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/*** /
This file is part of Golly, a Game of Life Simulator.
Copyright (C) 2013 Andrew Trevorrow and Tomas Rokicki.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Web site: http://sourceforge.net/projects/golly
Authors: rokicki@gmail.com andrew@trevorrow.com
/ ***/
#include "wx/wxprec.h" // for compilers that support precompilation
#ifndef WX_PRECOMP
#include "wx/wx.h" // for all others include the necessary headers
#endif
#include "wx/filename.h" // for wxFileName
#include "bigint.h"
#include "lifealgo.h"
#include "qlifealgo.h"
#include "hlifealgo.h"
#include "generationsalgo.h"
#include "jvnalgo.h"
#include "ruleloaderalgo.h"
#include "wxgolly.h" // for wxGetApp
#include "wxmain.h" // for ID_ALGO0
#include "wxutils.h" // for Fatal, Warning
#include "wxprefs.h" // for gollydir
#include "wxlayer.h" // for currlayer
#include "wxalgos.h"
// -----------------------------------------------------------------------------
// exported data:
wxMenu* algomenu; // menu of algorithm names
wxMenu* algomenupop; // copy of algomenu for PopupMenu calls
algo_type initalgo = QLIFE_ALGO; // initial layer's algorithm
AlgoData* algoinfo[MAX_ALGOS]; // static info for each algorithm
wxBitmap** circles7x7; // circular icons for scale 1:8
wxBitmap** circles15x15; // circular icons for scale 1:16
wxBitmap** circles31x31; // circular icons for scale 1:32
wxBitmap** diamonds7x7; // diamond-shaped icons for scale 1:8
wxBitmap** diamonds15x15; // diamond-shaped icons for scale 1:16
wxBitmap** diamonds31x31; // diamond-shaped icons for scale 1:32
wxBitmap** hexagons7x7; // hexagonal icons for scale 1:8
wxBitmap** hexagons15x15; // hexagonal icons for scale 1:16
wxBitmap** hexagons31x31; // hexagonal icons for scale 1:32
wxBitmap** triangles7x7; // triangular icons for scale 1:8
wxBitmap** triangles15x15; // triangular icons for scale 1:16
wxBitmap** triangles31x31; // triangular icons for scale 1:32
// -----------------------------------------------------------------------------
// These default cell colors were generated by continuously finding the
// color furthest in rgb space from the closest of the already selected
// colors, black, and white.
static unsigned char default_colors[] = {
48,48,48, // better if state 0 is dark gray (was 255,127,0)
0,255,127,127,0,255,148,148,148,128,255,0,255,0,128,
0,128,255,1,159,0,159,0,1,255,254,96,0,1,159,96,255,254,
254,96,255,126,125,21,21,126,125,125,21,126,255,116,116,116,255,116,
116,116,255,228,227,0,28,255,27,255,27,28,0,228,227,227,0,228,
27,28,255,59,59,59,234,195,176,175,196,255,171,194,68,194,68,171,
68,171,194,72,184,71,184,71,72,71,72,184,169,255,188,252,179,63,
63,252,179,179,63,252,80,9,0,0,80,9,9,0,80,255,175,250,
199,134,213,115,100,95,188,163,0,0,188,163,163,0,188,203,73,0,
0,203,73,73,0,203,94,189,0,189,0,94,0,94,189,187,243,119,
55,125,32,125,32,55,32,55,125,255,102,185,102,185,255,120,209,168,
208,166,119,135,96,192,182,255,41,83,153,130,247,88,55,89,247,55,
88,55,247,87,75,0,0,87,75,75,0,87,200,135,59,51,213,127,
255,255,162,255,37,182,37,182,255,228,57,117,142,163,210,57,117,228,
193,255,246,188,107,123,123,194,107,145,59,5,5,145,59,59,5,145,
119,39,198,40,197,23,197,23,40,23,40,197,178,199,158,255,201,121,
134,223,223,39,253,84,149,203,15,203,15,149,15,149,203,152,144,90,
143,75,139,71,97,132,224,65,219,65,219,224,255,255,40,218,223,69,
74,241,0,241,0,74,0,74,241,122,171,51,220,211,227,61,127,87,
90,124,176,36,39,13,165,142,255,255,38,255,38,255,255,83,50,107,
224,142,165,255,181,9,9,255,181,181,9,255,140,238,70,255,74,5,
74,5,255,138,84,51,31,172,101,177,115,17,221,0,0,0,221,0,
0,0,221,220,255,200,0,41,50,255,150,205,178,45,116,113,255,189,
47,0,44,40,119,171,205,107,255,177,115,172,133,73,236,109,0,168,
168,46,207,188,181,203,212,188,35,90,97,52,39,209,184,41,164,152,
227,46,70,46,70,227,211,156,255,98,146,222,136,56,95,102,54,152,
86,142,0,142,0,86,0,86,142,86,223,96,246,135,46,4,208,120,
212,233,158,177,92,214,104,147,88,149,240,147,227,93,148,72,255,133,
209,27,194,147,255,255,44,93,0,160,36,158,182,233,0,96,94,217,
218,103,88,163,154,38,118,114,139,94,0,43,113,164,174,168,188,114,
0,23,119,42,86,93,255,226,202,80,191,155,255,158,136,0,247,62,
234,146,88,0,183,229,110,212,36,0,143,161,105,191,210,133,164,0,
41,30,89,164,0,132,30,89,42,178,222,217,121,22,11,221,107,22,
69,151,255,45,158,3,158,3,45,3,45,158,86,42,29,9,122,22,
213,209,110,53,221,57,159,101,91,93,140,45,247,213,37,185,34,0,
0,185,34,34,0,185,236,0,172,210,180,78,231,107,221,162,49,43,
43,162,49,49,43,162,36,248,213,114,0,214,213,36,248,149,34,243,
185,158,167,144,122,224,34,245,149,255,31,98,31,98,255,152,200,193,
255,80,95,128,123,63,102,62,72,255,62,148,151,226,108,159,99,255,
226,255,126,98,223,136,80,95,255,225,153,15,73,41,211,212,71,41,
83,217,187,180,235,79,0,166,127,251,135,243,229,41,0,41,0,229,
82,255,216,141,174,249,249,215,255,167,31,79,31,79,167,213,102,185,
255,215,83,4,2,40,224,171,220,41,0,4,6,50,90,221,15,113,
15,113,221,33,0,115,108,23,90,182,215,36
};
// -----------------------------------------------------------------------------
// Note that all the default icons are grayscale bitmaps.
// These icons are used for lots of different rules with different numbers
// of states, and at rendering time we will replace the white pixels in each
// icon with the cell's state color to avoid "color shock" when switching
// between icon and non-icon view. Gray pixels are used to do anti-aliasing.
// XPM data for default 7x7 icon
static const char* default7x7[] = {
// width height ncolors chars_per_pixel
"7 7 4 1",
// colors
". c #000000", // black will be transparent
"D c #404040",
"E c #E0E0E0",
"W c #FFFFFF", // white
// pixels
".DEWED.",
"DWWWWWD",
"EWWWWWE",
"WWWWWWW",
"EWWWWWE",
"DWWWWWD",
".DEWED."
};
// XPM data for default 15x15 icon
static const char* default15x15[] = {
// width height ncolors chars_per_pixel
"15 15 5 1",
// colors
". c #000000", // black will be transparent
"D c #404040",
"C c #808080",
"B c #C0C0C0",
"W c #FFFFFF", // white
// pixels
"...............",
"....DBWWWBD....",
"...BWWWWWWWB...",
"..BWWWWWWWWWB..",
".DWWWWWWWWWWWD.",
".BWWWWWWWWWWWB.",
".WWWWWWWWWWWWW.",
".WWWWWWWWWWWWW.",
".WWWWWWWWWWWWW.",
".BWWWWWWWWWWWB.",
".DWWWWWWWWWWWD.",
"..BWWWWWWWWWB..",
"...BWWWWWWWB...",
"....DBWWWBD....",
"..............."
};
// XPM data for default 31x31 icon
static const char* default31x31[] = {
// width height ncolors chars_per_pixel
"31 31 5 1",
// colors
". c #000000", // black will be transparent
"D c #404040",
"C c #808080",
"B c #C0C0C0",
"W c #FFFFFF", // white
// pixels
"...............................",
"...............................",
"..........DCBWWWWWBCD..........",
".........CWWWWWWWWWWWC.........",
".......DWWWWWWWWWWWWWWWD.......",
"......BWWWWWWWWWWWWWWWWWB......",
".....BWWWWWWWWWWWWWWWWWWWB.....",
"....DWWWWWWWWWWWWWWWWWWWWWD....",
"....WWWWWWWWWWWWWWWWWWWWWWW....",
"...CWWWWWWWWWWWWWWWWWWWWWWWC...",
"..DWWWWWWWWWWWWWWWWWWWWWWWWWD..",
"..CWWWWWWWWWWWWWWWWWWWWWWWWWC..",
"..BWWWWWWWWWWWWWWWWWWWWWWWWWB..",
"..WWWWWWWWWWWWWWWWWWWWWWWWWWW..",
"..WWWWWWWWWWWWWWWWWWWWWWWWWWW..",
"..WWWWWWWWWWWWWWWWWWWWWWWWWWW..",
"..WWWWWWWWWWWWWWWWWWWWWWWWWWW..",
"..WWWWWWWWWWWWWWWWWWWWWWWWWWW..",
"..BWWWWWWWWWWWWWWWWWWWWWWWWWB..",
"..CWWWWWWWWWWWWWWWWWWWWWWWWWC..",
"..DWWWWWWWWWWWWWWWWWWWWWWWWWD..",
"...CWWWWWWWWWWWWWWWWWWWWWWWC...",
"....WWWWWWWWWWWWWWWWWWWWWWW....",
"....DWWWWWWWWWWWWWWWWWWWWWD....",
".....BWWWWWWWWWWWWWWWWWWWB.....",
"......BWWWWWWWWWWWWWWWWWB......",
".......DWWWWWWWWWWWWWWWD.......",
".........CWWWWWWWWWWWC.........",
"..........DCBWWWWWBCD..........",
"...............................",
"..............................."
};
// XPM data for the 7x7 icon used for hexagonal CA
static const char* hex7x7[] = {
// width height ncolors chars_per_pixel
"7 7 3 1",
// colors
". c #000000", // black will be transparent
"C c #808080",
"W c #FFFFFF", // white
// pixels
".WWC...",
"WWWWW..",
"WWWWWW.",
"CWWWWWC",
".WWWWWW",
"..WWWWW",
"...CWW."};
// XPM data for the 15x15 icon used for hexagonal CA
static const char* hex15x15[] = {
// width height ncolors chars_per_pixel
"15 15 3 1",
// colors
". c #000000", // black will be transparent
"C c #808080",
"W c #FFFFFF", // white
// pixels
"...WWC.........",
"..WWWWWC.......",
".WWWWWWWWC.....",
"WWWWWWWWWWW....",
"WWWWWWWWWWWW...",
"CWWWWWWWWWWWC..",
".WWWWWWWWWWWW..",
".CWWWWWWWWWWWC.",
"..WWWWWWWWWWWW.",
"..CWWWWWWWWWWWC",
"...WWWWWWWWWWWW",
"....WWWWWWWWWWW",
".....CWWWWWWWW.",
".......CWWWWW..",
".........CWW..."};
// XPM data for 31x31 icon used for hexagonal CA
static const char* hex31x31[] = {
// width height ncolors chars_per_pixel
"31 31 3 1",
// colors
". c #000000", // black will be transparent
"C c #808080",
"W c #FFFFFF", // white
// pixels
".....WWC.......................",
"....WWWWWC.....................",
"...WWWWWWWWC...................",
"..WWWWWWWWWWWC.................",
".WWWWWWWWWWWWWWC...............",
"WWWWWWWWWWWWWWWWWC.............",
"WWWWWWWWWWWWWWWWWWWC...........",
"CWWWWWWWWWWWWWWWWWWWWC.........",
".WWWWWWWWWWWWWWWWWWWWWW........",
".CWWWWWWWWWWWWWWWWWWWWWC.......",
"..WWWWWWWWWWWWWWWWWWWWWW.......",
"..CWWWWWWWWWWWWWWWWWWWWWC......",
"...WWWWWWWWWWWWWWWWWWWWWW......",
"...CWWWWWWWWWWWWWWWWWWWWWC.....",
"....WWWWWWWWWWWWWWWWWWWWWW.....",
"....CWWWWWWWWWWWWWWWWWWWWWC....",
".....WWWWWWWWWWWWWWWWWWWWWW....",
".....CWWWWWWWWWWWWWWWWWWWWWC...",
"......WWWWWWWWWWWWWWWWWWWWWW...",
"......CWWWWWWWWWWWWWWWWWWWWWC..",
".......WWWWWWWWWWWWWWWWWWWWWW..",
".......CWWWWWWWWWWWWWWWWWWWWWC.",
"........WWWWWWWWWWWWWWWWWWWWWW.",
".........CWWWWWWWWWWWWWWWWWWWWC",
"...........CWWWWWWWWWWWWWWWWWWW",
".............CWWWWWWWWWWWWWWWWW",
"...............CWWWWWWWWWWWWWW.",
".................CWWWWWWWWWWW..",
"...................CWWWWWWWW...",
".....................CWWWWW....",
".......................CWW....."
};
// XPM data for the 7x7 icon used for von Neumann CA
static const char* vn7x7[] = {
// width height ncolors chars_per_pixel
"7 7 2 1",
// colors
". c #000000", // black will be transparent
"W c #FFFFFF", // white
// pixels
"...W...",
"..WWW..",
".WWWWW.",
"WWWWWWW",
".WWWWW.",
"..WWW..",
"...W..."
};
// XPM data for the 15x15 icon used for von Neumann CA
static const char* vn15x15[] = {
// width height ncolors chars_per_pixel
"15 15 2 1",
// colors
". c #000000", // black will be transparent
"W c #FFFFFF", // white
// pixels
"...............",
".......W.......",
"......WWW......",
".....WWWWW.....",
"....WWWWWWW....",
"...WWWWWWWWW...",
"..WWWWWWWWWWW..",
".WWWWWWWWWWWWW.",
"..WWWWWWWWWWW..",
"...WWWWWWWWW...",
"....WWWWWWW....",
".....WWWWW.....",
"......WWW......",
".......W.......",
"..............."
};
// XPM data for 31x31 icon used for von Neumann CA
static const char* vn31x31[] = {
// width height ncolors chars_per_pixel
"31 31 2 1",
// colors
". c #000000", // black will be transparent
"W c #FFFFFF", // white
// pixels
"...............................",
"...............................",
"...............W...............",
"..............WWW..............",
".............WWWWW.............",
"............WWWWWWW............",
"...........WWWWWWWWW...........",
"..........WWWWWWWWWWW..........",
".........WWWWWWWWWWWWW.........",
"........WWWWWWWWWWWWWWW........",
".......WWWWWWWWWWWWWWWWW.......",
"......WWWWWWWWWWWWWWWWWWW......",
".....WWWWWWWWWWWWWWWWWWWWW.....",
"....WWWWWWWWWWWWWWWWWWWWWWW....",
"...WWWWWWWWWWWWWWWWWWWWWWWWW...",
"..WWWWWWWWWWWWWWWWWWWWWWWWWWW..",
"...WWWWWWWWWWWWWWWWWWWWWWWWW...",
"....WWWWWWWWWWWWWWWWWWWWWWW....",
".....WWWWWWWWWWWWWWWWWWWWW.....",
"......WWWWWWWWWWWWWWWWWWW......",
".......WWWWWWWWWWWWWWWWW.......",
"........WWWWWWWWWWWWWWW........",
".........WWWWWWWWWWWWW.........",
"..........WWWWWWWWWWW..........",
"...........WWWWWWWWW...........",
"............WWWWWWW............",
".............WWWWW.............",
"..............WWW..............",
"...............W...............",
"...............................",
"..............................."
};
// XPM data for the 7x7 icons used by 4-state rules emulating a triangular neighborhood
static const char* tri7x7[] = {
// width height ncolors chars_per_pixel
"7 21 2 1",
// colors
". c #000000", // black will be transparent
"W c #FFFFFF", // white
// pixels for state 1
".......",
"W......",
"WW.....",
"WWW....",
"WWWW...",
"WWWWW..",
"WWWWWW.",
// pixels for state 2
".WWWWWW",
"..WWWWW",
"...WWWW",
"....WWW",
".....WW",
"......W",
".......",
// pixels for state 3
".WWWWWW",
"W.WWWWW",
"WW.WWWW",
"WWW.WWW",
"WWWW.WW",
"WWWWW.W",
"WWWWWW."
};
// XPM data for the 15x15 icons used by 4-state rules emulating a triangular neighborhood
static const char* tri15x15[] = {
// width height ncolors chars_per_pixel
"15 45 2 1",
// colors
". c #000000",
"W c #FFFFFF",
// pixels for state 1
"...............",
"W..............",
"WW.............",
"WWW............",
"WWWW...........",
"WWWWW..........",
"WWWWWW.........",
"WWWWWWW........",
"WWWWWWWW.......",
"WWWWWWWWW......",
"WWWWWWWWWW.....",
"WWWWWWWWWWW....",
"WWWWWWWWWWWW...",
"WWWWWWWWWWWWW..",
"WWWWWWWWWWWWWW.",
// pixels for state 2
".WWWWWWWWWWWWWW",
"..WWWWWWWWWWWWW",
"...WWWWWWWWWWWW",
"....WWWWWWWWWWW",
".....WWWWWWWWWW",
"......WWWWWWWWW",
".......WWWWWWWW",
"........WWWWWWW",
".........WWWWWW",
"..........WWWWW",
"...........WWWW",
"............WWW",
".............WW",
"..............W",
"...............",
// pixels for state 3
".WWWWWWWWWWWWWW",
"W.WWWWWWWWWWWWW",
"WW.WWWWWWWWWWWW",
"WWW.WWWWWWWWWWW",
"WWWW.WWWWWWWWWW",
"WWWWW.WWWWWWWWW",
"WWWWWW.WWWWWWWW",
"WWWWWWW.WWWWWWW",
"WWWWWWWW.WWWWWW",
"WWWWWWWWW.WWWWW",
"WWWWWWWWWW.WWWW",
"WWWWWWWWWWW.WWW",
"WWWWWWWWWWWW.WW",
"WWWWWWWWWWWWW.W",
"WWWWWWWWWWWWWW."
};
// XPM data for the 31x31 icons used by 4-state rules emulating a triangular neighborhood
static const char* tri31x31[] = {
// width height ncolors chars_per_pixel
"31 93 2 1",
// colors
". c #000000",
"W c #FFFFFF",
// pixels for state 1
"...............................",
"W..............................",
"WW.............................",
"WWW............................",
"WWWW...........................",
"WWWWW..........................",
"WWWWWW.........................",
"WWWWWWW........................",
"WWWWWWWW.......................",
"WWWWWWWWW......................",
"WWWWWWWWWW.....................",
"WWWWWWWWWWW....................",
"WWWWWWWWWWWW...................",
"WWWWWWWWWWWWW..................",
"WWWWWWWWWWWWWW.................",
"WWWWWWWWWWWWWWW................",
"WWWWWWWWWWWWWWWW...............",
"WWWWWWWWWWWWWWWWW..............",
"WWWWWWWWWWWWWWWWWW.............",
"WWWWWWWWWWWWWWWWWWW............",
"WWWWWWWWWWWWWWWWWWWW...........",
"WWWWWWWWWWWWWWWWWWWWW..........",
"WWWWWWWWWWWWWWWWWWWWWW.........",
"WWWWWWWWWWWWWWWWWWWWWWW........",
"WWWWWWWWWWWWWWWWWWWWWWWW.......",
"WWWWWWWWWWWWWWWWWWWWWWWWW......",
"WWWWWWWWWWWWWWWWWWWWWWWWWW.....",
"WWWWWWWWWWWWWWWWWWWWWWWWWWW....",
"WWWWWWWWWWWWWWWWWWWWWWWWWWWW...",
"WWWWWWWWWWWWWWWWWWWWWWWWWWWWW..",
"WWWWWWWWWWWWWWWWWWWWWWWWWWWWWW.",
// pixels for state 2
".WWWWWWWWWWWWWWWWWWWWWWWWWWWWWW",
"..WWWWWWWWWWWWWWWWWWWWWWWWWWWWW",
"...WWWWWWWWWWWWWWWWWWWWWWWWWWWW",
"....WWWWWWWWWWWWWWWWWWWWWWWWWWW",
".....WWWWWWWWWWWWWWWWWWWWWWWWWW",
"......WWWWWWWWWWWWWWWWWWWWWWWWW",
".......WWWWWWWWWWWWWWWWWWWWWWWW",
"........WWWWWWWWWWWWWWWWWWWWWWW",
".........WWWWWWWWWWWWWWWWWWWWWW",
"..........WWWWWWWWWWWWWWWWWWWWW",
"...........WWWWWWWWWWWWWWWWWWWW",
"............WWWWWWWWWWWWWWWWWWW",
".............WWWWWWWWWWWWWWWWWW",
"..............WWWWWWWWWWWWWWWWW",
"...............WWWWWWWWWWWWWWWW",
"................WWWWWWWWWWWWWWW",
".................WWWWWWWWWWWWWW",
"..................WWWWWWWWWWWWW",
"...................WWWWWWWWWWWW",
"....................WWWWWWWWWWW",
".....................WWWWWWWWWW",
"......................WWWWWWWWW",
".......................WWWWWWWW",
"........................WWWWWWW",
".........................WWWWWW",
"..........................WWWWW",
"...........................WWWW",
"............................WWW",
".............................WW",
"..............................W",
"...............................",
// pixels for state 3
".WWWWWWWWWWWWWWWWWWWWWWWWWWWWWW",
"W.WWWWWWWWWWWWWWWWWWWWWWWWWWWWW",
"WW.WWWWWWWWWWWWWWWWWWWWWWWWWWWW",
"WWW.WWWWWWWWWWWWWWWWWWWWWWWWWWW",
"WWWW.WWWWWWWWWWWWWWWWWWWWWWWWWW",
"WWWWW.WWWWWWWWWWWWWWWWWWWWWWWWW",
"WWWWWW.WWWWWWWWWWWWWWWWWWWWWWWW",
"WWWWWWW.WWWWWWWWWWWWWWWWWWWWWWW",
"WWWWWWWW.WWWWWWWWWWWWWWWWWWWWWW",
"WWWWWWWWW.WWWWWWWWWWWWWWWWWWWWW",
"WWWWWWWWWW.WWWWWWWWWWWWWWWWWWWW",
"WWWWWWWWWWW.WWWWWWWWWWWWWWWWWWW",
"WWWWWWWWWWWW.WWWWWWWWWWWWWWWWWW",
"WWWWWWWWWWWWW.WWWWWWWWWWWWWWWWW",
"WWWWWWWWWWWWWW.WWWWWWWWWWWWWWWW",
"WWWWWWWWWWWWWWW.WWWWWWWWWWWWWWW",
"WWWWWWWWWWWWWWWW.WWWWWWWWWWWWWW",
"WWWWWWWWWWWWWWWWW.WWWWWWWWWWWWW",
"WWWWWWWWWWWWWWWWWW.WWWWWWWWWWWW",
"WWWWWWWWWWWWWWWWWWW.WWWWWWWWWWW",
"WWWWWWWWWWWWWWWWWWWW.WWWWWWWWWW",
"WWWWWWWWWWWWWWWWWWWWW.WWWWWWWWW",
"WWWWWWWWWWWWWWWWWWWWWW.WWWWWWWW",
"WWWWWWWWWWWWWWWWWWWWWWW.WWWWWWW",
"WWWWWWWWWWWWWWWWWWWWWWWW.WWWWWW",
"WWWWWWWWWWWWWWWWWWWWWWWWW.WWWWW",
"WWWWWWWWWWWWWWWWWWWWWWWWWW.WWWW",
"WWWWWWWWWWWWWWWWWWWWWWWWWWW.WWW",
"WWWWWWWWWWWWWWWWWWWWWWWWWWWW.WW",
"WWWWWWWWWWWWWWWWWWWWWWWWWWWWW.W",
"WWWWWWWWWWWWWWWWWWWWWWWWWWWWWW."
};
// -----------------------------------------------------------------------------
wxBitmap** CreateIconBitmaps(const char** xpmdata, int maxstates)
{
if (xpmdata == NULL) return NULL;
wxImage image(xpmdata);
#ifdef __WXMSW__
if (!image.HasAlpha()) {
// add alpha channel and set to opaque
image.InitAlpha();
}
#endif
#ifdef __WXGTK__
// need alpha channel on Linux
image.SetMaskColour(0, 0, 0); // make black transparent
#endif
wxBitmap allicons(image, -1); // RGBA
int wd = allicons.GetWidth();
int numicons = allicons.GetHeight() / wd;
if (numicons > 255) numicons = 255; // play safe
wxBitmap** iconptr = (wxBitmap**) malloc(256 * sizeof(wxBitmap*));
if (iconptr) {
// initialize all pointers (not just those < maxstates)
for (int i = 0; i < 256; i++) iconptr[i] = NULL;
for (int i = 0; i < numicons; i++) {
wxRect rect(0, i*wd, wd, wd);
// add 1 to skip iconptr[0] (ie. dead state)
iconptr[i+1] = new wxBitmap(allicons.GetSubBitmap(rect));
}
if (numicons < maxstates-1 && iconptr[numicons]) {
// duplicate last icon
wxRect rect(0, (numicons-1)*wd, wd, wd);
for (int i = numicons; i < maxstates-1; i++) {
iconptr[i+1] = new wxBitmap(allicons.GetSubBitmap(rect));
}
}
}
return iconptr;
}
// -----------------------------------------------------------------------------
void FreeIconBitmaps(wxBitmap** icons)
{
if (icons) {
for (int i = 0; i < 256; i++) delete icons[i];
free(icons);
}
}
// -----------------------------------------------------------------------------
wxBitmap** ScaleIconBitmaps(wxBitmap** srcicons, int size)
{
if (srcicons == NULL) return NULL;
wxBitmap** iconptr = (wxBitmap**) malloc(256 * sizeof(wxBitmap*));
if (iconptr) {
for (int i = 0; i < 256; i++) {
if (srcicons[i] == NULL) {
iconptr[i] = NULL;
} else {
wxImage image = srcicons[i]->ConvertToImage();
#ifdef __WXGTK__
// fix wxGTK bug when converting black-and-white bitmap (black pixels are 1,2,3 not 0,0,0)
if (image.CountColours(2) <= 2) {
int numpixels = image.GetWidth() * image.GetHeight();
unsigned char* newdata = (unsigned char*) malloc(numpixels * 3);
if (newdata) {
unsigned char* p = image.GetData();
unsigned char* n = newdata;
for (int j = 0; j < numpixels; j++) {
unsigned char r = *p++;
unsigned char g = *p++;
unsigned char b = *p++;
if (r == 1 && g == 2 && b == 3) {
// change to black
*n++ = 0;
*n++ = 0;
*n++ = 0;
} else {
// probably white
*n++ = r;
*n++ = g;
*n++ = b;
}
}
image.SetData(newdata); // image now owns pointer
}
}
#endif
// do NOT scale using wxIMAGE_QUALITY_HIGH (thin lines can disappear)
image.Rescale(size, size, wxIMAGE_QUALITY_NORMAL);
#ifdef __WXMSW__
if (!image.HasAlpha()) {
// add alpha channel and set to opaque
image.InitAlpha();
}
#endif
iconptr[i] = new wxBitmap(image, -1);
}
}
}
return iconptr;
}
// -----------------------------------------------------------------------------
static void CreateDefaultIcons(AlgoData* ad)
{
if (ad->defxpm7x7 || ad->defxpm15x15 || ad->defxpm31x31) {
// create icons using given algo's default XPM data
ad->icons7x7 = CreateIconBitmaps(ad->defxpm7x7, ad->maxstates);
ad->icons15x15 = CreateIconBitmaps(ad->defxpm15x15, ad->maxstates);
ad->icons31x31 = CreateIconBitmaps(ad->defxpm31x31, ad->maxstates);
// create scaled bitmaps if size(s) not supplied
if (!ad->icons7x7) {
if (ad->icons15x15)
// scale down 15x15 bitmaps
ad->icons7x7 = ScaleIconBitmaps(ad->icons15x15, 7);
else
// scale down 31x31 bitmaps
ad->icons7x7 = ScaleIconBitmaps(ad->icons31x31, 7);
}
if (!ad->icons15x15) {
if (ad->icons31x31)
// scale down 31x31 bitmaps
ad->icons15x15 = ScaleIconBitmaps(ad->icons31x31, 15);
else
// scale up 7x7 bitmaps
ad->icons15x15 = ScaleIconBitmaps(ad->icons7x7, 15);
}
if (!ad->icons31x31) {
if (ad->icons15x15)
// scale up 15x15 bitmaps
ad->icons31x31 = ScaleIconBitmaps(ad->icons15x15, 31);
else
// scale up 7x7 bitmaps
ad->icons31x31 = ScaleIconBitmaps(ad->icons7x7, 31);
}
} else {
// algo didn't supply any icons so use static XPM data defined above
ad->icons7x7 = CreateIconBitmaps(default7x7, ad->maxstates);
ad->icons15x15 = CreateIconBitmaps(default15x15, ad->maxstates);
ad->icons31x31 = CreateIconBitmaps(default31x31, ad->maxstates);
}
}
// -----------------------------------------------------------------------------
AlgoData::AlgoData() {
algomem = defbase = 0;
statusbrush = NULL;
icons7x7 = NULL;
icons15x15 = NULL;
icons31x31 = NULL;
}
// -----------------------------------------------------------------------------
AlgoData::~AlgoData()
{
FreeIconBitmaps(icons7x7);
FreeIconBitmaps(icons15x15);
FreeIconBitmaps(icons31x31);
delete statusbrush;
}
// -----------------------------------------------------------------------------
AlgoData& AlgoData::tick() {
AlgoData* r = new AlgoData();
algoinfo[r->id] = r;
return *r;
}
// -----------------------------------------------------------------------------
void InitAlgorithms()
{
// qlife must be 1st and hlife must be 2nd
qlifealgo::doInitializeAlgoInfo(AlgoData::tick());
hlifealgo::doInitializeAlgoInfo(AlgoData::tick());
// nicer if the rest are in alphabetical order
generationsalgo::doInitializeAlgoInfo(AlgoData::tick());
jvnalgo::doInitializeAlgoInfo(AlgoData::tick());
ruleloaderalgo::doInitializeAlgoInfo(AlgoData::tick());
// algomenu is used for the Control > Set Algorithm submenu;
// algomenupop is used when the tool bar's algo button is pressed
// (we can't share a single menu for both purposes because we get
// assert messages with wxOSX and wxGTK 2.9+)
algomenu = new wxMenu();
algomenupop = new wxMenu();
// init algoinfo array
for (int i = 0; i < NumAlgos(); i++) {
AlgoData* ad = algoinfo[i];
if (ad->algoName == 0 || ad->creator == 0)
Fatal(_("Algorithm did not set name and/or creator"));
wxString name = wxString(ad->algoName, wxConvLocal);
algomenu->AppendCheckItem(ID_ALGO0 + i, name);
algomenupop->AppendCheckItem(ID_ALGO0 + i, name);
// does algo use hashing?
ad->canhash = ad->defbase == 8; //!!! safer method needed???
// set status bar background by cycling thru a few pale colors
switch (i % 9) {
case 0: ad->statusrgb.Set(255, 255, 206); break; // pale yellow
case 1: ad->statusrgb.Set(226, 250, 248); break; // pale blue
case 2: ad->statusrgb.Set(255, 233, 233); break; // pale pink
case 3: ad->statusrgb.Set(225, 255, 225); break; // pale green
case 4: ad->statusrgb.Set(243, 225, 255); break; // pale purple
case 5: ad->statusrgb.Set(255, 220, 180); break; // pale orange
case 6: ad->statusrgb.Set(200, 255, 255); break; // pale aqua
case 7: ad->statusrgb.Set(200, 200, 200); break; // pale gray
case 8: ad->statusrgb.Set(255, 255, 255); break; // white
}
ad->statusbrush = new wxBrush(ad->statusrgb);
// initialize default color scheme
if (ad->defr[0] == ad->defr[1] &&
ad->defg[0] == ad->defg[1] &&
ad->defb[0] == ad->defb[1]) {
// colors are nonsensical, probably unset, so use above defaults
unsigned char* rgbptr = default_colors;
for (int c = 0; c < ad->maxstates; c++) {
ad->defr[c] = *rgbptr++;
ad->defg[c] = *rgbptr++;
ad->defb[c] = *rgbptr++;
}
}
ad->gradient = ad->defgradient;
ad->fromrgb.Set(ad->defr1, ad->defg1, ad->defb1);
ad->torgb.Set(ad->defr2, ad->defg2, ad->defb2);
for (int c = 0; c < ad->maxstates; c++) {
ad->algor[c] = ad->defr[c];
ad->algog[c] = ad->defg[c];
ad->algob[c] = ad->defb[c];
}
CreateDefaultIcons(ad);
}
circles7x7 = CreateIconBitmaps(default7x7,256);
circles15x15 = CreateIconBitmaps(default15x15,256);
circles31x31 = CreateIconBitmaps(default31x31,256);
diamonds7x7 = CreateIconBitmaps(vn7x7,256);
diamonds15x15 = CreateIconBitmaps(vn15x15,256);
diamonds31x31 = CreateIconBitmaps(vn31x31,256);
hexagons7x7 = CreateIconBitmaps(hex7x7,256);
hexagons15x15 = CreateIconBitmaps(hex15x15,256);
hexagons31x31 = CreateIconBitmaps(hex31x31,256);
// these icons can only be used with 4-state rules
triangles7x7 = CreateIconBitmaps(tri7x7,4);
triangles15x15 = CreateIconBitmaps(tri15x15,4);
triangles31x31 = CreateIconBitmaps(tri31x31,4);
}
// -----------------------------------------------------------------------------
void DeleteAlgorithms()
{
for (int i = 0; i < NumAlgos(); i++)
delete algoinfo[i];
FreeIconBitmaps(circles7x7);
FreeIconBitmaps(circles15x15);
FreeIconBitmaps(circles31x31);
FreeIconBitmaps(diamonds7x7);
FreeIconBitmaps(diamonds15x15);
FreeIconBitmaps(diamonds31x31);
FreeIconBitmaps(hexagons7x7);
FreeIconBitmaps(hexagons15x15);
FreeIconBitmaps(hexagons31x31);
FreeIconBitmaps(triangles7x7);
FreeIconBitmaps(triangles15x15);
FreeIconBitmaps(triangles31x31);
delete algomenupop;
}
// -----------------------------------------------------------------------------
lifealgo* CreateNewUniverse(algo_type algotype, bool allowcheck)
{
lifealgo* newalgo = algoinfo[algotype]->creator();
if (newalgo == NULL) Fatal(_("Failed to create new universe!"));
if (algoinfo[algotype]->algomem >= 0)
newalgo->setMaxMemory(algoinfo[algotype]->algomem);
if (allowcheck) newalgo->setpoll(wxGetApp().Poller());
return newalgo;
}
// -----------------------------------------------------------------------------
const char* GetAlgoName(algo_type algotype)
{
return algoinfo[algotype]->algoName;
}
// -----------------------------------------------------------------------------
int NumAlgos()
{
return staticAlgoInfo::getNumAlgos();
}
// -----------------------------------------------------------------------------
bool MultiColorImage(wxImage& image)
{
// return true if image contains at least one color that isn't a shade of gray
int numpixels = image.GetWidth() * image.GetHeight();
unsigned char* p = image.GetData();
// p points to RGBRGB... (ie. no alpha data)
for (int i = 0; i < numpixels; i++) {
unsigned char r = *p++;
unsigned char g = *p++;
unsigned char b = *p++;
if (r != g || g != b) {
if (image.CountColours(2) <= 2) {
// Golly 2.4 and older treated two-color icons as monochrome
// so we need to convert the image to black-and-white
image = image.ConvertToMono(r, g, b);
return false; // grayscale image
} else {
return true; // multi-color image
}
}
}
return false; // grayscale image
}
// -----------------------------------------------------------------------------
bool LoadIconFile(const wxString& path, int maxstate,
wxBitmap*** out7x7, wxBitmap*** out15x15, wxBitmap*** out31x31)
{
wxImage image;
if (!image.LoadFile(path)) {
Warning(_("Could not load icon bitmaps from file:\n") + path);
return false;
}
// check for multi-color icons
currlayer->multicoloricons = MultiColorImage(image);
#ifdef __WXMSW__
if (!image.HasAlpha()) {
// add alpha channel and set to opaque
image.InitAlpha();
}
#endif
#ifdef __WXGTK__
// need alpha channel on Linux
image.SetMaskColour(0, 0, 0); // make black transparent
#endif
wxBitmap allicons(image, -1); // RGBA
int wd = allicons.GetWidth();
int ht = allicons.GetHeight();
// check dimensions
if (ht != 15 && ht != 22) {
Warning(_("Wrong bitmap height in icon file (must be 15 or 22):\n") + path);
return false;
}
if (wd % 15 != 0) {
Warning(_("Wrong bitmap width in icon file (must be multiple of 15):\n") + path);
return false;
}
// first extract 15x15 icons
int numicons = wd / 15;
if (numicons > 255) numicons = 255; // play safe
wxBitmap** iconptr = (wxBitmap**) malloc(256 * sizeof(wxBitmap*));
if (iconptr) {
for (int i = 0; i < 256; i++) iconptr[i] = NULL;
for (int i = 0; i < numicons; i++) {
wxRect rect(i*15, 0, 15, 15);
// add 1 to skip iconptr[0] (ie. dead state)
iconptr[i+1] = new wxBitmap(allicons.GetSubBitmap(rect));
}
if (numicons < maxstate && iconptr[numicons]) {
// duplicate last icon
wxRect rect((numicons-1)*15, 0, 15, 15);
for (int i = numicons; i < maxstate; i++) {
iconptr[i+1] = new wxBitmap(allicons.GetSubBitmap(rect));
}
}
// if there is an extra icon at the right end of the multi-color icons then
// store it in iconptr[0] -- it will be used later in UpdateCurrentColors()
// to set the color of state 0
if (currlayer->multicoloricons && (wd / 15) > maxstate) {
wxRect rect(maxstate*15, 0, 15, 15);
iconptr[0] = new wxBitmap(allicons.GetSubBitmap(rect));
}
}
*out15x15 = iconptr;
if (ht == 22) {
// extract 7x7 icons (at bottom left corner of each 15x15 icon)
iconptr = (wxBitmap**) malloc(256 * sizeof(wxBitmap*));
if (iconptr) {
for (int i = 0; i < 256; i++) iconptr[i] = NULL;
for (int i = 0; i < numicons; i++) {
wxRect rect(i*15, 15, 7, 7);
// add 1 to skip iconptr[0] (ie. dead state)
iconptr[i+1] = new wxBitmap(allicons.GetSubBitmap(rect));
}
if (numicons < maxstate && iconptr[numicons]) {
// duplicate last icon
wxRect rect((numicons-1)*15, 15, 7, 7);
for (int i = numicons; i < maxstate; i++) {
iconptr[i+1] = new wxBitmap(allicons.GetSubBitmap(rect));
}
}
}
*out7x7 = iconptr;
} else {
// create 7x7 icons by scaling down 15x15 icons
*out7x7 = ScaleIconBitmaps(*out15x15, 7);
}
// create 31x31 icons by scaling up 15x15 icons
*out31x31 = ScaleIconBitmaps(*out15x15, 31);
return true;
}
|