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package ttrpc
import (
"context"
"io"
"math/rand"
"net"
"sync"
"sync/atomic"
"time"
"github.com/pkg/errors"
"github.com/sirupsen/logrus"
"google.golang.org/grpc/codes"
"google.golang.org/grpc/status"
)
var (
ErrServerClosed = errors.New("ttrpc: server closed")
)
type Server struct {
config *serverConfig
services *serviceSet
codec codec
mu sync.Mutex
listeners map[net.Listener]struct{}
connections map[*serverConn]struct{} // all connections to current state
done chan struct{} // marks point at which we stop serving requests
}
func NewServer(opts ...ServerOpt) (*Server, error) {
config := &serverConfig{}
for _, opt := range opts {
if err := opt(config); err != nil {
return nil, err
}
}
return &Server{
config: config,
services: newServiceSet(),
done: make(chan struct{}),
listeners: make(map[net.Listener]struct{}),
connections: make(map[*serverConn]struct{}),
}, nil
}
func (s *Server) Register(name string, methods map[string]Method) {
s.services.register(name, methods)
}
func (s *Server) Serve(l net.Listener) error {
s.addListener(l)
defer s.closeListener(l)
var (
ctx = context.Background()
backoff time.Duration
handshaker = s.config.handshaker
)
if handshaker == nil {
handshaker = handshakerFunc(noopHandshake)
}
for {
conn, err := l.Accept()
if err != nil {
select {
case <-s.done:
return ErrServerClosed
default:
}
if terr, ok := err.(interface {
Temporary() bool
}); ok && terr.Temporary() {
if backoff == 0 {
backoff = time.Millisecond
} else {
backoff *= 2
}
if max := time.Second; backoff > max {
backoff = max
}
sleep := time.Duration(rand.Int63n(int64(backoff)))
logrus.WithError(err).Errorf("ttrpc: failed accept; backoff %v", sleep)
time.Sleep(sleep)
continue
}
return err
}
backoff = 0
approved, handshake, err := handshaker.Handshake(ctx, conn)
if err != nil {
logrus.WithError(err).Errorf("ttrpc: refusing connection after handshake")
conn.Close()
continue
}
sc := s.newConn(approved, handshake)
go sc.run(ctx)
}
}
func (s *Server) Shutdown(ctx context.Context) error {
s.mu.Lock()
lnerr := s.closeListeners()
select {
case <-s.done:
default:
// protected by mutex
close(s.done)
}
s.mu.Unlock()
ticker := time.NewTicker(200 * time.Millisecond)
defer ticker.Stop()
for {
if s.closeIdleConns() {
return lnerr
}
select {
case <-ctx.Done():
return ctx.Err()
case <-ticker.C:
}
}
}
// Close the server without waiting for active connections.
func (s *Server) Close() error {
s.mu.Lock()
defer s.mu.Unlock()
select {
case <-s.done:
default:
// protected by mutex
close(s.done)
}
err := s.closeListeners()
for c := range s.connections {
c.close()
delete(s.connections, c)
}
return err
}
func (s *Server) addListener(l net.Listener) {
s.mu.Lock()
defer s.mu.Unlock()
s.listeners[l] = struct{}{}
}
func (s *Server) closeListener(l net.Listener) error {
s.mu.Lock()
defer s.mu.Unlock()
return s.closeListenerLocked(l)
}
func (s *Server) closeListenerLocked(l net.Listener) error {
defer delete(s.listeners, l)
return l.Close()
}
func (s *Server) closeListeners() error {
var err error
for l := range s.listeners {
if cerr := s.closeListenerLocked(l); cerr != nil && err == nil {
err = cerr
}
}
return err
}
func (s *Server) addConnection(c *serverConn) {
s.mu.Lock()
defer s.mu.Unlock()
s.connections[c] = struct{}{}
}
func (s *Server) closeIdleConns() bool {
s.mu.Lock()
defer s.mu.Unlock()
quiescent := true
for c := range s.connections {
st, ok := c.getState()
if !ok || st != connStateIdle {
quiescent = false
continue
}
c.close()
delete(s.connections, c)
}
return quiescent
}
type connState int
const (
connStateActive = iota + 1 // outstanding requests
connStateIdle // no requests
connStateClosed // closed connection
)
func (cs connState) String() string {
switch cs {
case connStateActive:
return "active"
case connStateIdle:
return "idle"
case connStateClosed:
return "closed"
default:
return "unknown"
}
}
func (s *Server) newConn(conn net.Conn, handshake interface{}) *serverConn {
c := &serverConn{
server: s,
conn: conn,
handshake: handshake,
shutdown: make(chan struct{}),
}
c.setState(connStateIdle)
s.addConnection(c)
return c
}
type serverConn struct {
server *Server
conn net.Conn
handshake interface{} // data from handshake, not used for now
state atomic.Value
shutdownOnce sync.Once
shutdown chan struct{} // forced shutdown, used by close
}
func (c *serverConn) getState() (connState, bool) {
cs, ok := c.state.Load().(connState)
return cs, ok
}
func (c *serverConn) setState(newstate connState) {
c.state.Store(newstate)
}
func (c *serverConn) close() error {
c.shutdownOnce.Do(func() {
close(c.shutdown)
})
return nil
}
func (c *serverConn) run(sctx context.Context) {
type (
request struct {
id uint32
req *Request
}
response struct {
id uint32
resp *Response
}
)
var (
ch = newChannel(c.conn)
ctx, cancel = context.WithCancel(sctx)
active int
state connState = connStateIdle
responses = make(chan response)
requests = make(chan request)
recvErr = make(chan error, 1)
shutdown = c.shutdown
done = make(chan struct{})
)
defer c.conn.Close()
defer cancel()
defer close(done)
go func(recvErr chan error) {
defer close(recvErr)
sendImmediate := func(id uint32, st *status.Status) bool {
select {
case responses <- response{
// even though we've had an invalid stream id, we send it
// back on the same stream id so the client knows which
// stream id was bad.
id: id,
resp: &Response{
Status: st.Proto(),
},
}:
return true
case <-c.shutdown:
return false
case <-done:
return false
}
}
for {
select {
case <-c.shutdown:
return
case <-done:
return
default: // proceed
}
mh, p, err := ch.recv(ctx)
if err != nil {
status, ok := status.FromError(err)
if !ok {
recvErr <- err
return
}
// in this case, we send an error for that particular message
// when the status is defined.
if !sendImmediate(mh.StreamID, status) {
return
}
continue
}
if mh.Type != messageTypeRequest {
// we must ignore this for future compat.
continue
}
var req Request
if err := c.server.codec.Unmarshal(p, &req); err != nil {
ch.putmbuf(p)
if !sendImmediate(mh.StreamID, status.Newf(codes.InvalidArgument, "unmarshal request error: %v", err)) {
return
}
continue
}
ch.putmbuf(p)
if mh.StreamID%2 != 1 {
// enforce odd client initiated identifiers.
if !sendImmediate(mh.StreamID, status.Newf(codes.InvalidArgument, "StreamID must be odd for client initiated streams")) {
return
}
continue
}
// Forward the request to the main loop. We don't wait on s.done
// because we have already accepted the client request.
select {
case requests <- request{
id: mh.StreamID,
req: &req,
}:
case <-done:
return
}
}
}(recvErr)
for {
newstate := state
switch {
case active > 0:
newstate = connStateActive
shutdown = nil
case active == 0:
newstate = connStateIdle
shutdown = c.shutdown // only enable this branch in idle mode
}
if newstate != state {
c.setState(newstate)
state = newstate
}
select {
case request := <-requests:
active++
go func(id uint32) {
p, status := c.server.services.call(ctx, request.req.Service, request.req.Method, request.req.Payload)
resp := &Response{
Status: status.Proto(),
Payload: p,
}
select {
case responses <- response{
id: id,
resp: resp,
}:
case <-done:
}
}(request.id)
case response := <-responses:
p, err := c.server.codec.Marshal(response.resp)
if err != nil {
logrus.WithError(err).Error("failed marshaling response")
return
}
if err := ch.send(ctx, response.id, messageTypeResponse, p); err != nil {
logrus.WithError(err).Error("failed sending message on channel")
return
}
active--
case err := <-recvErr:
// TODO(stevvooe): Not wildly clear what we should do in this
// branch. Basically, it means that we are no longer receiving
// requests due to a terminal error.
recvErr = nil // connection is now "closing"
if err != nil && err != io.EOF {
logrus.WithError(err).Error("error receiving message")
}
case <-shutdown:
return
}
}
}
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