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// Package breaker implements the circuit-breaker resiliency pattern for Go.
package breaker
import (
"errors"
"sync"
"sync/atomic"
"time"
)
// ErrBreakerOpen is the error returned from Run() when the function is not executed
// because the breaker is currently open.
var ErrBreakerOpen = errors.New("circuit breaker is open")
const (
closed uint32 = iota
open
halfOpen
)
// Breaker implements the circuit-breaker resiliency pattern
type Breaker struct {
errorThreshold, successThreshold int
timeout time.Duration
lock sync.Mutex
state uint32
errors, successes int
lastError time.Time
}
// New constructs a new circuit-breaker that starts closed.
// From closed, the breaker opens if "errorThreshold" errors are seen
// without an error-free period of at least "timeout". From open, the
// breaker half-closes after "timeout". From half-open, the breaker closes
// after "successThreshold" consecutive successes, or opens on a single error.
func New(errorThreshold, successThreshold int, timeout time.Duration) *Breaker {
return &Breaker{
errorThreshold: errorThreshold,
successThreshold: successThreshold,
timeout: timeout,
}
}
// Run will either return ErrBreakerOpen immediately if the circuit-breaker is
// already open, or it will run the given function and pass along its return
// value. It is safe to call Run concurrently on the same Breaker.
func (b *Breaker) Run(work func() error) error {
state := atomic.LoadUint32(&b.state)
if state == open {
return ErrBreakerOpen
}
return b.doWork(state, work)
}
// Go will either return ErrBreakerOpen immediately if the circuit-breaker is
// already open, or it will run the given function in a separate goroutine.
// If the function is run, Go will return nil immediately, and will *not* return
// the return value of the function. It is safe to call Go concurrently on the
// same Breaker.
func (b *Breaker) Go(work func() error) error {
state := atomic.LoadUint32(&b.state)
if state == open {
return ErrBreakerOpen
}
// errcheck complains about ignoring the error return value, but
// that's on purpose; if you want an error from a goroutine you have to
// get it over a channel or something
go b.doWork(state, work)
return nil
}
func (b *Breaker) doWork(state uint32, work func() error) error {
var panicValue interface{}
result := func() error {
defer func() {
panicValue = recover()
}()
return work()
}()
if result == nil && panicValue == nil && state == closed {
// short-circuit the normal, success path without contending
// on the lock
return nil
}
// oh well, I guess we have to contend on the lock
b.processResult(result, panicValue)
if panicValue != nil {
// as close as Go lets us come to a "rethrow" although unfortunately
// we lose the original panicing location
panic(panicValue)
}
return result
}
func (b *Breaker) processResult(result error, panicValue interface{}) {
b.lock.Lock()
defer b.lock.Unlock()
if result == nil && panicValue == nil {
if b.state == halfOpen {
b.successes++
if b.successes == b.successThreshold {
b.closeBreaker()
}
}
} else {
if b.errors > 0 {
expiry := b.lastError.Add(b.timeout)
if time.Now().After(expiry) {
b.errors = 0
}
}
switch b.state {
case closed:
b.errors++
if b.errors == b.errorThreshold {
b.openBreaker()
} else {
b.lastError = time.Now()
}
case halfOpen:
b.openBreaker()
}
}
}
func (b *Breaker) openBreaker() {
b.changeState(open)
go b.timer()
}
func (b *Breaker) closeBreaker() {
b.changeState(closed)
}
func (b *Breaker) timer() {
time.Sleep(b.timeout)
b.lock.Lock()
defer b.lock.Unlock()
b.changeState(halfOpen)
}
func (b *Breaker) changeState(newState uint32) {
b.errors = 0
b.successes = 0
atomic.StoreUint32(&b.state, newState)
}
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