File: go1_21_sync.go.txt

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// Copyright 2022 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

package sync
  
import (
 	"sync/atomic"
)

// OnceFunc returns a function that invokes f only once. The returned function
// may be called concurrently.
//
// If f panics, the returned function will panic with the same value on every call.
func OnceFunc(f func()) func() {
	var (
		once  Once
		valid bool
		p     any
	)
	// Construct the inner closure just once to reduce costs on the fast path.
	g := func() {
		defer func() {
			p = recover()
			if !valid {
				// Re-panic immediately so on the first call the user gets a
				// complete stack trace into f.
				panic(p)
			}
		}()
		f()
		valid = true // Set only if f does not panic
	}
	return func() {
		once.Do(g)
		if !valid {
			panic(p)
		}
	}
}

// OnceValue returns a function that invokes f only once and returns the value
// returned by f. The returned function may be called concurrently.
//
// If f panics, the returned function will panic with the same value on every call.
func OnceValue[T any](f func() T) func() T {
	var (
		once   Once
		valid  bool
		p      any
		result T
	)
	g := func() {
		defer func() {
			p = recover()
			if !valid {
				panic(p)
			}
		}()
		result = f()
		valid = true
	}
	return func() T {
		once.Do(g)
		if !valid {
			panic(p)
		}
		return result
	}
}

// OnceValues returns a function that invokes f only once and returns the values
// returned by f. The returned function may be called concurrently.
//
// If f panics, the returned function will panic with the same value on every call.
func OnceValues[T1, T2 any](f func() (T1, T2)) func() (T1, T2) {
	var (
		once  Once
		valid bool
		p     any
		r1    T1
		r2    T2
	)
	g := func() {
		defer func() {
			p = recover()
			if !valid {
				panic(p)
			}
		}()
		r1, r2 = f()
		valid = true
	}
	return func() (T1, T2) {
		once.Do(g)
		if !valid {
			panic(p)
		}
		return r1, r2
	}
}
// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

//package sync

// import (
// 	"sync/atomic"
// )

// Once is an object that will perform exactly one action.
//
// A Once must not be copied after first use.
//
// In the terminology of the Go memory model,
// the return from f “synchronizes before”
// the return from any call of once.Do(f).
type Once struct {
	// done indicates whether the action has been performed.
	// It is first in the struct because it is used in the hot path.
	// The hot path is inlined at every call site.
	// Placing done first allows more compact instructions on some architectures (amd64/386),
	// and fewer instructions (to calculate offset) on other architectures.
	done uint32
	m    Mutex
}

// Do calls the function f if and only if Do is being called for the
// first time for this instance of Once. In other words, given
//
//	var once Once
//
// if once.Do(f) is called multiple times, only the first call will invoke f,
// even if f has a different value in each invocation. A new instance of
// Once is required for each function to execute.
//
// Do is intended for initialization that must be run exactly once. Since f
// is niladic, it may be necessary to use a function literal to capture the
// arguments to a function to be invoked by Do:
//
//	config.once.Do(func() { config.init(filename) })
//
// Because no call to Do returns until the one call to f returns, if f causes
// Do to be called, it will deadlock.
//
// If f panics, Do considers it to have returned; future calls of Do return
// without calling f.
func (o *Once) Do(f func()) {
	// Note: Here is an incorrect implementation of Do:
	//
	//	if atomic.CompareAndSwapUint32(&o.done, 0, 1) {
	//		f()
	//	}
	//
	// Do guarantees that when it returns, f has finished.
	// This implementation would not implement that guarantee:
	// given two simultaneous calls, the winner of the cas would
	// call f, and the second would return immediately, without
	// waiting for the first's call to f to complete.
	// This is why the slow path falls back to a mutex, and why
	// the atomic.StoreUint32 must be delayed until after f returns.

	if atomic.LoadUint32(&o.done) == 0 {
		// Outlined slow-path to allow inlining of the fast-path.
		o.doSlow(f)
	}
}

func (o *Once) doSlow(f func()) {
	o.m.Lock()
	defer o.m.Unlock()
	if o.done == 0 {
		defer atomic.StoreUint32(&o.done, 1)
		f()
	}
}