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// automatically generated by stateify.
package nvgpu
import (
"context"
"gvisor.dev/gvisor/pkg/state"
)
func (n *NVOS64Parameters) StateTypeName() string {
return "pkg/abi/nvgpu.NVOS64Parameters"
}
func (n *NVOS64Parameters) StateFields() []string {
return []string{
"HRoot",
"HObjectParent",
"HObjectNew",
"HClass",
"PAllocParms",
"PRightsRequested",
"ParamsSize",
"Flags",
"Status",
}
}
func (n *NVOS64Parameters) beforeSave() {}
// +checklocksignore
func (n *NVOS64Parameters) StateSave(stateSinkObject state.Sink) {
n.beforeSave()
stateSinkObject.Save(0, &n.HRoot)
stateSinkObject.Save(1, &n.HObjectParent)
stateSinkObject.Save(2, &n.HObjectNew)
stateSinkObject.Save(3, &n.HClass)
stateSinkObject.Save(4, &n.PAllocParms)
stateSinkObject.Save(5, &n.PRightsRequested)
stateSinkObject.Save(6, &n.ParamsSize)
stateSinkObject.Save(7, &n.Flags)
stateSinkObject.Save(8, &n.Status)
}
func (n *NVOS64Parameters) afterLoad(context.Context) {}
// +checklocksignore
func (n *NVOS64Parameters) StateLoad(ctx context.Context, stateSourceObject state.Source) {
stateSourceObject.Load(0, &n.HRoot)
stateSourceObject.Load(1, &n.HObjectParent)
stateSourceObject.Load(2, &n.HObjectNew)
stateSourceObject.Load(3, &n.HClass)
stateSourceObject.Load(4, &n.PAllocParms)
stateSourceObject.Load(5, &n.PRightsRequested)
stateSourceObject.Load(6, &n.ParamsSize)
stateSourceObject.Load(7, &n.Flags)
stateSourceObject.Load(8, &n.Status)
}
func (h *Handle) StateTypeName() string {
return "pkg/abi/nvgpu.Handle"
}
func (h *Handle) StateFields() []string {
return []string{
"Val",
}
}
func (h *Handle) beforeSave() {}
// +checklocksignore
func (h *Handle) StateSave(stateSinkObject state.Sink) {
h.beforeSave()
stateSinkObject.Save(0, &h.Val)
}
func (h *Handle) afterLoad(context.Context) {}
// +checklocksignore
func (h *Handle) StateLoad(ctx context.Context, stateSourceObject state.Source) {
stateSourceObject.Load(0, &h.Val)
}
func (r *RS_ACCESS_MASK) StateTypeName() string {
return "pkg/abi/nvgpu.RS_ACCESS_MASK"
}
func (r *RS_ACCESS_MASK) StateFields() []string {
return []string{
"Limbs",
}
}
func (r *RS_ACCESS_MASK) beforeSave() {}
// +checklocksignore
func (r *RS_ACCESS_MASK) StateSave(stateSinkObject state.Sink) {
r.beforeSave()
stateSinkObject.Save(0, &r.Limbs)
}
func (r *RS_ACCESS_MASK) afterLoad(context.Context) {}
// +checklocksignore
func (r *RS_ACCESS_MASK) StateLoad(ctx context.Context, stateSourceObject state.Source) {
stateSourceObject.Load(0, &r.Limbs)
}
func init() {
state.Register((*NVOS64Parameters)(nil))
state.Register((*Handle)(nil))
state.Register((*RS_ACCESS_MASK)(nil))
}
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