File: jvnalgo.h

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                        /*** /

This file is part of Golly, a Game of Life Simulator.
Copyright (C) 2009 Andrew Trevorrow and Tomas Rokicki.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.

 Web site:  http://sourceforge.net/projects/golly
 Authors:   rokicki@gmail.com  andrew@trevorrow.com

                        / ***/
#ifndef JVNALGO_H
#define JVNALGO_H
#include "ghashbase.h"
/**
 *   Our JvN algo class.
 */
class jvnalgo : public ghashbase {
public:
   jvnalgo() ;
   virtual ~jvnalgo() ;
   virtual state slowcalc(state nw, state n, state ne, state w, state c,
                          state e, state sw, state s, state se) ;
   virtual const char* setrule(const char* s) ;
   virtual const char* getrule() ;
   virtual const char* DefaultRule() ;
   virtual int NumCellStates() ;
   static void doInitializeAlgoInfo(staticAlgoInfo &) ;
private:
   enum { JvN29, Nobili32, Hutton32 } current_rule ;
};
#endif