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/*** /
This file is part of Golly, a Game of Life Simulator.
Copyright (C) 2013 Andrew Trevorrow and Tomas Rokicki.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Web site: http://sourceforge.net/projects/golly
Authors: rokicki@gmail.com andrew@trevorrow.com
/ ***/
#ifndef _WXRULE_H_
#define _WXRULE_H_
bool ChangeRule();
// Open a dialog that lets the user change the current rule.
// Return true if the rule change succeeds. Note that the
// current algorithm might also change.
wxString GetRuleName(const wxString& rulestring);
// If given rule has a name then return name, otherwise return the rule.
#endif
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