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// Copyright 2017 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// +build amd64,gc,!purego
#include "textflag.h"
DATA ·c40<>+0x00(SB)/8, $0x0201000706050403
DATA ·c40<>+0x08(SB)/8, $0x0a09080f0e0d0c0b
GLOBL ·c40<>(SB), (NOPTR+RODATA), $16
DATA ·c48<>+0x00(SB)/8, $0x0100070605040302
DATA ·c48<>+0x08(SB)/8, $0x09080f0e0d0c0b0a
GLOBL ·c48<>(SB), (NOPTR+RODATA), $16
#define SHUFFLE(v2, v3, v4, v5, v6, v7, t1, t2) \
MOVO v4, t1; \
MOVO v5, v4; \
MOVO t1, v5; \
MOVO v6, t1; \
PUNPCKLQDQ v6, t2; \
PUNPCKHQDQ v7, v6; \
PUNPCKHQDQ t2, v6; \
PUNPCKLQDQ v7, t2; \
MOVO t1, v7; \
MOVO v2, t1; \
PUNPCKHQDQ t2, v7; \
PUNPCKLQDQ v3, t2; \
PUNPCKHQDQ t2, v2; \
PUNPCKLQDQ t1, t2; \
PUNPCKHQDQ t2, v3
#define SHUFFLE_INV(v2, v3, v4, v5, v6, v7, t1, t2) \
MOVO v4, t1; \
MOVO v5, v4; \
MOVO t1, v5; \
MOVO v2, t1; \
PUNPCKLQDQ v2, t2; \
PUNPCKHQDQ v3, v2; \
PUNPCKHQDQ t2, v2; \
PUNPCKLQDQ v3, t2; \
MOVO t1, v3; \
MOVO v6, t1; \
PUNPCKHQDQ t2, v3; \
PUNPCKLQDQ v7, t2; \
PUNPCKHQDQ t2, v6; \
PUNPCKLQDQ t1, t2; \
PUNPCKHQDQ t2, v7
#define HALF_ROUND(v0, v1, v2, v3, v4, v5, v6, v7, t0, c40, c48) \
MOVO v0, t0; \
PMULULQ v2, t0; \
PADDQ v2, v0; \
PADDQ t0, v0; \
PADDQ t0, v0; \
PXOR v0, v6; \
PSHUFD $0xB1, v6, v6; \
MOVO v4, t0; \
PMULULQ v6, t0; \
PADDQ v6, v4; \
PADDQ t0, v4; \
PADDQ t0, v4; \
PXOR v4, v2; \
PSHUFB c40, v2; \
MOVO v0, t0; \
PMULULQ v2, t0; \
PADDQ v2, v0; \
PADDQ t0, v0; \
PADDQ t0, v0; \
PXOR v0, v6; \
PSHUFB c48, v6; \
MOVO v4, t0; \
PMULULQ v6, t0; \
PADDQ v6, v4; \
PADDQ t0, v4; \
PADDQ t0, v4; \
PXOR v4, v2; \
MOVO v2, t0; \
PADDQ v2, t0; \
PSRLQ $63, v2; \
PXOR t0, v2; \
MOVO v1, t0; \
PMULULQ v3, t0; \
PADDQ v3, v1; \
PADDQ t0, v1; \
PADDQ t0, v1; \
PXOR v1, v7; \
PSHUFD $0xB1, v7, v7; \
MOVO v5, t0; \
PMULULQ v7, t0; \
PADDQ v7, v5; \
PADDQ t0, v5; \
PADDQ t0, v5; \
PXOR v5, v3; \
PSHUFB c40, v3; \
MOVO v1, t0; \
PMULULQ v3, t0; \
PADDQ v3, v1; \
PADDQ t0, v1; \
PADDQ t0, v1; \
PXOR v1, v7; \
PSHUFB c48, v7; \
MOVO v5, t0; \
PMULULQ v7, t0; \
PADDQ v7, v5; \
PADDQ t0, v5; \
PADDQ t0, v5; \
PXOR v5, v3; \
MOVO v3, t0; \
PADDQ v3, t0; \
PSRLQ $63, v3; \
PXOR t0, v3
#define LOAD_MSG_0(block, off) \
MOVOU 8*(off+0)(block), X0; \
MOVOU 8*(off+2)(block), X1; \
MOVOU 8*(off+4)(block), X2; \
MOVOU 8*(off+6)(block), X3; \
MOVOU 8*(off+8)(block), X4; \
MOVOU 8*(off+10)(block), X5; \
MOVOU 8*(off+12)(block), X6; \
MOVOU 8*(off+14)(block), X7
#define STORE_MSG_0(block, off) \
MOVOU X0, 8*(off+0)(block); \
MOVOU X1, 8*(off+2)(block); \
MOVOU X2, 8*(off+4)(block); \
MOVOU X3, 8*(off+6)(block); \
MOVOU X4, 8*(off+8)(block); \
MOVOU X5, 8*(off+10)(block); \
MOVOU X6, 8*(off+12)(block); \
MOVOU X7, 8*(off+14)(block)
#define LOAD_MSG_1(block, off) \
MOVOU 8*off+0*8(block), X0; \
MOVOU 8*off+16*8(block), X1; \
MOVOU 8*off+32*8(block), X2; \
MOVOU 8*off+48*8(block), X3; \
MOVOU 8*off+64*8(block), X4; \
MOVOU 8*off+80*8(block), X5; \
MOVOU 8*off+96*8(block), X6; \
MOVOU 8*off+112*8(block), X7
#define STORE_MSG_1(block, off) \
MOVOU X0, 8*off+0*8(block); \
MOVOU X1, 8*off+16*8(block); \
MOVOU X2, 8*off+32*8(block); \
MOVOU X3, 8*off+48*8(block); \
MOVOU X4, 8*off+64*8(block); \
MOVOU X5, 8*off+80*8(block); \
MOVOU X6, 8*off+96*8(block); \
MOVOU X7, 8*off+112*8(block)
#define BLAMKA_ROUND_0(block, off, t0, t1, c40, c48) \
LOAD_MSG_0(block, off); \
HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, t0, c40, c48); \
SHUFFLE(X2, X3, X4, X5, X6, X7, t0, t1); \
HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, t0, c40, c48); \
SHUFFLE_INV(X2, X3, X4, X5, X6, X7, t0, t1); \
STORE_MSG_0(block, off)
#define BLAMKA_ROUND_1(block, off, t0, t1, c40, c48) \
LOAD_MSG_1(block, off); \
HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, t0, c40, c48); \
SHUFFLE(X2, X3, X4, X5, X6, X7, t0, t1); \
HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, t0, c40, c48); \
SHUFFLE_INV(X2, X3, X4, X5, X6, X7, t0, t1); \
STORE_MSG_1(block, off)
// func blamkaSSE4(b *block)
TEXT ·blamkaSSE4(SB), 4, $0-8
MOVQ b+0(FP), AX
MOVOU ·c40<>(SB), X10
MOVOU ·c48<>(SB), X11
BLAMKA_ROUND_0(AX, 0, X8, X9, X10, X11)
BLAMKA_ROUND_0(AX, 16, X8, X9, X10, X11)
BLAMKA_ROUND_0(AX, 32, X8, X9, X10, X11)
BLAMKA_ROUND_0(AX, 48, X8, X9, X10, X11)
BLAMKA_ROUND_0(AX, 64, X8, X9, X10, X11)
BLAMKA_ROUND_0(AX, 80, X8, X9, X10, X11)
BLAMKA_ROUND_0(AX, 96, X8, X9, X10, X11)
BLAMKA_ROUND_0(AX, 112, X8, X9, X10, X11)
BLAMKA_ROUND_1(AX, 0, X8, X9, X10, X11)
BLAMKA_ROUND_1(AX, 2, X8, X9, X10, X11)
BLAMKA_ROUND_1(AX, 4, X8, X9, X10, X11)
BLAMKA_ROUND_1(AX, 6, X8, X9, X10, X11)
BLAMKA_ROUND_1(AX, 8, X8, X9, X10, X11)
BLAMKA_ROUND_1(AX, 10, X8, X9, X10, X11)
BLAMKA_ROUND_1(AX, 12, X8, X9, X10, X11)
BLAMKA_ROUND_1(AX, 14, X8, X9, X10, X11)
RET
// func mixBlocksSSE2(out, a, b, c *block)
TEXT ·mixBlocksSSE2(SB), 4, $0-32
MOVQ out+0(FP), DX
MOVQ a+8(FP), AX
MOVQ b+16(FP), BX
MOVQ a+24(FP), CX
MOVQ $128, BP
loop:
MOVOU 0(AX), X0
MOVOU 0(BX), X1
MOVOU 0(CX), X2
PXOR X1, X0
PXOR X2, X0
MOVOU X0, 0(DX)
ADDQ $16, AX
ADDQ $16, BX
ADDQ $16, CX
ADDQ $16, DX
SUBQ $2, BP
JA loop
RET
// func xorBlocksSSE2(out, a, b, c *block)
TEXT ·xorBlocksSSE2(SB), 4, $0-32
MOVQ out+0(FP), DX
MOVQ a+8(FP), AX
MOVQ b+16(FP), BX
MOVQ a+24(FP), CX
MOVQ $128, BP
loop:
MOVOU 0(AX), X0
MOVOU 0(BX), X1
MOVOU 0(CX), X2
MOVOU 0(DX), X3
PXOR X1, X0
PXOR X2, X0
PXOR X3, X0
MOVOU X0, 0(DX)
ADDQ $16, AX
ADDQ $16, BX
ADDQ $16, CX
ADDQ $16, DX
SUBQ $2, BP
JA loop
RET
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