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package gozstd
import (
"io"
"sync"
)
// StreamCompress compresses src into dst.
//
// This function doesn't work with interactive network streams, since data read
// from src may be buffered before passing to dst for performance reasons.
// Use Writer.Flush for interactive network streams.
func StreamCompress(dst io.Writer, src io.Reader) error {
return streamCompressDictLevel(dst, src, nil, DefaultCompressionLevel)
}
// StreamCompressLevel compresses src into dst using the given compressionLevel.
//
// This function doesn't work with interactive network streams, since data read
// from src may be buffered before passing to dst for performance reasons.
// Use Writer.Flush for interactive network streams.
func StreamCompressLevel(dst io.Writer, src io.Reader, compressionLevel int) error {
return streamCompressDictLevel(dst, src, nil, compressionLevel)
}
// StreamCompressDict compresses src into dst using the given dict cd.
//
// This function doesn't work with interactive network streams, since data read
// from src may be buffered before passing to dst for performance reasons.
// Use Writer.Flush for interactive network streams.
func StreamCompressDict(dst io.Writer, src io.Reader, cd *CDict) error {
return streamCompressDictLevel(dst, src, cd, 0)
}
func streamCompressDictLevel(dst io.Writer, src io.Reader, cd *CDict, compressionLevel int) error {
sc := getSCompressor(compressionLevel)
sc.zw.Reset(dst, cd, compressionLevel)
_, err := sc.zw.ReadFrom(src)
if err == nil {
err = sc.zw.Close()
}
putSCompressor(sc)
return err
}
type sCompressor struct {
zw *Writer
compressionLevel int
}
func getSCompressor(compressionLevel int) *sCompressor {
p := getSCompressorPool(compressionLevel)
v := p.Get()
if v == nil {
return &sCompressor{
zw: NewWriterLevel(nil, compressionLevel),
compressionLevel: compressionLevel,
}
}
return v.(*sCompressor)
}
func putSCompressor(sc *sCompressor) {
sc.zw.Reset(nil, nil, sc.compressionLevel)
p := getSCompressorPool(sc.compressionLevel)
p.Put(sc)
}
func getSCompressorPool(compressionLevel int) *sync.Pool {
// Use per-level compressor pools, since Writer.Reset is expensive
// between distinct compression levels.
sCompressorPoolLock.Lock()
p := sCompressorPool[compressionLevel]
if p == nil {
p = &sync.Pool{}
sCompressorPool[compressionLevel] = p
}
sCompressorPoolLock.Unlock()
return p
}
var (
sCompressorPoolLock sync.Mutex
sCompressorPool = make(map[int]*sync.Pool)
)
// StreamDecompress decompresses src into dst.
//
// This function doesn't work with interactive network streams, since data read
// from src may be buffered before passing to dst for performance reasons.
// Use Reader for interactive network streams.
func StreamDecompress(dst io.Writer, src io.Reader) error {
return StreamDecompressDict(dst, src, nil)
}
// StreamDecompressDict decompresses src into dst using the given dictionary dd.
//
// This function doesn't work with interactive network streams, since data read
// from src may be buffered before passing to dst for performance reasons.
// Use Reader for interactive network streams.
func StreamDecompressDict(dst io.Writer, src io.Reader, dd *DDict) error {
sd := getSDecompressor()
sd.zr.Reset(src, dd)
_, err := sd.zr.WriteTo(dst)
putSDecompressor(sd)
return err
}
type sDecompressor struct {
zr *Reader
}
func getSDecompressor() *sDecompressor {
v := sDecompressorPool.Get()
if v == nil {
return &sDecompressor{
zr: NewReader(nil),
}
}
return v.(*sDecompressor)
}
func putSDecompressor(sd *sDecompressor) {
sd.zr.Reset(nil, nil)
sDecompressorPool.Put(sd)
}
var sDecompressorPool sync.Pool
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