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package build
// Match connects g1 to g2 by matching vertices in g1 with vertices in g2.
// Only vertices belonging to the bridge are included,
// and the vertices are matched in numerical order.
// The vertices of g2 are renumbered before the matching:
// vertex v ∊ g2 becomes v + g1.Order() in the new graph.
func (g1 *Virtual) Match(g2 *Virtual, bridge EdgeSet) *Virtual {
n := g1.order + g2.order
t := g1.order // transpose
switch {
case n == 0:
return null
case g1.order == 0:
return g2
case g2.order == 0:
return g1
}
if bridge.Cost == nil {
bridge.Cost = zero
}
matchCost := func(v, w int) int64 {
switch {
case v < t && w < t:
return g1.cost(v, w)
case v >= t && w >= t:
return g2.cost(v-t, w-t)
default:
return bridge.Cost(v, w)
}
}
if bridge.Keep == nil {
bridge.Keep = alwaysEdge
}
s1 := bridge.From.And(Range(0, t))
s2 := bridge.To.And(Range(t, g2.order+t))
res := generic(n, matchCost, func(v, w int) (edge bool) {
switch {
case v < t && w < t:
return g1.edge(v, w)
case v >= t && w >= t:
return g2.edge(v-t, w-t)
case !bridge.Keep(v, w):
return false
default:
s1v := s1.rank(v)
s1w := s1.rank(w)
s2v := s2.rank(v)
s2w := s2.rank(w)
return s1v != -1 && s1v == s2w || s1w != -1 && s1w == s2v
}
})
res.visit = func(v int, a int, do func(w int, c int64) bool) (aborted bool) {
if v < t {
if g1.visit(v, a, do) {
return true
}
if w := s2.get(s1.rank(v)); w >= a && bridge.Keep(v, w) {
if do(w, bridge.Cost(v, w)) {
return true
}
}
return
}
if w := s1.get(s2.rank(v)); w >= a && bridge.Keep(v, w) {
if do(w, bridge.Cost(v, w)) {
return true
}
}
return g2.visit(v-t, max(0, a-t), func(w int, c int64) bool {
return do(w+t, c)
})
}
return res
}
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