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/*** /
This file is part of Golly, a Game of Life Simulator.
Copyright (C) 2009 Andrew Trevorrow and Tomas Rokicki.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Web site: http://sourceforge.net/projects/golly
Authors: rokicki@gmail.com andrew@trevorrow.com
/ ***/
#include "lifealgo.h"
#include "string.h"
using namespace std ;
lifealgo::~lifealgo() {
poller = 0 ;
maxCellStates = 2 ;
}
int lifealgo::verbose ;
int staticAlgoInfo::nextAlgoId = 0 ;
staticAlgoInfo *staticAlgoInfo::head = 0 ;
staticAlgoInfo::staticAlgoInfo() {
id = nextAlgoId++ ;
next = head ;
head = this ;
// init default icon data
defxpm7x7 = NULL;
defxpm15x15 = NULL;
}
staticAlgoInfo *staticAlgoInfo::byName(const char *s) {
for (staticAlgoInfo *i=head; i; i=i->next)
if (strcmp(i->algoName, s) == 0)
return i ;
return 0 ;
}
int staticAlgoInfo::nameToIndex(const char *s) {
staticAlgoInfo *r = byName(s) ;
if (r == 0)
return -1 ;
return r->id ;
}
staticAlgoInfo &staticAlgoInfo::tick() {
return *(new staticAlgoInfo()) ;
}
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