File: doc.go

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golang-websocket 0.0~git20150811.0.b6ab76f-1
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// Copyright 2013 The Gorilla WebSocket Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

// Package websocket implements the WebSocket protocol defined in RFC 6455.
//
// Overview
//
// The Conn type represents a WebSocket connection. A server application uses
// the Upgrade function from an Upgrader object with a HTTP request handler
// to get a pointer to a Conn:
//
//  var upgrader = websocket.Upgrader{
//      ReadBufferSize:  1024,
//      WriteBufferSize: 1024,
//  }
//
//  func handler(w http.ResponseWriter, r *http.Request) {
//      conn, err := upgrader.Upgrade(w, r, nil)
//      if err != nil {
//          log.Println(err)
//          return
//      }
//      ... Use conn to send and receive messages.
//  }
//
// Call the connection's WriteMessage and ReadMessage methods to send and
// receive messages as a slice of bytes. This snippet of code shows how to echo
// messages using these methods:
//
//  for {
//      messageType, p, err := conn.ReadMessage()
//      if err != nil {
//          return
//      }
//      if err = conn.WriteMessage(messageType, p); err != nil {
//          return err
//      }
//  }
//
// In above snippet of code, p is a []byte and messageType is an int with value
// websocket.BinaryMessage or websocket.TextMessage.
//
// An application can also send and receive messages using the io.WriteCloser
// and io.Reader interfaces. To send a message, call the connection NextWriter
// method to get an io.WriteCloser, write the message to the writer and close
// the writer when done. To receive a message, call the connection NextReader
// method to get an io.Reader and read until io.EOF is returned. This snippet
// snippet shows how to echo messages using the NextWriter and NextReader
// methods:
//
//  for {
//      messageType, r, err := conn.NextReader()
//      if err != nil {
//          return
//      }
//      w, err := conn.NextWriter(messageType)
//      if err != nil {
//          return err
//      }
//      if _, err := io.Copy(w, r); err != nil {
//          return err
//      }
//      if err := w.Close(); err != nil {
//          return err
//      }
//  }
//
// Data Messages
//
// The WebSocket protocol distinguishes between text and binary data messages.
// Text messages are interpreted as UTF-8 encoded text. The interpretation of
// binary messages is left to the application.
//
// This package uses the TextMessage and BinaryMessage integer constants to
// identify the two data message types. The ReadMessage and NextReader methods
// return the type of the received message. The messageType argument to the
// WriteMessage and NextWriter methods specifies the type of a sent message.
//
// It is the application's responsibility to ensure that text messages are
// valid UTF-8 encoded text.
//
// Control Messages
//
// The WebSocket protocol defines three types of control messages: close, ping
// and pong. Call the connection WriteControl, WriteMessage or NextWriter
// methods to send a control message to the peer.
//
// Connections handle received ping and pong messages by invoking a callback
// function set with SetPingHandler and SetPongHandler methods. These callback
// functions can be invoked from the ReadMessage method, the NextReader method
// or from a call to the data message reader returned from NextReader.
//
// Connections handle received close messages by returning an error from the
// ReadMessage method, the NextReader method or from a call to the data message
// reader returned from NextReader.
//
// Concurrency
//
// Connections do not support concurrent calls to the write methods
// (NextWriter, SetWriteDeadline, WriteMessage) or concurrent calls to the read
// methods methods (NextReader, SetReadDeadline, ReadMessage).  Connections do
// support a concurrent reader and writer.
//
// The Close and WriteControl methods can be called concurrently with all other
// methods.
//
// Read is Required
//
// The application must read the connection to process ping and close messages
// sent from the peer. If the application is not otherwise interested in
// messages from the peer, then the application should start a goroutine to read
// and discard messages from the peer. A simple example is:
//
//  func readLoop(c *websocket.Conn) {
//      for {
//          if _, _, err := c.NextReader(); err != nil {
//              c.Close()
//              break
//          }
//      }
//  }
//
// Origin Considerations
//
// Web browsers allow Javascript applications to open a WebSocket connection to
// any host. It's up to the server to enforce an origin policy using the Origin
// request header sent by the browser.
//
// The Upgrader calls the function specified in the CheckOrigin field to check
// the origin. If the CheckOrigin function returns false, then the Upgrade
// method fails the WebSocket handshake with HTTP status 403.
//
// If the CheckOrigin field is nil, then the Upgrader uses a safe default: fail
// the handshake if the Origin request header is present and not equal to the
// Host request header.
//
// An application can allow connections from any origin by specifying a
// function that always returns true:
//
//    var upgrader = websocket.Upgrader{
//      CheckOrigin: func(r *http.Request) bool { return true },
//   }
//
// The deprecated Upgrade function does not enforce an origin policy. It's the
// application's responsibility to check the Origin header before calling
// Upgrade.
package websocket