File: touch.go

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// Copyright 2015 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

// Package touch defines an event for touch input.
//
// See the golang.org/x/mobile/app package for details on the event model.
package touch

// The best source on android input events is the NDK: include/android/input.h
//
// iOS event handling guide:
// https://developer.apple.com/library/ios/documentation/EventHandling/Conceptual/EventHandlingiPhoneOS

import (
	"fmt"
)

// Event is a touch event.
type Event struct {
	// X and Y are the touch location, in pixels.
	X, Y float32

	// Sequence is the sequence number. The same number is shared by all events
	// in a sequence. A sequence begins with a single TypeBegin, is followed by
	// zero or more TypeMoves, and ends with a single TypeEnd. A Sequence
	// distinguishes concurrent sequences but its value is subsequently reused.
	Sequence Sequence

	// Type is the touch type.
	Type Type
}

// Sequence identifies a sequence of touch events.
type Sequence int64

// Type describes the type of a touch event.
type Type byte

const (
	// TypeBegin is a user first touching the device.
	//
	// On Android, this is a AMOTION_EVENT_ACTION_DOWN.
	// On iOS, this is a call to touchesBegan.
	TypeBegin Type = iota

	// TypeMove is a user dragging across the device.
	//
	// A TypeMove is delivered between a TypeBegin and TypeEnd.
	//
	// On Android, this is a AMOTION_EVENT_ACTION_MOVE.
	// On iOS, this is a call to touchesMoved.
	TypeMove

	// TypeEnd is a user no longer touching the device.
	//
	// On Android, this is a AMOTION_EVENT_ACTION_UP.
	// On iOS, this is a call to touchesEnded.
	TypeEnd
)

func (t Type) String() string {
	switch t {
	case TypeBegin:
		return "begin"
	case TypeMove:
		return "move"
	case TypeEnd:
		return "end"
	}
	return fmt.Sprintf("touch.Type(%d)", t)
}