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/*** /
This file is part of Golly, a Game of Life Simulator.
Copyright (C) 2009 Andrew Trevorrow and Tomas Rokicki.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Web site: http://sourceforge.net/projects/golly
Authors: rokicki@gmail.com andrew@trevorrow.com
/ ***/
#include "wx/wxprec.h" // for compilers that support precompilation
#ifndef WX_PRECOMP
#include "wx/wx.h" // for all others include the necessary headers
#endif
#include "bigint.h"
#include "lifealgo.h"
#include "qlifealgo.h"
#include "hlifealgo.h"
#include "wxgolly.h" // for wxGetApp, statusptr, viewptr, bigview
#include "wxutils.h" // for BeginProgress, GetString, etc
#include "wxprefs.h" // for allowundo, etc
#include "wxrule.h" // for ChangeRule
#include "wxhelp.h" // for LoadLexiconPattern
#include "wxstatus.h" // for statusptr->...
#include "wxselect.h" // for Selection
#include "wxview.h" // for viewptr->...
#include "wxscript.h" // for inscript, PassKeyToScript
#include "wxmain.h" // for MainFrame
#include "wxundo.h" // for undoredo->...
#include "wxalgos.h" // for *_ALGO, algo_type, CreateNewUniverse, etc
#include "wxlayer.h" // for currlayer, etc
#include "wxrender.h" // for DrawView
// This module implements Control menu functions.
// -----------------------------------------------------------------------------
bool MainFrame::SaveStartingPattern()
{
if ( currlayer->algo->getGeneration() > currlayer->startgen ) {
// don't do anything if current gen count > starting gen
return true;
}
// save current rule, dirty flag, scale, location, etc
currlayer->startname = currlayer->currname;
currlayer->startrule = wxString(currlayer->algo->getrule(), wxConvLocal);
currlayer->startdirty = currlayer->dirty;
currlayer->startmag = viewptr->GetMag();
viewptr->GetPos(currlayer->startx, currlayer->starty);
currlayer->startbase = currlayer->currbase;
currlayer->startexpo = currlayer->currexpo;
currlayer->startalgo = currlayer->algtype;
// if this layer is a clone then save some settings in other clones
if (currlayer->cloneid > 0) {
for ( int i = 0; i < numlayers; i++ ) {
Layer* cloneptr = GetLayer(i);
if (cloneptr != currlayer && cloneptr->cloneid == currlayer->cloneid) {
cloneptr->startname = cloneptr->currname;
cloneptr->startx = cloneptr->view->x;
cloneptr->starty = cloneptr->view->y;
cloneptr->startmag = cloneptr->view->getmag();
cloneptr->startbase = cloneptr->currbase;
cloneptr->startexpo = cloneptr->currexpo;
}
}
}
// save current selection
currlayer->startsel = currlayer->currsel;
if ( !currlayer->savestart ) {
// no need to save pattern; ResetPattern will load currfile
currlayer->startfile.Clear();
return true;
}
// save starting pattern in tempstart file
//!!! use CanWriteFormat(MC_format)???
if ( currlayer->algo->hyperCapable() ) {
// much faster to save pattern in a macrocell file
const char* err = WritePattern(currlayer->tempstart, MC_format, 0, 0, 0, 0);
if (err) {
statusptr->ErrorMessage(wxString(err,wxConvLocal));
// don't allow user to continue generating
return false;
}
} else {
// can only save as RLE if edges are within getcell/setcell limits
bigint top, left, bottom, right;
currlayer->algo->findedges(&top, &left, &bottom, &right);
if ( viewptr->OutsideLimits(top, left, bottom, right) ) {
statusptr->ErrorMessage(_("Starting pattern is outside +/- 10^9 boundary."));
// don't allow user to continue generating
return false;
}
int itop = top.toint();
int ileft = left.toint();
int ibottom = bottom.toint();
int iright = right.toint();
// use XRLE format so the pattern's top left location and the current
// generation count are stored in the file
const char* err = WritePattern(currlayer->tempstart, XRLE_format,
itop, ileft, ibottom, iright);
if (err) {
statusptr->ErrorMessage(wxString(err,wxConvLocal));
// don't allow user to continue generating
return false;
}
}
currlayer->startfile = currlayer->tempstart; // ResetPattern will load tempstart
return true;
}
// -----------------------------------------------------------------------------
void MainFrame::ResetPattern(bool resetundo)
{
if (currlayer->algo->getGeneration() == currlayer->startgen) return;
if (generating) {
// terminate generating loop and set command_pending flag
Stop();
command_pending = true;
cmdevent.SetId(ID_RESET);
/* can't use wxPostEvent here because Yield processes all pending events:
// send Reset command to event queue
wxCommandEvent resetevt(wxEVT_COMMAND_MENU_SELECTED, ID_RESET);
wxPostEvent(this->GetEventHandler(), resetevt);
*/
return;
}
if (inscript) stop_after_script = true;
if (currlayer->algo->getGeneration() < currlayer->startgen) {
// if this happens then startgen logic is wrong
Warning(_("Current gen < starting gen!"));
return;
}
if (currlayer->startfile.IsEmpty() && currlayer->currfile.IsEmpty()) {
// if this happens then savestart logic is wrong
Warning(_("Starting pattern cannot be restored!"));
return;
}
if (allowundo && !currlayer->stayclean && inscript) {
// script called reset()
SavePendingChanges();
currlayer->undoredo->RememberGenStart();
}
// save current algo and rule
algo_type oldalgo = currlayer->algtype;
wxString oldrule = wxString(currlayer->algo->getrule(), wxConvLocal);
// restore pattern and settings saved by SaveStartingPattern;
// first restore algorithm
currlayer->algtype = currlayer->startalgo;
// restore starting pattern
if ( currlayer->startfile.IsEmpty() ) {
// restore pattern from currfile
LoadPattern(currlayer->currfile, wxEmptyString);
} else {
// restore pattern from startfile
LoadPattern(currlayer->startfile, wxEmptyString);
}
// gen count has been reset to startgen
// ensure savestart flag is correct
currlayer->savestart = !currlayer->startfile.IsEmpty();
// restore settings saved by SaveStartingPattern
currlayer->currname = currlayer->startname;
currlayer->algo->setrule(currlayer->startrule.mb_str(wxConvLocal));
currlayer->dirty = currlayer->startdirty;
if (restoreview) {
viewptr->SetPosMag(currlayer->startx, currlayer->starty, currlayer->startmag);
}
// restore step size and set increment
currlayer->currbase = currlayer->startbase;
currlayer->currexpo = currlayer->startexpo;
SetGenIncrement();
// if this layer is a clone then restore some settings in other clones
if (currlayer->cloneid > 0) {
for ( int i = 0; i < numlayers; i++ ) {
Layer* cloneptr = GetLayer(i);
if (cloneptr != currlayer && cloneptr->cloneid == currlayer->cloneid) {
cloneptr->currname = cloneptr->startname;
if (restoreview) {
cloneptr->view->setpositionmag(cloneptr->startx, cloneptr->starty,
cloneptr->startmag);
}
cloneptr->currbase = cloneptr->startbase;
cloneptr->currexpo = cloneptr->startexpo;
// also synchronize dirty flags and update items in Layer menu
cloneptr->dirty = currlayer->dirty;
mainptr->UpdateLayerItem(i);
}
}
}
// restore selection
currlayer->currsel = currlayer->startsel;
// switch to default colors if algo/rule changed
wxString newrule = wxString(currlayer->algo->getrule(), wxConvLocal);
if (oldalgo != currlayer->algtype || oldrule != newrule) {
UpdateLayerColors();
}
// update window title in case currname, rule or dirty flag changed;
// note that UpdateLayerItem(currindex) gets called
SetWindowTitle(currlayer->currname);
UpdateEverything();
if (allowundo && !currlayer->stayclean) {
if (inscript) {
// script called reset() so remember gen change
// (RememberGenStart was called above)
currlayer->undoredo->RememberGenFinish();
} else if (resetundo) {
// wind back the undo history to the starting pattern
currlayer->undoredo->SyncUndoHistory();
}
}
}
// -----------------------------------------------------------------------------
void MainFrame::RestorePattern(bigint& gen, const wxString& filename,
bigint& x, bigint& y, int mag, int base, int expo)
{
// called to undo/redo a generating change
if (gen == currlayer->startgen) {
// restore starting pattern (false means don't call SyncUndoHistory)
ResetPattern(false);
} else {
// restore pattern in given filename;
// false means don't update status bar (algorithm should NOT change)
LoadPattern(filename, wxEmptyString, false);
if (gen != currlayer->algo->getGeneration()) {
// current gen will be 0 if filename could not be loaded
// for some reason, so best to set correct gen count
currlayer->algo->setGeneration(gen);
}
// restore step size and set increment
currlayer->currbase = base;
currlayer->currexpo = expo;
SetGenIncrement();
// restore position and scale, if allowed
if (restoreview) viewptr->SetPosMag(x, y, mag);
UpdatePatternAndStatus();
}
}
// -----------------------------------------------------------------------------
const char* MainFrame::ChangeGenCount(const char* genstring, bool inundoredo)
{
// disallow alphabetic chars in genstring
for (unsigned int i = 0; i < strlen(genstring); i++)
if ( (genstring[i] >= 'a' && genstring[i] <= 'z') ||
(genstring[i] >= 'A' && genstring[i] <= 'Z') )
return "Alphabetic character is not allowed in generation string.";
bigint oldgen = currlayer->algo->getGeneration();
bigint newgen(genstring);
if (genstring[0] == '+' || genstring[0] == '-') {
// leading +/- sign so make newgen relative to oldgen
bigint relgen = newgen;
newgen = oldgen;
newgen += relgen;
if (newgen < bigint::zero) newgen = bigint::zero;
}
// set stop_after_script BEFORE testing newgen == oldgen so scripts
// can call setgen("+0") to prevent further generating
if (inscript) stop_after_script = true;
if (newgen == oldgen) return NULL;
if (!inundoredo && allowundo && !currlayer->stayclean && inscript) {
// script called setgen()
SavePendingChanges();
}
//!!! need IsParityShifted() method???
if (currlayer->algtype == QLIFE_ALGO && newgen.odd() != oldgen.odd()) {
// qlife stores pattern in different bits depending on gen parity,
// so we need to create a new qlife universe, set its gen, copy the
// current pattern to the new universe, then switch to that universe
bigint top, left, bottom, right;
currlayer->algo->findedges(&top, &left, &bottom, &right);
if ( viewptr->OutsideLimits(top, left, bottom, right) ) {
return "Pattern is too big to copy.";
}
// create a new universe of same type and same rule
lifealgo* newalgo = CreateNewUniverse(currlayer->algtype);
newalgo->setrule(currlayer->algo->getrule());
newalgo->setGeneration(newgen);
// copy pattern
if ( !viewptr->CopyRect(top.toint(), left.toint(), bottom.toint(), right.toint(),
currlayer->algo, newalgo, false, _("Copying pattern")) ) {
delete newalgo;
return "Failed to copy pattern.";
}
// switch to new universe
delete currlayer->algo;
currlayer->algo = newalgo;
SetGenIncrement();
} else {
currlayer->algo->setGeneration(newgen);
}
if (!inundoredo) {
// save some settings for RememberSetGen below
bigint oldstartgen = currlayer->startgen;
bool oldsave = currlayer->savestart;
// may need to change startgen and savestart
if (oldgen == currlayer->startgen || newgen <= currlayer->startgen) {
currlayer->startgen = newgen;
currlayer->savestart = true;
}
if (allowundo && !currlayer->stayclean) {
currlayer->undoredo->RememberSetGen(oldgen, newgen, oldstartgen, oldsave);
}
}
UpdateStatus();
return NULL;
}
// -----------------------------------------------------------------------------
void MainFrame::SetGeneration()
{
if (generating) {
// terminate generating loop and set command_pending flag
Stop();
command_pending = true;
cmdevent.SetId(ID_SETGEN);
return;
}
bigint oldgen = currlayer->algo->getGeneration();
wxString result;
wxString prompt = _("Enter a new generation count:");
prompt += _("\n(+n/-n is relative to current count)");
if ( GetString(_("Set Generation"), prompt,
wxString(oldgen.tostring(), wxConvLocal), result) ) {
const char* err = ChangeGenCount(result.mb_str(wxConvLocal));
if (err) {
Warning(wxString(err,wxConvLocal));
} else {
// Reset/Undo/Redo items might become enabled or disabled
// (we need to do this if user clicked "Generation=..." text)
UpdateMenuItems(IsActive());
}
}
}
// -----------------------------------------------------------------------------
void MainFrame::GoFaster()
{
currlayer->currexpo++;
SetGenIncrement();
// only need to refresh status bar
UpdateStatus();
if (generating && currlayer->currexpo < 0) {
whentosee -= statusptr->GetCurrentDelay();
}
}
// -----------------------------------------------------------------------------
void MainFrame::GoSlower()
{
if (currlayer->currexpo > minexpo) {
currlayer->currexpo--;
SetGenIncrement();
// only need to refresh status bar
UpdateStatus();
if (generating && currlayer->currexpo < 0) {
if (currlayer->currexpo == -1) {
// need to initialize whentosee rather than increment it
whentosee = stopwatch->Time() + statusptr->GetCurrentDelay();
} else {
whentosee += statusptr->GetCurrentDelay();
}
}
} else {
wxBell();
}
}
// -----------------------------------------------------------------------------
void MainFrame::SetBaseStep()
{
int i;
if ( GetInteger(_("Set Base Step"),
_("Temporarily change the current base step:"),
currlayer->currbase, 2, MAX_BASESTEP, &i) ) {
currlayer->currbase = i;
SetGenIncrement();
UpdateStatus();
}
}
// -----------------------------------------------------------------------------
void MainFrame::DisplayPattern()
{
// this routine is similar to UpdatePatternAndStatus() but if tiled windows
// exist it only updates the current tile if possible; ie. it's not a clone
// and tile views aren't synchronized
if (!IsIconized()) {
if (tilelayers && numlayers > 1 && !syncviews && currlayer->cloneid == 0) {
// only update the current tile
#if defined(__WXMAC__) && (MAC_OS_X_VERSION_MIN_REQUIRED != 1030)
// Refresh + Update is too slow on Mac
wxClientDC dc(viewptr);
DrawView(dc, viewptr->tileindex);
#else
viewptr->Refresh(false);
viewptr->Update();
#endif
} else {
// update main viewport window, possibly including all tile windows
// (tile windows are children of bigview)
if (numlayers > 1 && (stacklayers || tilelayers)) {
bigview->Refresh(false);
bigview->Update();
} else {
#if defined(__WXMAC__) && (MAC_OS_X_VERSION_MIN_REQUIRED != 1030)
// Refresh + Update is too slow on Mac
wxClientDC dc(viewptr);
DrawView(dc, viewptr->tileindex);
#else
viewptr->Refresh(false);
viewptr->Update();
#endif
}
}
if (showstatus) {
statusptr->CheckMouseLocation(IsActive());
statusptr->Refresh(false);
statusptr->Update();
}
}
}
// -----------------------------------------------------------------------------
bool MainFrame::StepPattern()
{
if (wxGetApp().Poller()->checkevents()) return false;
currlayer->algo->step();
if (currlayer->autofit) viewptr->FitInView(0);
DisplayPattern();
/*!!!
if (autostop) {
int period = currlayer->algo->isPeriodic();
if (period > 0) {
if (period == 1) {
if (currlayer->algo->isEmpty()) {
statusptr->DisplayMessage(_("Pattern is empty."));
} else {
statusptr->DisplayMessage(_("Pattern is stable."));
}
} else {
wxString s;
s.Printf(_("Pattern is oscillating (period = %d)."), period);
statusptr->DisplayMessage(s);
}
return false;
}
}
*/
return true;
}
// -----------------------------------------------------------------------------
void MainFrame::GeneratePattern()
{
if (generating || viewptr->drawingcells || viewptr->waitingforclick) {
wxBell();
return;
}
if (currlayer->algo->isEmpty()) {
statusptr->ErrorMessage(empty_pattern);
return;
}
if (!SaveStartingPattern()) {
return;
}
// GeneratePattern is never called while running a script so no need
// to test inscript or currlayer->stayclean
if (allowundo) currlayer->undoredo->RememberGenStart();
// for DisplayTimingInfo
begintime = stopwatch->Time();
begingen = currlayer->algo->getGeneration().todouble();
// for hyperspeed
int hypdown = 64;
generating = true; // avoid re-entry
wxGetApp().PollerReset();
#ifdef __WXMSW__
wxMenuBar* mbar = GetMenuBar();
if (mbar) {
// remove any accelerators from the Next Gen and Next Step menu items
// so their keyboard shortcuts can be used to stop generating;
// this is necessary on Windows because Golly won't see any
// key events for a disabled menu item
RemoveAccelerator(mbar, ID_NEXT, DO_NEXTGEN);
RemoveAccelerator(mbar, ID_STEP, DO_NEXTSTEP);
}
#endif
UpdateUserInterface(IsActive());
// only show hashing info while generating, otherwise Mac app can crash
// after a paste due to hlifealgo::resize() calling lifestatus() which
// then causes the viewport to be repainted for some inexplicable reason
lifealgo::setVerbose( currlayer->showhashinfo );
if (currlayer->currexpo < 0)
whentosee = stopwatch->Time() + statusptr->GetCurrentDelay();
while (true) {
if (currlayer->currexpo < 0) {
// slow down by only doing one gen every GetCurrentDelay() millisecs
long currmsec = stopwatch->Time();
if (currmsec >= whentosee) {
if (!StepPattern()) break;
// add delay to current time rather than currmsec
whentosee = stopwatch->Time() + statusptr->GetCurrentDelay();
} else {
// process events while we wait
if (wxGetApp().Poller()->checkevents()) break;
// don't hog CPU but keep sleep duration short (ie. <= mindelay)
wxMilliSleep(1);
}
} else {
// currexpo >= 0 so advance pattern by currlayer->algo->getIncrement() gens
if (!StepPattern()) break;
if (currlayer->hyperspeed && currlayer->algo->hyperCapable()) {
hypdown--;
if (hypdown == 0) {
hypdown = 64;
GoFaster();
}
}
}
}
generating = false;
lifealgo::setVerbose(0);
// for DisplayTimingInfo
endtime = stopwatch->Time();
endgen = currlayer->algo->getGeneration().todouble();
#ifdef __WXMSW__
if (mbar) {
// restore accelerators removed above
SetAccelerator(mbar, ID_NEXT, DO_NEXTGEN);
SetAccelerator(mbar, ID_STEP, DO_NEXTSTEP);
}
#endif
// display the final pattern
if (currlayer->autofit) viewptr->FitInView(0);
if (command_pending || draw_pending) {
// let the pending command/draw do the update below
} else {
UpdateEverything();
}
// GeneratePattern is never called while running a script so no need
// to test inscript or currlayer->stayclean; note that we must call
// RememberGenFinish BEFORE processing any pending command
if (allowundo) currlayer->undoredo->RememberGenFinish();
DoPendingAction(true); // true means can restart generating loop
}
// -----------------------------------------------------------------------------
void MainFrame::DoPendingAction(bool restart)
{
if (command_pending) {
command_pending = false;
int id = cmdevent.GetId();
switch (id) {
// don't restart the generating loop after some commands
case wxID_NEW: NewPattern(); break;
case wxID_OPEN: OpenPattern(); break;
case ID_OPEN_CLIP: OpenClipboard(); break;
case ID_RESET: ResetPattern(); break;
case ID_SETGEN: SetGeneration(); break;
case wxID_UNDO: currlayer->undoredo->UndoChange(); break;
case ID_ADD_LAYER: AddLayer(); break;
case ID_DUPLICATE: DuplicateLayer(); break;
case ID_LOAD_LEXICON: LoadLexiconPattern(); break;
default:
if ( id > ID_OPEN_RECENT && id <= ID_OPEN_RECENT + numpatterns ) {
OpenRecentPattern(id);
} else if ( id > ID_RUN_RECENT && id <= ID_RUN_RECENT + numscripts ) {
OpenRecentScript(id);
if (restart && !stop_after_script) {
wxCommandEvent goevt(wxEVT_COMMAND_MENU_SELECTED, ID_START);
wxPostEvent(this->GetEventHandler(), goevt);
// avoid clearing status message due to script like density.py
keepmessage = true;
}
} else if ( id == ID_RUN_SCRIPT ) {
OpenScript();
if (restart && !stop_after_script) {
wxCommandEvent goevt(wxEVT_COMMAND_MENU_SELECTED, ID_START);
wxPostEvent(this->GetEventHandler(), goevt);
// avoid clearing status message due to script like density.py
keepmessage = true;
}
} else if ( id == ID_RUN_CLIP ) {
RunClipboard();
if (restart && !stop_after_script) {
wxCommandEvent goevt(wxEVT_COMMAND_MENU_SELECTED, ID_START);
wxPostEvent(this->GetEventHandler(), goevt);
// avoid clearing status message due to script like density.py
keepmessage = true;
}
} else if ( id >= ID_LAYER0 && id <= ID_LAYERMAX ) {
int oldcloneid = currlayer->cloneid;
SetLayer(id - ID_LAYER0);
// continue generating if new layer is a clone of old layer
if (restart && currlayer->cloneid > 0 && currlayer->cloneid == oldcloneid) {
wxCommandEvent goevt(wxEVT_COMMAND_MENU_SELECTED, ID_START);
wxPostEvent(this->GetEventHandler(), goevt);
}
} else if ( id == ID_DEL_LAYER ) {
int wasclone = currlayer->cloneid > 0 &&
((currindex == 0 && currlayer->cloneid == GetLayer(1)->cloneid) ||
(currindex > 0 && currlayer->cloneid == GetLayer(currindex-1)->cloneid));
DeleteLayer();
// continue generating if new layer is/was a clone of old layer
if (restart && wasclone) {
wxCommandEvent goevt(wxEVT_COMMAND_MENU_SELECTED, ID_START);
wxPostEvent(this->GetEventHandler(), goevt);
}
} else {
// temporarily pretend the tool/layer/edit bars are not showing
// to avoid Update[Tool/Layer/Edit]Bar changing button states
bool saveshowtool = showtool; showtool = false;
bool saveshowlayer = showlayer; showlayer = false;
bool saveshowedit = showedit; showedit = false;
// process the pending command
cmdevent.SetEventType(wxEVT_COMMAND_MENU_SELECTED);
cmdevent.SetEventObject(mainptr);
mainptr->ProcessEvent(cmdevent);
// restore tool/layer/edit bar flags
showtool = saveshowtool;
showlayer = saveshowlayer;
showedit = saveshowedit;
if (restart) {
// call GeneratePattern again
wxCommandEvent goevt(wxEVT_COMMAND_MENU_SELECTED, ID_START);
wxPostEvent(this->GetEventHandler(), goevt);
}
}
}
}
if (draw_pending) {
draw_pending = false;
// temporarily pretend the tool/layer/edit bars are not showing
// to avoid Update[Tool/Layer/Edit]Bar changing button states
bool saveshowtool = showtool; showtool = false;
bool saveshowlayer = showlayer; showlayer = false;
bool saveshowedit = showedit; showedit = false;
UpdateEverything();
// do the drawing
mouseevent.SetEventType(wxEVT_LEFT_DOWN);
mouseevent.SetEventObject(viewptr);
viewptr->ProcessEvent(mouseevent);
while (viewptr->drawingcells) {
wxGetApp().Yield(true);
wxMilliSleep(5); // don't hog CPU
}
// restore tool/layer/edit bar flags
showtool = saveshowtool;
showlayer = saveshowlayer;
showedit = saveshowedit;
if (restart) {
// call GeneratePattern again
wxCommandEvent goevt(wxEVT_COMMAND_MENU_SELECTED, ID_START);
wxPostEvent(this->GetEventHandler(), goevt);
}
}
}
// -----------------------------------------------------------------------------
void MainFrame::DisplayTimingInfo()
{
if (viewptr->waitingforclick) return;
if (generating) {
endtime = stopwatch->Time();
endgen = currlayer->algo->getGeneration().todouble();
}
if (endtime > begintime) {
double secs = (double)(endtime - begintime) / 1000.0;
double gens = endgen - begingen;
wxString s;
s.Printf(_("%g gens in %g secs (%g gens/sec)."), gens, secs, gens / secs);
statusptr->DisplayMessage(s);
}
}
// -----------------------------------------------------------------------------
void MainFrame::Stop()
{
if (inscript) {
PassKeyToScript(WXK_ESCAPE);
} else if (generating) {
wxGetApp().PollerInterrupt();
}
}
// -----------------------------------------------------------------------------
// this global flag is used to avoid re-entrancy in NextGeneration()
// due to holding down the space/tab key
static bool inNextGen = false;
void MainFrame::NextGeneration(bool useinc)
{
if (inNextGen) return;
inNextGen = true;
if (!inscript && generating) {
// we must be in GeneratePattern() loop, so abort it
Stop();
inNextGen = false;
return;
}
if (viewptr->drawingcells || viewptr->waitingforclick) {
wxBell();
inNextGen = false;
return;
}
// best if generating stops after running a script like oscar.py or goto.py
if (inscript) stop_after_script = true;
lifealgo* curralgo = currlayer->algo;
if (curralgo->isEmpty()) {
statusptr->ErrorMessage(empty_pattern);
inNextGen = false;
return;
}
if (!SaveStartingPattern()) {
inNextGen = false;
return;
}
if (allowundo) {
if (currlayer->stayclean) {
// script has called run/step after a new/open command has set
// stayclean true by calling MarkLayerClean
if (curralgo->getGeneration() == currlayer->startgen) {
// starting pattern has just been saved so we need to remember
// this gen change in case user does a Reset after script ends
// (RememberGenFinish will be called at the end of RunScript)
if (currlayer->undoredo->savegenchanges) {
// script must have called reset command, so we need to call
// RememberGenFinish to match earlier RememberGenStart
currlayer->undoredo->savegenchanges = false;
currlayer->undoredo->RememberGenFinish();
}
currlayer->undoredo->RememberGenStart();
}
} else {
// !currlayer->stayclean
if (inscript) {
// pass in false so we don't test savegenchanges flag;
// ie. we only want to save pending cell changes here
SavePendingChanges(false);
}
currlayer->undoredo->RememberGenStart();
}
}
// curralgo->step() calls checkevents() so set generating flag
generating = true;
// only show hashing info while generating
lifealgo::setVerbose( currlayer->showhashinfo );
// avoid doing some things if NextGeneration is called from a script;
// ie. by a run/step command
if (!inscript) {
wxGetApp().PollerReset();
viewptr->CheckCursor(IsActive());
}
if (useinc) {
// step by current increment
if (curralgo->getIncrement() > bigint::one && !inscript) {
UpdateToolBar(IsActive());
UpdateMenuItems(IsActive());
}
curralgo->step();
} else {
// make sure we only step by one gen
bigint saveinc = curralgo->getIncrement();
curralgo->setIncrement(1);
curralgo->step();
curralgo->setIncrement(saveinc);
}
generating = false;
lifealgo::setVerbose(0);
if (!inscript) {
// autofit is only used when doing many gens
if (currlayer->autofit && useinc && curralgo->getIncrement() > bigint::one)
viewptr->FitInView(0);
UpdateEverything();
}
// we must call RememberGenFinish BEFORE processing any pending command
if (allowundo && !currlayer->stayclean)
currlayer->undoredo->RememberGenFinish();
// process any pending command seen via checkevents() in curralgo->step()
if (!inscript)
DoPendingAction(false); // false means don't restart generating loop
inNextGen = false;
}
// -----------------------------------------------------------------------------
void MainFrame::ToggleAutoFit()
{
currlayer->autofit = !currlayer->autofit;
// we only use autofit when generating; that's why the Auto Fit item
// is in the Control menu and not in the View menu
if (generating && currlayer->autofit) {
viewptr->FitInView(0);
UpdateEverything();
}
}
// -----------------------------------------------------------------------------
void MainFrame::ToggleHyperspeed()
{
currlayer->hyperspeed = !currlayer->hyperspeed;
}
// -----------------------------------------------------------------------------
void MainFrame::ToggleHashInfo()
{
currlayer->showhashinfo = !currlayer->showhashinfo;
// only show hashing info while generating
if (generating) lifealgo::setVerbose( currlayer->showhashinfo );
}
// -----------------------------------------------------------------------------
void MainFrame::ReduceCellStates(int newmaxstate)
{
// check current pattern and reduce any cell states > newmaxstate
bool patternchanged = false;
bool savechanges = allowundo && !currlayer->stayclean;
// check if current pattern is too big to use nextcell/setcell
bigint top, left, bottom, right;
currlayer->algo->findedges(&top, &left, &bottom, &right);
if ( viewptr->OutsideLimits(top, left, bottom, right) ) {
statusptr->ErrorMessage(_("Pattern too big to check (outside +/- 10^9 boundary)."));
return;
}
int itop = top.toint();
int ileft = left.toint();
int ibottom = bottom.toint();
int iright = right.toint();
int ht = ibottom - itop + 1;
int cx, cy;
// for showing accurate progress we need to add pattern height to pop count
// in case this is a huge pattern with many blank rows
double maxcount = currlayer->algo->getPopulation().todouble() + ht;
double accumcount = 0;
int currcount = 0;
bool abort = false;
int v = 0;
BeginProgress(_("Checking cell states"));
lifealgo* curralgo = currlayer->algo;
for ( cy=itop; cy<=ibottom; cy++ ) {
currcount++;
for ( cx=ileft; cx<=iright; cx++ ) {
int skip = curralgo->nextcell(cx, cy, v);
if (skip >= 0) {
// found next live cell in this row
cx += skip;
if (v > newmaxstate) {
// reduce cell's current state to largest state
if (savechanges) currlayer->undoredo->SaveCellChange(cx, cy, v, newmaxstate);
curralgo->setcell(cx, cy, newmaxstate);
patternchanged = true;
}
currcount++;
} else {
cx = iright; // done this row
}
if (currcount > 1024) {
accumcount += currcount;
currcount = 0;
abort = AbortProgress(accumcount / maxcount, wxEmptyString);
if (abort) break;
}
}
if (abort) break;
}
curralgo->endofpattern();
EndProgress();
if (patternchanged) {
statusptr->ErrorMessage(_("Pattern has changed (new rule has fewer states)."));
}
}
// -----------------------------------------------------------------------------
void MainFrame::ShowRuleDialog()
{
if (inscript || viewptr->waitingforclick) return;
if (generating) {
// terminate generating loop and set command_pending flag
Stop();
command_pending = true;
cmdevent.SetId(ID_SETRULE);
return;
}
algo_type oldalgo = currlayer->algtype;
wxString oldrule = wxString(currlayer->algo->getrule(), wxConvLocal);
int oldmaxstate = currlayer->algo->NumCellStates() - 1;
if (ChangeRule()) {
// if ChangeAlgorithm was called then we're done
if (currlayer->algtype != oldalgo) {
// except we have to call UpdateEverything here now that the main window is active
UpdateEverything();
return;
}
// show new rule in window title (but don't change file name);
// even if the rule didn't change we still need to do this because
// the user might have simply added/deleted a named rule
SetWindowTitle(wxEmptyString);
// check if rule actually changed
wxString newrule = wxString(currlayer->algo->getrule(), wxConvLocal);
if (oldrule != newrule) {
// rule change might have changed the number of cell states;
// if there are fewer states then pattern might change
int newmaxstate = currlayer->algo->NumCellStates() - 1;
if (newmaxstate < oldmaxstate && !currlayer->algo->isEmpty()) {
ReduceCellStates(newmaxstate);
}
// pattern might have changed or new rule might have changed colors
UpdateEverything();
if (allowundo) {
currlayer->undoredo->RememberRuleChange(oldrule);
}
}
}
}
// -----------------------------------------------------------------------------
void MainFrame::ChangeAlgorithm(algo_type newalgotype, const wxString& newrule, bool inundoredo)
{
if (newalgotype == currlayer->algtype) return;
// check if current pattern is too big to use nextcell/setcell
bigint top, left, bottom, right;
if ( !currlayer->algo->isEmpty() ) {
currlayer->algo->findedges(&top, &left, &bottom, &right);
if ( viewptr->OutsideLimits(top, left, bottom, right) ) {
statusptr->ErrorMessage(_("Pattern cannot be converted (outside +/- 10^9 boundary)."));
return;
}
}
if (generating) {
// terminate generating loop and set command_pending flag
Stop();
command_pending = true;
cmdevent.SetId(ID_ALGO0 + newalgotype);
return;
}
// save changes if undo/redo is enabled and script isn't constructing a pattern
// and we're not undoing/redoing an earlier algo change
bool savechanges = allowundo && !currlayer->stayclean && !inundoredo;
if (savechanges && inscript) {
// note that we must save pending gen changes BEFORE changing algo type
// otherwise temporary files won't be the correct type (mc or rle)
SavePendingChanges();
}
bool rulechanged = false;
wxString oldrule = wxString(currlayer->algo->getrule(), wxConvLocal);
// change algorithm type, reset step size, and update status bar immediately
algo_type oldalgo = currlayer->algtype;
currlayer->algtype = newalgotype;
currlayer->currbase = algoinfo[newalgotype]->defbase;
currlayer->currexpo = 0;
UpdateStatus();
// create a new universe of the requested flavor
lifealgo* newalgo = CreateNewUniverse(newalgotype);
if (inundoredo) {
// switch to given newrule (no error should occur)
const char* err = newalgo->setrule( newrule.mb_str(wxConvLocal) );
if (err) Warning(_("Bug detected in ChangeAlgorithm!"));
} else {
const char* err;
if (newrule.IsEmpty()) {
// try to use same rule
err = newalgo->setrule( currlayer->algo->getrule() );
} else {
// switch to newrule (ChangeRule has called ChangeAlgorithm)
err = newalgo->setrule( newrule.mb_str(wxConvLocal) );
rulechanged = true;
}
if (err) {
// switch to new algo's default rule
newalgo->setrule( newalgo->DefaultRule() );
rulechanged = true;
}
}
// set same gen count
newalgo->setGeneration( currlayer->algo->getGeneration() );
bool patternchanged = false;
if ( !currlayer->algo->isEmpty() ) {
// copy pattern in current universe to new universe
int itop = top.toint();
int ileft = left.toint();
int ibottom = bottom.toint();
int iright = right.toint();
int ht = ibottom - itop + 1;
int cx, cy;
// for showing accurate progress we need to add pattern height to pop count
// in case this is a huge pattern with many blank rows
double maxcount = currlayer->algo->getPopulation().todouble() + ht;
double accumcount = 0;
int currcount = 0;
bool abort = false;
int v = 0;
BeginProgress(_("Converting pattern"));
lifealgo* curralgo = currlayer->algo;
// need to check for state change if new algo has fewer states than old algo
int newmaxstate = newalgo->NumCellStates() - 1;
for ( cy=itop; cy<=ibottom; cy++ ) {
currcount++;
for ( cx=ileft; cx<=iright; cx++ ) {
int skip = curralgo->nextcell(cx, cy, v);
if (skip >= 0) {
// found next live cell in this row
cx += skip;
if (v > newmaxstate) {
// reduce v to largest state in new algo
if (savechanges) currlayer->undoredo->SaveCellChange(cx, cy, v, newmaxstate);
v = newmaxstate;
patternchanged = true;
}
newalgo->setcell(cx, cy, v);
currcount++;
} else {
cx = iright; // done this row
}
if (currcount > 1024) {
accumcount += currcount;
currcount = 0;
abort = AbortProgress(accumcount / maxcount, wxEmptyString);
if (abort) break;
}
}
if (abort) break;
}
newalgo->endofpattern();
EndProgress();
}
// delete old universe and point current universe to new universe
delete currlayer->algo;
currlayer->algo = newalgo;
SetGenIncrement();
// switch to default colors for new algo+rule
UpdateLayerColors();
if (!inundoredo) {
if (rulechanged) {
// show new rule in window title (but don't change file name)
SetWindowTitle(wxEmptyString);
// if pattern exists and is at starting gen then set savestart true
// so that SaveStartingPattern will save pattern to suitable file
// (and thus ResetPattern will work correctly)
if ( currlayer->algo->getGeneration() == currlayer->startgen &&
!currlayer->algo->isEmpty() ) {
currlayer->savestart = true;
}
if (newrule.IsEmpty()) {
if (patternchanged) {
statusptr->ErrorMessage(_("Rule has changed and pattern has changed (new algorithm has fewer states)."));
} else {
// don't beep
statusptr->DisplayMessage(_("Rule has changed."));
}
} else {
// ChangeRule called ChangeAlgorithm
if (patternchanged) {
statusptr->ErrorMessage(_("Algorithm has changed and pattern has changed (new algorithm has fewer states)."));
} else {
// don't beep
statusptr->DisplayMessage(_("Algorithm has changed."));
}
}
} else if (patternchanged) {
statusptr->ErrorMessage(_("Pattern has changed (new algorithm has fewer states)."));
}
if (!inscript) {
UpdateEverything();
}
}
if (savechanges) {
currlayer->undoredo->RememberAlgoChange(oldalgo, oldrule);
}
}
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