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-- Allow user to move a connected group of live cells.
-- Author: Andrew Trevorrow (andrew@trevorrow.com), Jan 2011.
local g = golly()
local gp = require "gplus"
local int = gp.int
local split = gp.split
local rect = gp.rect
local getminbox = gp.getminbox
-- set edges of bounded grid for later use
local gridl, gridr, gridt, gridb
if g.getwidth() > 0 then
gridl = -int(g.getwidth()/2)
gridr = gridl + g.getwidth() - 1
end
if g.getheight() > 0 then
gridt = -int(g.getheight()/2)
gridb = gridt + g.getheight() - 1
end
local ncells = {} -- list of neighboring live cells
local oldcells = {} -- cells under moved object
local object = {} -- cells in moving object
local object1 = {} -- cells in initial object
--------------------------------------------------------------------------------
local function showhelp()
g.note([[
Alt-clicking on an object allows you to COPY
it to another location (the original object
is not deleted).
While dragging the object the following keys
can be used:
x - flip object left-right
y - flip object top-bottom
> - rotate object clockwise
< - rotate object anticlockwise
escape - abort and restore the object]])
end
--------------------------------------------------------------------------------
local function getstate(x, y)
-- first check if x,y is outside bounded grid
if g.getwidth() > 0 and (x < gridl or x > gridr) then return 0 end
if g.getheight() > 0 and (y < gridt or y > gridb) then return 0 end
return g.getcell(x, y)
end
--------------------------------------------------------------------------------
local function findlivecell(x, y)
if g.getcell(x, y) > 0 then return {x, y} end
-- spiral outwards from x,y looking for a nearby live cell;
-- the smaller the scale the smaller the area searched
local maxd = 10
local mag = g.getmag()
if mag > 0 then
-- mag can be 1..5 (ie. scales 1:2 to 1:32)
maxd = 2 * (6 - mag) -- 10, 8, 6, 4, 2
end
local d = 1
while d <= maxd do
x = x - 1
y = y - 1
for i = 1, 2*d do
x = x + 1 -- move east
if getstate(x, y) > 0 then return {x, y} end
end
for i = 1, 2*d do
y = y + 1 -- move south
if getstate(x, y) > 0 then return {x, y} end
end
for i = 1, 2*d do
x = x - 1 -- move west
if getstate(x, y) > 0 then return {x, y} end
end
for i = 1, 2*d do
y = y - 1 -- move north
if getstate(x, y) > 0 then return {x, y} end
end
d = d + 1
end
return {} -- failed to find a live cell
end
--------------------------------------------------------------------------------
local function checkneighbor(x, y)
-- first check if x,y is outside bounded grid
if g.getwidth() > 0 and (x < gridl or x > gridr) then return end
if g.getheight() > 0 and (y < gridt or y > gridb) then return end
if g.getcell(x, y) == 0 then return end
ncells[#ncells + 1] = {x, y, g.getcell(x,y)}
g.setcell(x, y, 0)
end
--------------------------------------------------------------------------------
local function getobject(x, y)
local object = {}
ncells[#ncells + 1] = {x, y, g.getcell(x,y)}
g.setcell(x, y, 0)
while #ncells > 0 do
-- remove cell from end of ncells and append to object
local x, y, s = table.unpack( table.remove(ncells) )
object[#object + 1] = x
object[#object + 1] = y
object[#object + 1] = s
-- add any live neighbors to ncells
checkneighbor(x , y+1)
checkneighbor(x , y-1)
checkneighbor(x+1, y )
checkneighbor(x-1, y )
checkneighbor(x+1, y+1)
checkneighbor(x+1, y-1)
checkneighbor(x-1, y+1)
checkneighbor(x-1, y-1)
end
-- append padding int if necessary
if #object > 0 and (#object & 1) == 0 then object[#object + 1] = 0 end
g.putcells(object)
return object
end
--------------------------------------------------------------------------------
local function underneath(object)
-- return array of live cells underneath given object (a multi-state array)
local cells = {}
local objlen = #object
if objlen % 3 == 1 then objlen = objlen - 1 end -- ignore padding int
local i = 1
while i <= objlen do
local x = object[i]
local y = object[i+1]
local s = g.getcell(x, y)
if s > 0 then
cells[#cells + 1] = x
cells[#cells + 1] = y
cells[#cells + 1] = s
end
i = i + 3
end
-- append padding int if necessary
if #cells > 0 and (#cells & 1) == 0 then cells[#cells + 1] = 0 end
return cells
end
--------------------------------------------------------------------------------
local function rectingrid(r)
-- return true if all of given rectangle is inside grid
if g.getwidth() > 0 and (r[1] < gridl or r[1] + r[3] - 1 > gridr) then return false end
if g.getheight() > 0 and (r[2] < gridt or r[2] + r[4] - 1 > gridb) then return false end
return true
end
--------------------------------------------------------------------------------
local function lookforkeys(event)
-- look for keys used to flip/rotate object
if event == "key x none" or event == "key y none" then
-- flip floating object left-right or top-bottom
g.putcells(object, 0, 0, 1, 0, 0, 1, "xor") -- erase object
if #oldcells > 0 then g.putcells(oldcells) end
local obox = getminbox(object)
if event == "key x none" then
-- translate object so that bounding box doesn't change
local xshift = 2 * (obox.left + int(obox.wd/2))
if obox.wd % 2 == 0 then xshift = xshift - 1 end
object = g.transform(object, xshift, 0, -1, 0, 0, 1)
else
-- translate object so that bounding box doesn't change
local yshift = 2 * (obox.top + int(obox.ht/2))
if obox.ht % 2 == 0 then yshift = yshift - 1 end
object = g.transform(object, 0, yshift, 1, 0, 0, -1)
end
oldcells = underneath(object)
g.putcells(object)
g.update()
return
end
if event == "key > none" or event == "key < none" then
-- rotate floating object clockwise or anticlockwise
-- about the center of the object's bounding box
local obox = getminbox(object)
local midx = obox.left + int(obox.wd/2)
local midy = obox.top + int(obox.ht/2)
local newleft = midx + obox.top - midy
local newtop = midy + obox.left - midx
local rotrect = { newleft, newtop, obox.ht, obox.wd }
if not rectingrid(rotrect) then
g.show("Rotation is not allowed if object would be outside grid.")
return
end
g.putcells(object, 0, 0, 1, 0, 0, 1, "xor") -- erase object
if #oldcells > 0 then g.putcells(oldcells) end
if event == "key > none" then
-- rotate clockwise
object = g.transform(object, 0, 0, 0, -1, 1, 0)
else
-- rotate anticlockwise
object = g.transform(object, 0, 0, 0, 1, -1, 0)
end
-- shift rotated object to same position as rotrect
obox = getminbox(object)
object = g.transform(object, newleft - obox.left, newtop - obox.top)
oldcells = underneath(object)
g.putcells(object)
g.update()
return
end
if event == "key h none" then
-- best not to show Help window while dragging object!
return
end
g.doevent(event)
end
--------------------------------------------------------------------------------
function moveobject()
local oldmouse, mousepos, prevx, prevy
-- wait for click in or near a live cell
while true do
local event = g.getevent()
if event:find("^click") then
-- event is a string like "click 10 20 left none"
local evt, xstr, ystr, butt, mods = split(event)
local result = findlivecell(tonumber(xstr), tonumber(ystr))
if #result > 0 then
prevx = tonumber(xstr)
prevy = tonumber(ystr)
oldmouse = xstr .. ' ' .. ystr
g.show("Extracting object...")
local x, y = table.unpack(result)
object = getobject(x, y)
object1 = g.join({},object) -- save in case user aborts script
if mods == "alt" then
-- don't delete object
oldcells = g.join({},object)
end
break
else
g.warn("Click on or near a live cell belonging to the desired object.")
end
elseif event == "key h none" then
showhelp()
else
g.doevent(event)
end
end
-- wait for mouse-up while moving object
g.show("Move mouse and release button...")
local mousedown = true
while mousedown do
local event = g.getevent()
if event:find("^mup") then
mousedown = false
elseif #event > 0 then
lookforkeys(event)
end
mousepos = g.getxy()
if #mousepos > 0 and mousepos ~= oldmouse then
-- mouse has moved, so move object
g.putcells(object, 0, 0, 1, 0, 0, 1, "xor") -- erase object
if #oldcells > 0 then g.putcells(oldcells) end
local xstr, ystr = split(mousepos)
local x = tonumber(xstr)
local y = tonumber(ystr)
if g.getwidth() > 0 then
-- ensure object doesn't move beyond left/right edge of grid
local obox = getminbox( g.transform(object, x - prevx, y - prevy) )
if obox.left < gridl then
x = x + gridl - obox.left
elseif obox.right > gridr then
x = x - (obox.right - gridr)
end
end
if g.getheight() > 0 then
-- ensure object doesn't move beyond top/bottom edge of grid
local obox = getminbox( g.transform(object, x - prevx, y - prevy) )
if obox.top < gridt then
y = y + gridt - obox.top
elseif obox.bottom > gridb then
y = y - (obox.bottom - gridb)
end
end
object = g.transform(object, x - prevx, y - prevy)
oldcells = underneath(object)
g.putcells(object)
prevx = x
prevy = y
oldmouse = mousepos
g.update()
end
end
end
--------------------------------------------------------------------------------
if #g.getrect() == 0 then g.exit("There are no objects.") end
g.show("Click on or near a live cell, move mouse and release button... (hit 'h' for help)")
local oldcursor = g.getcursor()
g.setcursor("Move")
local aborted = true
local status, err = xpcall(function () moveobject() aborted = false end, gp.trace)
if err then g.continue(err) end
g.setcursor(oldcursor)
if aborted then
-- erase object if it moved
if #object > 0 then g.putcells(object, 0, 0, 1, 0, 0, 1, "xor") end
if #oldcells > 0 then g.putcells(oldcells) end
if #object1 > 0 then g.putcells(object1) end
else
g.show(" ")
end
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