File: about.html

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golly 3.3-1.1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm, forky, sid, trixie
  • size: 20,176 kB
  • sloc: cpp: 72,638; ansic: 25,919; python: 7,921; sh: 4,245; objc: 3,721; java: 2,781; xml: 1,362; makefile: 530; javascript: 279; perl: 69
file content (66 lines) | stat: -rw-r--r-- 2,221 bytes parent folder | download | duplicates (2)
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<html>
<body bgcolor="#FFFFCE">

<table cellspacing=3 cellpadding=4 width="100%" height="100%">
<tr>
<td>
<center>
<script type="text/javascript">
    if (window.innerWidth <= 600) {
        document.write("<font size=+0><b>");
    } else {
        document.write("<font size=+2><b>");
    }
    if ( navigator.userAgent.match(/iPad|iPhone|iPod/i) ) {
        document.write("This is Golly version 1.2 for iOS");
    } else if ( navigator.userAgent.match(/Android/i) ) {
        document.write("This is Golly version 1.2 for Android");
    } else {
        document.write("This is Golly version ??? for ???");
    }
</script>
</b><br>
</font>
<script type="text/javascript">
    if (window.innerWidth <= 600) {
        document.write("<font size=-2>");
    } else {
        document.write("<font size=+0>");
    }
</script>
<br>&copy; 2005-2019 The Golly Gang:<br>
Andrew Trevorrow, Tom Rokicki, Tim Hutton,<br>
Dave Greene, Jason Summers, Robert Munafo,<br>
Maks Verver, Brenton Bostick, Chris Rowett.<br>
<script type="text/javascript">
    if (window.innerWidth <= 600) {
        document.write("<br><img src=\"about.gif\" width=\"80%\"><br>");
    } else {
        document.write("<br><img src=\"about.gif\"><br>");
    }
</script>
<br>
Golly is an open source, cross-platform application for<br>
exploring the Game of Life and other cellular automata.<br>
<br>
<b><a href="http://golly.sourceforge.net/">http://golly.sourceforge.net/</a></b><br>
</font>
</center>
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on iPad (gen 2):        devicePixelRatio = 1        innerWidth = 768    screen.availWidth = 768
on Android emulator:    devicePixelRatio = 1.5      innerWidth = 320    screen.availWidth = 480
on Nexus 7:             devicePixelRatio = 2        innerWidth = 600    screen.availWidth = 1200
<script type="text/javascript">
    document.write("innerWidth = " + window.innerWidth + "<br>");
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    document.write("devicePixelRatio = " + window.devicePixelRatio + "<br>");
</script>
-->
</td>
</tr>
</table>

</body>
</html>