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--[[
This script displays animated credits for Golly
Author: Chris Rowett (crowett@gmail.com).
--]]
local g = golly()
-- require "gplus.strict"
local gp = require "gplus"
local op = require "oplus"
local maketext = op.maketext
local pastetext = op.pastetext
local ov = g.overlay
local ovt = g.ovtable
math.randomseed(os.time()) -- init seed for math.random
-- minor optimizations
local rand = math.random
local floor = math.floor
local sin = math.sin
local wd, ht = g.getview(g.getlayer()) -- viewport width and height
local sound_enabled = false -- flag if sound available
local extra_layer = false -- whether the extra layer was created
local minzoom = 1/16
local maxzoom = 32
--------------------------------------------------------------------------------
local function lineartoreal(zoom)
return minzoom * math.pow(maxzoom / minzoom, zoom)
end
--------------------------------------------------------------------------------
local function bezierx(t, x0, x1, x2, x3)
local cX = 3 * (x1 - x0)
local bX = 3 * (x2 - x1) - cX
local aX = x3 - x0 - cX - bX
-- compute x position
local x = (aX * math.pow(t, 3)) + (bX * math.pow(t, 2)) + (cX * t) + x0
return x
end
--------------------------------------------------------------------------------
local function create_anim_bg(clipname)
local level
-- create a clip the size of the overlay and make it the render target
ov("create "..wd.." "..ht.." "..clipname)
ov("target "..clipname)
-- create the graduated background
for y = 0, ht / 2 do
level = 32 + floor(128 * (y * 2 / ht))
ovt{"rgba", 0, 0, level, 255}
ovt{"line", 0, y, wd, y}
ovt{"line", 0 , (ht - y), wd, (ht - y)}
end
-- make the overlay the render target
ov("target")
end
--------------------------------------------------------------------------------
local function animate_credits()
-- create the overlay
ov("create "..wd.." "..ht)
-- check if sound is available
if (ov("sound") == "2") then sound_enabled = true end
-- create a new layer
g.addlayer()
extra_layer = true
g.setalgo("QuickLife")
-- add the pattern
g.open("../../Patterns/Life/Guns/golly-ticker.rle")
g.setname("Credits")
g.run(1024)
-- create the cellview
ov("cellview 1640 -138 1024 1024")
ov("celloption grid 0")
-- theme with opaque alive cells and transparent dead and unoccupied cells and border
ov("theme 192 192 192 192 192 192 0 0 0 0 0 0 0 0 0 255 0 0 0")
ov("create "..wd.." "..ht.." pattern")
local zoomdelta = 0.0002
local camminzoom = 5/9
local cammaxzoom = 8/9
local camzoom = cammaxzoom
local camhold = 1000
local camcount = camhold
local smoothzoom
-- update the pattern every n frames
local patternupdateframe = 4
local gliderframe = patternupdateframe
-- save settings
local oldblend = ov("blend 0")
local oldalign = ov("textoption align left")
-- create text clips
local exitclip = "exit"
local oldfont = ov("font 12 roman")
local exitw = maketext("Click or press any key to close.", exitclip, op.white, 2, 2)
local gollyopaqueclip = "clip1"
local gollytranslucentclip = "clip2"
ov("font 200 mono")
local bannertext = "Golly"
ovt{"rgba", 255, 192, 32, 255}
local w, h = maketext(bannertext, gollyopaqueclip)
ovt{"rgba", 255, 192, 32, 144}
maketext(bannertext, gollytranslucentclip)
local creditstext = [[
© The Golly Gang:
Tom Rokicki, Andrew Trevorrow, Tim Hutton, Dave Greene,
Jason Summers, Maks Verver, Robert Munafo, Chris Rowett.
CREDITS
The Pioneers
John Conway
for creating the Game of Life
Martin Gardner
for popularizing the topic in Scientific American
The Programmers
Tom Rokicki
for the complicated stuff
Andrew Trevorrow
for the cross-platform GUI and overlay
Chris Rowett
for rule, rendering and overlay improvements
Tim Hutton
for the RuleTable algorithm
Dave Greene
Jason Summers
Maks Verver
Robert Munafo
The Beta Testers
Thanks to all the bug hunters for their
reports and suggestions, especially:
Dave Greene
Gabriel Nivasch
Dean Hickerson
Brice Due
David Eppstein
Tony Smith
Alan Hensel
Dennis Langdeau
Bill Gosper
Mark Jeronimus
Eric Goldstein
Arie Paap
Thanks to
Bill Gosper
for the idea behind the HashLife algorithm
Alan Hensel
for QuickLife ideas and non-totalistic algorithm
David Eppstein
for the B0 rule emulation idea
Adam P. Goucher and Dean Hickerson
for clever ideas to speed up Larger than Life
Eugene Langvagen
for inspiring Golly's scripting capabilities
Stephen Silver
for the wonderful Life Lexicon
Nathaniel Johnston
for the brilliant LifeWiki and the online archive
Julian Smart and all wxWidgets developers
for wxWidgets
Guido van Rossum
for Python
Roberto Ierusalimschy and all Lua developers
for Lua
]]
if sound_enabled then
creditstext = creditstext.."\nNikolaus Gebhardt @ Ambiera\nfor irrKlang\n"
end
creditstext = creditstext..
[[
Pattern Collection
Dave Greene and Alan Hensel
Thanks to everybody who allowed us to distribute
their fantastic patterns, especially:
Nick Gotts
Gabriel Nivasch
David Eppstein
Jason Summers
Stephen Morley
Dean Hickerson
Brice Due
William R. Buckley
David Moore
Mark Owen
Tim Hutton
Renato Nobili
Adam P. Goucher
David Bell
Kenichi Morita
]]
-- start music if sound enabled
if sound_enabled then
ov("sound loop oplus/sounds/overlay-demo/animation.ogg")
creditstext = creditstext.."\n\n\n\nMusic\n\n\n'Contentment'\nWritten and performed by Chris Rowett"
end
-- create credits clip
ov("textoption align center")
ov("font 14 roman")
local creditsclip = "credits"
local credwidth, credheight = maketext(creditstext, creditsclip, "rgba 128 255 255 255", 2, 2)
-- create graduated background
local bgclip = "bg"
create_anim_bg(bgclip)
-- create stars
local starx = {}
local stary = {}
local stard = {}
local numstars = 800
for i = 1, numstars do
starx[i] = rand(0, wd - 1)
stary[i] = rand(0, ht - 1)
stard[i] = floor((i - 1) / 10) / 100
end
local textx = wd
local texty
local running = true
local credity = ht
local creditx = floor((wd - credwidth) / 2)
local credpos
local firsttime = true
local starttime, endtime
-- main loop
while running do
starttime = g.millisecs()
-- check for resize
local newwd, newht = g.getview(g.getlayer())
if newwd ~= wd or newht ~= ht then
-- resize overlay
if newwd < 1 then newwd = 1 end
if newht < 1 then newht = 1 end
-- scale stars
for i = 1, numstars do
starx[i] = floor(starx[i] * newwd / wd)
stary[i] = floor(stary[i] * newht / ht)
end
-- save new size
wd = newwd
ht = newht
-- resize overlay
ov("resize "..wd.." "..ht)
-- resize cellview pattern clip
ov("resize "..wd.." "..ht.." pattern")
-- recreate background
create_anim_bg(bgclip)
-- recenter credits text
creditx = floor((wd - credwidth) / 2)
end
-- stop when key pressed or mouse button clicked
local event = g.getevent()
if event == "key f11 none" then
g.doevent(event)
else
if event:find("^key") or event:find("^oclick") then
running = false
end
end
-- draw background
ov("blend 0")
ovt{"paste", 0, 0, bgclip}
-- draw stars
local level = 50
ovt{"rgba", level, level, level, 255}
local lastd = stard[1]
local coords = { "set" }
local ci = 2
for i = 1, numstars do
if (stard[i] ~= lastd) then
if ci > 2 then
ovt(coords)
ci = 2
coords = { "set" }
end
ovt{"rgba", level, level, level, 255}
level = level + 2
lastd = stard[i]
end
starx[i] = starx[i] + lastd
if starx[i] > wd then
starx[i] = 0
stary[i] = rand(0, ht - 1)
end
coords[ci] = starx[i]
coords[ci + 1] = stary[i]
ci = ci + 2
end
if ci > 2 then
ovt(coords)
end
-- update pattern every few frames
if gliderframe == patternupdateframe then
gliderframe = 1
g.run(1)
ov("updatecells")
end
gliderframe = gliderframe + 1
-- update camera zoom
if camcount < camhold then
camcount = camcount + 1
else
if zoomdelta < 0 then
if camzoom > camminzoom then
camzoom = camzoom + zoomdelta
if camzoom < camminzoom then
camzoom = camminzoom
end
else
camcount = 1
zoomdelta = -zoomdelta
end
else
if camzoom < cammaxzoom then
camzoom = camzoom + zoomdelta
if camzoom > cammaxzoom then
camzoom = cammaxzoom
end
else
camcount = 1
zoomdelta = -zoomdelta
end
end
end
smoothzoom = bezierx((camzoom - camminzoom) / (cammaxzoom - camminzoom), 0, 0, 1, 1) * (cammaxzoom - camminzoom) + camminzoom
-- update cell view
ov("target pattern")
ov("camera zoom "..lineartoreal(smoothzoom))
ov("drawcells")
-- paste the pattern onto the background
ov("target")
ov("blend 1")
ovt{"paste", 0, 0, "pattern"}
-- draw bouncing scrolling text
ov("blend 1")
texty = floor(((ht - h) / 2 - (100 * sin(textx / 100))))
pastetext(textx, texty, op.identity, gollyopaqueclip)
texty = floor(((ht - h) / 2 + (100 * sin(textx / 100))))
pastetext(textx, texty, op.identity, gollytranslucentclip)
-- draw credits
credpos = floor(credity)
pastetext(creditx, credpos, op.identity, creditsclip)
credity = credity - .5
if credity < -credheight then
credity = ht
end
-- draw exit message
pastetext(floor((wd - exitw) / 2), 20, op.identity, exitclip)
-- update display
ov("update")
if firsttime then
firsttime = false
g.update()
end
-- move text
textx = textx - 2
if textx <= -w then
textx = wd
end
-- wait until at least 15ms have elapsed
endtime = g.millisecs()
while (endtime - starttime < 15) do
endtime = g.millisecs()
end
end
-- free clips
ov("delete pattern")
ov("delete "..exitclip)
ov("delete "..gollytranslucentclip)
ov("delete "..gollyopaqueclip)
ov("delete "..creditsclip)
ov("delete "..bgclip)
-- restore settings
ov("textoption align "..oldalign)
ov("font "..oldfont)
ov("blend "..oldblend)
-- stop music
if sound_enabled then
ov("sound stop")
end
-- delete the layer
g.dellayer()
extra_layer = false
end
--------------------------------------------------------------------------------
local function main()
-- draw animated credits
animate_credits()
end
--------------------------------------------------------------------------------
local oldoverlay = g.setoption("showoverlay", 1)
local oldbuttons = g.setoption("showbuttons", 0) -- disable translucent buttons
local oldscroll = g.setoption("showscrollbars", 0)
local oldtile = g.setoption("tilelayers", 0)
local oldstack = g.setoption("stacklayers", 0)
local status, err = xpcall(main, gp.trace)
if err then g.continue(err) end
-- the following code is always executed
-- delete the overlay and restore settings saved above
g.check(false)
ov("delete")
g.setoption("showoverlay", oldoverlay)
g.setoption("showbuttons", oldbuttons)
g.setoption("showscrollbars", oldscroll)
g.setoption("tilelayers", oldtile)
g.setoption("stacklayers", oldstack)
if extra_layer then g.dellayer() end
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