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// Copyright ©2022 The Gonum Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package r2
import (
"math"
"testing"
"golang.org/x/exp/rand"
)
func TestTriangleDegenerate(t *testing.T) {
const (
// tol is how much closer the problematic
// vertex is placed to avoid floating point error
// for degeneracy calculation.
tol = 1e-12
// This is the argument to Degenerate and represents
// the minimum permissible distance between the triangle
// longest edge and the opposite vertex.
spatialTol = 1e-2
)
rnd := rand.New(rand.NewSource(1))
randVec := func() Vec {
return Vec{X: 20 * (rnd.Float64() - 0.5), Y: 20 * (rnd.Float64() - 0.5)}
}
for i := 0; i < 200; i++ {
// Generate a random line for the longest triangle side.
ln := line{randVec(), randVec()}
lineDir := Sub(ln[1], ln[0])
perpendicular := Unit(Vec{X: lineDir.X, Y: -lineDir.Y})
// generate 3 permutations of needle triangles for
// each vertex. A needle triangle has two vertices
// very close to eachother an its third vertex far away.
var needle Triangle
for j := 0; j < 3; j++ {
needle[j] = ln[0]
needle[(j+1)%3] = ln[1]
needle[(j+2)%3] = Add(ln[1], Scale((1-tol)*spatialTol, perpendicular))
if !needle.IsDegenerate(spatialTol) {
t.Error("needle triangle not degenerate")
}
}
midpoint := ln.vecOnLine(0.5)
// cap triangles are characterized by having two sides
// of similar lengths and whose sum is approximately equal
// to the remaining longest side.
var cap Triangle
for j := 0; j < 3; j++ {
cap[j] = ln[0]
cap[(j+1)%3] = ln[1]
cap[(j+2)%3] = Add(midpoint, Scale((1-tol)*spatialTol, perpendicular))
if !cap.IsDegenerate(spatialTol) {
t.Error("cap triangle not degenerate")
}
}
var degenerate Triangle
for j := 0; j < 3; j++ {
degenerate[j] = ln[0]
degenerate[(j+1)%3] = ln[1]
// vertex perpendicular to some random point on longest side.
degenerate[(j+2)%3] = Add(ln.vecOnLine(rnd.Float64()), Scale((1-tol)*spatialTol, perpendicular))
if !degenerate.IsDegenerate(spatialTol) {
t.Error("random degenerate triangle not degenerate")
}
// vertex about longest side 0 vertex
degenerate[(j+2)%3] = Add(ln[0], Scale((1-tol)*spatialTol, Unit(randVec())))
if !degenerate.IsDegenerate(spatialTol) {
t.Error("needle-like degenerate triangle not degenerate")
}
// vertex about longest side 1 vertex
degenerate[(j+2)%3] = Add(ln[1], Scale((1-tol)*spatialTol, Unit(randVec())))
if !degenerate.IsDegenerate(spatialTol) {
t.Error("needle-like degenerate triangle not degenerate")
}
}
}
}
func TestTriangleArea(t *testing.T) {
const tol = 1e-16
for _, test := range []struct {
T Triangle
Expect float64
}{
{
T: Triangle{
{0, 0},
{1, 0},
{0, 1},
},
Expect: 0.5,
},
{
T: Triangle{
{1, 0},
{0, 1},
{0, 0},
},
Expect: 0.5,
},
{
T: Triangle{
{0, 0},
{0, 20},
{20, 0},
},
Expect: 20 * 20 / 2,
},
} {
got := test.T.Area()
if math.Abs(got-test.Expect) > tol {
t.Errorf("got area %g, expected %g", got, test.Expect)
}
const tol2 = 1e-11
rnd := rand.New(rand.NewSource(1))
for i := 0; i < 100; i++ {
tri := Triangle{
{rnd.Float64() * 20, rnd.Float64() * 20},
{rand.Float64() * 20, rnd.Float64() * 20},
{rnd.Float64() * 20, rnd.Float64() * 20},
}
got := tri.Area()
want := math.Abs(Cross(Sub(tri[1], tri[0]), Sub(tri[1], tri[2]))) / 2
if math.Abs(got-want) > tol2 {
t.Errorf("got area %g not match half norm of cross product %g", got, want)
}
}
}
}
func TestTriangleCentroid(t *testing.T) {
const tol = 1e-12
rnd := rand.New(rand.NewSource(1))
for i := 0; i < 100; i++ {
tri := Triangle{
{rnd.Float64() * 20, rnd.Float64() * 20},
{rand.Float64() * 20, rnd.Float64() * 20},
{rnd.Float64() * 20, rnd.Float64() * 20},
}
got := tri.Centroid()
want := Vec{
X: (tri[0].X + tri[1].X + tri[2].X) / 3,
Y: (tri[0].Y + tri[1].Y + tri[2].Y) / 3,
}
if math.Abs(got.X-want.X) > tol || math.Abs(got.Y-want.Y) > tol {
t.Fatalf("got %.6g, want %.6g", got, want)
}
}
}
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