1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374
|
// Copyright 2011 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package windows
import (
"sync"
"sync/atomic"
"syscall"
"unsafe"
)
// DLLError describes reasons for DLL load failures.
type DLLError struct {
Err error
ObjName string
Msg string
}
func (e *DLLError) Error() string { return e.Msg }
// Implemented in runtime/syscall_windows.goc; we provide jumps to them in our assembly file.
func loadlibrary(filename *uint16) (handle uintptr, err syscall.Errno)
func getprocaddress(handle uintptr, procname *uint8) (proc uintptr, err syscall.Errno)
// A DLL implements access to a single DLL.
type DLL struct {
Name string
Handle Handle
}
// LoadDLL loads DLL file into memory.
//
// Warning: using LoadDLL without an absolute path name is subject to
// DLL preloading attacks. To safely load a system DLL, use LazyDLL
// with System set to true, or use LoadLibraryEx directly.
func LoadDLL(name string) (dll *DLL, err error) {
namep, err := UTF16PtrFromString(name)
if err != nil {
return nil, err
}
h, e := loadlibrary(namep)
if e != 0 {
return nil, &DLLError{
Err: e,
ObjName: name,
Msg: "Failed to load " + name + ": " + e.Error(),
}
}
d := &DLL{
Name: name,
Handle: Handle(h),
}
return d, nil
}
// MustLoadDLL is like LoadDLL but panics if load operation failes.
func MustLoadDLL(name string) *DLL {
d, e := LoadDLL(name)
if e != nil {
panic(e)
}
return d
}
// FindProc searches DLL d for procedure named name and returns *Proc
// if found. It returns an error if search fails.
func (d *DLL) FindProc(name string) (proc *Proc, err error) {
namep, err := BytePtrFromString(name)
if err != nil {
return nil, err
}
a, e := getprocaddress(uintptr(d.Handle), namep)
if e != 0 {
return nil, &DLLError{
Err: e,
ObjName: name,
Msg: "Failed to find " + name + " procedure in " + d.Name + ": " + e.Error(),
}
}
p := &Proc{
Dll: d,
Name: name,
addr: a,
}
return p, nil
}
// MustFindProc is like FindProc but panics if search fails.
func (d *DLL) MustFindProc(name string) *Proc {
p, e := d.FindProc(name)
if e != nil {
panic(e)
}
return p
}
// Release unloads DLL d from memory.
func (d *DLL) Release() (err error) {
return FreeLibrary(d.Handle)
}
// A Proc implements access to a procedure inside a DLL.
type Proc struct {
Dll *DLL
Name string
addr uintptr
}
// Addr returns the address of the procedure represented by p.
// The return value can be passed to Syscall to run the procedure.
func (p *Proc) Addr() uintptr {
return p.addr
}
// Call executes procedure p with arguments a. It will panic, if more then 15 arguments
// are supplied.
//
// The returned error is always non-nil, constructed from the result of GetLastError.
// Callers must inspect the primary return value to decide whether an error occurred
// (according to the semantics of the specific function being called) before consulting
// the error. The error will be guaranteed to contain windows.Errno.
func (p *Proc) Call(a ...uintptr) (r1, r2 uintptr, lastErr error) {
switch len(a) {
case 0:
return syscall.Syscall(p.Addr(), uintptr(len(a)), 0, 0, 0)
case 1:
return syscall.Syscall(p.Addr(), uintptr(len(a)), a[0], 0, 0)
case 2:
return syscall.Syscall(p.Addr(), uintptr(len(a)), a[0], a[1], 0)
case 3:
return syscall.Syscall(p.Addr(), uintptr(len(a)), a[0], a[1], a[2])
case 4:
return syscall.Syscall6(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], 0, 0)
case 5:
return syscall.Syscall6(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], 0)
case 6:
return syscall.Syscall6(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5])
case 7:
return syscall.Syscall9(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], 0, 0)
case 8:
return syscall.Syscall9(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], 0)
case 9:
return syscall.Syscall9(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8])
case 10:
return syscall.Syscall12(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], 0, 0)
case 11:
return syscall.Syscall12(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], 0)
case 12:
return syscall.Syscall12(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], a[11])
case 13:
return syscall.Syscall15(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], a[11], a[12], 0, 0)
case 14:
return syscall.Syscall15(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], a[11], a[12], a[13], 0)
case 15:
return syscall.Syscall15(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], a[11], a[12], a[13], a[14])
default:
panic("Call " + p.Name + " with too many arguments " + itoa(len(a)) + ".")
}
return
}
// A LazyDLL implements access to a single DLL.
// It will delay the load of the DLL until the first
// call to its Handle method or to one of its
// LazyProc's Addr method.
type LazyDLL struct {
Name string
// System determines whether the DLL must be loaded from the
// Windows System directory, bypassing the normal DLL search
// path.
System bool
mu sync.Mutex
dll *DLL // non nil once DLL is loaded
}
// Load loads DLL file d.Name into memory. It returns an error if fails.
// Load will not try to load DLL, if it is already loaded into memory.
func (d *LazyDLL) Load() error {
// Non-racy version of:
// if d.dll != nil {
if atomic.LoadPointer((*unsafe.Pointer)(unsafe.Pointer(&d.dll))) != nil {
return nil
}
d.mu.Lock()
defer d.mu.Unlock()
if d.dll != nil {
return nil
}
// kernel32.dll is special, since it's where LoadLibraryEx comes from.
// The kernel already special-cases its name, so it's always
// loaded from system32.
var dll *DLL
var err error
if d.Name == "kernel32.dll" {
dll, err = LoadDLL(d.Name)
} else {
dll, err = loadLibraryEx(d.Name, d.System)
}
if err != nil {
return err
}
// Non-racy version of:
// d.dll = dll
atomic.StorePointer((*unsafe.Pointer)(unsafe.Pointer(&d.dll)), unsafe.Pointer(dll))
return nil
}
// mustLoad is like Load but panics if search fails.
func (d *LazyDLL) mustLoad() {
e := d.Load()
if e != nil {
panic(e)
}
}
// Handle returns d's module handle.
func (d *LazyDLL) Handle() uintptr {
d.mustLoad()
return uintptr(d.dll.Handle)
}
// NewProc returns a LazyProc for accessing the named procedure in the DLL d.
func (d *LazyDLL) NewProc(name string) *LazyProc {
return &LazyProc{l: d, Name: name}
}
// NewLazyDLL creates new LazyDLL associated with DLL file.
func NewLazyDLL(name string) *LazyDLL {
return &LazyDLL{Name: name}
}
// NewLazySystemDLL is like NewLazyDLL, but will only
// search Windows System directory for the DLL if name is
// a base name (like "advapi32.dll").
func NewLazySystemDLL(name string) *LazyDLL {
return &LazyDLL{Name: name, System: true}
}
// A LazyProc implements access to a procedure inside a LazyDLL.
// It delays the lookup until the Addr method is called.
type LazyProc struct {
Name string
mu sync.Mutex
l *LazyDLL
proc *Proc
}
// Find searches DLL for procedure named p.Name. It returns
// an error if search fails. Find will not search procedure,
// if it is already found and loaded into memory.
func (p *LazyProc) Find() error {
// Non-racy version of:
// if p.proc == nil {
if atomic.LoadPointer((*unsafe.Pointer)(unsafe.Pointer(&p.proc))) == nil {
p.mu.Lock()
defer p.mu.Unlock()
if p.proc == nil {
e := p.l.Load()
if e != nil {
return e
}
proc, e := p.l.dll.FindProc(p.Name)
if e != nil {
return e
}
// Non-racy version of:
// p.proc = proc
atomic.StorePointer((*unsafe.Pointer)(unsafe.Pointer(&p.proc)), unsafe.Pointer(proc))
}
}
return nil
}
// mustFind is like Find but panics if search fails.
func (p *LazyProc) mustFind() {
e := p.Find()
if e != nil {
panic(e)
}
}
// Addr returns the address of the procedure represented by p.
// The return value can be passed to Syscall to run the procedure.
func (p *LazyProc) Addr() uintptr {
p.mustFind()
return p.proc.Addr()
}
// Call executes procedure p with arguments a. It will panic, if more then 15 arguments
// are supplied.
//
// The returned error is always non-nil, constructed from the result of GetLastError.
// Callers must inspect the primary return value to decide whether an error occurred
// (according to the semantics of the specific function being called) before consulting
// the error. The error will be guaranteed to contain windows.Errno.
func (p *LazyProc) Call(a ...uintptr) (r1, r2 uintptr, lastErr error) {
p.mustFind()
return p.proc.Call(a...)
}
var canDoSearchSystem32Once struct {
sync.Once
v bool
}
func initCanDoSearchSystem32() {
// https://msdn.microsoft.com/en-us/library/ms684179(v=vs.85).aspx says:
// "Windows 7, Windows Server 2008 R2, Windows Vista, and Windows
// Server 2008: The LOAD_LIBRARY_SEARCH_* flags are available on
// systems that have KB2533623 installed. To determine whether the
// flags are available, use GetProcAddress to get the address of the
// AddDllDirectory, RemoveDllDirectory, or SetDefaultDllDirectories
// function. If GetProcAddress succeeds, the LOAD_LIBRARY_SEARCH_*
// flags can be used with LoadLibraryEx."
canDoSearchSystem32Once.v = (modkernel32.NewProc("AddDllDirectory").Find() == nil)
}
func canDoSearchSystem32() bool {
canDoSearchSystem32Once.Do(initCanDoSearchSystem32)
return canDoSearchSystem32Once.v
}
func isBaseName(name string) bool {
for _, c := range name {
if c == ':' || c == '/' || c == '\\' {
return false
}
}
return true
}
// loadLibraryEx wraps the Windows LoadLibraryEx function.
//
// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms684179(v=vs.85).aspx
//
// If name is not an absolute path, LoadLibraryEx searches for the DLL
// in a variety of automatic locations unless constrained by flags.
// See: https://msdn.microsoft.com/en-us/library/ff919712%28VS.85%29.aspx
func loadLibraryEx(name string, system bool) (*DLL, error) {
loadDLL := name
var flags uintptr
if system {
if canDoSearchSystem32() {
const LOAD_LIBRARY_SEARCH_SYSTEM32 = 0x00000800
flags = LOAD_LIBRARY_SEARCH_SYSTEM32
} else if isBaseName(name) {
// WindowsXP or unpatched Windows machine
// trying to load "foo.dll" out of the system
// folder, but LoadLibraryEx doesn't support
// that yet on their system, so emulate it.
windir, _ := Getenv("WINDIR") // old var; apparently works on XP
if windir == "" {
return nil, errString("%WINDIR% not defined")
}
loadDLL = windir + "\\System32\\" + name
}
}
h, err := LoadLibraryEx(loadDLL, 0, flags)
if err != nil {
return nil, err
}
return &DLL{Name: name, Handle: h}, nil
}
type errString string
func (s errString) Error() string { return string(s) }
|