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// This file is part of Golly.
// See docs/License.html for the copyright notice.
#ifndef _ALGOS_H_
#define _ALGOS_H_
#include "lifealgo.h"
#include "utils.h" // for gColor
// for storing icon info:
typedef struct {
int wd;
int ht;
unsigned char* pxldata; // RGBA data (size = wd * ht * 4)
} gBitmap;
typedef gBitmap* gBitmapPtr;
// Golly supports multiple algorithms. The first algorithm
// registered must *always* be qlifealgo. The second must
// *always* be hlifealgo. The order of the rest does not matter.
enum {
QLIFE_ALGO, // QuickLife
HLIFE_ALGO // HashLife
};
const int MAX_ALGOS = 50; // maximum number of algorithms
typedef int algo_type; // 0..MAX_ALGOS-1
// A class for all the static info we need about a particular algorithm:
class AlgoData : public staticAlgoInfo {
public:
AlgoData();
virtual void setDefaultBaseStep(int v) { defbase = v; }
// all hashing algos use maxhashmem and QuickLife uses 0 (unlimited)
// virtual void setDefaultMaxMem(int v) { }
static AlgoData& tick(); // static allocator
// additional data
bool canhash; // algo uses hashing?
int defbase; // default base step
gColor statusrgb; // status bar color
gBitmapPtr* icons7x7; // icon bitmaps for scale 1:8
gBitmapPtr* icons15x15; // icon bitmaps for scale 1:16
gBitmapPtr* icons31x31; // icon bitmaps for scale 1:32
// default color scheme
bool gradient; // use color gradient?
gColor fromrgb; // color at start of gradient
gColor torgb; // color at end of gradient
// if gradient is false then use these colors for each cell state
unsigned char algor[256];
unsigned char algog[256];
unsigned char algob[256];
};
extern AlgoData* algoinfo[MAX_ALGOS]; // static info for each algorithm
extern algo_type initalgo; // initial algorithm
// the following bitmaps are grayscale icons that can be used with any rules
// with any number of states
extern gBitmapPtr* circles7x7; // circular icons for scale 1:8
extern gBitmapPtr* circles15x15; // circular icons for scale 1:16
extern gBitmapPtr* circles31x31; // circular icons for scale 1:32
extern gBitmapPtr* diamonds7x7; // diamond icons for scale 1:8
extern gBitmapPtr* diamonds15x15; // diamond icons for scale 1:16
extern gBitmapPtr* diamonds31x31; // diamond icons for scale 1:32
extern gBitmapPtr* hexagons7x7; // hexagonal icons for scale 1:8
extern gBitmapPtr* hexagons15x15; // hexagonal icons for scale 1:16
extern gBitmapPtr* hexagons31x31; // hexagonal icons for scale 1:32
// NOTE: the triangular icons are only suitable for a 4-state rule that
// is emulating a triangular neighborhood with 2 triangles per cell
extern gBitmapPtr* triangles7x7; // triangular icons for scale 1:8
extern gBitmapPtr* triangles15x15; // triangular icons for scale 1:16
extern gBitmapPtr* triangles31x31; // triangular icons for scale 1:32
void InitAlgorithms();
// Initialize above data. Must be called before reading the prefs file.
void DeleteAlgorithms();
// Deallocate memory allocated in InitAlgorithms().
lifealgo* CreateNewUniverse(algo_type algotype, bool allowcheck = true);
// Create a new universe of given type. If allowcheck is true then
// event checking is allowed.
const char* GetAlgoName(algo_type algotype);
// Return name of given algorithm. This name appears in various places
// and is also stored in the prefs file.
int NumAlgos();
// Return current number of algorithms.
gBitmapPtr* CreateIconBitmaps(const char** xpmdata, int maxstates);
// Create icon bitmaps using the given XPM data.
gBitmapPtr* ScaleIconBitmaps(gBitmapPtr* srcicons, int size);
// Return icon bitmaps scaled to given size.
void FreeIconBitmaps(gBitmapPtr* icons);
// Free all the memory used by the given set of icons.
bool MultiColorImage(gBitmapPtr image);
// Return true if image contains at least one color that isn't a shade of gray.
#endif
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