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--[[
This module makes it easy to create a new cellular automaton
that is not supported natively by Golly. It should be possible
to implement almost any CA that uses square cells with up to
256 states on a finite grid.
To implement a new CA you need to create a .lua file that looks
something like this:
local g = golly()
require "gplus.NewCA"
SCRIPT_NAME = "MyCA" -- must match the name of your .lua file
DEFAULT_RULE = "XXX" -- must be a valid rule in your CA
RULE_HELP = "HTML code describing the rules allowed by your CA."
function ParseRule(newrule)
-- Parse the given rule string.
-- If valid then return nil, the canonical rule string,
-- the width and height of the grid, and the number of states.
-- If not valid then just return an appropriate error message.
... parsing code for your rule syntax ...
return nil, canonrule, wd, ht, numstates
-- Note that wd and ht must be from 4 to 4000,
-- and numstates must be from 2 to 256.
end
function NextPattern(currcells, minx, miny, maxx, maxy)
-- Create the next pattern using the given parameters:
-- currcells is a non-empty cell array containing the current pattern.
-- minx, miny, maxx, maxy are the cell coordinates of the grid edges.
-- This function must return the new pattern as a cell array.
local newcells = {}
-- Note that currcells and newcells are one-state cell arrays if
-- g.numstates() == 2, otherwise they are both multi-state.
... code to create the next pattern ...
-- delete the old pattern and add the new pattern
g.putcells(currcells, 0, 0, 1, 0, 0, 1, "xor")
g.putcells(newcells)
return newcells
end
StartNewCA()
Author: Andrew Trevorrow (andrew@trevorrow.com), May 2019.
--]]
local g = golly()
-- require "gplus.strict"
local gp = require "gplus"
local op = require "oplus"
local split = gp.split
local int = gp.int
local ov = g.overlay
local ovt = g.ovtable
local rand = math.random
SCRIPT_NAME = nil -- must match the name of the new .lua file
DEFAULT_RULE = nil -- default rule string (must be valid)
RULE_HELP = nil -- HTML data for ShowHelp
ParseRule = nil -- function to validate given rule string
NextPattern = nil -- function to calculate the next pattern
local current_rule = "" -- the current rule (set by CheckRule)
local real_rule = "" -- the real rule used by the new layer's algo (set by CheckRule)
local minx, miny, maxx, maxy -- cell coordinates of grid edges (set by CheckRule)
local gridwd, gridht -- current dimensions of grid (set by CheckRule)
local pattname = "untitled" -- initial pattern name
local currtitle = "" -- current window title (set by UpdateWindowTitle)
local currpattern = nil -- cell array with current pattern
local generating = false -- generate pattern?
local gencount = 0 -- current generation count
local stopgen = 0 -- when to stop generating (if > 0)
local stepsize = 1 -- current step size
local perc = 50 -- initial percentage density for RandomPattern
local drawstate = 1 -- for drawing/erasing cells
local viewwd, viewht -- current size of viewport
local ovwd, ovht -- current size of overlay
local minwd, minht = 920, 500 -- minimum size of overlay
local mbar -- the menu bar
local mbarwd = 165 -- width of menu bar
local mbarht = 32 -- height of menu bar (and tool bar)
local buttonht = 20 -- height of buttons in tool bar
local hgap = 10 -- horizontal space between buttons
local vgap = 6 -- vertical space above buttons
local currbarht = mbarht -- 0 if menu/tool bar is not shown (eg. fullscreen mode)
local arrow_cursor = false -- true if cursor is in menu/tool bar
local pastemenu -- pop-up menu for choosing a paste action
local pasteclip = "pasteclip" -- clip with translucent paste pattern
local pastecells = {} -- cell array with paste pattern
local pastewd, pasteht -- dimensions of paste pattern (in cells)
local pastemode = "or" -- initial paste mode
local pastepos = "topleft" -- initial position of mouse in paste pattern
local updatepaste = false -- paste pattern needs to be updated?
local modeclip = "modeclip" -- clip with translucent paste mode
local modeht -- height of modeclip (in pixels)
local alpha1 = "rgba 0 0 0 1" -- area below tool bar will be mostly transparent
-- tool bar controls
local ssbutton -- Start/Stop
local s1button -- +1
local stepbutton -- Step
local resetbutton -- Reset
local undobutton -- Undo
local redobutton -- Redo
local rulebutton -- Rule...
local helpbutton -- ?
local exitbutton -- X
local stepslider -- slider for adjusting stepsize
-- for undo/redo
local undostack = {} -- stack of states that can be undone
local redostack = {} -- stack of states that can be redone
local startcount = 0 -- starting gencount (can be > 0)
local startstate = {} -- starting state (used by Reset)
local dirty = false -- pattern has been modified?
local pattdir = g.getdir("data") -- initial directory for OpenPattern/SavePattern
local scriptdir = g.getdir("app") -- initial directory for RunScript
local scriptlevel = 0 -- greater than 0 if a user script is running
local pathsep = g.getdir("app"):sub(-1) -- "/" on Mac and Linux, "\" on Windows
-- the following paths depend on SCRIPT_NAME and so are initialized in SanityChecks
local startup = "" -- path to the startup script
local settingsfile = "" -- path to the settings file
math.randomseed(os.time()) -- init seed for math.random
--------------------------------------------------------------------------------
function SetColors()
g.setcolors( {0,40,40,80} ) -- dark blue background
g.setcolors( {255,255,0, 255,0,0} ) -- live states vary from yellow to red
end
--------------------------------------------------------------------------------
function CheckRule(newrule)
-- call ParseRule and if valid set current_rule, real_rule,
-- gridwd, gridht, minx, miny, maxx, maxy,
-- then call SetColors() and return nil;
-- if not valid then return the error message from ParseRule
local err, canonrule, wd, ht, numstates = ParseRule(newrule)
if err then
return err
end
-- if any of these sanity checks fail we must exit because caller code needs to be fixed
if #canonrule == 0 then
g.exit("Canonical rule must not be empty!")
elseif canonrule:find(" ") then
g.exit("Canonical rule must not contain any spaces!")
end
if wd < 4 or wd > 4000 or
ht < 4 or ht > 4000 then
g.exit("Grid size must be from 4 to 4000!")
end
if numstates < 2 or numstates > 256 then
g.exit("Number of states must be from 2 to 256!")
end
-- given rule is valid so set current_rule to its canonical form
current_rule = canonrule
-- set the real LtL rule for the desired number of states
-- (note that it must be canonical for FixClipboardRule to work)
if numstates > 2 then
real_rule = "R1,C"..numstates..",M0,S1..1,B1..1,NM:T"..wd..","..ht
else
-- can't use C2 (not canonical)
real_rule = "R1,C0,M0,S1..1,B1..1,NM:T"..wd..","..ht
end
g.setrule(real_rule)
-- set grid dimensions and edge coordinates
gridwd = wd
gridht = ht
minx = -(gridwd // 2)
miny = -(gridht // 2)
maxx = minx + gridwd - 1
maxy = miny + gridht - 1
SetColors() -- color scheme might depend on g.numstates()
return nil -- success
end
--------------------------------------------------------------------------------
function NextGeneration()
if g.empty() then
StopGenerating()
ShowError("All cells are dead.")
Refresh()
return
end
if gencount == startcount then
-- remember starting state for later use in Reset()
if scriptlevel > 0 then
-- can't use undostack if user script is running
startstate = SaveState()
else
-- starting state is on top of undostack
startstate = undostack[#undostack]
end
end
if currpattern == nil then
-- currpattern needs to be updated
currpattern = g.getcells( g.getrect() )
end
currpattern = NextPattern(currpattern, minx, miny, maxx, maxy)
gencount = gencount + 1
g.setgen(tostring(gencount)) -- for status bar
if scriptlevel == 0 then
if g.empty() or (stopgen > 0 and gencount == stopgen) then
StopGenerating()
Refresh()
elseif stopgen == 0 and gencount % stepsize == 0 then
Refresh()
end
end
end
--------------------------------------------------------------------------------
function ShowHelp()
local htmldata = [[
<html><title>Golly Help: SCRIPT_NAME.lua</title>
<body bgcolor="#FFFFCE">
<p>
<dd><a href="#rules"><b>Supported rules</b></a></dd>
<dd><a href="#keyboard"><b>Keyboard shortcuts</b></a></dd>
<dd><a href="#menus"><b>Menus</b></a></dd>
<dd> <a href="#file"><b>File menu</b></a></dd>
<dd> <a href="#edit"><b>Edit menu</b></a></dd>
<dd> <a href="#view"><b>View menu</b></a></dd>
<dd><a href="#scripts"><b>Running scripts</b></a></dd>
<dd> <a href="#shortcuts"><b>Creating your own keyboard shortcuts</b></a></dd>
<dd> <a href="#functions"><b>Script functions</b></a></dd>
<dd><a href="#extras"><b>Extra features</b></a></dd>
</p>
<p><a name="rules"></a><br>
<font size=+1><b>Supported rules</b></font>
<p>
RULE_HELP
<p><a name="keyboard"></a><br>
<font size=+1><b>Keyboard shortcuts</b></font>
<p>
The following keyboard shortcuts are provided (but see <a href="#shortcuts">below</a>
for how you can write a script to create new shortcuts or override any of the supplied
shortcuts):
<p>
<center>
<table cellspacing=1 border=2 cols=2 width="90%">
<tr><td align=right> Keys </td><td> Actions </td></tr>
<tr><td align=right> ENTER </td><td> start/stop generating pattern </td></tr>
<tr><td align=right> space </td><td> advance pattern by one generation </td></tr>
<tr><td align=right> tab </td><td> advance pattern by the step size </td></tr>
<tr><td align=right> - </td><td> decrease step size </td></tr>
<tr><td align=right> = </td><td> increase step size </td></tr>
<tr><td align=right> CTRL-N </td><td> create a new, empty pattern </td></tr>
<tr><td align=right> CTRL-P </td><td> create a new, random pattern </td></tr>
<tr><td align=right> CTRL-5 </td><td> randomly fill the selection </td></tr>
<tr><td align=right> D </td><td> set the density for Random Fill/Pattern </td></tr>
<tr><td align=right> CTRL-O </td><td> open a selected pattern file </td></tr>
<tr><td align=right> CTRL-S </td><td> save the current pattern in a file </td></tr>
<tr><td align=right> shift-O </td><td> open pattern from clipboard </td></tr>
<tr><td align=right> shift-R </td><td> run script from clipboard </td></tr>
<tr><td align=right> CTRL-R </td><td> reset to the starting pattern </td></tr>
<tr><td align=right> Z </td><td> undo </td></tr>
<tr><td align=right> shift-Z </td><td> redo </td></tr>
<tr><td align=right> CTRL-X </td><td> cut the selection </td></tr>
<tr><td align=right> CTRL-C </td><td> copy the selection </td></tr>
<tr><td align=right> CTRL-V </td><td> paste pattern from clipboard </td></tr>
<tr><td align=right> delete </td><td> delete live cells inside selection </td></tr>
<tr><td align=right> shift-delete </td><td> delete live cells outside selection</td></tr>
<tr><td align=right> A </td><td> select all </td></tr>
<tr><td align=right> K </td><td> remove selection </td></tr>
<tr><td align=right> X </td><td> flip selection left-right</td></tr>
<tr><td align=right> Y </td><td> flip selection top-bottom</td></tr>
<tr><td align=right> > </td><td> rotate selection clockwise</td></tr>
<tr><td align=right> < </td><td> rotate selection anticlockwise</td></tr>
<tr><td align=right> F </td><td> fit pattern within view </td></tr>
<tr><td align=right> shift-F </td><td> fit selection within view </td></tr>
<tr><td align=right> T </td><td> toggle the tool bar </td></tr>
<tr><td align=right> R </td><td> change the rule </td></tr>
<tr><td align=right> M </td><td> move cell at 0,0 to middle of view </td></tr>
<tr><td align=right> H </td><td> show this help </td></tr>
<tr><td align=right> Q </td><td> quit SCRIPT_NAME.lua </td></tr>
</table>
</center>
<p><a name="menus"></a><br>
<font size=+1><b>Menus</b></font>
<p>
SCRIPT_NAME.lua has its own menu bar. It contains menus with items that are
somewhat similar to those in Golly's menu bar.
<p><a name="file"></a><br>
<font size=+1><b>File menu</b></font>
<a name="new"></a><p><dt><b>New Pattern</b></dt>
<dd>
Create a new, empty pattern.
All undo/redo history is deleted and the step size is reset to 1.
</dd>
<a name="rand"></a><p><dt><b>Random Pattern</b></dt>
<dd>
Create a new pattern randomly filled with live cells using the density
set by the most recent "Set Density..." command (in the Edit menu).
All undo/redo history is deleted and the step size is reset to 1.
</dd>
<a name="open"></a><p><dt><b>Open Pattern...</b></dt>
<dd>
Open a selected pattern file.
All undo/redo history is deleted and the step size is reset to 1.
</dd>
<a name="openclip"></a><p><dt><b>Open Clipboard</b></dt>
<dd>
Open the pattern stored in the clipboard.
All undo/redo history is deleted and the step size is reset to 1.
</dd>
<a name="save"></a><p><dt><b>Save Pattern...</b></dt>
<dd>
Save the current pattern in a file.
</dd>
<a name="run"></a><p><dt><b>Run Script...</b></dt>
<dd>
Run a selected Lua script.
</dd>
<a name="runclip"></a><p><dt><b>Run Clipboard</b></dt>
<dd>
Run the Lua code stored in the clipboard.
</dd>
<a name="startup"></a><p><dt><b>Set Startup Script...</b></dt>
<dd>
Select a Lua script that will be run automatically every time SCRIPT_NAME.lua starts up.
</dd>
<a name="exit"></a><p><dt><b>Exit SCRIPT_NAME.lua</b></dt>
<dd>
Terminate SCRIPT_NAME.lua. If there are any unsaved changes (indicated by an asterisk at
the start of the pattern name) then you'll be asked if you want to save them.
</dd>
<p><a name="edit"></a><br>
<font size=+1><b>Edit menu</b></font>
<a name="undo"></a><p><dt><b>Undo</b></dt>
<dd>
Undo the most recent change. This could be an editing change or a generating change.
</dd>
<a name="redo"></a><p><dt><b>Redo</b></dt>
<dd>
Redo the most recently undone change.
</dd>
<a name="cut"></a><p><dt><b>Cut</b></dt>
<dd>
Copy the selection to the clipboard in RLE format,
then delete the cells inside the selection.
</dd>
<a name="copy"></a><p><dt><b>Copy</b></dt>
<dd>
Copy the selection to the clipboard in RLE format.
</dd>
<a name="paste"></a><p><dt><b>Paste</b></dt>
<dd>
If the clipboard contains a valid RLE pattern then a translucent paste pattern will appear.
Just like Golly, you can use various keys:
"X" to flip the paste pattern left-to-right, "Y" to flip top-to-bottom,
">" to rotate clockwise, "<" to rotate anticlockwise,
"shift-M" to cycle the paste mode,
"shift-L" to cycle the location of the mouse within the paste pattern.
Click when you want to do the paste, or hit escape to cancel it.
Unlike Golly, you can also control-click or right-click to see a pop-up menu with
various paste actions.
</dd>
<a name="clear"></a><p><dt><b>Clear</b></dt>
<dd>
Delete all the live cells that are inside the selection.
</dd>
<a name="outside"></a><p><dt><b>Clear Outside</b></dt>
<dd>
Delete all the live cells that are outside the selection.
</dd>
<a name="selall"></a><p><dt><b>Select All</b></dt>
<dd>
Select the entire pattern, assuming there are one or more live cells.
If there are no live cells then any existing selection is removed.
</dd>
<a name="cancelsel"></a><p><dt><b>Remove Selection</b></dt>
<dd>
Remove the selection.
</dd>
<a name="shrink"></a><p><dt><b>Shrink Selection</b></dt>
<dd>
Reduce the size of the current selection to the smallest rectangle
containing all of the selection's live cells.
</dd>
<a name="flipy"></a><p><dt><b>Flip Top-Bottom</b></dt>
<dd>
The cells in the current selection are reflected about its
central horizontal axis.
</dd>
<a name="flipx"></a><p><dt><b>Flip Left-Right</b></dt>
<dd>
The cells in the current selection are reflected about its
central vertical axis.
</dd>
<a name="rotate"></a><p><dt><b>Rotate Clockwise</b></dt>
<dd>
The current selection is rotated 90 degrees clockwise about its center.
</dd>
<a name="rotatea"></a><p><dt><b>Rotate Anticlockwise</b></dt>
<dd>
As above, but the rotation is anticlockwise.
</dd>
<a name="randfill"></a><p><dt><b>Random Fill</b></dt>
<dd>
Randomly fill the selection using the density
set by the most recent "Set Density..." command.
</dd>
<a name="density"></a><p><dt><b>Set Density...</b></dt>
<dd>
Set the percentage density for Random Fill and Random Pattern.
</dd>
<p><a name="view"></a><br>
<font size=+1><b>View menu</b></font>
<a name="fit"></a><p><dt><b>Fit Grid</b></dt>
<dd>
Fit the entire grid so it just fits within the middle of the viewport.
</dd>
<a name="fit"></a><p><dt><b>Fit Pattern</b></dt>
<dd>
Fit the pattern so it just fits within the middle of the viewport.
</dd>
<a name="fitsel"></a><p><dt><b>Fit Selection</b></dt>
<dd>
Fit the selection so it just fits within the middle of the viewport.
</dd>
<a name="middle"></a><p><dt><b>Middle</b></dt>
<dd>
Change the location so the cell at 0,0 is in the middle of the viewport.
</dd>
<a name="help"></a><p><dt><b>Help</b></dt>
<dd>
Show this help.
</dd>
<p><a name="scripts"></a><br>
<font size=+1><b>Running scripts</b></font>
<p>
SCRIPT_NAME.lua can run other Lua scripts, either by selecting File > Run Script
and choosing a .lua file, or by copying Lua code to the clipboard and
selecting File > Run Clipboard. Try the latter method with this example
which creates a small random pattern:
<dd><table border=0><pre>
-- for SCRIPT_NAME.lua (make sure you copy this line)
local g = golly()
NewPattern("random pattern")
for y = 0, 19 do
for x = 0, 19 do
if math.random(0,99) < 50 then
g.setcell(x, y, 1)
end
end
end
FitPattern()
g.setcursor("Move") -- sets the hand cursor</pre></table></dd>
<p>
Note that SCRIPT_NAME.lua will only run a script if the clipboard or the file
contains "SCRIPT_NAME.lua" or "NewCA.lua" somewhere in the first line.
This avoids nasty problems that can occur if you run a script not written
for SCRIPT_NAME.lua or NewCA.lua.
<p>
Any syntax or runtime errors in a script won't abort SCRIPT_NAME.lua.
The script will terminate and you'll get a warning message, hopefully
with enough information that lets you fix the error.
<p><a name="shortcuts"></a><br>
<font size=+1><b>Creating your own keyboard shortcuts</b></font>
<p>
SCRIPT_NAME.lua relies on many global functions defined in NewCA.lua.
It's possible to override any of these functions in your own scripts.
The following example shows how to override the HandleKey function
to create a keyboard shortcut for running a particular script.
You can get SCRIPT_NAME.lua to run this script automatically
when it starts up by going to File > Set Startup Script and selecting
a .lua file containing this code:
<dd><table border=0><pre>
-- a startup script for SCRIPT_NAME.lua
local g = golly()
local gp = require "gplus"
local savedHandler = HandleKey
function HandleKey(event)
local _, key, mods = gp.split(event)
if key == "o" and mods == "alt" then
RunScript(g.getdir("app").."My-scripts/SCRIPT_NAME/oscar.lua")
else
-- pass the event to the original HandleKey function
savedHandler(event)
end
end</pre></table></dd>
<p><a name="functions"></a><br>
<font size=+1><b>Script functions</b></font>
<p>
Here is an alphabetical list of the global functions in NewCA.lua you might
want to call from your own scripts:
<p>
<dd>
<table cellspacing=0 cellpadding=0>
<tr>
<td valign=top>
<a href="#CheckCursor"><b>CheckCursor</b></a><br>
<a href="#CheckWindowSize"><b>CheckWindowSize</b></a><br>
<a href="#Exit"><b>Exit</b></a><br>
<a href="#FitGrid"><b>FitGrid</b></a><br>
<a href="#FitPattern"><b>FitPattern</b></a><br>
<a href="#FitSelection"><b>FitSelection</b></a>
</td>
<td valign=top width=30> </td>
<td valign=top>
<a href="#GetBarHeight"><b>GetBarHeight</b></a><br>
<a href="#GetRule"><b>GetRule</b></a><br>
<a href="#HandleKey"><b>HandleKey</b></a><br>
<a href="#HandlePasteKey"><b>HandlePasteKey</b></a><br>
<a href="#NewPattern"><b>NewPattern</b><br>
<a href="#OpenPattern"><b>OpenPattern</b></a>
</td>
<td valign=top width=30> </td>
<td valign=top>
<a href="#RandomPattern"><b>RandomPattern</b></a><br>
<a href="#Reset"><b>Reset</b></a><br>
<a href="#RestoreState"><b>RestoreState</b></a><br>
<a href="#RunScript"><b>RunScript</b></a><br>
<a href="#SavePattern"><b>SavePattern</b></a><br>
<a href="#SaveState"><b>SaveState</b></a>
</td>
<td valign=top width=30> </td>
<td valign=top>
<a href="#SetColors"><b>SetColors</b></a><br>
<a href="#SetRule"><b>SetRule</b></a><br>
<a href="#Step"><b>Step</b></a><br>
<a href="#Update"><b>Update</b></a>
</td>
</tr>
</table>
</dd>
</p>
<a name="CheckCursor"></a><p><dt><b>CheckCursor()</b></dt>
<dd>
Changes the cursor to an arrow if the mouse moves over the tool bar.
Useful in scripts that allow user interaction.
</dd>
<a name="CheckWindowSize"></a><p><dt><b>CheckWindowSize()</b></dt>
<dd>
If the Golly window size has changed then this function resizes the overlay.
Useful in scripts that allow user interaction.
</dd>
<a name="Exit"></a><p><dt><b>Exit(<i>message</i>)</b></dt>
<dd>
Display the given message in the status bar and exit the script.
(Calling g.exit will also exit the script but its message will be overwritten
by "Script aborted".)
</dd>
<a name="FitGrid"></a><p><dt><b>FitGrid()</b></dt>
<dd>
Fit the entire grid so it just fits within the middle of the viewport.
</dd>
<a name="FitPattern"></a><p><dt><b>FitPattern()</b></dt>
<dd>
Fit the pattern so it just fits within the middle of the viewport.
</dd>
<a name="FitSelection"></a><p><dt><b>FitSelection()</b></dt>
<dd>
Fit the selection so it just fits within the middle of the viewport.
</dd>
<a name="GetBarHeight"></a><p><dt><b>GetBarHeight()</b></dt>
<dd>
Return the height of the tool bar.
The value will be 0 if the user has turned them off (by hitting the "T" key)
or switched to full screen mode.
</dd>
<a name="GetRule"></a><p><dt><b>GetRule()</b></dt>
<dd>
Return the current rule.
WARNING: Do not use g.getrule()! It returns the rule used by the underlying layer.
</dd>
<a name="HandleKey"></a><p><dt><b>HandleKey(<i>event</i>)</b></dt>
<dd>
Process the given keyboard event.
A startup script might want to modify how such events are handled.
</dd>
<a name="HandlePasteKey"></a><p><dt><b>HandlePasteKey(<i>event</i>)</b></dt>
<dd>
Process the given keyboard event while waiting for a paste click.
A startup script might want to modify these events.
</dd>
<a name="NewPattern"></a><p><dt><b>NewPattern(<i>title</i>)</b></dt>
<dd>
Create a new, empty pattern.
All undo/redo history is deleted and the step size is reset to 1.
The given title string will appear in the title bar of the Golly window.
If not supplied it is set to "untitled".
</dd>
<a name="OpenPattern"></a><p><dt><b>OpenPattern(<i>filepath</i>)</b></dt>
<dd>
Open the specified pattern file. If the <i>filepath</i> is not supplied then
the user will be prompted to select a file.
All undo/redo history is deleted and the step size is reset to 1.
</dd>
<a name="RandomPattern"></a><p><dt><b>RandomPattern(<i>percentage, wd, ht</i>)</b></dt>
<dd>
Create a new, random pattern of the given width and height (100 if not supplied)
and with the given percentage density (1 to 100) of live cells.
All undo/redo history is deleted and the step size is reset to 1.
</dd>
<a name="Reset"></a><p><dt><b>Reset()</b></dt>
<dd>
Restore the starting generation and step size.
</dd>
<a name="RestoreState"></a><p><dt><b>RestoreState(<i>state</i>)</b></dt>
<dd>
Restore the state saved earlier by <a href="#SaveState">SaveState</a>.
</dd>
<a name="RunScript"></a><p><dt><b>RunScript(<i>filepath</i>)</b></dt>
<dd>
Run the specified .lua file, but only if "SCRIPT_NAME.lua" or "NewCA.lua"
occurs somewhere in a comment on the first line of the file.
If the <i>filepath</i> is not supplied then the user will be prompted
to select a .lua file.
</dd>
<a name="SavePattern"></a><p><dt><b>SavePattern(<i>filepath</i>)</b></dt>
<dd>
Save the current pattern in a specified RLE file. If the <i>filepath</i>
is not supplied then the user will be prompted for its name and location.
</dd>
<a name="SaveState"></a><p><dt><b>SaveState()</b></dt>
<dd>
Return an object representing the current state. The object can be given
later to <a href="#RestoreState">RestoreState</a> to restore the saved state.
The saved information includes the cursor mode, the rule, the pattern,
the generation count, the step size, and the selection.
</dd>
<a name="SetColors"></a><p><dt><b>SetColors()</b></dt>
<dd>
Called in various places to set the colors for each state.
A startup script can override this function to change the colors.
</dd>
<a name="SetRule"></a><p><dt><b>SetRule(<i>rule</i>)</b></dt>
<dd>
Switch to the given rule. If <i>rule</i> is not supplied then the default rule is used.
WARNING: Do not use g.setrule()! That will set the rule for the underlying layer.
</dd>
<a name="Step"></a><p><dt><b>Step(<i>n</i>)</b></dt>
<dd>
While the population is > 0 calculate the next <i>n</i> generations.
If <i>n</i> is not supplied it defaults to 1.
</dd>
<a name="Update"></a><p><dt><b>Update()</b></dt>
<dd>
Update everything, including the viewport, the status bar, the edit bar,
the tool bar, and the window's title bar.
Note that g.update() only updates the viewport and the status bar.
Update() is automatically called when a script finishes,
so there's no need to call it at the end of a script.
</dd>
<p><a name="extras"></a><br>
<font size=+1><b>Extra features</b></font>
<p>
NewCA.lua provides a couple of additional features not available in Golly:
<p>
<ul>
<li>
Drawing is allowed at scales up to 2^3:1.
<li>
When doing a paste you can control-click or right-click to get a pop-up menu
with various paste actions.
</ul>
</body></html>
]]
htmldata = htmldata:gsub("SCRIPT_NAME", SCRIPT_NAME)
htmldata = htmldata:gsub("RULE_HELP", RULE_HELP, 1)
if g.os() == "Mac" then
htmldata = htmldata:gsub("ENTER", "return")
htmldata = htmldata:gsub("ALT", "option")
htmldata = htmldata:gsub("CTRL", "cmd")
else
htmldata = htmldata:gsub("ENTER", "enter")
htmldata = htmldata:gsub("ALT", "alt")
htmldata = htmldata:gsub("CTRL", "ctrl")
end
local htmlfile = g.getdir("temp")..SCRIPT_NAME..".html"
local f = io.open(htmlfile,"w")
if not f then
g.warn("Failed to create html file!", false)
return
end
f:write(htmldata)
f:close()
g.open(htmlfile)
end
--------------------------------------------------------------------------------
function SanityChecks()
-- ensure caller has defined the necessary strings and functions
if type(SCRIPT_NAME) ~= "string" then
g.warn("You need to set SCRIPT_NAME to the name of your script!")
g.exit()
end
if type(DEFAULT_RULE) ~= "string" then
g.warn("You need to set DEFAULT_RULE to a valid rule string!")
g.exit()
end
if type(RULE_HELP) ~= "string" then
g.warn("You need to set RULE_HELP to HTML data describing the supported rules!")
g.exit()
end
if type(ParseRule) ~= "function" then
g.warn("You need to write a ParseRule function!")
g.exit()
end
if type(NextPattern) ~= "function" then
g.warn("You need to write a NextPattern function!")
g.exit()
end
-- now set the paths that depend on SCRIPT_NAME
startup = g.getdir("app").."My-scripts"..pathsep..SCRIPT_NAME.."-start.lua"
settingsfile = g.getdir("data")..SCRIPT_NAME..".ini"
-- initialize current_rule for very 1st call (validated later in Main)
current_rule = DEFAULT_RULE
end
--------------------------------------------------------------------------------
function AddNewLayer()
-- create a new layer and set the algo to Larger than Life because it
-- has faster g.getcell/setcell calls
if g.numlayers() < g.maxlayers() then
g.addlayer()
g.setalgo("Larger than Life")
-- note that this must be done BEFORE ReadSettings calls CheckRule
else
g.exit("Could not create a new layer!")
end
end
--------------------------------------------------------------------------------
function ReadSettings()
local f = io.open(settingsfile, "r")
if f then
while true do
-- no need to worry about CRs here because file was created by WriteSettings
local line = f:read("*l")
if not line then break end
local keyword, value = split(line,"=")
-- look for a keyword used in WriteSettings
if not value then
-- ignore keyword
elseif keyword == "rule" then current_rule = value -- validate later in Main
elseif keyword == "perc" then perc = tonumber(value)
elseif keyword == "startup" then startup = value
elseif keyword == "pattdir" then pattdir = value
elseif keyword == "scriptdir" then scriptdir = value
elseif keyword == "pastemode" then pastemode = value
elseif keyword == "pastepos" then pastepos = value
end
end
f:close()
end
end
--------------------------------------------------------------------------------
function WriteSettings()
local f = io.open(settingsfile, "w")
if f then
-- keywords must match those in ReadSettings (but order doesn't matter)
f:write("rule=", current_rule, "\n")
f:write("perc=", tostring(perc), "\n")
f:write("startup=", startup, "\n")
f:write("pattdir=", pattdir, "\n")
f:write("scriptdir=", scriptdir, "\n")
f:write("pastemode=", pastemode, "\n")
f:write("pastepos=", pastepos, "\n")
f:close()
end
end
--------------------------------------------------------------------------------
function SaveGollyState()
local oldstate = {}
oldstate.status = g.setoption("showstatusbar", 1) -- show status bar
oldstate.edit = g.setoption("showeditbar", 1) -- show edit bar
oldstate.time = g.setoption("showtimeline", 0) -- hide timeline bar
oldstate.tool = g.setoption("showtoolbar", 0) -- hide tool bar
oldstate.layer = g.setoption("showlayerbar", 0) -- hide layer bar
oldstate.buttons = g.setoption("showbuttons", 0) -- hide translucent buttons
oldstate.tile = g.setoption("tilelayers", 0) -- don't tile layers
oldstate.stack = g.setoption("stacklayers", 0) -- don't stack layers
oldstate.files = g.setoption("showfiles", 0) -- hide file panel
oldstate.filesdir = g.getdir("files") -- save file directory
-- save colors of grid border and status bar
oldstate.br, oldstate.bg, oldstate.bb = g.getcolor("border")
oldstate.sr, oldstate.sg, oldstate.sb = g.getcolor(g.getalgo())
return oldstate
end
--------------------------------------------------------------------------------
function RestoreGollyState(oldstate)
-- restore settings saved by SaveGollyState
g.setoption("showstatusbar", oldstate.status)
g.setoption("showeditbar", oldstate.edit)
g.setoption("showtimeline", oldstate.time)
g.setoption("showtoolbar", oldstate.tool)
g.setoption("showlayerbar", oldstate.layer)
g.setoption("showbuttons", oldstate.buttons)
g.setoption("tilelayers", oldstate.tile)
g.setoption("stacklayers", oldstate.stack)
g.setoption("showfiles", oldstate.files)
g.setdir("files", oldstate.filesdir)
g.setcolor("border", oldstate.br, oldstate.bg, oldstate.bb)
g.setcolor(g.getalgo(), oldstate.sr, oldstate.sg, oldstate.sb)
-- delete the overlay and the layer added by AddNewLayer
ov("delete")
g.dellayer()
end
--------------------------------------------------------------------------------
function EnableControls(bool)
-- disable/enable unsafe menu items so user scripts can call op.process
-- File menu:
mbar.enableitem(1, 1, bool) -- New Pattern
mbar.enableitem(1, 2, bool) -- Random Pattern
mbar.enableitem(1, 3, bool) -- Open Pattern
mbar.enableitem(1, 4, bool) -- Open Clipboard
mbar.enableitem(1, 5, bool) -- Save Pattern
mbar.enableitem(1, 7, bool) -- Run Script
mbar.enableitem(1, 8, bool) -- Run Clipboard
mbar.enableitem(1, 9, bool) -- Set Startup Script
if bool then
-- g.exit will abort SCRIPT_NAME.lua
mbar.setitem(1, 11, "Exit "..SCRIPT_NAME..".lua")
else
-- g.exit will abort the user script
mbar.setitem(1, 11, "Exit Script")
end
-- Edit menu:
mbar.enableitem(2, 1, bool) -- Undo
mbar.enableitem(2, 2, bool) -- Redo
mbar.enableitem(2, 4, bool) -- Cut
mbar.enableitem(2, 5, bool) -- Copy
mbar.enableitem(2, 6, bool) -- Paste
mbar.enableitem(2, 7, bool) -- Clear
mbar.enableitem(2, 8, bool) -- Clear Outside
mbar.enableitem(2, 10, bool) -- Select All
mbar.enableitem(2, 11, bool) -- Remove Selection
mbar.enableitem(2, 12, bool) -- Shrink Selection
mbar.enableitem(2, 13, bool) -- Flip Top-Bottom
mbar.enableitem(2, 14, bool) -- Flip Left-Right
mbar.enableitem(2, 15, bool) -- Rotate Clockwise
mbar.enableitem(2, 16, bool) -- Rotate Anticlockwise
mbar.enableitem(2, 17, bool) -- Random Fill
mbar.enableitem(2, 18, bool) -- Set Density...
-- View menu:
mbar.enableitem(3, 1, bool) -- Fit Grid
mbar.enableitem(3, 2, bool) -- Fit Pattern
mbar.enableitem(3, 3, bool) -- Fit Selection
mbar.enableitem(3, 4, bool) -- Middle
-- disable/enable unsafe buttons
ssbutton.enable(bool)
s1button.enable(bool)
stepbutton.enable(bool)
resetbutton.enable(bool)
undobutton.enable(bool)
redobutton.enable(bool)
rulebutton.enable(bool)
if currbarht > 0 and not bool then
-- user script is about to be run so avoid enabling menu items and buttons
DrawMenuBar(false)
DrawToolBar(false)
g.update()
end
end
--------------------------------------------------------------------------------
function DrawMenuBar(update)
if update then
-- enable/disable some menu items
local selexists = #g.getselrect() > 0
-- Edit menu:
mbar.enableitem(2, 1, #undostack > 0) -- Undo
mbar.enableitem(2, 2, #redostack > 0) -- Redo
mbar.enableitem(2, 4, selexists) -- Cut
mbar.enableitem(2, 5, selexists) -- Copy
mbar.enableitem(2, 7, selexists) -- Clear
mbar.enableitem(2, 8, selexists) -- Clear Outside
mbar.enableitem(2, 10, not g.empty()) -- Select All
mbar.enableitem(2, 11, selexists) -- Remove Selection
mbar.enableitem(2, 12, selexists) -- Shrink Selection
mbar.enableitem(2, 13, selexists) -- Flip Top-Bottom
mbar.enableitem(2, 14, selexists) -- Flip Left-Right
mbar.enableitem(2, 15, selexists) -- Rotate Clockwise
mbar.enableitem(2, 16, selexists) -- Rotate Anticlockwise
mbar.enableitem(2, 17, selexists) -- Random Fill
-- View menu:
mbar.enableitem(3, 3, selexists) -- Fit Selection
end
-- draw menu bar in top left corner of layer
mbar.show(0, 0, mbarwd, mbarht)
end
--------------------------------------------------------------------------------
function DrawToolBar(update)
-- draw tool bar to right of menu bar
ov(op.menubg)
ovt{"fill", mbarwd, 0, ovwd - mbarwd, mbarht}
if update then
-- enable/disable some buttons
ssbutton.enable(not g.empty())
s1button.enable(not g.empty())
stepbutton.enable(not g.empty())
resetbutton.enable(gencount > startcount)
undobutton.enable(#undostack > 0)
redobutton.enable(#redostack > 0)
end
local x = mbarwd + hgap
local y = vgap
local biggap = hgap * 3
ssbutton.show(x, y)
x = x + ssbutton.wd + hgap
s1button.show(x, y)
x = x + s1button.wd + hgap
stepbutton.show(x, y)
x = x + stepbutton.wd + hgap
resetbutton.show(x, y)
x = x + resetbutton.wd + biggap
undobutton.show(x, y)
x = x + undobutton.wd + hgap
redobutton.show(x, y)
x = x + redobutton.wd + biggap
rulebutton.show(x, y)
-- show slider to right of rule button
stepslider.show(x + rulebutton.wd + biggap, y, stepsize)
-- show stepsize at right end of slider
op.pastetext(stepslider.x + stepslider.wd + 2, y + 1, op.identity, "stepclip")
-- last 2 buttons are at right end of tool bar
x = ovwd - hgap - exitbutton.wd
exitbutton.show(x, y)
x = x - hgap - helpbutton.wd
helpbutton.show(x, y)
end
--------------------------------------------------------------------------------
function UpdateWindowTitle()
-- set window title if it has changed
local newtitle = string.format("%s [%s]", pattname, current_rule)
if dirty then newtitle = "*"..newtitle end
if g.os() ~= "Mac" then newtitle = newtitle.." - Golly" end
if newtitle ~= currtitle then
g.settitle(newtitle)
currtitle = newtitle
end
end
--------------------------------------------------------------------------------
function UpdateEditBar()
if g.getoption("showeditbar") > 0 then
-- force edit bar to update
g.setcursor( g.getcursor() )
end
end
--------------------------------------------------------------------------------
function Refresh(update)
if scriptlevel > 0 and not update then
-- user scripts need to call Update() when they want to refresh everything
-- (calling g.update() will only refresh the pattern and status bar)
return
end
if currbarht > 0 then
DrawMenuBar(true)
DrawToolBar(true)
end
UpdateEditBar()
UpdateWindowTitle()
g.update()
end
----------------------------------------------------------------------
-- for user scripts
function Update()
Refresh(true)
end
--------------------------------------------------------------------------------
function UpdateStartButton()
-- change label in ssbutton without changing the button's width
if generating then
ssbutton.customcolor = "rgba 210 0 0 255"
ssbutton.darkcustomcolor = "rgba 150 0 0 255"
ssbutton.setlabel("Stop", false)
else
ssbutton.customcolor = "rgba 0 150 0 255"
ssbutton.darkcustomcolor = "rgba 0 90 0 255"
ssbutton.setlabel("Start", false)
end
end
--------------------------------------------------------------------------------
function StopGenerating()
if generating then
generating = false
UpdateStartButton()
end
end
--------------------------------------------------------------------------------
function SaveState()
-- return a table containing current state
local state = {}
-- save current rule
state.saverule = current_rule
-- save current pattern
state.savecells = g.getcells( g.getrect() )
state.savedirty = dirty
state.savename = pattname
state.savegencount = gencount
-- save current selection
state.savesel = g.getselrect()
-- save current cursor
state.savecursor = g.getcursor()
-- save current step size
state.savestep = stepsize
-- save current position and scale
state.savex, state.savey = g.getpos()
state.savemag = g.getmag()
return state
end
--------------------------------------------------------------------------------
function RestoreState(state)
-- restore state from given info (created earlier by SaveState)
-- restore rule if necessary
if current_rule ~= state.saverule then
CheckRule(state.saverule)
end
-- restore pattern
if not g.empty() then
g.new("")
end
g.putcells(state.savecells)
dirty = state.savedirty
pattname = state.savename
gencount = state.savegencount
g.setgen(tostring(gencount))
-- call SetColors AFTER restoring gencount in case caller has overridden it
-- to use different colors depending on gencount
SetColors()
-- restore selection
g.select(state.savesel)
-- restore cursor
g.setcursor(state.savecursor)
-- restore step size
SetStepSize(state.savestep)
-- restore position and scale
g.setpos(state.savex, state.savey)
g.setmag(state.savemag)
end
--------------------------------------------------------------------------------
function SameState(state)
-- return true if given state matches the current state
if g.getcursor() ~= state.savecursor then return false end
if current_rule ~= state.saverule then return false end
if dirty ~= state.savedirty then return false end
if pattname ~= state.savename then return false end
if gencount ~= state.savegencount then return false end
if not gp.equal(g.getcells(g.getrect()), state.savecells) then return false end
if not gp.equal(g.getselrect(), state.savesel) then return false end
-- note that we don't check state.savestep, state.savex, state.savey or state.savemag
-- (we don't call RememberCurrentState when the user changes the step size, position or scale)
return true
end
--------------------------------------------------------------------------------
function ClearUndoRedo()
-- this might be called if a user script is running (eg. if it calls NewPattern)
undostack = {}
redostack = {}
dirty = false
end
--------------------------------------------------------------------------------
function Undo()
-- ignore if user script is running
-- (scripts can call SaveState and RestoreState if they need to undo stuff)
if scriptlevel > 0 then return end
if #undostack > 0 then
StopGenerating()
-- push current state onto redostack
redostack[#redostack+1] = SaveState()
-- pop state off undostack and restore it
RestoreState( table.remove(undostack) )
Refresh()
end
end
--------------------------------------------------------------------------------
function Redo()
-- ignore if user script is running
if scriptlevel > 0 then return end
if #redostack > 0 then
StopGenerating()
-- push current state onto undostack
undostack[#undostack+1] = SaveState()
-- pop state off redostack and restore it
RestoreState( table.remove(redostack) )
Refresh()
end
end
--------------------------------------------------------------------------------
function RememberCurrentState()
-- ignore if user script is running
if scriptlevel > 0 then return end
redostack = {}
undostack[#undostack+1] = SaveState()
-- pattern might be about to change so tell NextGeneration that currpattern needs to be updated
currpattern = nil
end
--------------------------------------------------------------------------------
function ShowMessage(msg)
-- don't show msg if user script is running or status bar is hidden
if scriptlevel > 0 or g.getoption("showstatusbar") == 0 then return end
g.show(msg)
end
--------------------------------------------------------------------------------
function ShowError(msg)
-- don't show msg if user script is running
if scriptlevel > 0 then return end
-- best to show status bar so user sees error
g.setoption("showstatusbar",1)
g.error(msg) -- same as g.show but with a beep
end
--------------------------------------------------------------------------------
function CheckIfGenerating()
if generating and not g.empty() and gencount > startcount then
-- NextGeneration will be called soon
RememberCurrentState()
end
end
--------------------------------------------------------------------------------
function AdjustPosition()
if currbarht > 0 then
-- adjust vertical position to allow for tool bar
local barcells
if g.getmag() >= 0 then
barcells = currbarht // int(2^g.getmag())
else
barcells = currbarht * int(2^-g.getmag())
end
local x, y = g.getpos()
y = tonumber(y) - (barcells+1)//2
if y < miny then y = miny end
if y > maxy then y = maxy end
g.setpos(x, tostring(y))
end
end
--------------------------------------------------------------------------------
function FitGrid()
local oldsel = g.getselrect()
g.select( {minx, miny, gridwd, gridht} )
g.fitsel()
g.select(oldsel)
AdjustPosition()
Refresh()
end
--------------------------------------------------------------------------------
function FitPattern()
g.fit()
AdjustPosition()
Refresh()
end
--------------------------------------------------------------------------------
function FitSelection()
if #g.getselrect() > 0 then
g.fitsel()
AdjustPosition()
Refresh()
end
end
--------------------------------------------------------------------------------
function MiddleView()
g.setpos("0","0")
AdjustPosition()
Refresh()
end
--------------------------------------------------------------------------------
function NewPattern(title)
pattname = title or "untitled"
g.new(pattname)
g.setcursor("Draw")
gencount = 0
startcount = 0
SetStepSize(1)
SetColors()
StopGenerating()
ClearUndoRedo()
FitPattern() -- calls Refresh
end
--------------------------------------------------------------------------------
function ReadPattern(filepath, source)
local f = io.open(filepath,"r")
if not f then
return "Failed to open file:\n"..filepath
end
local contents = f:read("*a")
f:close()
-- check that the file contains a valid RLE header line
local wd, ht, rule = contents:match("x[= ]+(%d+)[, ]+y[= ]+(%d+)[, ]+rule[= ]+([^\n\r]+)")
if wd and ht and rule then
wd = tonumber(wd)
ht = tonumber(ht)
else
return source.." does not contain a valid RLE header."
end
-- save current rule, pattern, etc
local oldstate = SaveState()
-- check that rule is valid
if CheckRule(rule) ~= nil then
return source.." contains an unsupported rule:\n"..rule
end
-- check for a comment line like "#CXRLE Pos=-6,-7 Gen=2"
local xp, yp = contents:match("#CXRLE.+Pos=(%-?%d+),(%-?%d+)")
if xp and yp then
xp = tonumber(xp)
yp = tonumber(yp)
end
local gens = contents:match("#CXRLE.+Gen=(%d+)")
if gens then
gens = tonumber(gens)
else
gens = 0
end
-- create temporary file with same contents but replace rule with real_rule
if rule:find("%-") then
rule = rule:gsub("%-","%%-") -- need to escape hyphens
end
contents = contents:gsub("rule[= ]+"..rule, "rule = "..real_rule, 1)
local temppath = g.getdir("temp").."temp.rle"
f = io.open(temppath,"w")
if not f then
RestoreState(oldstate)
return "Failed to create temporary file!"
end
f:write(contents)
f:close()
-- save current state, clear universe and use g.open to load temporary file
local cellarray = {}
g.new("")
g.open(temppath)
SetColors()
cellarray = g.getcells(g.getrect())
-- success
local newpattern = {
rule = current_rule, -- set by above CheckRule
width = wd,
height = ht,
xpos = xp, -- nil if no Pos info in #CXRLE line
ypos = yp, -- ditto
gen = gens,
cells = cellarray
}
RestoreState(oldstate) -- restores rule, pattern, stepsize, etc
return nil, newpattern
end
--------------------------------------------------------------------------------
function CreatePattern(newpattern)
-- called by OpenPattern/OpenClipboard
g.new(pattname)
SetStepSize(1)
g.setcursor("Move")
CheckRule(newpattern.rule) -- sets current_rule and calls SetColors
g.putcells(newpattern.cells)
gencount = newpattern.gen
g.setgen(tostring(gencount)) -- for status bar
startcount = gencount -- for Reset
StopGenerating()
ClearUndoRedo() -- dirty = false
FitPattern() -- calls Refresh
end
--------------------------------------------------------------------------------
function OpenPattern(filepath)
if filepath then
local err, newpattern = ReadPattern(filepath, "File")
if err then
g.warn(err, false)
else
-- pattern ok so use info in newpattern to create the new pattern;
-- set pattname to file name at end of filepath
pattname = filepath:match("^.+"..pathsep.."(.+)$")
CreatePattern(newpattern)
end
else
-- prompt user for a .rle file to open
local filetype = "RLE file (*.rle)|*.rle"
local path = g.opendialog("Open a pattern", filetype, pattdir, "")
if #path > 0 then
-- update pattdir by stripping off the file name
pattdir = path:gsub("[^"..pathsep.."]+$","")
-- open the chosen pattern
OpenPattern(path)
end
end
end
--------------------------------------------------------------------------------
function CopyClipboardToFile()
-- create a temporary file containing clipboard text
local filepath = g.getdir("temp").."clipboard.rle"
local f = io.open(filepath,"w")
if not f then
g.warn("Failed to create temporary clipboard file!", false)
return nil
end
-- NOTE: we can't do f:write(string.gsub(g.getclipstr(),"\r","\n"))
-- because gsub returns 2 results and we'd get count appended to file!
local clip = string.gsub(g.getclipstr(),"\r","\n")
f:write(clip)
f:close()
return filepath
end
--------------------------------------------------------------------------------
function OpenClipboard()
local filepath = CopyClipboardToFile()
if filepath then
local err, newpattern = ReadPattern(filepath, "Clipboard")
if err then
g.warn(err, false)
else
-- pattern ok so use info in newpattern to create the new pattern
pattname = "clipboard"
CreatePattern(newpattern)
end
end
end
--------------------------------------------------------------------------------
function WritePattern(filepath)
-- save current pattern as RLE file
g.save(filepath,"rle")
-- now modify the file, replacing real_rule with current_rule
local f = io.open(filepath,"r")
if not f then
return "Failed to read RLE file:\n"..filepath
end
local newcontents = f:read("*a"):gsub("rule = "..real_rule, "rule = "..current_rule, 1)
f:close()
f = io.open(filepath,"w")
if not f then
return "Failed to fix rule in RLE file:\n"..filepath
end
f:write(newcontents)
f:close()
return nil -- success
end
--------------------------------------------------------------------------------
function SavePattern(filepath)
if filepath then
local err = WritePattern(filepath)
if err then
g.warn(err, false)
else
-- set pattname to file name at end of filepath
pattname = filepath:match("^.+"..pathsep.."(.+)$")
dirty = false
Refresh()
end
else
-- prompt user for file name and location
local filetype = "RLE file (*.rle)|*.rle"
local path = g.savedialog("Save pattern", filetype, pattdir, pattname)
if #path > 0 then
-- update pattdir by stripping off the file name
pattdir = path:gsub("[^"..pathsep.."]+$","")
-- ensure file name ends with ".rle"
if not path:find("%.rle$") then path = path..".rle" end
-- save the current pattern
SavePattern(path)
end
end
end
--------------------------------------------------------------------------------
local Exit_called = false
function Exit(message)
-- user scripts should call this function rather than g.exit
Exit_called = true
g.exit(message)
end
--------------------------------------------------------------------------------
function CallScript(func, fromclip)
-- avoid infinite recursion
if scriptlevel == 100 then
g.warn("Script is too recursive!", false)
return
end
if scriptlevel == 0 then
RememberCurrentState() -- #undostack is > 0
EnableControls(false) -- disable most menu items and buttons
Exit_called = false
end
scriptlevel = scriptlevel + 1
local status, err = pcall(func)
scriptlevel = scriptlevel - 1
if err then
g.continue("")
if err == "GOLLY: ABORT SCRIPT" then
-- user hit escape or script called Exit(message);
-- if the latter then don't clobber the message in the status bar
if not Exit_called then
ShowMessage("Script aborted.")
end
else
if fromclip then
g.warn("Runtime error in clipboard script:\n\n"..err, false)
else
g.warn("Runtime error in script:\n\n"..err, false)
end
end
end
if scriptlevel == 0 then
-- note that if the script called NewPattern/RandomPattern/OpenPattern
-- or any other function that called ClearUndoRedo then the undostack
-- is empty and dirty should be false
if #undostack == 0 then
-- some call might have set dirty to true, so reset it
dirty = false
if gencount > startcount then
-- script called Step after NewPattern/RandomPattern/OpenPattern
-- so push startstate onto undostack so user can Reset/Undo
undostack[1] = startstate
startstate.savedirty = false
end
elseif SameState(undostack[#undostack]) then
-- script didn't change the current state so pop undostack
table.remove(undostack)
end
EnableControls(true) -- enable menu items and buttons that were disabled above
CheckIfGenerating()
Refresh() -- calls DrawMenuBar and DrawToolBar
end
end
--------------------------------------------------------------------------------
function RunScript(filepath)
if generating then
StopGenerating()
Refresh()
end
if filepath then
local f = io.open(filepath, "r")
if f then
-- Lua's f:read("*l") doesn't detect CR as EOL so we do this ugly stuff:
-- read entire file and convert any CRs to LFs
local all = f:read("*a"):gsub("\r", "\n").."\n"
local nextline = all:gmatch("(.-)\n")
local line1 = nextline()
f:close()
if not (line1 and (line1:find(SCRIPT_NAME..".lua") or
line1:find("NewCA.lua"))) then
g.warn("First line of script must contain "..SCRIPT_NAME..".lua or NewCA.lua.", false)
return
end
else
g.warn("Script file could not be opened:\n"..filepath, false)
return
end
local func, msg = loadfile(filepath)
if func then
CallScript(func, false)
else
g.warn("Syntax error in script:\n\n"..msg, false)
end
else
-- prompt user for a .lua file to run
local filetype = "Lua file (*.lua)|*.lua"
local path = g.opendialog("Choose a Lua script", filetype, scriptdir, "")
if #path > 0 then
-- update scriptdir by stripping off the file name
scriptdir = path:gsub("[^"..pathsep.."]+$","")
-- run the chosen script
RunScript(path)
end
end
end
--------------------------------------------------------------------------------
function RunClipboard()
if generating then
StopGenerating()
Refresh()
end
local cliptext = g.getclipstr()
local eol = cliptext:find("[\n\r]")
if not (eol and (cliptext:sub(1,eol):find(SCRIPT_NAME..".lua") or
cliptext:sub(1,eol):find("NewCA.lua"))) then
g.warn("First line of clipboard must contain "..SCRIPT_NAME..".lua or NewCA.lua.", false)
return
end
local func, msg = load(cliptext)
if func then
CallScript(func, true)
else
g.warn("Syntax error in clipboard script:\n\n"..msg, false)
end
end
--------------------------------------------------------------------------------
function SetStartupScript()
-- prompt user for a .lua file to run automatically when SCRIPT_NAME.lua starts up
local filetype = "Lua file (*.lua)|*.lua"
local path = g.opendialog("Select your startup script", filetype, scriptdir, "")
if #path > 0 then
-- update scriptdir by stripping off the file name
scriptdir = path:gsub("[^"..pathsep.."]+$","")
startup = path
-- the above path will be saved by WriteSettings
end
end
--------------------------------------------------------------------------------
function SetDensity(percentage)
local function getperc()
local initstring = tostring(perc)
::try_again::
local s = g.getstring("Enter density as a percentage from 1 to 100\n"..
"(used by Random Pattern and Random Fill):\n",
initstring, "Density")
initstring = s
if gp.validint(s) and (tonumber(s) >= 1) and (tonumber(s) <= 100) then
perc = tonumber(s)
else
g.warn("Percentage must be an integer from 1 to 100.\nTry again.")
goto try_again
end
end
if percentage then
perc = percentage
if perc < 1 then perc = 1 end
if perc > 100 then perc = 100 end
else
-- prompt user for the percentage;
-- if user hits Cancel button we want to avoid aborting script
local status, err = pcall(getperc)
if err then
g.continue("") -- don't show error when script finishes
end
end
end
--------------------------------------------------------------------------------
function RandomPattern(percentage, wd, ht)
percentage = percentage or perc
if percentage < 1 then percentage = 1 end
if percentage > 100 then percentage = 100 end
wd = wd or 100
ht = ht or 100
if wd > gridwd then wd = gridwd end
if ht > gridht then ht = gridht end
pattname = "random"
g.new(pattname)
g.setcursor("Move")
gencount = 0
startcount = 0
SetStepSize(1)
SetColors()
StopGenerating()
ClearUndoRedo()
for y = -(ht//2), (ht//2)-1 do
for x = -(wd//2), (wd//2)-1 do
if rand(0,99) < percentage then
g.setcell(x, y, rand(1,g.numstates()-1))
end
end
end
FitGrid() -- calls Refresh
end
--------------------------------------------------------------------------------
function ChangeRule()
local function getrule()
local newrule = current_rule
::try_again::
newrule = g.getstring("Enter the new rule (with an optional suffix that\n"..
"specifies the grid width and height):\n",
newrule, "Set rule")
local err = CheckRule(newrule)
if err then
g.warn(err)
goto try_again
end
end
RememberCurrentState()
local oldrule = current_rule
-- if user hits Cancel button we want to avoid aborting script
local status, err = pcall(getrule)
if err then
g.continue("") -- don't show error when script finishes
end
if oldrule == current_rule then
-- error or rule wasn't changed so pop undostack
table.remove(undostack)
else
CheckIfGenerating()
Refresh()
end
end
--------------------------------------------------------------------------------
function CellToPixel(x, y)
-- convert cell position to pixel position in overlay
-- (assumes overlay is in top left corner of viewport)
local viewmag = g.getmag()
local negmagpow2 = 2^(-viewmag)
local magpow2 = 2^viewmag
-- get position of central cell in viewport
local xc, yc = g.getpos()
xc = tonumber(xc)
yc = tonumber(yc)
-- use method in viewport::reposition to calculate top left cell
local x0 = xc - int(viewwd * negmagpow2) // 2
local y0 = yc - int(viewht * negmagpow2) // 2
-- use method in viewport::screenPosOf
if viewmag < 0 then
local xx0 = x0
local yy0 = y0
-- from ltlalgo::lowerRightPixel
xx0 = int(xx0 // negmagpow2)
xx0 = int(xx0 * negmagpow2)
yy0 = yy0 - 1
yy0 = int(yy0 // negmagpow2)
yy0 = int(yy0 * negmagpow2)
yy0 = yy0 + 1
x = x - xx0
y = y - yy0
else
x = x - x0
y = y - y0
end
x = int(x * magpow2)
y = int(y * magpow2)
return x, y
end
--------------------------------------------------------------------------------
function PixelToCell(x, y)
-- convert pixel position in overlay to cell position
-- (which might be outside bounded grid)
local viewmag = g.getmag()
local negmagpow2 = 2^(-viewmag)
-- get position of central cell in viewport
local xc, yc = g.getpos()
xc = tonumber(xc)
yc = tonumber(yc)
-- use method in viewport::reposition to calculate top left cell
local x0 = xc - int(viewwd * negmagpow2) // 2
local y0 = yc - int(viewht * negmagpow2) // 2
-- use method in viewport::at to calculate cell position of x,y
xc = int(x * negmagpow2) + x0
yc = int(y * negmagpow2) + y0
return xc, yc
end
--------------------------------------------------------------------------------
local function DrawPasteCell(xoff, yoff, viewmag)
if viewmag == 0 then
ovt{"set", xoff, yoff}
elseif viewmag > 0 then
local cellsize = int(2^viewmag)
local x = xoff * cellsize
local y = yoff * cellsize
if cellsize > 2 then cellsize = cellsize - 1 end
ovt{"fill", x, y, cellsize, cellsize}
else -- viewmag < 0
ovt{"set", xoff // 2^(-viewmag), yoff // 2^(-viewmag)}
end
end
--------------------------------------------------------------------------------
function CreatePastePattern()
local viewmag = g.getmag()
local wd, ht = pastewd, pasteht
if viewmag > 0 then
wd = wd * int(2^viewmag)
ht = ht * int(2^viewmag)
elseif viewmag < 0 then
wd = wd // int(2^(-viewmag)) + 1
ht = ht // int(2^(-viewmag)) + 1
end
-- create a translucent red rectangle in pasteclip
ov("create "..wd.." "..ht.." "..pasteclip)
ov("target "..pasteclip)
ovt{"rgba", 255, 0, 0, 128}
ovt{"fill", 0, 0, wd, ht}
-- blend the live cells into the translucent rectangle
ov("blend 1")
local len = #pastecells
if len % 2 == 0 then
-- pastecells is a one-state cell array
local S,R,G,B = table.unpack(g.getcolors(1))
ovt{"rgba", R, G, B, 128}
for i = 1, len, 2 do
DrawPasteCell(pastecells[i], pastecells[i+1], viewmag)
end
else
-- pastecells is a multi-state cell array
if len % 3 > 0 then len = len - 1 end
local colors = g.getcolors()
for i = 1, len, 3 do
local Rpos = pastecells[i+2] * 4 + 2
ovt{"rgba", colors[Rpos], colors[Rpos+1], colors[Rpos+2], 128}
DrawPasteCell(pastecells[i], pastecells[i+1], viewmag)
end
end
ov("blend 0")
ov("target")
-- create black-on-white pastemode text in modeclip
ov("rgba 0 0 0 255")
wd, modeht = op.maketext(pastemode:upper())
wd = wd + 8
ov("create "..wd.." "..modeht.." "..modeclip)
ov("target "..modeclip)
ovt{"rgba", 255, 255, 255, 255}
ovt{"fill", 0, 0, wd, modeht}
ov("blend 1")
op.pastetext(4, 0)
ov("blend 0")
ov("target")
end
--------------------------------------------------------------------------------
function ClearPastePattern()
ov(alpha1)
ovt{"fill", 0, currbarht, ovwd, ovht-currbarht}
end
--------------------------------------------------------------------------------
function DrawPastePattern(xc, yc)
-- draw the translucent paste pattern with mouse at the given cell position
-- adjust xc,yc if pastepos is not "topleft"
if pastepos == "topright" then
xc = xc - pastewd + 1
elseif pastepos == "bottomright" then
xc = xc - pastewd + 1
yc = yc - pasteht + 1
elseif pastepos == "bottomleft" then
yc = yc - pasteht + 1
elseif pastepos == "middle" then
xc = xc - pastewd//2
yc = yc - pasteht//2
end
local xp, yp = CellToPixel(xc, yc)
ov("blend 1")
ov("paste "..xp.." "..yp.." "..pasteclip)
ov("paste "..xp.." "..(yp-modeht).." "..modeclip)
ov("blend 0")
if currbarht > 0 then
-- may need to redraw menu/tool bar
if yp-modeht <= currbarht then
DrawMenuBar(false)
DrawToolBar(false)
end
end
end
--------------------------------------------------------------------------------
function FlipPaste(leftright)
if #pastecells > 0 then
if leftright then
pastecells = g.transform(pastecells, pastewd-1, 0, -1, 0, 0, 1)
else
pastecells = g.transform(pastecells, 0, pasteht-1, 1, 0, 0, -1)
end
updatepaste = true
end
end
--------------------------------------------------------------------------------
function RotatePaste(clockwise)
if #pastecells > 0 or pasteht ~= pastewd then
if #pastecells > 0 then
if clockwise then
pastecells = g.transform(pastecells, pasteht-1, 0, 0, -1, 1, 0)
else
pastecells = g.transform(pastecells, 0, pastewd-1, 0, 1, -1, 0)
end
end
pastewd, pasteht = pasteht, pastewd
updatepaste = true
end
end
--------------------------------------------------------------------------------
function SetPasteMode(mode)
pastemode = mode
updatepaste = true
end
--------------------------------------------------------------------------------
function CyclePasteMode()
if pastemode == "and" then
pastemode = "copy"
elseif pastemode == "copy" then
pastemode = "or"
elseif pastemode == "or" then
pastemode = "xor"
elseif pastemode == "xor" then
pastemode = "and"
else
-- should never happen but play safe
pastemode = "or"
end
updatepaste = true
end
--------------------------------------------------------------------------------
function SetPasteLocation(location)
pastepos = location
updatepaste = true
end
--------------------------------------------------------------------------------
function CyclePasteLocation()
if pastepos == "topleft" then
pastepos = "topright"
elseif pastepos == "topright" then
pastepos = "bottomright"
elseif pastepos == "bottomright" then
pastepos = "bottomleft"
elseif pastepos == "bottomleft" then
pastepos = "middle"
elseif pastepos == "middle" then
pastepos = "topleft"
else
-- should never happen but play safe
pastepos = "topleft"
end
updatepaste = true
end
--------------------------------------------------------------------------------
function HandlePasteKey(event)
local _, key, mods = split(event)
if key == "x" and mods == "none" then FlipPaste(true)
elseif key == "y" and mods == "none" then FlipPaste(false)
elseif key == ">" and mods == "none" then RotatePaste(true)
elseif key == "<" and mods == "none" then RotatePaste(false)
elseif key == "m" and mods == "shift" then CyclePasteMode()
elseif key == "l" and mods == "shift" then CyclePasteLocation()
elseif key == "t" and mods == "none" then ToggleToolBar()
elseif key == "g" and mods == "none" then FitGrid()
elseif key == "f" and mods == "none" then FitPattern()
elseif key == "f" and mods == "shift" then FitSelection()
elseif key == "m" and mods == "none" then MiddleView()
elseif key == "h" and mods == "none" then ShowHelp()
else
-- allow keyboard shortcut to change scale etc
g.doevent(event)
end
end
--------------------------------------------------------------------------------
function DoPaste(x, y)
-- adjust x,y if pastepos isn't "topleft"
if pastepos == "topright" then
x = x - pastewd + 1
elseif pastepos == "bottomright" then
x = x - pastewd + 1
y = y - pasteht + 1
elseif pastepos == "bottomleft" then
y = y - pasteht + 1
elseif pastepos == "middle" then
x = x - pastewd//2
y = y - pasteht//2
end
if pastemode == "copy" and not g.empty() then
-- erase any live cells under paste pattern
if x > maxx or x + pastewd - 1 < minx or
y > maxy or y + pasteht - 1 < miny then
-- paste pattern is completely outside bounded grid
else
local left = math.max(x, minx)
local top = math.max(y, miny)
local right = math.min(x + pastewd - 1, maxx)
local bottom = math.min(y + pasteht - 1, maxy)
local livecells = g.getcells( {left, top, right-left+1, bottom-top+1} )
g.putcells(livecells, 0, 0, 1, 0, 0, 1, "xor")
end
end
-- silently clip any cells outside bounded grid (like Golly)
-- by temporarily switching to an unbounded universe
g.setrule( real_rule:sub(1,real_rule:find(":")-1) )
g.putcells(pastecells, x, y, 1, 0, 0, 1, pastemode)
local oldsel = g.getselrect()
g.select( {minx, miny, gridwd, gridht} )
g.clear(1)
g.select(oldsel)
g.setrule(real_rule)
SetColors()
end
--------------------------------------------------------------------------------
function CreatePopUpMenu()
-- create a pop-up menu with various paste actions
pastemenu = op.popupmenu()
pastemenu.additem("Flip Top-Bottom", FlipPaste, {false})
pastemenu.additem("Flip Left-Right", FlipPaste, {true})
pastemenu.additem("Rotate Clockwise", RotatePaste, {true})
pastemenu.additem("Rotate Anticlockwise", RotatePaste, {false})
pastemenu.additem("---", nil)
pastemenu.additem("AND Mode", SetPasteMode, {"and"})
pastemenu.additem("COPY Mode", SetPasteMode, {"copy"})
pastemenu.additem("OR Mode", SetPasteMode, {"or"})
pastemenu.additem("XOR Mode", SetPasteMode, {"xor"})
pastemenu.additem("---", nil)
pastemenu.additem("Top Left Location", SetPasteLocation, {"topleft"})
pastemenu.additem("Top Right Location", SetPasteLocation, {"topright"})
pastemenu.additem("Bottom Right Location", SetPasteLocation, {"bottomright"})
pastemenu.additem("Bottom Left Location", SetPasteLocation, {"bottomleft"})
pastemenu.additem("Middle Location", SetPasteLocation, {"middle"})
pastemenu.additem("---", nil)
pastemenu.additem("Cancel Paste", g.exit)
end
--------------------------------------------------------------------------------
function ChoosePasteAction(x, y)
-- show dark red pop-up menu and let user choose a paste action
pastemenu.setbgcolor("rgba 128 0 0 255")
ov("cursor arrow")
pastemenu.show(x, y, viewwd, viewht)
ov("cursor current")
end
--------------------------------------------------------------------------------
function WaitForPaste()
-- create a translucent paste pattern in pasteclip
CreatePastePattern()
updatepaste = false
local currwd, currht = viewwd, viewht
local currmag = g.getmag()
local prevx, prevy
while true do
local event = g.getevent()
if #event == 0 then
g.sleep(2) -- don't hog the CPU
CheckWindowSize()
-- scale or window size might have changed
if currmag ~= g.getmag() or currwd ~= viewwd or currht ~= viewht or updatepaste then
currwd, currht = viewwd, viewht
currmag = g.getmag()
-- need to recreate the translucent paste pattern
CreatePastePattern()
updatepaste = false
prevx, prevy = nil, nil
end
local pixelpos = ov("xy")
if #pixelpos == 0 then
ClearPastePattern()
g.update()
else
local x, y = split(pixelpos)
x, y = tonumber(x), tonumber(y)
local xc, yc = PixelToCell(x, y)
if xc ~= prevx or yc ~= prevy then
-- mouse has moved to a new cell (possibly outside bounded grid)
ClearPastePattern()
if y >= currbarht then
DrawPastePattern(xc, yc)
end
g.update()
prevx = xc
prevy = yc
end
end
elseif event:find("^key") then
HandlePasteKey(event)
-- updatepaste might be true
elseif event:find("^oclick") then
local _, x, y, button, mods = split(event)
x, y = tonumber(x), tonumber(y)
if y < currbarht then
-- cancel paste if click in menu/tool bar
g.exit()
elseif (button == "right" and (mods == "none" or mods == "ctrl")) or
(button == "left" and mods == "ctrl") then
-- right-click or ctrl-click so display pop-up menu
ChoosePasteAction(x, y)
-- updatepaste might be true
elseif button == "left" and mods == "none" then
DoPaste( PixelToCell(x, y) )
break
end
elseif event:find("^ozoom") then
-- remove the "o" and do the zoom
g.doevent(event:sub(2))
end
end
return nil -- cells were successfully pasted
end
--------------------------------------------------------------------------------
function Paste()
-- if the clipboard contains a valid pattern then create a paste pattern
local filepath = CopyClipboardToFile()
if not filepath then return end
local err, newpattern = ReadPattern(filepath, "Clipboard")
if err then
g.warn(err, false)
Refresh()
return
end
if #newpattern.cells == 0 then
-- clipboard pattern is empty
pastewd = newpattern.width
pasteht = newpattern.height
pastecells = {}
else
-- find the pattern's minimal bounding box
local bbox = gp.getminbox(newpattern.cells)
pastewd = math.max(bbox.wd, newpattern.width)
pasteht = math.max(bbox.ht, newpattern.height)
if newpattern.xpos and newpattern.ypos then
pastecells = g.transform(newpattern.cells, -newpattern.xpos, -newpattern.ypos)
else
-- g.open centered pattern
pastecells = g.transform(newpattern.cells, newpattern.width//2, newpattern.height//2)
end
end
RememberCurrentState()
g.show("Click where you want to paste...")
local oldcursor = g.setcursor("Select")
-- call WaitForPaste via pcall so user can hit escape to cancel paste
local status, err = xpcall(WaitForPaste, gp.trace)
if err then
g.continue("")
if not err:find("^GOLLY: ABORT SCRIPT") then
-- runtime error occurred somewhere inside WaitForPaste
g.warn(err, false)
end
g.show("Paste aborted.")
table.remove(undostack)
else
-- paste succeeded
g.show("")
dirty = true
end
g.setcursor(oldcursor)
-- delete the clips and clear the paste pattern
ov("delete "..pasteclip)
ov("delete "..modeclip)
ClearPastePattern()
pastecells = {}
CheckIfGenerating()
Refresh()
end
--------------------------------------------------------------------------------
function RemoveSelection()
if #g.getselrect() > 0 then
-- remove the current selection
RememberCurrentState()
g.select({})
ShowMessage("")
Refresh()
end
end
--------------------------------------------------------------------------------
function SelectAll()
local sel = g.getselrect()
local r = g.getrect()
if #r == 0 then
if #sel > 0 then
RemoveSelection() -- calls RememberCurrentState
end
ShowError("All cells are dead.")
else
-- pattern exists
if #sel > 0 and r[1] == sel[1] and r[2] == sel[2] and
r[3] == sel[3] and r[4] == sel[4] then
-- selection rect won't change
else
RememberCurrentState()
g.select(r)
ShowMessage("Selection wd x ht = "..r[3].." x "..r[4])
Refresh()
end
end
end
--------------------------------------------------------------------------------
function ClearSelection()
local sel = g.getselrect()
if #sel > 0 then
-- check if there are any live cells inside the selection
local cells = g.getcells(sel)
if #cells > 0 then
-- there are live cells inside the selection
RememberCurrentState()
dirty = true
g.clear(0)
Refresh()
end
end
end
--------------------------------------------------------------------------------
function ClearOutside()
local sel = g.getselrect()
if #sel > 0 then
-- check if there are any live cells outside the selection
local r = g.getrect()
if #r == 0 or ( r[1] >= sel[1] and r[2] >= sel[2] and
r[1]+r[3]-1 <= sel[1]+sel[3]-1 and
r[2]+r[4]-1 <= sel[2]+sel[4]-1 ) then
-- there are no live cells outside the selection
else
RememberCurrentState()
dirty = true
g.clear(1)
Refresh()
end
end
end
--------------------------------------------------------------------------------
function FixClipboardRule()
-- get clipboard string and replace real_rule with current_rule
local s = string.gsub(g.getclipstr(), "rule = "..real_rule, "rule = "..current_rule, 1)
g.setclipstr(s)
end
--------------------------------------------------------------------------------
function CopySelection()
if #g.getselrect() > 0 then
-- copy selection to clipboard
g.copy()
FixClipboardRule()
end
end
--------------------------------------------------------------------------------
function CutSelection()
local sel = g.getselrect()
if #sel > 0 then
-- check if there are any live cells inside the selection
local cells = g.getcells(sel)
if #cells > 0 then
-- there are live cells inside the selection
RememberCurrentState()
dirty = true
end
g.cut() -- saves selection in clipboard even if empty
FixClipboardRule()
Refresh()
end
end
--------------------------------------------------------------------------------
function ShrinkSelection()
local sel = g.getselrect()
if #sel > 0 then
-- check if there are any live cells inside the selection
local cells = g.getcells(sel)
if #cells == 0 then
ShowError("There are no live cells in the selection.")
else
RememberCurrentState()
g.shrink()
Refresh()
end
end
end
--------------------------------------------------------------------------------
function FlipTopBottom()
if #g.getselrect() > 0 then
RememberCurrentState()
dirty = true
g.flip(1)
Refresh()
end
end
--------------------------------------------------------------------------------
function FlipLeftRight()
if #g.getselrect() > 0 then
RememberCurrentState()
dirty = true
g.flip(0)
Refresh()
end
end
--------------------------------------------------------------------------------
function InsideGrid(left, top, right, bottom)
-- return true if all edges of given rectangle are inside grid
if left < minx or right > maxx then return false end
if top < miny or bottom > maxy then return false end
return true
end
--------------------------------------------------------------------------------
function RotateClockwise()
local sel = g.getselrect()
if #sel > 0 then
-- rotate selection clockwise about its center (the following method ensures
-- the original selection will be restored after 4 such rotations)
local selwd = sel[3]
local selht = sel[4]
local midx = sel[1] + (selwd - 1) // 2
local midy = sel[2] + (selht - 1) // 2
local newx = midx + sel[2] - midy
local newy = midy + sel[1] - midx
if not InsideGrid(newx, newy, newx+selht-1, newy+selwd-1) then
ShowError("Rotation is not allowed if selection would be outside grid.")
return
end
local selcells = g.getcells(sel)
if #selcells > 0 or selht ~= selwd then
RememberCurrentState()
dirty = true
g.rotate(0)
Refresh()
end
end
end
--------------------------------------------------------------------------------
function RotateAnticlockwise()
local sel = g.getselrect()
if #sel > 0 then
-- rotate selection anticlockwise about its center (the following method ensures
-- the original selection will be restored after 4 such rotations)
local selwd = sel[3]
local selht = sel[4]
local midx = sel[1] + (selwd - 1) // 2
local midy = sel[2] + (selht - 1) // 2
local newx = midx + sel[2] - midy
local newy = midy + sel[1] - midx
if not InsideGrid(newx, newy, newx+selht-1, newy+selwd-1) then
ShowError("Rotation is not allowed if selection would be outside grid.")
return
end
local selcells = g.getcells(sel)
if #selcells > 0 or selht ~= selwd then
RememberCurrentState()
dirty = true
g.rotate(1)
Refresh()
end
end
end
--------------------------------------------------------------------------------
function RandomFill()
if #g.getselrect() > 0 then
RememberCurrentState()
dirty = true
g.randfill(perc)
Refresh()
end
end
--------------------------------------------------------------------------------
function OpenFile(filepath)
if filepath:find("%.rle$") then
OpenPattern(filepath)
elseif filepath:find("%.lua$") then
RunScript(filepath)
else
g.warn("Unexpected file:\n"..filepath.."\n\n"..
"File extension must be .rle or .lua.", false)
end
end
--------------------------------------------------------------------------------
function StartStop()
generating = not generating
UpdateStartButton()
Refresh()
if generating and not g.empty() then
RememberCurrentState()
stopgen = 0
-- EventLoop will call NextGeneration repeatedly
end
end
--------------------------------------------------------------------------------
function Step1()
if generating then
StopGenerating()
Refresh()
else
if not g.empty() then
RememberCurrentState()
end
stopgen = gencount + 1
generating = true
-- EventLoop will call NextGeneration once
end
end
--------------------------------------------------------------------------------
function NextStep()
if generating then
StopGenerating()
Refresh()
else
if not g.empty() then
RememberCurrentState()
end
stopgen = gencount + stepsize
generating = true
-- EventLoop will call NextGeneration until gencount >= stopgen
end
end
--------------------------------------------------------------------------------
MAX_STEP_SIZE = 100 -- startup script might want to change this
function SetStepSize(n)
if n > MAX_STEP_SIZE then n = MAX_STEP_SIZE end
if n < 1 then n = 1 end
stepsize = n
-- show same step size in status bar
if n == 1 then
g.setbase(2)
g.setstep(0)
else
g.setbase(n)
g.setstep(1)
end
-- create clip with "Step=..." text for use in DrawToolBar
local oldfont = ov(op.textfont)
local oldbg = ov("textoption background "..op.menubg:sub(6))
op.maketext("Step="..stepsize, "stepclip", op.white, 2, 2)
ov("textoption background "..oldbg)
ov("font "..oldfont)
end
--------------------------------------------------------------------------------
function Faster()
SetStepSize(stepsize + 1)
Refresh()
end
--------------------------------------------------------------------------------
function Slower()
SetStepSize(stepsize - 1)
Refresh()
end
--------------------------------------------------------------------------------
function StepChange(newval)
-- called if stepslider position has changed
SetStepSize(newval)
Refresh()
end
--------------------------------------------------------------------------------
function Reset()
if gencount > startcount then
-- restore the starting state
if scriptlevel > 0 then
-- Reset was called by user script so don't modify undo/redo stacks
RestoreState(startstate)
else
-- push current state onto redostack
redostack[#redostack+1] = SaveState()
while true do
-- unwind undostack until gencount == startcount
local state = table.remove(undostack)
if state.savegencount == startcount then
-- restore starting state
RestoreState(state)
break
else
-- push state onto redostack
redostack[#redostack+1] = state
end
end
StopGenerating()
Refresh()
end
end
end
--------------------------------------------------------------------------------
-- getters for user scripts
function GetRule() return current_rule end
function GetGenCount() return gencount end
function GetStepSize() return stepsize end
function GetBarHeight() return currbarht end
function GetDensity() return perc end
--------------------------------------------------------------------------------
-- for user scripts
function Step(n)
n = n or 1
while not g.empty() and n > 0 do
NextGeneration()
n = n - 1
end
end
--------------------------------------------------------------------------------
-- for user scripts
function SetRule(newrule)
newrule = newrule or DEFAULT_RULE
local err = CheckRule(newrule)
if err then
error("Bad rule in SetRule!\n"..err, 2)
end
end
--------------------------------------------------------------------------------
function ToggleToolBar()
if currbarht > 0 then
-- hide all the controls
mbar.hide()
ssbutton.hide()
s1button.hide()
stepbutton.hide()
resetbutton.hide()
undobutton.hide()
redobutton.hide()
rulebutton.hide()
exitbutton.hide()
helpbutton.hide()
stepslider.hide()
-- hide the menu bar and tool bar
ov(alpha1)
ovt{"fill", 0, 0, ovwd, currbarht}
currbarht = 0
else
currbarht = mbarht
end
Refresh()
end
--------------------------------------------------------------------------------
local startpop -- for saving population at start of drawing
function StartDrawing(x, y)
RememberCurrentState()
dirty = true
startpop = g.getpop()
drawstate = g.getoption("drawingstate")
if drawstate == g.getcell(x, y) then
drawstate = 0
end
g.setcell(x, y, drawstate)
g.update()
end
--------------------------------------------------------------------------------
local anchorx, anchory -- initial cell clicked in StartSelecting
local initsel = {} -- initial selection rectangle
local modifysel = false -- modify current selection?
local forceh = false -- only modify horizontal size?
local forcev = false -- only modify vertical size?
function StartSelecting(x, y, modify)
RememberCurrentState()
anchorx = x
anchory = y
initsel = g.getselrect()
if #initsel > 0 and not modify then
-- remove current selection
g.select({})
Refresh()
end
modifysel = modify
if modify then
-- use same logic as Golly to modify existing selection
forceh = false
forcev = false
local selleft = initsel[1]
local seltop = initsel[2]
local selwd = initsel[3]
local selht = initsel[4]
local selbottom = seltop + selht - 1
local selright = selleft + selwd - 1
if y <= seltop and x <= selleft then
-- click is in or outside top left corner
seltop = y
selleft = x
anchory = selbottom
anchorx = selright
elseif y <= seltop and x >= selright then
-- click is in or outside top right corner
seltop = y
selright = x
anchory = selbottom
anchorx = selleft
elseif y >= selbottom and x >= selright then
-- click is in or outside bottom right corner
selbottom = y
selright = x
anchory = seltop
anchorx = selleft
elseif y >= selbottom and x <= selleft then
-- click is in or outside bottom left corner
selbottom = y
selleft = x
anchory = seltop
anchorx = selright
elseif y <= seltop then
-- click is in or above top edge
forcev = true
seltop = y
anchory = selbottom
elseif y >= selbottom then
-- click is in or below bottom edge
forcev = true
selbottom = y
anchory = seltop
elseif x <= selleft then
-- click is in or left of left edge
forceh = true
selleft = x
anchorx = selright
elseif x >= selright then
-- click is in or right of right edge
forceh = true
selright = x
anchorx = selleft
else
-- click is somewhere inside selection
local onethirdx = selleft + selwd / 3.0
local twothirdx = selleft + selwd * 2.0 / 3.0
local onethirdy = seltop + selht / 3.0
local twothirdy = seltop + selht * 2.0 / 3.0
local midy = seltop + selht / 2.0
if y < onethirdy and x < onethirdx then
-- click is near top left corner
seltop = y
selleft = x
anchory = selbottom
anchorx = selright
elseif y < onethirdy and x > twothirdx then
-- click is near top right corner
seltop = y
selright = x
anchory = selbottom
anchorx = selleft
elseif y > twothirdy and x > twothirdx then
-- click is near bottom right corner
selbottom = y
selright = x
anchory = seltop
anchorx = selleft
elseif y > twothirdy and x < onethirdx then
-- click is near bottom left corner
selbottom = y
selleft = x
anchory = seltop
anchorx = selright
elseif x < onethirdx then
-- click is near middle of left edge
forceh = true
selleft = x
anchorx = selright
elseif x > twothirdx then
-- click is near middle of right edge
forceh = true
selright = x
anchorx = selleft
elseif y < midy then
-- click is below middle section of top edge
forcev = true
seltop = y
anchory = selbottom
else
-- click is above middle section of bottom edge
forcev = true
selbottom = y
anchory = seltop
end
end
-- crop selection if outside bounded grid
if selleft < minx then selleft = minx end
if seltop < miny then seltop = miny end
if selright > maxx then selright = maxx end
if selbottom > maxy then selbottom = maxy end
selwd = selright-selleft+1
selht = selbottom-seltop+1
g.select( {selleft, seltop, selwd, selht} )
ShowMessage("Selection wd x ht = "..selwd.." x "..selht)
g.update()
end
end
--------------------------------------------------------------------------------
function UpdateSelection(x, y)
local selx = math.min(anchorx, x)
local sely = math.min(anchory, y)
local selwd = math.abs(anchorx - x) + 1
local selht = math.abs(anchory - y) + 1
local selright = selx+selwd-1
local selbottom = sely+selht-1
if modifysel then
-- use same logic as Golly to modify existing selection
local selrect = g.getselrect()
if forcev then
-- only change vertical size
selx = selrect[1]
selright = selx + selrect[3] - 1
end
if forceh then
-- only change horizontal size
sely = selrect[2]
selbottom = sely + selrect[4] - 1
end
selwd = selright-selx+1
selht = selbottom-sely+1
selright = selx+selwd-1
selbottom = sely+selht-1
end
-- check if selection is completely outside grid
if selx > maxx or selright < minx or
sely > maxy or selbottom < miny then
g.select({})
ShowMessage("")
g.update()
return
end
-- crop selection if necessary
if selx < minx then selx = minx end
if sely < miny then sely = miny end
if selright > maxx then selright = maxx end
if selbottom > maxy then selbottom = maxy end
selwd = selright-selx+1
selht = selbottom-sely+1
g.select( {selx, sely, selwd, selht} )
ShowMessage("Selection wd x ht = "..selwd.." x "..selht)
Refresh()
end
--------------------------------------------------------------------------------
function CreateOverlay()
-- overlay covers entire viewport (more if viewport is too small) but is mostly
-- transparent except for opaque menu bar and tool bar at top of viewport
viewwd, viewht = g.getview(g.getlayer())
ovwd, ovht = viewwd, viewht
if ovwd < minwd then ovwd = minwd end
if ovht < minht then ovht = minht end
ov("create "..ovwd.." "..ovht)
ov("cursor current")
-- we use a nearly transparent overlay so we can detect clicks outside the bounded grid
ov(alpha1)
ov("fill")
-- set parameters for menu bar and tool bar buttons
op.buttonht = buttonht
op.textgap = 8 -- gap between edge of button and its label
op.textfont = "font 10 default-bold" -- font for button labels
op.menufont = "font 11 default-bold" -- font for menu and item labels
op.textshadowx = 2
op.textshadowy = 2
if g.os() == "Linux" then
op.textfont = "font 10 default"
op.menufont = "font 11 default"
end
op.menubg = "rgba 160 160 160 255" -- gray background for menu bar and items
op.selcolor = "rgba 110 110 110 255" -- darker gray for selected menu/item
op.discolor = "rgba 210 210 210 255" -- lighter gray for disabled items and separator lines
end
--------------------------------------------------------------------------------
function CreateMenuBar()
-- create the menu bar and add some menus;
-- WARNING: changes to the order of menus or their items will require
-- changes to DrawMenuBar and EnableControls
mbar = op.menubar()
mbar.addmenu("File")
mbar.addmenu("Edit")
mbar.addmenu("View")
-- add items to File menu
mbar.additem(1, "New Pattern", NewPattern)
mbar.additem(1, "Random Pattern", RandomPattern)
mbar.additem(1, "Open Pattern...", OpenPattern)
mbar.additem(1, "Open Clipboard", OpenClipboard)
mbar.additem(1, "Save Pattern...", SavePattern)
mbar.additem(1, "---", nil)
mbar.additem(1, "Run Script...", RunScript)
mbar.additem(1, "Run Clipboard", RunClipboard)
mbar.additem(1, "Set Startup Script...", SetStartupScript)
mbar.additem(1, "---", nil)
mbar.additem(1, "Exit "..SCRIPT_NAME..".lua", g.exit)
-- add items to Edit menu
mbar.additem(2, "Undo", Undo)
mbar.additem(2, "Redo", Redo)
mbar.additem(2, "---", nil)
mbar.additem(2, "Cut", CutSelection)
mbar.additem(2, "Copy", CopySelection)
mbar.additem(2, "Paste", Paste)
mbar.additem(2, "Clear", ClearSelection)
mbar.additem(2, "Clear Outside", ClearOutside)
mbar.additem(2, "---", nil)
mbar.additem(2, "Select All", SelectAll)
mbar.additem(2, "Remove Selection", RemoveSelection)
mbar.additem(2, "Shrink Selection", ShrinkSelection)
mbar.additem(2, "Flip Top-Bottom", FlipTopBottom)
mbar.additem(2, "Flip Left-Right", FlipLeftRight)
mbar.additem(2, "Rotate Clockwise", RotateClockwise)
mbar.additem(2, "Rotate Anticlockwise", RotateAnticlockwise)
mbar.additem(2, "Random Fill", RandomFill)
mbar.additem(2, "Set Density...", SetDensity)
-- add items to View menu
mbar.additem(3, "Fit Grid", FitGrid)
mbar.additem(3, "Fit Pattern", FitPattern)
mbar.additem(3, "Fit Selection", FitSelection)
mbar.additem(3, "Middle", MiddleView)
mbar.additem(3, "---", nil)
mbar.additem(3, "Help", ShowHelp)
end
--------------------------------------------------------------------------------
function CreateToolBar()
-- create tool bar buttons
ssbutton = op.button("Start", StartStop)
s1button = op.button("+1", Step1)
stepbutton = op.button("Step", NextStep)
resetbutton = op.button("Reset", Reset)
undobutton = op.button("Undo", Undo)
redobutton = op.button("Redo", Redo)
rulebutton = op.button("Rule...", ChangeRule)
helpbutton = op.button("?", ShowHelp)
exitbutton = op.button("X", g.exit)
-- create the slider for adjusting stepsize
stepslider = op.slider("", op.white, 100, 1, MAX_STEP_SIZE, StepChange)
UpdateStartButton()
end
--------------------------------------------------------------------------------
local showbars = false -- restore menu bar and tool bar?
function CheckWindowSize()
-- if viewport size has changed then resize the overlay
local newwd, newht = g.getview(g.getlayer())
if newwd ~= viewwd or newht ~= viewht then
viewwd, viewht = newwd, newht
ovwd, ovht = viewwd, viewht
if ovwd < minwd then ovwd = minwd end
if ovht < minht then ovht = minht end
local fullscreen = g.getoption("fullscreen")
if fullscreen == 1 and currbarht > 0 then
-- hide menu bar and tool bar but restore them when we exit full screen mode
currbarht = 0
showbars = true
elseif fullscreen == 0 and showbars then
if currbarht == 0 then
-- restore menu bar and tool bar
currbarht = mbarht
end
showbars = false
end
ov("resize "..ovwd.." "..ovht)
ov(alpha1)
ovt{"fill", 0, currbarht, ovwd, ovht-currbarht}
if scriptlevel > 0 and currbarht > 0 then
-- avoid enabling menu items and buttons
DrawMenuBar(false)
DrawToolBar(false)
g.update()
else
Refresh()
end
end
end
--------------------------------------------------------------------------------
function CheckCursor()
local pixelpos = ov("xy")
if #pixelpos > 0 then
-- update cursor if mouse moves in/out of menu/tool bar
local x, y = split(pixelpos)
x = tonumber(x)
y = tonumber(y)
if y < currbarht then
if not arrow_cursor then
-- mouse moved inside menu/tool bar
ov("cursor arrow")
arrow_cursor = true
end
else
if arrow_cursor then
-- mouse moved outside menu/tool bar
ov("cursor current")
arrow_cursor = false
end
end
end
end
--------------------------------------------------------------------------------
function MouseDown(event, mouseinfo)
-- mouse button has been pressed
local _, x, y, button, mods = split(event)
x, y = tonumber(x), tonumber(y)
if y < currbarht then return end
if button ~= "left" then return end
local xc, yc = PixelToCell(x, y)
mouseinfo.prevx = xc
mouseinfo.prevy = yc
mouseinfo.mousedown = true
local curs = g.getcursor()
if curs == "Draw" then
if mods == "none" or mods == "shift" then
if not InsideGrid(xc, yc, xc, yc) then
ShowError("Drawing is not allowed outside bounded grid.")
elseif g.getmag() < -3 then
ShowError("Drawing is not allowed at scales beyond 2^3:1.")
else
mouseinfo.drawing = true
StartDrawing(xc, yc)
end
end
elseif curs == "Pick" then
if not InsideGrid(xc, yc, xc, yc) then
ShowError("Picking is not allowed outside bounded grid.")
else
g.setoption("drawingstate", g.getcell(xc, yc))
end
g.update()
elseif curs == "Select" then
if mods == "none" then
mouseinfo.selecting = true
StartSelecting(xc, yc, false)
elseif mods == "shift" then
mouseinfo.selecting = true
StartSelecting(xc, yc, #g.getselrect() > 0)
end
elseif curs == "Move" then
g.doevent("click "..xc.." "..yc.." "..button.." "..mods)
elseif curs == "Zoom In" or curs == "Zoom Out" then
g.doevent("click "..xc.." "..yc.." "..button.." "..mods)
end
end
--------------------------------------------------------------------------------
function MouseUp(mouseinfo)
-- mouse button has been released
mouseinfo.mousedown = false
if mouseinfo.drawing then
mouseinfo.drawing = false
if drawstate == 0 and g.getpop() == startpop then
-- no cells were deleted so pop undostack
table.remove(undostack)
end
CheckIfGenerating()
Refresh()
elseif mouseinfo.selecting then
mouseinfo.selecting = false
if gp.equal(initsel, g.getselrect()) then
-- selection wasn't changed so pop undostack
table.remove(undostack)
end
CheckIfGenerating()
Refresh()
end
end
--------------------------------------------------------------------------------
function CheckMousePosition(mouseinfo)
local pixelpos = ov("xy")
if #pixelpos > 0 then
local x, y = split(pixelpos)
if tonumber(y) >= currbarht then
local xc, yc = PixelToCell(tonumber(x), tonumber(y))
if xc ~= mouseinfo.prevx or yc ~= mouseinfo.prevy then
-- mouse has moved
if mouseinfo.drawing then
-- check if xc,yc is outside bounded grid
if xc < minx then xc = minx end
if xc > maxx then xc = maxx end
if yc < miny then yc = miny end
if yc > maxy then yc = maxy end
gp.drawline(mouseinfo.prevx, mouseinfo.prevy, xc, yc, drawstate)
g.update()
elseif mouseinfo.selecting then
UpdateSelection(xc, yc)
end
mouseinfo.prevx = xc
mouseinfo.prevy = yc
end
end
end
end
--------------------------------------------------------------------------------
function HandleKey(event)
local CMDCTRL = "cmd"
if g.os() ~= "Mac" then CMDCTRL = "ctrl" end
local _, key, mods = split(event)
if key == "return" and mods == "none" then StartStop()
elseif key == "space" and mods == "none" then Step1()
elseif key == "tab" and mods == "none" then NextStep()
elseif key == "delete" and mods == "none" then ClearSelection()
elseif key == "delete" and mods == "shift" then ClearOutside()
elseif key == "=" and mods == "none" then Faster()
elseif key == "-" and mods == "none" then Slower()
elseif key == "n" and mods == CMDCTRL then NewPattern()
elseif key == "o" and mods == CMDCTRL then OpenPattern()
elseif key == "s" and mods == CMDCTRL then SavePattern()
elseif key == "o" and mods == "shift" then OpenClipboard()
elseif key == "r" and mods == "shift" then RunClipboard()
elseif key == "r" and mods == CMDCTRL then Reset()
elseif key == "r" and mods == "none" then ChangeRule()
elseif key == "a" and (mods == "none" or mods == CMDCTRL) then SelectAll()
elseif key == "k" and (mods == "none" or mods == CMDCTRL) then RemoveSelection()
elseif key == "z" and (mods == "none" or mods == CMDCTRL) then Undo()
elseif key == "z" and (mods == "shift" or mods == CMDCTRL.."shift") then Redo()
elseif key == "x" and mods == CMDCTRL then CutSelection()
elseif key == "c" and mods == CMDCTRL then CopySelection()
elseif key == "v" and (mods == "none" or mods == CMDCTRL) then Paste()
elseif key == "x" and mods == "none" then FlipLeftRight()
elseif key == "y" and mods == "none" then FlipTopBottom()
elseif key == ">" and mods == "none" then RotateClockwise()
elseif key == "<" and mods == "none" then RotateAnticlockwise()
elseif key == "5" and mods == CMDCTRL then RandomFill()
elseif key == "p" and mods == CMDCTRL then RandomPattern()
elseif key == "d" and mods == "none" then SetDensity()
elseif key == "t" and mods == "none" then ToggleToolBar()
elseif key == "g" and mods == "none" then FitGrid()
elseif key == "f" and mods == "none" then FitPattern()
elseif key == "f" and mods == "shift" then FitSelection()
elseif key == "m" and mods == "none" then MiddleView()
elseif key == "h" and mods == "none" then ShowHelp()
elseif key == "q" then g.exit()
else
-- could be a keyboard shortcut (eg. to toggle full screen mode)
g.doevent(event)
end
end
--------------------------------------------------------------------------------
function EventLoop()
local mouseinfo = {
mousedown = false, -- mouse button is down?
drawing = false, -- draw/erase cells with pencil cursor?
selecting = false, -- select/deselect cells with cross-hairs cursor?
prevx = nil, prevy = nil -- previous mouse position
}
while true do
local event = g.getevent()
if #event == 0 then
if not mouseinfo.mousedown then
if not generating then
g.sleep(5) -- don't hog the CPU when idle
end
CheckWindowSize() -- may need to resize the overlay
end
else
if event:find("^key") or event:find("^oclick") then
ShowMessage("") -- remove any recent message
end
event = op.process(event)
if #event == 0 then
-- op.process handled the given event (click in menu or button)
elseif event:find("^key") then
if mouseinfo.mousedown then
-- allow arrow keys and other keyboard shortcuts while mouse pressed
g.doevent(event)
else
HandleKey(event)
end
elseif event:find("^oclick") then
MouseDown(event, mouseinfo)
elseif event:find("^mup") then
MouseUp(mouseinfo)
elseif event:find("^ozoom") then
-- remove the "o" and do the zoom
g.doevent(event:sub(2))
elseif event:find("^file") then
OpenFile(event:sub(6))
end
end
if mouseinfo.mousedown then
CheckMousePosition(mouseinfo)
else
CheckCursor()
if generating then NextGeneration() end
end
end
end
--------------------------------------------------------------------------------
local Main_called = false
function Main()
if Main_called then
-- skip the initialization code
EventLoop()
return
end
Main_called = true
CreateOverlay()
CreateMenuBar()
CreateToolBar()
CreatePopUpMenu()
-- validate current_rule
local err = CheckRule(current_rule)
if err then
-- switch to DEFAULT_RULE and ensure it is valid
err = CheckRule(DEFAULT_RULE)
if err then
g.warn("DEFAULT_RULE is not valid!\n"..err)
g.exit()
end
end
-- call NewPattern but without doing a Refresh
local saveRefresh = Refresh
Refresh = function() end
NewPattern("untitled")
Refresh = saveRefresh
-- run the user's startup script if it exists
local f = io.open(startup, "r")
if f then
f:close()
RunScript(startup)
ClearUndoRedo() -- don't want to undo startup script
SetColors() -- startup script might override this
end
Refresh()
EventLoop()
end
--------------------------------------------------------------------------------
function OkayToExit()
if dirty then
local answer = g.savechanges("Save your changes?",
"If you don't save, the changes will be lost.")
if answer == "yes" then
SavePattern()
if dirty then
-- error occurred or user hit Cancel in g.savedialog
return false
end
elseif answer == "no" then
return true
else -- answer == "cancel"
return false
end
end
return true
end
--------------------------------------------------------------------------------
function StartNewCA()
SanityChecks()
AddNewLayer()
ReadSettings()
local oldstate = SaveGollyState()
::call_Main_again::
g.check(true)
local status, err = xpcall(Main, gp.trace)
if err then g.continue(err) end
-- the following code is always executed
g.check(false) -- ensure the following code can't be interrupted
-- err starts with "GOLLY: ABORT SCRIPT" if user hit escape or g.exit was called
if err:find("^GOLLY: ABORT SCRIPT") then
if not OkayToExit() then
goto call_Main_again
end
end
RestoreGollyState(oldstate)
WriteSettings()
end
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