File: example_scatterColor_test.go

package info (click to toggle)
golang-gonum-v1-plot 0.7.0-5
  • links: PTS, VCS
  • area: main
  • in suites: bookworm, forky, sid, trixie
  • size: 13,980 kB
  • sloc: sh: 81; makefile: 13
file content (131 lines) | stat: -rw-r--r-- 2,915 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
// Copyright ©2015 The Gonum Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

package plotter_test

import (
	"fmt"
	"log"
	"math"
	"os"

	"golang.org/x/exp/rand"

	"gonum.org/v1/plot"
	"gonum.org/v1/plot/palette/moreland"
	"gonum.org/v1/plot/plotter"
	"gonum.org/v1/plot/vg"
	"gonum.org/v1/plot/vg/draw"
	"gonum.org/v1/plot/vg/vgimg"
)

// ExampleScatter_color draws a colored scatter plot.
// Each point is plotted with a different color depending on
// external criteria.
func ExampleScatter_color() {
	rnd := rand.New(rand.NewSource(1))

	// randomTriples returns some random but correlated x, y, z triples
	randomTriples := func(n int) plotter.XYZs {
		data := make(plotter.XYZs, n)
		for i := range data {
			if i == 0 {
				data[i].X = rnd.Float64()
			} else {
				data[i].X = data[i-1].X + 2*rnd.Float64()
			}
			data[i].Y = data[i].X + 10*rnd.Float64()
			data[i].Z = data[i].X
		}
		return data
	}

	n := 15
	scatterData := randomTriples(n)

	// Calculate the range of Z values.
	minZ, maxZ := math.Inf(1), math.Inf(-1)
	for _, xyz := range scatterData {
		if xyz.Z > maxZ {
			maxZ = xyz.Z
		}
		if xyz.Z < minZ {
			minZ = xyz.Z
		}
	}

	colors := moreland.Kindlmann() // Initialize a color map.
	colors.SetMax(maxZ)
	colors.SetMin(minZ)

	p, err := plot.New()
	if err != nil {
		log.Panic(err)
	}
	p.Title.Text = "Colored Points Example"
	p.X.Label.Text = "X"
	p.Y.Label.Text = "Y"
	p.Add(plotter.NewGrid())

	sc, err := plotter.NewScatter(scatterData)
	if err != nil {
		log.Panic(err)
	}

	// Specify style and color for individual points.
	sc.GlyphStyleFunc = func(i int) draw.GlyphStyle {
		_, _, z := scatterData.XYZ(i)
		d := (z - minZ) / (maxZ - minZ)
		rng := maxZ - minZ
		k := d*rng + minZ
		c, err := colors.At(k)
		if err != nil {
			log.Panic(err)
		}
		return draw.GlyphStyle{Color: c, Radius: vg.Points(3), Shape: draw.CircleGlyph{}}
	}
	p.Add(sc)

	//Create a legend
	thumbs := plotter.PaletteThumbnailers(colors.Palette(n))
	for i := len(thumbs) - 1; i >= 0; i-- {
		t := thumbs[i]
		if i != 0 && i != len(thumbs)-1 {
			p.Legend.Add("", t)
			continue
		}
		var val int
		switch i {
		case 0:
			val = int(minZ)
		case len(thumbs) - 1:
			val = int(maxZ)
		}
		p.Legend.Add(fmt.Sprintf("%d", val), t)
	}

	// This is the width of the legend, experimentally determined.
	const legendWidth = vg.Centimeter

	// Slide the legend over so it doesn't overlap the ScatterPlot.
	p.Legend.XOffs = legendWidth

	img := vgimg.New(300, 230)
	dc := draw.New(img)
	dc = draw.Crop(dc, 0, -legendWidth, 0, 0) // Make space for the legend.
	p.Draw(dc)

	w, err := os.Create("testdata/scatterColor.png")
	if err != nil {
		log.Panic(err)
	}
	defer w.Close()
	png := vgimg.PngCanvas{Canvas: img}
	if _, err = png.WriteTo(w); err != nil {
		log.Panic(err)
	}
	if err = w.Close(); err != nil {
		log.Panic(err)
	}
}