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-- This module is loaded if a script calls require "oplus".
-- It provides a high-level interface to the overlay commands.
local g = golly()
-- require "gplus.strict"
local gp = require "gplus"
local int = gp.int
local rect = gp.rect
local ov = g.overlay
local m = {}
--------------------------------------------------------------------------------
local button_tables = {} -- for detecting click in a button
local checkbox_tables = {} -- for detecting click in a check box
local slider_tables = {} -- for detecting click in a slider
-- some adjustable parameters:
local buttonht = 24 -- height of buttons (also used for check boxes and sliders)
local sliderwd = 16 -- width of slider button (keep even)
local halfslider = int(sliderwd/2)
local labelgap = 5 -- gap between check box button and its label
local textgap = 10 -- gap between edge of button and label
local normalbutton = "rgba 40 128 255 " -- light blue buttons (alpha is appended)
local darkerbutton = "rgba 20 64 255 " -- darker blue when buttons are clicked
local textrgba = "rgba 255 255 255 255" -- white button labels and tick mark on check box
local labelfont = "font 12 default-bold" -- font for labels
local yoffset = -1 -- for better y position of labels
if g.os() == "Linux" then
yoffset = 0
labelfont = "font 12 default"
end
local darken_button = false -- tell draw_button to use darkerbutton
local darken_slider = false -- tell draw_slider to darken the slider button
--------------------------------------------------------------------------------
-- synonyms for some common overlay commands:
-- opaque colors
m.white = "rgba 255 255 255 255"
m.black = "rgba 0 0 0 255"
m.red = "rgba 255 0 0 255"
m.green = "rgba 0 255 0 255"
m.blue = "rgba 0 0 255 255"
m.cyan = "rgba 0 255 255 255"
m.magenta = "rgba 255 0 255 255"
m.yellow = "rgba 255 255 0 255"
-- affine transformations
m.identity = "transform 1 0 0 1"
m.flip = "transform -1 0 0 -1"
m.flip_x = "transform -1 0 0 1"
m.flip_y = "transform 1 0 0 -1"
m.swap_xy = "transform 0 1 1 0"
m.swap_xy_flip = "transform 0 -1 -1 0"
m.rcw = "transform 0 -1 1 0"
m.rccw = "transform 0 1 -1 0"
m.racw = m.rccw
m.r180 = m.flip
--------------------------------------------------------------------------------
local function draw_button(x, y, w, h)
local oldblend = ov("blend 0")
local buttrect = " "..x.." "..y.." "..w.." "..h
-- copy rect under button to temp_bg
ov("copy"..buttrect.." temp_bg")
-- clear rect under button
local oldrgba = ov("rgba 0 0 0 0")
ov("fill"..buttrect)
local buttonrgb = normalbutton
if darken_button then
buttonrgb = darkerbutton
end
-- draw button with rounded corners
ov(buttonrgb.."255") -- opaque
ov("fill"..buttrect)
-- draw one rounded corner then copy and paste with flips to draw the rest
ov("rgba 0 0 0 0")
ov("set "..x.." "..y)
ov(buttonrgb.."48")
ov("set "..(x+1).." "..y)
ov("set "..x.." "..(y+1))
ov(buttonrgb.."128")
ov("set "..(x+2).." "..y)
ov("set "..x.." "..(y+2))
ov(buttonrgb.."200")
ov("set "..(x+1).." "..(y+1))
ov("copy "..x.." "..y.." 3 3 temp_corner")
ov(m.flip_x)
ov("paste "..(x+w-1).." "..y.." temp_corner")
ov(m.flip_y)
ov("paste "..x.." "..(y+h-1).." temp_corner")
ov(m.flip)
ov("paste "..(x+w-1).." "..(y+h-1).." temp_corner")
ov(m.identity)
-- copy rect to temp_button
ov("copy"..buttrect.." temp_button")
-- paste temp_bg back to rect
ov("paste "..x.." "..y.." ".." temp_bg")
-- turn on blending and paste temp_button
ov("blend 1")
ov("paste "..x.." "..y.." ".." temp_button")
ov("rgba "..oldrgba)
ov("blend "..oldblend)
end
--------------------------------------------------------------------------------
function m.button(label, onclick)
-- return a table that makes it easier to create and use buttons
local b = {}
if type(label) ~= "string" then
error("1st arg of button must be a string", 2)
end
if type(onclick) ~= "function" then
error("2nd arg of button must be a function", 2)
end
-- create text for label with a unique clip name
b.clipname = tostring(b).."+button"
b.clipname = string.gsub(b.clipname, " ", "") -- remove any spaces
local oldrgba = ov(textrgba)
local oldfont = ov(labelfont)
local w, h = gp.split(ov("text "..b.clipname.." "..label))
ov("font "..oldfont)
ov("rgba "..oldrgba)
-- use label size to set button size
b.labelwd = tonumber(w);
b.labelht = tonumber(h);
b.wd = b.labelwd + 2*textgap;
b.ht = buttonht;
b.onclick = onclick -- remember click handler
b.shown = false -- b.show hasn't been called
b.show = function (x, y)
b.x = x
b.y = y
if b.shown then
-- remove old button in case it is moving to new position
b.hide()
end
-- remember position and save background pixels
b.background = b.clipname.."+bg"
ov("copy "..b.x.." "..b.y.." "..b.wd.." "..b.ht.." "..b.background)
-- draw the button at the given location
draw_button(x, y, b.wd, b.ht)
-- draw the label
local oldblend = ov("blend 1")
ov("paste "..(x+textgap).." "..int(y+yoffset+(b.ht-b.labelht)/2).." "..b.clipname)
ov("blend "..oldblend)
-- store this table using the button's rectangle as key
b.rect = rect({b.x, b.y, b.wd, b.ht})
button_tables[b.rect] = b
b.shown = true
end
b.hide = function ()
if b.shown then
-- restore background pixels saved in b.show
local oldblend = ov("blend 0")
ov("paste "..b.x.." "..b.y.." "..b.background)
ov("blend "..oldblend)
-- remove the table entry
button_tables[b.rect] = nil
b.shown = false
end
end
b.refresh = function ()
-- redraw button
b.show(b.x, b.y)
g.update()
end
return b
end
--------------------------------------------------------------------------------
local function draw_checkbox(x, y, w, h, ticked)
draw_button(x, y, w, h)
if ticked then
-- draw a tick mark (needs improvement!!!)
local oldrgba = ov(textrgba)
ov("line "..int(x+w/2).." "..(y+h-5).." "..(x+6).." "..(y+h-8))
ov("line "..int(x+w/2).." "..(y+h-5).." "..(x+w-6).." "..(y+5))
ov("rgba 255 255 255 128")
local oldblend = ov("blend 1")
ov("line "..int(x+w/2).." "..(y+h-6).." "..(x+6).." "..(y+h-9))
ov("line "..int(x+w/2).." "..(y+h-6).." "..(x+6).." "..(y+h-10))
ov("line "..int(x+w/2-1).." "..(y+h-5).." "..(x+w-7).." "..(y+5))
ov("line "..int(x+w/2+1).." "..(y+h-6).." "..(x+w-5).." "..(y+5))
ov("rgba "..oldrgba)
ov("blend "..oldblend)
end
end
--------------------------------------------------------------------------------
function m.checkbox(label, labelrgba, onclick)
-- return a table that makes it easier to create and use check boxes
local c = {}
if type(label) ~= "string" then
error("1st arg of checkbox must be a string", 2)
end
if type(labelrgba) ~= "string" then
error("2nd arg of checkbox must be a string", 2)
end
if type(onclick) ~= "function" then
error("3rd arg of checkbox must be a function", 2)
end
-- create text for label with a unique clip name
c.clipname = tostring(c).."+checkbox"
c.clipname = string.gsub(c.clipname, " ", "") -- remove any spaces
local oldrgba = ov(labelrgba)
local oldfont = ov(labelfont)
local w, h = gp.split(ov("text "..c.clipname.." "..label))
ov("font "..oldfont)
ov("rgba "..oldrgba)
-- use label size to set check box size
c.labelwd = tonumber(w);
c.labelht = tonumber(h);
c.wd = buttonht + labelgap + c.labelwd;
c.ht = buttonht;
c.onclick = onclick -- remember click handler
c.shown = false -- c.show hasn't been called
c.show = function (x, y, ticked)
c.x = x
c.y = y
c.ticked = ticked
if c.shown then
-- remove old check box in case it is moving to new position
c.hide()
end
-- remember position and save background pixels
c.background = c.clipname.."+bg"
ov("copy "..c.x.." "..c.y.." "..c.wd.." "..c.ht.." "..c.background)
-- draw the check box (excluding label) at the given location
draw_checkbox(x+1, y+1, c.ht-2, c.ht-2, ticked)
-- draw the label
local oldblend = ov("blend 1")
ov("paste "..(x+c.ht+labelgap).." "..int(y+yoffset+(c.ht-c.labelht)/2).." "..c.clipname)
ov("blend "..oldblend)
-- store this table using the check box's rectangle as key
c.rect = rect({c.x, c.y, c.wd, c.ht})
checkbox_tables[c.rect] = c
c.shown = true
end
c.hide = function ()
if c.shown then
-- restore background pixels saved in c.show
local oldblend = ov("blend 0")
ov("paste "..c.x.." "..c.y.." "..c.background)
ov("blend "..oldblend)
-- remove the table entry
checkbox_tables[c.rect] = nil
c.shown = false
end
end
c.refresh = function ()
-- redraw checkbox
c.show(c.x, c.y, c.ticked)
g.update()
end
return c
end
--------------------------------------------------------------------------------
local function draw_slider(s, barpos)
local x = s.startbar
local y = s.y
local w = s.barwidth
local h = s.ht
-- draw horizontal bar
local oldrgba = ov("rgba 100 100 100 255")
local midy = int(y+h/2)
ov("fill "..x.." "..(midy-3).." "..w.." 6")
ov("rgba 110 110 110 255")
ov("fill "..(x+1).." "..(midy-2).." "..(w-2).." 1")
ov("rgba 120 120 120 255")
ov("fill "..(x+1).." "..(midy-1).." "..(w-2).." 1")
ov("rgba 130 130 130 255")
ov("fill "..(x+1).." "..midy.." "..(w-2).." 1")
ov("rgba 140 140 140 255")
ov("fill "..(x+1).." "..(midy+1).." "..(w-2).." 1")
if darken_slider then darken_button = true end
-- draw slider button on top of horizontal bar
draw_button(x + barpos - halfslider, y, sliderwd, h)
ov("rgba "..oldrgba)
if darken_slider then darken_button = false end
-- draw the label
local oldblend = ov("blend 1")
ov("paste "..s.x.." "..int(y+yoffset+(h-s.labelht)/2).." "..s.clipname)
ov("blend "..oldblend)
end
--------------------------------------------------------------------------------
function m.slider(label, labelrgba, barwidth, minval, maxval, onclick)
-- return a table that makes it easier to create and use sliders
local s = {}
if type(label) ~= "string" then
error("1st arg of slider must be a string", 2)
end
if type(labelrgba) ~= "string" then
error("2nd arg of slider must be a string", 2)
end
if type(onclick) ~= "function" then
error("6th arg of slider must be a function", 2)
end
if barwidth <= 0 then
error("slider width must be > 0", 2)
end
if minval >= maxval then
error("minimum slider value must be < maximum value", 2)
end
s.barwidth = barwidth -- width of the slider bar
s.minval = minval
s.maxval = maxval
-- create text for label with a unique clip name
s.clipname = tostring(s).."+slider"
s.clipname = string.gsub(s.clipname, " ", "") -- remove any spaces
local oldrgba = ov(labelrgba)
local oldfont = ov(labelfont)
local w, h = gp.split(ov("text "..s.clipname.." "..label))
ov("font "..oldfont)
ov("rgba "..oldrgba)
-- set total slider size (including label)
s.labelwd = tonumber(w);
s.labelht = tonumber(h);
s.wd = s.labelwd + sliderwd + s.barwidth;
s.ht = buttonht;
s.onclick = onclick -- remember click handler
s.shown = false -- s.show hasn't been called
s.show = function (x, y, pos)
s.pos = int(pos)
if s.pos < s.minval then s.pos = s.minval end
if s.pos > s.maxval then s.pos = s.maxval end
if s.shown then
-- remove old slider in case it is moving to new position
s.hide()
end
-- remember slider location and save background pixels
s.x = x
s.y = y
s.background = s.clipname.."+bg"
ov("copy "..s.x.." "..s.y.." "..s.wd.." "..s.ht.." "..s.background)
-- draw the slider and label at the given location
s.startbar = x + s.labelwd + halfslider
local barpos = int(s.barwidth * (s.pos - s.minval) / (s.maxval - s.minval))
draw_slider(s, barpos)
-- store this table using the slider button's rectangle as key
s.rect = rect({s.startbar+barpos-halfslider, s.y, sliderwd, s.ht})
slider_tables[s.rect] = s
s.shown = true
end
s.hide = function ()
if s.shown then
-- restore background pixels saved in previous s.show
local oldblend = ov("blend 0")
ov("paste "..s.x.." "..s.y.." "..s.background)
ov("blend "..oldblend)
-- remove the table entry
slider_tables[s.rect] = nil
s.shown = false
end
end
s.refresh = function ()
-- redraw slider
s.show(s.x, s.y, s.pos)
g.update()
end
return s
end
--------------------------------------------------------------------------------
local function release_in_rect(r, t)
-- return true if mouse button is released while in given rect
local inrect = true
-- draw darkened button
darken_button = true
t.refresh()
while true do
local event = g.getevent()
if event:find("^mup left") then break end
local xy = ov("xy")
local wasinrect = inrect
if #xy == 0 then
inrect = false -- mouse is outside overlay
else
local x, y = gp.split(xy)
x = tonumber(x)
y = tonumber(y)
inrect = x >= r.left and x <= r.right and y >= r.top and y <= r.bottom
end
if inrect ~= wasinrect then
-- mouse has moved in/out of r
darken_button = inrect
t.refresh()
end
end
if inrect then
-- undarken button
darken_button = false
t.refresh()
end
return inrect
end
--------------------------------------------------------------------------------
local function click_in_button(x, y)
for r, button in pairs(button_tables) do
if x >= r.left and x <= r.right and y >= r.top and y <= r.bottom then
if release_in_rect(r, button) then
-- call this button's handler
button.onclick()
end
return true
end
end
return false
end
--------------------------------------------------------------------------------
local function click_in_checkbox(x, y)
for r, checkbox in pairs(checkbox_tables) do
if x >= r.left and x <= r.right and y >= r.top and y <= r.bottom then
if release_in_rect(r, checkbox) then
checkbox.show(checkbox.x, checkbox.y, not checkbox.ticked)
-- call this checkbox's handler
checkbox.onclick()
end
return true
end
end
return false
end
--------------------------------------------------------------------------------
local function click_in_slider(x, y)
for r, slider in pairs(slider_tables) do
if x >= r.left and x <= r.right and y >= r.top and y <= r.bottom then
-- draw darkened slider button
darken_slider = true
slider.show(slider.x, slider.y, slider.pos)
g.update()
local prevx = x
local range = slider.maxval - slider.minval
local maxx = slider.startbar + slider.barwidth
-- track horizontal movement of mouse until button is released
while true do
local event = g.getevent()
if event:find("^mup left") then break end
local xy = ov("xy")
if #xy > 0 then
local x, _ = gp.split(xy)
-- check if slider position needs to change
x = tonumber(x)
if x < slider.startbar then x = slider.startbar end
if x > maxx then x = maxx end
if x ~= prevx then
-- draw new position of slider button immediately;
-- first restore background pixels saved in previous slider.show
local oldblend = ov("blend 0")
ov("paste "..slider.x.." "..slider.y.." "..slider.background)
ov("blend "..oldblend)
draw_slider(slider, x - slider.startbar)
g.update()
-- now check if slider value has to change
local newpos = int(slider.minval + range * (x - slider.startbar) / slider.barwidth)
if newpos < slider.minval then newpos = slider.minval end
if newpos > slider.maxval then newpos = slider.maxval end
if slider.pos ~= newpos then
slider.pos = newpos
-- call this slider's handler
slider.onclick(newpos)
end
prevx = x
end
end
end
-- undarken slider button
darken_slider = false
slider.show(slider.x, slider.y, slider.pos)
g.update()
return true
end
end
return false
end
--------------------------------------------------------------------------------
function m.process(event)
if #event > 0 then
if event:find("^oclick") then
local _, x, y, butt, mods = gp.split(event)
if butt == "left" and mods == "none" then
if click_in_button(tonumber(x), tonumber(y)) then return "" end
if click_in_checkbox(tonumber(x), tonumber(y)) then return "" end
if click_in_slider(tonumber(x), tonumber(y)) then return "" end
end
end
end
return event
end
--------------------------------------------------------------------------------
return m
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