}
// Trigger will cause the timer to immediately execute the keephouse function.
// It will then cause the timer to restart the wait.
func (tm *Timer) Trigger() {
tm.mu.Lock()
defer tm.mu.Unlock()
if tm.running {
tm.msg <- timerTrigger
}
}
// TriggerAfter waits for the specified duration and triggers the next event.
func (tm *Timer) TriggerAfter(duration time.Duration) {
go func() {
time.Sleep(duration)
tm.Trigger()
}()
}
// Stop will stop the timer. It guarantees that the timer will not execute
// any more calls to keephouse once it has returned.
func (tm *Timer) Stop() {
tm.mu.Lock()
defer tm.mu.Unlock()
if tm.running {
tm.msg <- timerStop
tm.running = false
}
}
// Interval returns the current interval.
func (tm *Timer) Interval() time.Duration {
return tm.interval.Get()
}
|