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Description: Paste in testing code to reduce dependencies.
The upstream code imports github.com/juju/testing and github.com/juju/utils/clock
which are large packages, with many complex, circular dependencies. Only a tiny
fraction of that code is actually needed, so paste that in here rather than having
to package the entire mess.
Author: Michael Hudson-Doyle <michael.hudson@ubuntu.com>
Origin: vendor
Forwarded: no
Last-Update: 2016-12-19
--- golang-gopkg-retry.v1-0.0~git20161025.0.c09f6b8.orig/retry_test.go
+++ golang-gopkg-retry.v1-0.0~git20161025.0.c09f6b8/retry_test.go
@@ -4,12 +4,12 @@
package retry_test // import "gopkg.in/retry.v1"
import (
+ "sort"
+ "sync"
"time"
- "github.com/juju/testing"
gc "gopkg.in/check.v1"
- "github.com/juju/utils/clock"
"gopkg.in/retry.v1"
)
@@ -89,7 +89,7 @@ func (*retrySuite) TestAttemptWithStop(c
}
func (*retrySuite) TestAttemptWithLaterStop(c *gc.C) {
- clock := testing.NewClock(time.Now())
+ clock := NewClock(time.Now())
stop := make(chan struct{})
done := make(chan struct{})
progress := make(chan struct{}, 10)
@@ -119,7 +119,7 @@ func (*retrySuite) TestAttemptWithLaterS
}
func (*retrySuite) TestAttemptWithMockClock(c *gc.C) {
- clock := testing.NewClock(time.Now())
+ clock := NewClock(time.Now())
strategy := retry.Regular{
Delay: 5 * time.Second,
Total: 30 * time.Second,
@@ -309,8 +309,6 @@ func closeTo(d0, d1 time.Duration) bool
}
type mockClock struct {
- clock.Clock
-
now time.Time
sleep func(d time.Duration)
}
@@ -333,3 +331,161 @@ func assertReceive(c *gc.C, ch <-chan st
c.Fatalf("timed out waiting for %s", what)
}
}
+
+// Below is code from github.com/juju/testing/clock.go (fortunately with
+// the same copyright and license as this file), copied in rather than
+// packaging juju/testing and its many (oftentimes circular) dependencies.
+
+// timer implements a mock clock.Timer for testing purposes.
+type timer struct {
+ deadline time.Time
+ clock *Clock
+ c chan time.Time
+ // trigger is called when the timer expires. It is
+ // called with the clock mutex held and will not block.
+ trigger func()
+}
+
+// Chan is part of the clock.Timer interface.
+func (t *timer) Chan() <-chan time.Time {
+ return t.c
+}
+
+// Clock implements a mock clock.Clock for testing purposes.
+type Clock struct {
+ mu sync.Mutex
+ now time.Time
+ waiting []*timer // timers waiting to fire, sorted by deadline.
+ notifyAlarms chan struct{}
+}
+
+// NewClock returns a new clock set to the supplied time. If your SUT needs to
+// call After, AfterFunc, NewTimer or Timer.Reset more than 10000 times: (1)
+// you have probably written a bad test; and (2) you'll need to read from the
+// Alarms chan to keep the buffer clear.
+func NewClock(now time.Time) *Clock {
+ return &Clock{
+ now: now,
+ notifyAlarms: make(chan struct{}, 10000),
+ }
+}
+
+// Now is part of the clock.Clock interface.
+func (clock *Clock) Now() time.Time {
+ clock.mu.Lock()
+ defer clock.mu.Unlock()
+ return clock.now
+}
+
+// After is part of the clock.Clock interface.
+func (clock *Clock) After(d time.Duration) <-chan time.Time {
+ return clock.NewTimer(d).Chan()
+}
+
+func (clock *Clock) NewTimer(d time.Duration) *timer {
+ c := make(chan time.Time, 1)
+ return clock.addAlarm(d, c, func() {
+ c <- clock.now
+ })
+}
+
+func (clock *Clock) addAlarm(d time.Duration, c chan time.Time, trigger func()) *timer {
+ defer clock.notifyAlarm()
+ clock.mu.Lock()
+ defer clock.mu.Unlock()
+ t := &timer{
+ c: c,
+ deadline: clock.now.Add(d),
+ clock: clock,
+ trigger: trigger,
+ }
+ clock.addTimer(t)
+ clock.triggerAll()
+ return t
+}
+
+// Advance advances the result of Now by the supplied duration, and sends
+// the "current" time on all alarms which are no longer "in the future".
+func (clock *Clock) Advance(d time.Duration) {
+ clock.mu.Lock()
+ defer clock.mu.Unlock()
+ clock.now = clock.now.Add(d)
+ clock.triggerAll()
+}
+
+// triggerAll triggers any alarms that are currently due and removes them
+// from clock.waiting.
+func (clock *Clock) triggerAll() {
+ triggered := 0
+ for _, t := range clock.waiting {
+ if clock.now.Before(t.deadline) {
+ break
+ }
+ t.trigger()
+ triggered++
+ }
+ clock.waiting = clock.waiting[triggered:]
+}
+
+// reset is the underlying implementation of clock.Timer.Reset, which may be
+// called by any Timer backed by this Clock.
+func (clock *Clock) reset(t *timer, d time.Duration) bool {
+ defer clock.notifyAlarm()
+ clock.mu.Lock()
+ defer clock.mu.Unlock()
+
+ found := false
+ for _, wt := range clock.waiting {
+ if wt == t {
+ found = true
+ }
+ }
+ if !found {
+ clock.waiting = append(clock.waiting, t)
+ }
+ t.deadline = clock.now.Add(d)
+ sort.Sort(byDeadline(clock.waiting))
+ return found
+}
+
+// stop is the underlying implementation of clock.Timer.Reset, which may be
+// called by any Timer backed by this Clock.
+func (clock *Clock) stop(t *timer) bool {
+ clock.mu.Lock()
+ defer clock.mu.Unlock()
+
+ for i, wt := range clock.waiting {
+ if wt == t {
+ clock.waiting = removeFromSlice(clock.waiting, i)
+ return true
+ }
+ }
+ return false
+}
+
+// addTimer adds an alarm at time t.
+func (clock *Clock) addTimer(t *timer) {
+ clock.waiting = append(clock.waiting, t)
+ sort.Sort(byDeadline(clock.waiting))
+}
+
+// notifyAlarm sends a value on the channel exposed by Alarms().
+func (clock *Clock) notifyAlarm() {
+ select {
+ case clock.notifyAlarms <- struct{}{}:
+ default:
+ panic("alarm notification buffer full")
+ }
+}
+
+// byDeadline is used to sort alarms by time.
+type byDeadline []*timer
+
+func (a byDeadline) Len() int { return len(a) }
+func (a byDeadline) Less(i, j int) bool { return a[i].deadline.Before(a[j].deadline) }
+func (a byDeadline) Swap(i, j int) { a[i], a[j] = a[j], a[i] }
+
+// removeFromSlice removes item at the specified index from the slice.
+func removeFromSlice(sl []*timer, index int) []*timer {
+ return append(sl[:index], sl[index+1:]...)
+}
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