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// Copyright (c) 2021 Uber Technologies, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
package tally
import (
"bytes"
"sync"
)
var (
// DefaultReplacementCharacter is the default character used for
// replacements.
DefaultReplacementCharacter = '_'
// AlphanumericRange is the range of alphanumeric characters.
AlphanumericRange = []SanitizeRange{
{rune('a'), rune('z')},
{rune('A'), rune('Z')},
{rune('0'), rune('9')}}
// UnderscoreCharacters is just an underscore character.
UnderscoreCharacters = []rune{
'_'}
// UnderscoreDashCharacters is a slice of underscore, and
// dash characters.
UnderscoreDashCharacters = []rune{
'-',
'_'}
// UnderscoreDashDotCharacters is a slice of underscore,
// dash, and dot characters.
UnderscoreDashDotCharacters = []rune{
'.',
'-',
'_'}
)
// SanitizeFn returns a sanitized version of the input string.
type SanitizeFn func(string) string
// SanitizeRange is a range of characters (inclusive on both ends).
type SanitizeRange [2]rune
// ValidCharacters is a collection of valid characters.
type ValidCharacters struct {
Ranges []SanitizeRange
Characters []rune
}
// SanitizeOptions are the set of configurable options for sanitisation.
type SanitizeOptions struct {
NameCharacters ValidCharacters
KeyCharacters ValidCharacters
ValueCharacters ValidCharacters
ReplacementCharacter rune
}
// Sanitizer sanitizes the provided input based on the function executed.
type Sanitizer interface {
// Name sanitizes the provided `name` string.
Name(n string) string
// Key sanitizes the provided `key` string.
Key(k string) string
// Value sanitizes the provided `value` string.
Value(v string) string
}
// NewSanitizer returns a new sanitizer based on provided options.
func NewSanitizer(opts SanitizeOptions) Sanitizer {
return sanitizer{
nameFn: opts.NameCharacters.sanitizeFn(opts.ReplacementCharacter),
keyFn: opts.KeyCharacters.sanitizeFn(opts.ReplacementCharacter),
valueFn: opts.ValueCharacters.sanitizeFn(opts.ReplacementCharacter),
}
}
// NoOpSanitizeFn returns the input un-touched.
func NoOpSanitizeFn(v string) string { return v }
// NewNoOpSanitizer returns a sanitizer which returns all inputs un-touched.
func NewNoOpSanitizer() Sanitizer {
return sanitizer{
nameFn: NoOpSanitizeFn,
keyFn: NoOpSanitizeFn,
valueFn: NoOpSanitizeFn,
}
}
type sanitizer struct {
nameFn SanitizeFn
keyFn SanitizeFn
valueFn SanitizeFn
}
func (s sanitizer) Name(n string) string {
return s.nameFn(n)
}
func (s sanitizer) Key(k string) string {
return s.keyFn(k)
}
func (s sanitizer) Value(v string) string {
return s.valueFn(v)
}
var _sanitizeBuffers = sync.Pool{
New: func() interface{} {
return new(bytes.Buffer)
},
}
func getSanitizeBuffer() *bytes.Buffer {
return _sanitizeBuffers.Get().(*bytes.Buffer)
}
func putSanitizeBuffer(b *bytes.Buffer) {
b.Reset()
_sanitizeBuffers.Put(b)
}
func (c *ValidCharacters) sanitizeFn(repChar rune) SanitizeFn {
return func(value string) string {
var buf *bytes.Buffer
for idx, ch := range value {
// first check if the provided character is valid
validCurr := false
for i := 0; !validCurr && i < len(c.Ranges); i++ {
if ch >= c.Ranges[i][0] && ch <= c.Ranges[i][1] {
validCurr = true
break
}
}
for i := 0; !validCurr && i < len(c.Characters); i++ {
if c.Characters[i] == ch {
validCurr = true
break
}
}
// if it's valid, we can optimise allocations by avoiding copying
if validCurr {
if buf == nil {
continue // haven't deviated from string, still no need to init buffer
}
buf.WriteRune(ch) // we've deviated from string, write to buffer
continue
}
// ie the character is invalid, and the buffer has not been initialised
// so we initialise buffer and backfill
if buf == nil {
buf = getSanitizeBuffer()
if idx > 0 {
buf.WriteString(value[:idx])
}
}
// write the replacement character
buf.WriteRune(repChar)
}
// return input un-touched if the buffer has been not initialised
if buf == nil {
return value
}
// otherwise, return the newly constructed buffer
result := buf.String()
putSanitizeBuffer(buf)
return result
}
}
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