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# Extract icon images in current layer (created by icon-importer.py)
# and either create or update the appropriate .rule file.
# Author: Andrew Trevorrow (andrew@trevorrow.com), Feb 2013.
import golly as g
from glife import getminbox, pattern
from glife.BuiltinIcons import circles, diamonds, hexagons, triangles
import os
from tempfile import mkstemp
from shutil import move
iconcolors = [] # list of (r,g,b) colors used in all icons
allcolors = g.getcolors()
deadrgb = (allcolors[1], allcolors[2], allcolors[3])
# this flag becomes True only if an icon uses a non-gray color (ignoring deadrgb)
multi_color_icons = False # grayscale
# ------------------------------------------------------------------------------
def hex2(i):
# convert number from 0..255 into 2 hex digits
hexdigit = "0123456789ABCDEF"
result = hexdigit[i / 16]
result += hexdigit[i % 16]
return result
# --------------------------------------------------------------------
def extract_icons(iconsize):
global iconcolors, allcolors, deadrgb, multi_color_icons
# do 1st pass to determine the colors used and the number of icons
numicons = 0
while True:
blank = True
x = numicons*32
y = 0
if iconsize == 15: y = 32
if iconsize == 7: y = 48
for row in xrange(iconsize):
for col in xrange(iconsize):
state = g.getcell(x+col, y+row)
rgb = (allcolors[state*4+1], allcolors[state*4+2], allcolors[state*4+3])
if not rgb in iconcolors:
iconcolors.append(rgb)
if rgb != deadrgb:
R,G,B = rgb
if R != G or G != B: multi_color_icons = True
if state > 0:
blank = False
if blank: break
numicons += 1
if numicons == 0: return ""
# build string of lines suitable for @ICONS section
charsperpixel = 1
numcolors = len(iconcolors)
if numcolors > 26: charsperpixel = 2
icondata = "\nXPM\n"
icondata += "/* width height num_colors chars_per_pixel */\n"
icondata += "\"" + str(iconsize) + " " + str(iconsize*numicons) + " " + \
str(numcolors) + " " + str(charsperpixel) + "\"\n"
icondata += "/* colors */\n"
cindex = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
n = 0
for RGB in iconcolors:
R,G,B = RGB
hexcolor = "#" + hex2(R) + hex2(G) + hex2(B)
if RGB == deadrgb:
# use . or .. for background color
icondata += "\"."
if charsperpixel == 2: icondata += "."
if not multi_color_icons:
# grayscale icons so specify black as the background color
hexcolor = "#000000"
else:
icondata += "\""
if charsperpixel == 1:
icondata += cindex[n]
else:
icondata += cindex[n % 16] + cindex[n / 16]
icondata += " c " + hexcolor + "\"\n"
n += 1
for i in xrange(numicons):
icondata += "/* icon for state " + str(i+1) + " */\n"
x = i*32
y = 0
if iconsize == 15: y = 32
if iconsize == 7: y = 48
for row in xrange(iconsize):
icondata += "\""
for col in xrange(iconsize):
state = g.getcell(x+col, y+row)
if state == 0:
# show . or .. for background color
icondata += "."
if charsperpixel == 2: icondata += "."
else:
rgb = (allcolors[state*4+1], allcolors[state*4+2], allcolors[state*4+3])
n = 0
for RGB in iconcolors:
if rgb == RGB: break
n += 1
if charsperpixel == 1:
icondata += cindex[n]
else:
icondata += cindex[n % 16] + cindex[n / 16]
icondata += "\"\n"
return icondata
# --------------------------------------------------------------------
def parse_hex(hexstr):
# parse a string like "FF00EE" or "FFFF0000EEEE"
R, G, B = (0, 0, 0)
if len(hexstr) == 6:
R = int(hexstr[0:2],16)
G = int(hexstr[2:4],16)
B = int(hexstr[4:6],16)
elif len(hexstr) == 12:
# only use upper 2 hex digits
R = int(hexstr[0:2],16)
G = int(hexstr[4:6],16)
B = int(hexstr[8:10],16)
else:
g.warn("Unexpected hex string: " + hexstr)
return (R,G,B)
# --------------------------------------------------------------------
def create_average_colors(iconsection):
global deadrgb
colordata = "@COLORS\n\n"
R, G, B = deadrgb
colordata += "0 " + str(R) + " " + str(G) + " " + str(B) + "\n"
width = 0
height = 0
num_colors = 0
chars_per_pixel = 0
xpmcount = 0
colordict = {}
row = 0
state = 0
nbcount = 0
totalR = 0
totalG = 0
totalB = 0
for line in iconsection.splitlines():
if len(line) > 0 and line[0] == "\"":
# extract the stuff inside double quotes
line = line.lstrip("\"").rstrip("\"")
xpmcount += 1
if xpmcount == 1:
# parse "width height num_colors chars_per_pixel"
header = line.split()
width = int(header[0])
height = int(header[1])
num_colors = int(header[2])
chars_per_pixel = int(header[3])
elif xpmcount > 1 and xpmcount <= 1 + num_colors:
# parse color index line like "A c #FFFFFF" or "AB c #FF009900BB00"
key, c, hexrgb = line.split()
rgb = parse_hex(hexrgb.lstrip("#"))
colordict[key] = rgb
elif xpmcount <= 1 + num_colors + height:
# parse pixel data in line like "......AAA......"
for col in xrange(width):
offset = col*chars_per_pixel
key = line[offset : offset + chars_per_pixel]
if not key in colordict:
g.warn("Unexpected key in icon data: " + key)
return colordata
if key[0] != ".":
R, G, B = colordict[key]
nbcount += 1
totalR += R
totalG += G
totalB += B
row += 1
if row == width:
# we've done this icon
state += 1
if nbcount > 0:
colordata += str(state) + " " + str(totalR / nbcount) + " " \
+ str(totalG / nbcount) + " " \
+ str(totalB / nbcount) + "\n"
else:
# avoid div by zero
colordata += str(state) + " 0 0 0\n"
# reset counts for next icon
row = 0
nbcount = 0
totalR = 0
totalG = 0
totalB = 0
if xpmcount == 1 + num_colors + height:
break
colordata += "\n"
return colordata
# --------------------------------------------------------------------
def get_color_section(rulepath):
colordata = ""
rulefile = open(rulepath,"rU")
copylines = False
for line in rulefile:
if line.startswith("@COLORS"):
copylines = True
elif copylines and line.startswith("@"):
break
if copylines:
colordata += line
rulefile.close()
return colordata
# --------------------------------------------------------------------
def export_icons(iconsection, rulename):
global multi_color_icons
if multi_color_icons:
# prepend a new @COLORS section with the average colors in each icon
iconsection = create_average_colors(iconsection) + iconsection
# replace any illegal filename chars with underscores
filename = rulename.replace("/","_").replace("\\","_")
# we will only create/update a .rule file in the user's rules folder
# (ie. we don't modify the supplied Rules folder)
rulepath = g.getdir("rules") + filename + ".rule"
fileexists = os.path.isfile(rulepath)
if fileexists:
# .rule file already exists so replace or add @ICONS section
rulefile = open(rulepath,"rU")
# create a temporary file for writing new rule info
temphdl, temppath = mkstemp()
tempfile = open(temppath,"w")
wroteicons = False
skiplines = False
for line in rulefile:
if line.startswith("@ICONS"):
# replace the existing @ICONS section
tempfile.write(iconsection)
wroteicons = True
skiplines = True
elif line.startswith("@COLORS") and multi_color_icons:
# skip the existing @COLORS section
# (iconsection contains a new @COLORS section)
skiplines = True
elif skiplines and line.startswith("@"):
if wroteicons: tempfile.write("\n")
skiplines = False
if not skiplines:
tempfile.write(line)
if not wroteicons:
# .rule file had no @ICONS section
tempfile.write("\n")
tempfile.write(iconsection)
# close files
rulefile.close()
tempfile.flush()
tempfile.close()
os.close(temphdl)
# remove original .rule file and rename temporary file
os.remove(rulepath)
move(temppath, rulepath)
else:
# .rule file doesn't exist so create it
rulefile = open(rulepath,"w")
rulefile.write("@RULE " + filename + "\n\n")
if not multi_color_icons:
# grayscale icons, so check if Rules/filename.rule exists
# and if so copy any existing @COLORS section
suppliedrule = g.getdir("app") + "Rules/" + filename + ".rule"
if os.path.isfile(suppliedrule):
colordata = get_color_section(suppliedrule)
if len(colordata) > 0:
rulefile.write(colordata)
rulefile.write(iconsection)
rulefile.flush()
rulefile.close()
# create another layer for displaying the new icons
if g.numlayers() < g.maxlayers():
g.addlayer()
g.new("icon test")
g.setrule(rulename)
for i in xrange(g.numstates()-1):
g.setcell(i, 0, i+1)
g.fit()
g.setoption("showicons",True)
g.update()
if fileexists:
g.note("Updated the icon data in " + rulepath)
else:
g.note("Created " + rulepath)
# --------------------------------------------------------------------
# WARNING: changing this prefix will require same change in icon-importer.py
layerprefix = "imported icons for "
# check that the current layer was created by icon-importer.py
layername = g.getname()
if not layername.startswith(layerprefix):
g.exit("The current layer wasn't created by icon-importer.py.")
# get the original rule
rulename = layername.split(" for ")[1]
icondata = extract_icons(31)
icondata += extract_icons(15)
icondata += extract_icons(7)
if len(icondata) == 0:
g.exit("There are no icon images to export.")
if not multi_color_icons:
# check if the icon data matches Golly's built-in grayscale icons
if icondata == circles:
icondata = "\ncircles\n"
elif icondata == diamonds:
icondata = "\ndiamonds\n"
elif icondata == hexagons:
icondata = "\nhexagons\n"
elif icondata == triangles:
icondata = "\ntriangles\n"
export_icons("@ICONS\n" + icondata, rulename)
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