File: l2norm_noasm.go

package info (click to toggle)
golang-gonum-v1-gonum 0.15.1-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 18,792 kB
  • sloc: asm: 6,252; fortran: 5,271; sh: 377; ruby: 211; makefile: 98
file content (93 lines) | stat: -rw-r--r-- 1,868 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
// Copyright ©2019 The Gonum Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

//go:build !amd64 || noasm || gccgo || safe
// +build !amd64 noasm gccgo safe

package f64

import "math"

// L2NormUnitary returns the L2-norm of x.
func L2NormUnitary(x []float64) (norm float64) {
	var scale float64
	sumSquares := 1.0
	for _, v := range x {
		if v == 0 {
			continue
		}
		absxi := math.Abs(v)
		if math.IsNaN(absxi) {
			return math.NaN()
		}
		if scale < absxi {
			s := scale / absxi
			sumSquares = 1 + sumSquares*s*s
			scale = absxi
		} else {
			s := absxi / scale
			sumSquares += s * s
		}
	}
	if math.IsInf(scale, 1) {
		return math.Inf(1)
	}
	return scale * math.Sqrt(sumSquares)
}

// L2NormInc returns the L2-norm of x.
func L2NormInc(x []float64, n, incX uintptr) (norm float64) {
	var scale float64
	sumSquares := 1.0
	for ix := uintptr(0); ix < n*incX; ix += incX {
		val := x[ix]
		if val == 0 {
			continue
		}
		absxi := math.Abs(val)
		if math.IsNaN(absxi) {
			return math.NaN()
		}
		if scale < absxi {
			s := scale / absxi
			sumSquares = 1 + sumSquares*s*s
			scale = absxi
		} else {
			s := absxi / scale
			sumSquares += s * s
		}
	}
	if math.IsInf(scale, 1) {
		return math.Inf(1)
	}
	return scale * math.Sqrt(sumSquares)
}

// L2DistanceUnitary returns the L2-norm of x-y.
func L2DistanceUnitary(x, y []float64) (norm float64) {
	var scale float64
	sumSquares := 1.0
	for i, v := range x {
		v -= y[i]
		if v == 0 {
			continue
		}
		absxi := math.Abs(v)
		if math.IsNaN(absxi) {
			return math.NaN()
		}
		if scale < absxi {
			s := scale / absxi
			sumSquares = 1 + sumSquares*s*s
			scale = absxi
		} else {
			s := absxi / scale
			sumSquares += s * s
		}
	}
	if math.IsInf(scale, 1) {
		return math.Inf(1)
	}
	return scale * math.Sqrt(sumSquares)
}