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/*** /
This file is part of Golly, a Game of Life Simulator.
Copyright (C) 2013 Andrew Trevorrow and Tomas Rokicki.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Web site: http://sourceforge.net/projects/golly
Authors: rokicki@gmail.com andrew@trevorrow.com
/ ***/
#ifndef _WXHELP_H_
#define _WXHELP_H_
// Routines for displaying html help files stored in the Help folder:
void ShowHelp(const wxString& filepath);
// Open a modeless window and display the given html file.
// If filepath is empty then either the help window is brought to the
// front if it's open, or it is opened and the most recent html file
// is displayed.
const wxString SHOW_KEYBOARD_SHORTCUTS = wxT("keyboard.html");
// If ShowHelp is called with this string then a temporary HTML file
// is created to show the user's current keyboard shortcuts.
void ShowAboutBox();
// Open a modal dialog and display info about the app.
void LoadLexiconPattern();
// Load the lexicon pattern clicked by user.
void LoadRule(const wxString& rulestring);
// Load recently installed .rule/table/tree/colors/icons file.
wxFrame* GetHelpFrame();
// Return a pointer to the help window.
#endif
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