1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273
|
package libs
// #include <stdlib.h>
// #include "sass/context.h"
import "C"
import (
"image/color"
"reflect"
"unsafe"
)
type UnionSassValue *C.union_Sass_Value
// NewUnionSassValue creates a new empty UnionSassValue
func NewUnionSassValue() UnionSassValue {
return &C.union_Sass_Value{}
}
func CloneValue(usv UnionSassValue) UnionSassValue {
return C.sass_clone_value(usv)
}
func DeleteValue(usv UnionSassValue) {
C.sass_delete_value(usv)
}
// MakeNil creates Sass nil
func MakeNil() UnionSassValue {
return C.sass_make_null()
}
// MakeBool creates Sass bool from a bool
func MakeBool(b bool) UnionSassValue {
return C.sass_make_boolean(C.bool(b))
}
// MakeError creates Sass error from a string
func MakeError(s string) UnionSassValue {
cs := C.CString(s)
defer C.free(unsafe.Pointer(cs))
return C.sass_make_error(cs)
}
// MakeWarning creates Sass warning from a string
func MakeWarning(s string) UnionSassValue {
cs := C.CString(s)
defer C.free(unsafe.Pointer(cs))
return C.sass_make_warning(cs)
}
func MakeString(s string) UnionSassValue {
str := C.CString(s)
defer C.free(unsafe.Pointer(str))
return C.sass_make_string(str)
}
// TODO: validate unit
func MakeNumber(f float64, unit string) UnionSassValue {
cunit := C.CString(unit)
cf := C.double(f)
defer C.free(unsafe.Pointer(cunit))
return C.sass_make_number(cf, cunit)
}
// MakeColor creates a Sass color from color.RGBA
func MakeColor(c color.RGBA) UnionSassValue {
r := C.double(c.R)
g := C.double(c.G)
b := C.double(c.B)
a := C.double(c.A)
return C.sass_make_color(r, g, b, a)
}
// MakeList creates a Sass List
func MakeList(len int) UnionSassValue {
return C.sass_make_list(C.size_t(len), C.SASS_COMMA, false)
}
// MakeMap cretes a new Sass Map
func MakeMap(len int) UnionSassValue {
return C.sass_make_map(C.size_t(len))
}
// Slice creates a Sass List from a Go slice. Reflection is used.
func Slice(usv UnionSassValue, inf interface{}) {
if !IsList(usv) {
panic("sass value is not a list")
}
l := Len(usv)
r := reflect.ValueOf(inf)
if r.Kind() == reflect.Ptr {
r = r.Elem()
}
if !r.CanSet() {
panic("value is not addressable")
}
// if a non-slice is passed, make a slice
t := r.Type()
if r.Kind() != reflect.Slice {
t = reflect.SliceOf(t)
}
d := reflect.MakeSlice(t, l, l)
for i := 0; i < l; i++ {
sv := Index(usv, i)
inf := Interface(sv)
rf := reflect.ValueOf(inf)
// Special case for nil
if inf == nil {
d.Index(i).Set(reflect.ValueOf("<nil>"))
continue
}
d.Index(i).Set(rf)
}
r.Set(d)
}
func IsNil(usv UnionSassValue) bool {
return bool(C.sass_value_is_null(usv))
}
func IsBool(usv UnionSassValue) bool {
return bool(C.sass_value_is_boolean(usv))
}
func IsString(usv UnionSassValue) bool {
return bool(C.sass_value_is_string(usv))
}
func IsColor(usv UnionSassValue) bool {
return bool(C.sass_value_is_color(usv))
}
func IsNumber(usv UnionSassValue) bool {
return bool(C.sass_value_is_number(usv))
}
func IsList(usv UnionSassValue) bool {
return bool(C.sass_value_is_list(usv))
}
func IsMap(usv UnionSassValue) bool {
return bool(C.sass_value_is_map(usv))
}
func IsError(usv UnionSassValue) bool {
return bool(C.sass_value_is_error(usv))
}
// Interface creates Go types from union sass_value
func Interface(usv UnionSassValue) interface{} {
switch {
case IsNil(usv):
return nil
case IsBool(usv):
return Bool(usv)
case IsString(usv):
return String(usv)
case IsColor(usv):
return Color(usv)
case IsNumber(usv):
return Number(usv)
case IsList(usv):
fallthrough
//return List(usv)
case IsMap(usv):
fallthrough
//return Map(usv)
default:
return nil
}
panic("call of interface not supported on type")
}
func Len(usv UnionSassValue) int {
switch {
case IsList(usv):
return int(C.sass_list_get_length(usv))
case IsMap(usv):
return int(C.sass_map_get_length(usv))
}
panic("call of len on unknown type")
}
func String(usv UnionSassValue) string {
c := C.sass_string_get_value(usv)
gc := C.GoString(c)
return gc
}
type SassNumber struct {
Value float64
Unit string
}
func (n SassNumber) Float() float64 {
return n.Value
}
func (n SassNumber) UnitOf() string {
return n.Unit
}
func Number(usv UnionSassValue) SassNumber {
return SassNumber{
Value: Float(usv),
Unit: Unit(usv),
}
}
func Float(usv UnionSassValue) float64 {
f := C.sass_number_get_value(usv)
return float64(f)
}
func Unit(usv UnionSassValue) string {
c := C.sass_number_get_unit(usv)
return C.GoString(c)
}
func Bool(usv UnionSassValue) bool {
b := C.sass_boolean_get_value(usv)
return bool(b)
}
func Color(usv UnionSassValue) color.Color {
return color.RGBA{
R: uint8(C.sass_color_get_r(usv)),
G: uint8(C.sass_color_get_g(usv)),
B: uint8(C.sass_color_get_b(usv)),
A: uint8(C.sass_color_get_a(usv)),
}
}
func Index(usv UnionSassValue, i int) UnionSassValue {
switch {
case IsList(usv):
return C.sass_list_get_value(usv, C.size_t(i))
default:
panic("call of index on unknown type")
}
return NewUnionSassValue()
}
func SetIndex(usv UnionSassValue, i int, item UnionSassValue) {
switch {
case IsList(usv):
C.sass_list_set_value(usv, C.size_t(i), item)
return
default:
}
panic("call of setindex on unknown type")
}
func MapKeys(m UnionSassValue) []UnionSassValue {
res := make([]UnionSassValue, Len(m))
for i := range res {
res[i] = C.sass_map_get_key(m, C.size_t(i))
}
return res
}
func mapVals(m UnionSassValue) []UnionSassValue {
res := make([]UnionSassValue, Len(m))
for i := range res {
res[i] = C.sass_map_get_value(m, C.size_t(i))
}
return res
}
// TODO: support maps
// func MapIndex(m UnionSassValue, key UnionSassValue) UnionSassValue {
// keys := MapKeys(m)
// }
|