File: wxstatus.h

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golly 2.6-2
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/*** /
 
 This file is part of Golly, a Game of Life Simulator.
 Copyright (C) 2013 Andrew Trevorrow and Tomas Rokicki.
 
 This program is free software; you can redistribute it and/or
 modify it under the terms of the GNU General Public License
 as published by the Free Software Foundation; either version 2
 of the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
 along with this program; if not, write to the Free Software
 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 
 Web site:  http://sourceforge.net/projects/golly
 Authors:   rokicki@gmail.com  andrew@trevorrow.com
 
 / ***/

#ifndef _WXSTATUS_H_
#define _WXSTATUS_H_

#include "bigint.h"     // for bigint

// Define a child window for status bar at top of main frame:

class StatusBar : public wxWindow
{
public:
    StatusBar(wxWindow* parent, wxCoord xorg, wxCoord yorg, int wd, int ht);
    ~StatusBar();
    
    void ClearMessage();
    // erase bottom line of status bar
    
    void DisplayMessage(const wxString& s);
    // display message on bottom line of status bar
    
    void ErrorMessage(const wxString& s);
    // beep and display message on bottom line of status bar
    
    void SetMessage(const wxString& s);
    // set message string without displaying it (until next update)
    
    void UpdateXYLocation();
    // XY location needs to be updated
    
    void CheckMouseLocation(bool active);
    // check location of mouse and update XY location if necessary
    
    wxString Stringify(const bigint& b);
    // convert given number to string suitable for display
    
    int GetCurrentDelay();
    // return current delay (in millisecs)
    
    wxFont* GetStatusFont() { return statusfont; }
    int GetTextAscent() { return textascent; }
    
    int statusht;
    // status bar height (0 if not visible, else STATUS_HT or STATUS_EXHT)
    
private:
    // any class wishing to process wxWidgets events must use this macro
    DECLARE_EVENT_TABLE()
    
    // event handlers
    void OnPaint(wxPaintEvent& event);
    void OnMouseDown(wxMouseEvent& event);
    void OnEraseBackground(wxEraseEvent& event);
    
    bool ClickInGenBox(int x, int y);
    bool ClickInScaleBox(int x, int y);
    bool ClickInStepBox(int x, int y);
    void SetStatusFont(wxDC& dc);
    void DisplayText(wxDC& dc, const wxString& s, wxCoord x, wxCoord y);
    void DrawStatusBar(wxDC& dc, wxRect& updaterect);
    
    wxBitmap* statbitmap;         // status bar bitmap
    int statbitmapwd;             // width of status bar bitmap
    int statbitmapht;             // height of status bar bitmap
    
    int h_gen;                    // horizontal position of "Generation"
    int h_pop;                    // horizontal position of "Population"
    int h_scale;                  // horizontal position of "Scale"
    int h_step;                   // horizontal position of "Step"
    int h_xy;                     // horizontal position of "XY"
    int textascent;               // vertical adjustment used in DrawText calls
    wxString statusmsg;           // for messages on bottom line
    bigint currx, curry;          // cursor location in cell coords
    bool showxy;                  // show cursor's XY location?
    wxFont* statusfont;           // status bar font
};

extern const int STATUS_HT;      // normal status bar height
extern const int STATUS_EXHT;    // height when showing exact numbers

#endif