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// This file is part of Golly.
// See docs/License.html for the copyright notice.
#include "bigint.h"
#include "lifealgo.h"
#include "qlifealgo.h"
#include "hlifealgo.h"
#include "viewport.h"
#include "util.h" // for linereader
#include "utils.h" // for gRect, Warning, etc
#include "prefs.h" // for initrule, swapcolors, userrules, rulesdir, etc
#include "algos.h" // for algo_type, initalgo, algoinfo, CreateNewUniverse, etc
#include "control.h" // for generating
#include "select.h" // for Selection
#include "file.h" // for SetPatternTitle
#include "view.h" // for OutsideLimits, CopyRect
#include "undo.h" // for UndoRedo
#include "layer.h"
#include <map> // for std::map
#include <algorithm> // for std::replace
// -----------------------------------------------------------------------------
bool inscript = false; // move to script.cpp if we ever support scripting!!!
int numlayers = 0; // number of existing layers
int numclones = 0; // number of cloned layers
int currindex = -1; // index of current layer
Layer* currlayer = NULL; // pointer to current layer
Layer* layer[MAX_LAYERS]; // array of layers
bool cloneavail[MAX_LAYERS]; // for setting unique cloneid
bool cloning = false; // adding a cloned layer?
bool duplicating = false; // adding a duplicated layer?
algo_type oldalgo; // algorithm in old layer
std::string oldrule; // rule in old layer
int oldmag; // scale in old layer
bigint oldx; // X position in old layer
bigint oldy; // Y position in old layer
TouchModes oldmode; // touch mode in old layer
// -----------------------------------------------------------------------------
void CalculateTileRects(int bigwd, int bight)
{
// set tilerect in each layer
gRect r;
bool portrait = (bigwd <= bight);
int rows, cols;
// try to avoid the aspect ratio of each tile becoming too large
switch (numlayers) {
case 4: rows = 2; cols = 2; break;
case 9: rows = 3; cols = 3; break;
case 3: case 5: case 7:
rows = portrait ? numlayers / 2 + 1 : 2;
cols = portrait ? 2 : numlayers / 2 + 1;
break;
case 6: case 8: case 10:
rows = portrait ? numlayers / 2 : 2;
cols = portrait ? 2 : numlayers / 2;
break;
default:
// numlayers == 2 or > 10
rows = portrait ? numlayers : 1;
cols = portrait ? 1 : numlayers;
break;
}
int tilewd = bigwd / cols;
int tileht = bight / rows;
if ( float(tilewd) > float(tileht) * 2.5 ) {
rows = 1;
cols = numlayers;
tileht = bight;
tilewd = bigwd / numlayers;
} else if ( float(tileht) > float(tilewd) * 2.5 ) {
cols = 1;
rows = numlayers;
tilewd = bigwd;
tileht = bight / numlayers;
}
for ( int i = 0; i < rows; i++ ) {
for ( int j = 0; j < cols; j++ ) {
r.x = j * tilewd;
r.y = i * tileht;
r.width = tilewd;
r.height = tileht;
if (i == rows - 1) {
// may need to increase height of bottom-edge tile
r.height += bight - (rows * tileht);
}
if (j == cols - 1) {
// may need to increase width of right-edge tile
r.width += bigwd - (cols * tilewd);
}
int index = i * cols + j;
if (index == numlayers) {
// numlayers == 3,5,7
layer[index - 1]->tilerect.width += r.width;
} else {
layer[index]->tilerect = r;
}
}
}
if (tileborder > 0) {
// make tilerects smaller to allow for equal-width tile borders
for ( int i = 0; i < rows; i++ ) {
for ( int j = 0; j < cols; j++ ) {
int index = i * cols + j;
if (index == numlayers) {
// numlayers == 3,5,7
layer[index - 1]->tilerect.width -= tileborder;
} else {
layer[index]->tilerect.x += tileborder;
layer[index]->tilerect.y += tileborder;
layer[index]->tilerect.width -= tileborder;
layer[index]->tilerect.height -= tileborder;
if (j == cols - 1) layer[index]->tilerect.width -= tileborder;
if (i == rows - 1) layer[index]->tilerect.height -= tileborder;
}
}
}
}
}
// -----------------------------------------------------------------------------
void ResizeTiles(int bigwd, int bight)
{
// set tilerect for each layer so they tile bigview's client area
CalculateTileRects(bigwd, bight);
/*!!!
// set size of each tile window
for ( int i = 0; i < numlayers; i++ )
layer[i]->tilewin->SetSize( layer[i]->tilerect );
// set viewport size for each tile; this is currently the same as the
// tilerect size because tile windows are created with wxNO_BORDER
for ( int i = 0; i < numlayers; i++ ) {
int wd, ht;
layer[i]->tilewin->GetClientSize(&wd, &ht);
// wd or ht might be < 1 on Windows
if (wd < 1) wd = 1;
if (ht < 1) ht = 1;
layer[i]->view->resize(wd, ht);
}
*/
}
// -----------------------------------------------------------------------------
void ResizeLayers(int wd, int ht)
{
// this is called whenever the size of the bigview window changes;
// wd and ht are the dimensions of bigview's client area
if (tilelayers && numlayers > 1) {
ResizeTiles(wd, ht);
} else {
// resize viewport in each layer to bigview's client area
for (int i = 0; i < numlayers; i++)
layer[i]->view->resize(wd, ht);
}
}
// -----------------------------------------------------------------------------
/*!!!
void CreateTiles()
{
// create tile windows
for ( int i = 0; i < numlayers; i++ ) {
layer[i]->tilewin = new PatternView(bigview,
// correct size will be set below by ResizeTiles
0, 0, 0, 0,
// we draw our own tile borders
wxNO_BORDER |
// needed for wxGTK
wxFULL_REPAINT_ON_RESIZE |
wxWANTS_CHARS);
if (layer[i]->tilewin == NULL) Fatal(_("Failed to create tile window!"));
// set tileindex >= 0; this must always match the layer index, so we'll need to
// destroy and recreate all tiles whenever a tile is added, deleted or moved
layer[i]->tilewin->tileindex = i;
#if wxUSE_DRAG_AND_DROP
// let user drop file onto any tile (but file will be loaded into current tile)
layer[i]->tilewin->SetDropTarget(mainptr->NewDropTarget());
#endif
}
// init tilerects, tile window sizes and their viewport sizes
int wd, ht;
bigview->GetClientSize(&wd, &ht);
// wd or ht might be < 1 on Windows
if (wd < 1) wd = 1;
if (ht < 1) ht = 1;
ResizeTiles(wd, ht);
// change viewptr to tile window for current layer
viewptr = currlayer->tilewin;
if (mainptr->IsActive()) viewptr->SetFocus();
}
// -----------------------------------------------------------------------------
void DestroyTiles()
{
// reset viewptr to main viewport window
viewptr = bigview;
if (mainptr->IsActive()) viewptr->SetFocus();
// destroy all tile windows
for ( int i = 0; i < numlayers; i++ )
delete layer[i]->tilewin;
// resize viewport in each layer to bigview's client area
int wd, ht;
bigview->GetClientSize(&wd, &ht);
// wd or ht might be < 1 on Windows
if (wd < 1) wd = 1;
if (ht < 1) ht = 1;
for ( int i = 0; i < numlayers; i++ )
layer[i]->view->resize(wd, ht);
}
!!!*/
// -----------------------------------------------------------------------------
void SyncClones()
{
if (numclones == 0) return;
if (currlayer->cloneid > 0) {
// make sure clone algo and most other settings are synchronized
for ( int i = 0; i < numlayers; i++ ) {
Layer* cloneptr = layer[i];
if (cloneptr != currlayer && cloneptr->cloneid == currlayer->cloneid) {
// universe might have been re-created, or algorithm changed
cloneptr->algo = currlayer->algo;
cloneptr->algtype = currlayer->algtype;
cloneptr->rule = currlayer->rule;
// no need to sync undo/redo history
// cloneptr->undoredo = currlayer->undoredo;
// along with view, don't sync these settings
// cloneptr->autofit = currlayer->autofit;
// cloneptr->hyperspeed = currlayer->hyperspeed;
// cloneptr->showhashinfo = currlayer->showhashinfo;
// cloneptr->drawingstate = currlayer->drawingstate;
// cloneptr->touchmode = currlayer->touchmode;
// cloneptr->originx = currlayer->originx;
// cloneptr->originy = currlayer->originy;
// cloneptr->currname = currlayer->currname;
// sync various flags
cloneptr->dirty = currlayer->dirty;
cloneptr->savedirty = currlayer->savedirty;
cloneptr->stayclean = currlayer->stayclean;
// sync step size
cloneptr->currbase = currlayer->currbase;
cloneptr->currexpo = currlayer->currexpo;
// sync selection info
cloneptr->currsel = currlayer->currsel;
cloneptr->savesel = currlayer->savesel;
// sync the stuff needed to reset pattern
cloneptr->startalgo = currlayer->startalgo;
cloneptr->savestart = currlayer->savestart;
cloneptr->startdirty = currlayer->startdirty;
cloneptr->startrule = currlayer->startrule;
cloneptr->startgen = currlayer->startgen;
cloneptr->currfile = currlayer->currfile;
cloneptr->startsel = currlayer->startsel;
// clone can have different starting name, pos, scale, step
// cloneptr->startname = currlayer->startname;
// cloneptr->startx = currlayer->startx;
// cloneptr->starty = currlayer->starty;
// cloneptr->startmag = currlayer->startmag;
// cloneptr->startbase = currlayer->startbase;
// cloneptr->startexpo = currlayer->startexpo;
// sync timeline settings
cloneptr->currframe = currlayer->currframe;
cloneptr->autoplay = currlayer->autoplay;
cloneptr->tlspeed = currlayer->tlspeed;
}
}
}
}
// -----------------------------------------------------------------------------
void SaveLayerSettings()
{
// set oldalgo and oldrule for use in CurrentLayerChanged
oldalgo = currlayer->algtype;
oldrule = currlayer->algo->getrule();
// we're about to change layer so remember current rule
// in case we switch back to this layer
currlayer->rule = oldrule;
// synchronize clone info (do AFTER setting currlayer->rule)
SyncClones();
if (syncviews) {
// save scale and location for use in CurrentLayerChanged
oldmag = currlayer->view->getmag();
oldx = currlayer->view->x;
oldy = currlayer->view->y;
}
if (syncmodes) {
// save touch mode for use in CurrentLayerChanged
oldmode = currlayer->touchmode;
}
}
// -----------------------------------------------------------------------------
bool RestoreRule(const char* rule)
{
const char* err = currlayer->algo->setrule(rule);
if (err) {
// this can happen if a .rule file was deleted
// or it was edited and some sort of error introduced, so best to
// use algo's default rule (which should never fail)
currlayer->algo->setrule( currlayer->algo->DefaultRule() );
std::string msg = "The rule \"";
msg += rule;
msg += "\" is no longer valid!\nUsing the default rule instead.";
Warning(msg.c_str());
return false;
}
return true;
}
// -----------------------------------------------------------------------------
/*!!!
void CurrentLayerChanged()
{
// currlayer has changed since SaveLayerSettings was called;
// update rule if the new currlayer uses a different algorithm or rule
if ( currlayer->algtype != oldalgo || !currlayer->rule.IsSameAs(oldrule,false) ) {
RestoreRule(currlayer->rule);
}
if (syncviews) currlayer->view->setpositionmag(oldx, oldy, oldmag);
if (syncmodes) currlayer->touchmode = oldmode;
// select current layer button (also deselects old button)
layerbarptr->SelectButton(currindex, true);
if (tilelayers && numlayers > 1) {
// switch to new tile
viewptr = currlayer->tilewin;
if (mainptr->IsActive()) viewptr->SetFocus();
}
if (allowundo) {
// update Undo/Redo items so they show the correct action
currlayer->undoredo->UpdateUndoRedoItems();
} else {
// undo/redo is disabled so clear history;
// this also removes action from Undo/Redo items
currlayer->undoredo->ClearUndoRedo();
}
mainptr->SetStepExponent(currlayer->currexpo);
// SetStepExponent calls SetGenIncrement
mainptr->SetPatternTitle(currlayer->currname);
mainptr->UpdateUserInterface(mainptr->IsActive());
mainptr->UpdatePatternAndStatus();
}
!!!*/
// -----------------------------------------------------------------------------
static gBitmapPtr* CopyIcons(gBitmapPtr* srcicons, int maxstate)
{
gBitmapPtr* iconptr = (gBitmapPtr*) malloc(256 * sizeof(gBitmapPtr));
if (iconptr) {
for (int i = 0; i < 256; i++) iconptr[i] = NULL;
for (int i = 0; i <= maxstate; i++) {
if (srcicons && srcicons[i]) {
gBitmapPtr icon = (gBitmapPtr) malloc(sizeof(gBitmap));
if (icon) {
icon->wd = srcicons[i]->wd;
icon->ht = srcicons[i]->ht;
if (srcicons[i]->pxldata == NULL) {
icon->pxldata = NULL;
} else {
int iconbytes = icon->wd * icon->ht * 4;
icon->pxldata = (unsigned char*) malloc(iconbytes);
if (icon->pxldata) {
memcpy(icon->pxldata, srcicons[i]->pxldata, iconbytes);
}
}
}
iconptr[i] = icon;
}
}
}
return iconptr;
}
// -----------------------------------------------------------------------------
static unsigned char* CreateIconAtlas(gBitmapPtr* srcicons, int iconsize)
{
bool multicolor = currlayer->multicoloricons;
unsigned char deadr = currlayer->cellr[0];
unsigned char deadg = currlayer->cellg[0];
unsigned char deadb = currlayer->cellb[0];
if (swapcolors) {
deadr = 255 - deadr;
deadg = 255 - deadg;
deadb = 255 - deadb;
}
// allocate enough memory for texture atlas to store RGBA pixels for a row of icons
// (note that we use calloc so all alpha bytes are initially 0)
int rowbytes = currlayer->numicons * iconsize * 4;
unsigned char* atlasptr = (unsigned char*) calloc(rowbytes * iconsize, 1);
if (atlasptr) {
for (int state = 1; state <= currlayer->numicons; state++) {
if (srcicons && srcicons[state]) {
int wd = srcicons[state]->wd; // should be iconsize - 1
int ht = srcicons[state]->ht; // ditto
unsigned char* icondata = srcicons[state]->pxldata;
if (icondata) {
unsigned char liver = currlayer->cellr[state];
unsigned char liveg = currlayer->cellg[state];
unsigned char liveb = currlayer->cellb[state];
if (swapcolors) {
liver = 255 - liver;
liveg = 255 - liveg;
liveb = 255 - liveb;
}
// start at top left byte of icon
int tpos = (state-1) * iconsize * 4;
int ipos = 0;
for (int row = 0; row < ht; row++) {
int rowstart = tpos;
for (int col = 0; col < wd; col++) {
unsigned char r = icondata[ipos];
unsigned char g = icondata[ipos+1];
unsigned char b = icondata[ipos+2];
if (r || g || b) {
// non-black pixel
if (multicolor) {
// use non-black pixel in multi-colored icon
if (swapcolors) {
atlasptr[tpos] = 255 - r;
atlasptr[tpos+1] = 255 - g;
atlasptr[tpos+2] = 255 - b;
} else {
atlasptr[tpos] = r;
atlasptr[tpos+1] = g;
atlasptr[tpos+2] = b;
}
} else {
// grayscale icon (r = g = b)
if (r == 255) {
// replace white pixel with live cell color
atlasptr[tpos] = liver;
atlasptr[tpos+1] = liveg;
atlasptr[tpos+2] = liveb;
} else {
// replace gray pixel with appropriate shade between
// live and dead cell colors
float frac = (float)r / 255.0;
atlasptr[tpos] = (int)(deadr + frac * (liver - deadr) + 0.5);
atlasptr[tpos+1] = (int)(deadg + frac * (liveg - deadg) + 0.5);
atlasptr[tpos+2] = (int)(deadb + frac * (liveb - deadb) + 0.5);
}
}
atlasptr[tpos+3] = 255; // alpha channel is opaque
}
// move to next pixel
tpos += 4;
ipos += 4;
}
// move to next row
tpos = rowstart + rowbytes;
}
}
}
}
}
return atlasptr;
}
// -----------------------------------------------------------------------------
Layer* CreateTemporaryLayer()
{
Layer* templayer = new Layer();
if (templayer == NULL) Warning("Failed to create temporary layer!");
return templayer;
}
// -----------------------------------------------------------------------------
void AddLayer()
{
if (numlayers >= MAX_LAYERS) return;
if (generating) Warning("Bug detected in AddLayer!");
if (numlayers == 0) {
// creating the very first layer
currindex = 0;
} else {
//!!! if (tilelayers && numlayers > 1) DestroyTiles();
SaveLayerSettings();
// insert new layer after currindex
currindex++;
if (currindex < numlayers) {
// shift right one or more layers
for (int i = numlayers; i > currindex; i--)
layer[i] = layer[i-1];
}
}
Layer* oldlayer = NULL;
if (cloning || duplicating) oldlayer = currlayer;
currlayer = new Layer();
if (currlayer == NULL) Fatal("Failed to create new layer!");
layer[currindex] = currlayer;
if (cloning || duplicating) {
// copy old layer's colors to new layer
currlayer->fromrgb = oldlayer->fromrgb;
currlayer->torgb = oldlayer->torgb;
currlayer->multicoloricons = oldlayer->multicoloricons;
currlayer->numicons = oldlayer->numicons;
for (int n = 0; n <= currlayer->numicons; n++) {
currlayer->cellr[n] = oldlayer->cellr[n];
currlayer->cellg[n] = oldlayer->cellg[n];
currlayer->cellb[n] = oldlayer->cellb[n];
}
if (cloning) {
// use same icon pointers
currlayer->icons7x7 = oldlayer->icons7x7;
currlayer->icons15x15 = oldlayer->icons15x15;
currlayer->icons31x31 = oldlayer->icons31x31;
// use same atlas
currlayer->atlas7x7 = oldlayer->atlas7x7;
currlayer->atlas15x15 = oldlayer->atlas15x15;
currlayer->atlas31x31 = oldlayer->atlas31x31;
} else {
// duplicate icons from old layer
int maxstate = currlayer->algo->NumCellStates() - 1;
currlayer->icons7x7 = CopyIcons(oldlayer->icons7x7, maxstate);
currlayer->icons15x15 = CopyIcons(oldlayer->icons15x15, maxstate);
currlayer->icons31x31 = CopyIcons(oldlayer->icons31x31, maxstate);
// create icon texture atlases
currlayer->atlas7x7 = CreateIconAtlas(oldlayer->icons7x7, 8);
currlayer->atlas15x15 = CreateIconAtlas(oldlayer->icons15x15, 16);
currlayer->atlas31x31 = CreateIconAtlas(oldlayer->icons31x31, 32);
}
} else {
// set new layer's colors+icons to default colors+icons for current algo+rule
UpdateLayerColors();
}
numlayers++;
if (numlayers > 1) {
//!!! if (tilelayers && numlayers > 1) CreateTiles();
//!!! CurrentLayerChanged();
}
}
// -----------------------------------------------------------------------------
void CloneLayer()
{
if (numlayers >= MAX_LAYERS) return;
if (generating) Warning("Bug detected in CloneLayer!");
cloning = true;
AddLayer();
cloning = false;
}
// -----------------------------------------------------------------------------
void DuplicateLayer()
{
if (numlayers >= MAX_LAYERS) return;
if (generating) Warning("Bug detected in DuplicateLayer!");
duplicating = true;
AddLayer();
duplicating = false;
}
// -----------------------------------------------------------------------------
/*!!!
void DeleteLayer()
{
if (numlayers <= 1) return;
if (generating) Warning("Bug detected in DeleteLayer!");
// note that we don't need to ask to delete a clone
if (currlayer->dirty && currlayer->cloneid == 0 && asktosave && !SaveCurrentLayer()) return;
// numlayers > 1
if (tilelayers) DestroyTiles();
SaveLayerSettings();
delete currlayer;
numlayers--;
if (currindex < numlayers) {
// shift left one or more layers
for (int i = currindex; i < numlayers; i++)
layer[i] = layer[i+1];
}
if (currindex > 0) currindex--;
currlayer = layer[currindex];
// remove toggle button at end of layer bar
togglebutt[numlayers]->Show(false);
layerbarptr->ResizeLayerButtons();
// remove item from end of Layer menu
mainptr->RemoveLayerItem();
if (tilelayers && numlayers > 1) CreateTiles();
CurrentLayerChanged();
}
// -----------------------------------------------------------------------------
void SetLayer(int index)
{
if (currindex == index) return;
if (index < 0 || index >= numlayers) return;
SaveLayerSettings();
currindex = index;
currlayer = layer[currindex];
CurrentLayerChanged();
}
// -----------------------------------------------------------------------------
bool CanSwitchLayer(int WXUNUSED(index))
{
if (inscript) {
// user can only switch layers if script has set the appropriate option
return canswitch;
} else {
// user can switch to any layer
return true;
}
}
// -----------------------------------------------------------------------------
void SwitchToClickedTile(int index)
{
if (inscript && !CanSwitchLayer(index)) {
Warning("You cannot switch to another layer while this script is running.");
return;
}
// switch current layer to clicked tile
SetLayer(index);
if (inscript) {
// update window title, viewport and status bar
inscript = false;
mainptr->SetPatternTitle(wxEmptyString);
mainptr->UpdatePatternAndStatus();
inscript = true;
}
}
// -----------------------------------------------------------------------------
void MoveLayer(int fromindex, int toindex)
{
if (fromindex == toindex) return;
if (fromindex < 0 || fromindex >= numlayers) return;
if (toindex < 0 || toindex >= numlayers) return;
SaveLayerSettings();
if (fromindex > toindex) {
Layer* savelayer = layer[fromindex];
for (int i = fromindex; i > toindex; i--) layer[i] = layer[i - 1];
layer[toindex] = savelayer;
} else {
// fromindex < toindex
Layer* savelayer = layer[fromindex];
for (int i = fromindex; i < toindex; i++) layer[i] = layer[i + 1];
layer[toindex] = savelayer;
}
currindex = toindex;
currlayer = layer[currindex];
if (tilelayers && numlayers > 1) {
DestroyTiles();
CreateTiles();
}
CurrentLayerChanged();
}
// -----------------------------------------------------------------------------
void MoveLayerDialog()
{
if (numlayers <= 1) return;
wxString msg = _("Move the current layer to a new position:");
if (currindex > 0) {
msg += _("\n(enter 0 to make it the first layer)");
}
int newindex;
if ( GetInteger(_("Move Layer"), msg,
currindex, 0, numlayers - 1, &newindex) ) {
MoveLayer(currindex, newindex);
}
}
// -----------------------------------------------------------------------------
void NameLayerDialog()
{
wxString oldname = currlayer->currname;
wxString newname;
if ( GetString("Name Layer", "Enter a new name for the current layer:",
oldname, newname) &&
!newname.IsEmpty() && oldname != newname ) {
// inscript is false so no need to call SavePendingChanges
// if (allowundo) SavePendingChanges();
// show new name in main window's title bar;
// also sets currlayer->currname and updates menu item
mainptr->SetPatternTitle(newname);
if (allowundo) {
// note that currfile and savestart/dirty flags don't change here
currlayer->undoredo->RememberNameChange(oldname, currlayer->currfile,
currlayer->savestart, currlayer->dirty);
}
}
}
!!!*/
// -----------------------------------------------------------------------------
void DeleteOtherLayers()
{
if (inscript || numlayers <= 1) return;
/*!!!
if (asktosave) {
// keep track of which unique clones have been seen;
// we add 1 below to allow for cloneseen[0] (always false)
const int maxseen = MAX_LAYERS/2 + 1;
bool cloneseen[maxseen];
for (int i = 0; i < maxseen; i++) cloneseen[i] = false;
// for each dirty layer, except current layer and all of its clones,
// ask user if they want to save changes
int cid = layer[currindex]->cloneid;
if (cid > 0) cloneseen[cid] = true;
int oldindex = currindex;
for (int i = 0; i < numlayers; i++) {
// only ask once for each unique clone (cloneid == 0 for non-clone)
cid = layer[i]->cloneid;
if (i != oldindex && !cloneseen[cid]) {
if (cid > 0) cloneseen[cid] = true;
if (layer[i]->dirty) {
// temporarily turn off generating flag for SetLayer
bool oldgen = mainptr->generating;
mainptr->generating = false;
SetLayer(i);
if (!SaveCurrentLayer()) {
// user hit Cancel so restore current layer and generating flag
SetLayer(oldindex);
mainptr->generating = oldgen;
mainptr->UpdateUserInterface(mainptr->IsActive());
return;
}
SetLayer(oldindex);
mainptr->generating = oldgen;
}
}
}
}
// numlayers > 1
if (tilelayers) DestroyTiles();
SyncClones();
// delete all layers except current layer;
// we need to do this carefully because ~Layer() requires numlayers
// and the layer array to be correct when deleting a cloned layer
int i = numlayers;
while (numlayers > 1) {
i--;
if (i != currindex) {
delete layer[i]; // ~Layer() is called
numlayers--;
// may need to shift the current layer left one place
if (i < numlayers) layer[i] = layer[i+1];
// remove toggle button at end of layer bar
togglebutt[numlayers]->Show(false);
// remove item from end of Layer menu
mainptr->RemoveLayerItem();
}
}
layerbarptr->ResizeLayerButtons();
currindex = 0;
// currlayer doesn't change
// update the only layer item
mainptr->UpdateLayerItem(0);
// update window title (may need to remove "=" prefix)
mainptr->SetPatternTitle(wxEmptyString);
// select LAYER_0 button (also deselects old button)
layerbarptr->SelectButton(LAYER_0, true);
mainptr->UpdateMenuItems(mainptr->IsActive());
mainptr->UpdatePatternAndStatus();
*/
}
// -----------------------------------------------------------------------------
void MarkLayerDirty()
{
// need to save starting pattern
currlayer->savestart = true;
// if script has reset dirty flag then don't change it; this makes sense
// for scripts that call new() and then construct a pattern
if (currlayer->stayclean) return;
if (!currlayer->dirty) {
currlayer->dirty = true;
// pass in currname so UpdateLayerItem(currindex) gets called
SetPatternTitle(currlayer->currname.c_str());
if (currlayer->cloneid > 0) {
// synchronize other clones
for ( int i = 0; i < numlayers; i++ ) {
Layer* cloneptr = layer[i];
if (cloneptr != currlayer && cloneptr->cloneid == currlayer->cloneid) {
// set dirty flag and display asterisk in layer item
cloneptr->dirty = true;
//!!! UpdateLayerItem(i);
}
}
}
}
}
// -----------------------------------------------------------------------------
void MarkLayerClean(const char* title)
{
currlayer->dirty = false;
// if script is resetting dirty flag -- eg. via new() -- then don't allow
// dirty flag to be set true for the remainder of the script; this is
// nicer for scripts that construct a pattern (ie. running such a script
// is equivalent to loading a pattern file)
if (inscript) currlayer->stayclean = true;
if (title[0] == 0) {
// pass in currname so UpdateLayerItem(currindex) gets called
SetPatternTitle(currlayer->currname.c_str());
} else {
// set currlayer->currname to title and call UpdateLayerItem(currindex)
SetPatternTitle(title);
}
if (currlayer->cloneid > 0) {
// synchronize other clones
for ( int i = 0; i < numlayers; i++ ) {
Layer* cloneptr = layer[i];
if (cloneptr != currlayer && cloneptr->cloneid == currlayer->cloneid) {
// reset dirty flag
cloneptr->dirty = false;
if (inscript) cloneptr->stayclean = true;
// always allow clones to have different names
// cloneptr->currname = currlayer->currname;
// remove asterisk from layer name
//!!! UpdateLayerItem(i);
}
}
}
}
// -----------------------------------------------------------------------------
/*!!!
void ToggleSyncViews()
{
syncviews = !syncviews;
mainptr->UpdateUserInterface(mainptr->IsActive());
mainptr->UpdatePatternAndStatus();
}
// -----------------------------------------------------------------------------
void ToggleSyncModes()
{
syncmodes = !syncmodes;
mainptr->UpdateUserInterface(mainptr->IsActive());
mainptr->UpdatePatternAndStatus();
}
// -----------------------------------------------------------------------------
void ToggleStackLayers()
{
stacklayers = !stacklayers;
if (stacklayers && tilelayers) {
tilelayers = false;
layerbarptr->SelectButton(TILE_LAYERS, false);
if (numlayers > 1) DestroyTiles();
}
layerbarptr->SelectButton(STACK_LAYERS, stacklayers);
mainptr->UpdateUserInterface(mainptr->IsActive());
if (inscript) {
// always update viewport and status bar
inscript = false;
mainptr->UpdatePatternAndStatus();
inscript = true;
} else {
mainptr->UpdatePatternAndStatus();
}
}
// -----------------------------------------------------------------------------
void ToggleTileLayers()
{
tilelayers = !tilelayers;
if (tilelayers && stacklayers) {
stacklayers = false;
layerbarptr->SelectButton(STACK_LAYERS, false);
}
layerbarptr->SelectButton(TILE_LAYERS, tilelayers);
if (tilelayers) {
if (numlayers > 1) CreateTiles();
} else {
if (numlayers > 1) DestroyTiles();
}
mainptr->UpdateUserInterface(mainptr->IsActive());
if (inscript) {
// always update viewport and status bar
inscript = false;
mainptr->UpdatePatternAndStatus();
inscript = true;
} else {
mainptr->UpdatePatternAndStatus();
}
}
!!!*/
// -----------------------------------------------------------------------------
static FILE* FindRuleFile(const std::string& rulename)
{
const std::string extn = ".rule";
std::string path;
// first look for rulename.rule in userrules
path = userrules + rulename;
path += extn;
FILE* f = fopen(path.c_str(), "r");
if (f) return f;
// now look for rulename.rule in rulesdir
path = rulesdir + rulename;
path += extn;
return fopen(path.c_str(), "r");
}
// -----------------------------------------------------------------------------
static void CheckRuleHeader(char* linebuf, const std::string& rulename)
{
// check that 1st line of rulename.rule file contains "@RULE rulename"
// where rulename must match the file name exactly (to avoid problems on
// case-sensitive file systems)
if (strncmp(linebuf, "@RULE ", 6) != 0) {
std::string msg = "The first line in ";
msg += rulename;
msg += ".rule does not start with @RULE.";
Warning(msg.c_str());
} else if (strcmp(linebuf+6, rulename.c_str()) != 0) {
std::string msg = "The rule name on the first line in ";
msg += rulename;
msg += ".rule does not match the specified rule: ";
msg += rulename;
Warning(msg.c_str());
}
}
// -----------------------------------------------------------------------------
static void ParseColors(linereader& reader, char* linebuf, int MAXLINELEN,
int* linenum, bool* eof)
{
// parse @COLORS section in currently open .rule file
int state, r, g, b, r1, g1, b1, r2, g2, b2;
int maxstate = currlayer->algo->NumCellStates() - 1;
while (reader.fgets(linebuf, MAXLINELEN) != 0) {
*linenum = *linenum + 1;
if (linebuf[0] == '#' || linebuf[0] == 0) {
// skip comment or empty line
} else if (sscanf(linebuf, "%d%d%d%d%d%d", &r1, &g1, &b1, &r2, &g2, &b2) == 6) {
// assume line is like this:
// 255 0 0 0 0 255 use a gradient from red to blue
SetColor(currlayer->fromrgb, r1, g1, b1);
SetColor(currlayer->torgb, r2, g2, b2);
CreateColorGradient();
} else if (sscanf(linebuf, "%d%d%d%d", &state, &r, &g, &b) == 4) {
// assume line is like this:
// 1 0 128 255 state 1 is light blue
if (state >= 0 && state <= maxstate) {
currlayer->cellr[state] = r;
currlayer->cellg[state] = g;
currlayer->cellb[state] = b;
}
} else if (linebuf[0] == '@') {
// found next section, so stop parsing
*eof = false;
return;
}
// ignore unexpected syntax (better for upward compatibility)
}
*eof = true;
}
// -----------------------------------------------------------------------------
static void DeleteXPMData(char** xpmdata, int numstrings)
{
if (xpmdata) {
for (int i = 0; i < numstrings; i++)
if (xpmdata[i]) free(xpmdata[i]);
free(xpmdata);
}
}
// -----------------------------------------------------------------------------
static void CopyBuiltinIcons(gBitmapPtr* i7x7, gBitmapPtr* i15x15, gBitmapPtr* i31x31)
{
int maxstate = currlayer->algo->NumCellStates() - 1;
if (currlayer->icons7x7) FreeIconBitmaps(currlayer->icons7x7);
if (currlayer->icons15x15) FreeIconBitmaps(currlayer->icons15x15);
if (currlayer->icons31x31) FreeIconBitmaps(currlayer->icons31x31);
currlayer->icons7x7 = CopyIcons(i7x7, maxstate);
currlayer->icons15x15 = CopyIcons(i15x15, maxstate);
currlayer->icons31x31 = CopyIcons(i31x31, maxstate);
}
// -----------------------------------------------------------------------------
static void CreateIcons(const char** xpmdata, int size)
{
int maxstates = currlayer->algo->NumCellStates();
// we only need to call FreeIconBitmaps if .rule file has duplicate XPM data
// (unlikely but best to play it safe)
if (size == 7) {
if (currlayer->icons7x7) FreeIconBitmaps(currlayer->icons7x7);
currlayer->icons7x7 = CreateIconBitmaps(xpmdata, maxstates);
} else if (size == 15) {
if (currlayer->icons15x15) FreeIconBitmaps(currlayer->icons15x15);
currlayer->icons15x15 = CreateIconBitmaps(xpmdata, maxstates);
} else if (size == 31) {
if (currlayer->icons31x31) FreeIconBitmaps(currlayer->icons31x31);
currlayer->icons31x31 = CreateIconBitmaps(xpmdata, maxstates);
}
}
// -----------------------------------------------------------------------------
static void ParseIcons(const std::string& rulename, linereader& reader, char* linebuf, int MAXLINELEN,
int* linenum, bool* eof)
{
// parse @ICONS section in currently open .rule file
char** xpmdata = NULL;
int xpmstarted = 0, xpmstrings = 0, maxstrings = 0;
int wd = 0, ht = 0, numcolors = 0, chars_per_pixel = 0;
std::map<std::string,int> colormap;
while (true) {
if (reader.fgets(linebuf, MAXLINELEN) == 0) {
*eof = true;
break;
}
*linenum = *linenum + 1;
if (linebuf[0] == '#' || linebuf[0] == '/' || linebuf[0] == 0) {
// skip comment or empty line
} else if (linebuf[0] == '"') {
if (xpmstarted) {
// we have a "..." string containing XPM data
if (xpmstrings == 0) {
if (sscanf(linebuf, "\"%d%d%d%d\"", &wd, &ht, &numcolors, &chars_per_pixel) == 4 &&
wd > 0 && ht > 0 && numcolors > 0 && ht % wd == 0 &&
chars_per_pixel > 0 && chars_per_pixel < 3) {
if (wd != 7 && wd != 15 && wd != 31) {
// this version of Golly doesn't support the supplied icon size
// so silently ignore the rest of this XPM data
xpmstarted = 0;
continue;
}
maxstrings = 1 + numcolors + ht;
// create and initialize xpmdata
xpmdata = (char**) malloc(maxstrings * sizeof(char*));
if (xpmdata) {
for (int i = 0; i < maxstrings; i++) xpmdata[i] = NULL;
} else {
Warning("Failed to allocate memory for XPM icon data!");
*eof = true;
return;
}
} else {
char s[128];
sprintf(s, "The XPM header string on line %d in ", *linenum);
std::string msg(s);
msg += rulename;
msg += ".rule is incorrect";
if (wd > 0 && ht > 0 && ht % wd != 0)
msg += " (height must be a multiple of width).";
else if (chars_per_pixel < 1 || chars_per_pixel > 2)
msg += " (chars_per_pixel must be 1 or 2).";
else
msg += " (4 positive integers are required).";
Warning(msg.c_str());
*eof = true;
return;
}
}
// copy data inside "..." to next string in xpmdata
int len = (int)strlen(linebuf);
while (linebuf[len] != '"') len--;
len--;
if (xpmstrings > 0 && xpmstrings <= numcolors) {
// build colormap so we can validate chars in pixel data
std::string pixel;
char ch1, ch2, ch3;
bool badline = false;
if (chars_per_pixel == 1) {
badline = sscanf(linebuf+1, "%c%c", &ch1, &ch2) != 2 || ch2 != ' ';
pixel += ch1;
} else {
badline = sscanf(linebuf+1, "%c%c%c", &ch1, &ch2, &ch3) != 3 || ch3 != ' ';
pixel += ch1;
pixel += ch2;
}
if (badline) {
DeleteXPMData(xpmdata, maxstrings);
char s[128];
sprintf(s, "The XPM data string on line %d in ", *linenum);
std::string msg(s);
msg += rulename;
msg += ".rule is incorrect.";
Warning(msg.c_str());
*eof = true;
return;
}
colormap[pixel] = xpmstrings;
} else if (xpmstrings > numcolors) {
// check length of string containing pixel data
if (len != wd * chars_per_pixel) {
DeleteXPMData(xpmdata, maxstrings);
char s[128];
sprintf(s, "The XPM data string on line %d in ", *linenum);
std::string msg(s);
msg += rulename;
msg += ".rule has the wrong length.";
Warning(msg.c_str());
*eof = true;
return;
}
// now check that chars in pixel data are valid (ie. in colormap)
for (int i = 1; i <= len; i += chars_per_pixel) {
std::string pixel;
pixel += linebuf[i];
if (chars_per_pixel > 1)
pixel += linebuf[i+1];
if (colormap.find(pixel) == colormap.end()) {
DeleteXPMData(xpmdata, maxstrings);
char s[128];
sprintf(s, "The XPM data string on line %d in ", *linenum);
std::string msg(s);
msg += rulename;
msg += ".rule has an unknown pixel: ";
msg += pixel;
Warning(msg.c_str());
*eof = true;
return;
}
}
}
char* str = (char*) malloc(len+1);
if (str) {
strncpy(str, linebuf+1, len);
str[len] = 0;
xpmdata[xpmstrings] = str;
} else {
DeleteXPMData(xpmdata, maxstrings);
Warning("Failed to allocate memory for XPM string!");
*eof = true;
return;
}
xpmstrings++;
if (xpmstrings == maxstrings) {
// we've got all the data for this icon size
CreateIcons((const char**)xpmdata, wd);
DeleteXPMData(xpmdata, maxstrings);
xpmdata = NULL;
xpmstarted = 0;
}
}
} else if (strcmp(linebuf, "XPM") == 0) {
// start parsing XPM data on following lines
if (xpmstarted) break; // handle error below
xpmstarted = *linenum;
xpmstrings = 0;
} else if (strcmp(linebuf, "circles") == 0) {
// use circular icons
CopyBuiltinIcons(circles7x7, circles15x15, circles31x31);
} else if (strcmp(linebuf, "diamonds") == 0) {
// use diamond-shaped icons
CopyBuiltinIcons(diamonds7x7, diamonds15x15, diamonds31x31);
} else if (strcmp(linebuf, "hexagons") == 0) {
// use hexagonal icons
CopyBuiltinIcons(hexagons7x7, hexagons15x15, hexagons31x31);
} else if (strcmp(linebuf, "triangles") == 0) {
// use triangular icons
if (currlayer->algo->NumCellStates() != 4) {
char s[128];
sprintf(s, "The triangular icons specified on line %d in ", *linenum);
std::string msg(s);
msg += rulename;
msg += ".rule can only be used with a 4-state rule.";
Warning(msg.c_str());
// don't return
} else {
CopyBuiltinIcons(triangles7x7, triangles15x15, triangles31x31);
}
} else if (linebuf[0] == '@') {
// found next section, so stop parsing
*eof = false;
break;
}
// ignore unexpected syntax (better for upward compatibility)
}
if (xpmstarted) {
// XPM data was incomplete
DeleteXPMData(xpmdata, maxstrings);
char s[128];
sprintf(s, "The XPM icon data starting on line %d in ", xpmstarted);
std::string msg(s);
msg += rulename;
msg += ".rule does not have enough strings.";
Warning(msg.c_str());
*eof = true;
return;
}
// create scaled bitmaps if size(s) not supplied
if (!currlayer->icons7x7) {
if (currlayer->icons15x15) {
// scale down 15x15 bitmaps
currlayer->icons7x7 = ScaleIconBitmaps(currlayer->icons15x15, 7);
} else if (currlayer->icons31x31) {
// scale down 31x31 bitmaps
currlayer->icons7x7 = ScaleIconBitmaps(currlayer->icons31x31, 7);
}
}
if (!currlayer->icons15x15) {
if (currlayer->icons31x31) {
// scale down 31x31 bitmaps
currlayer->icons15x15 = ScaleIconBitmaps(currlayer->icons31x31, 15);
} else if (currlayer->icons7x7) {
// scale up 7x7 bitmaps
currlayer->icons15x15 = ScaleIconBitmaps(currlayer->icons7x7, 15);
}
}
if (!currlayer->icons31x31) {
if (currlayer->icons15x15) {
// scale up 15x15 bitmaps
currlayer->icons31x31 = ScaleIconBitmaps(currlayer->icons15x15, 31);
} else if (currlayer->icons7x7) {
// scale up 7x7 bitmaps
currlayer->icons31x31 = ScaleIconBitmaps(currlayer->icons7x7, 31);
}
}
}
// -----------------------------------------------------------------------------
static void LoadRuleInfo(FILE* rulefile, const std::string& rulename,
bool* loadedcolors, bool* loadedicons)
{
// load any color/icon info from currently open .rule file
const int MAXLINELEN = 4095;
char linebuf[MAXLINELEN + 1];
int linenum = 0;
bool eof = false;
bool skipget = false;
// the linereader class handles all line endings (CR, CR+LF, LF)
linereader reader(rulefile);
while (true) {
if (skipget) {
// ParseColors/ParseIcons has stopped at next section
// (ie. linebuf contains @...) so skip fgets call
skipget = false;
} else {
if (reader.fgets(linebuf, MAXLINELEN) == 0) break;
linenum++;
if (linenum == 1) CheckRuleHeader(linebuf, rulename);
}
// look for @COLORS or @ICONS section
if (strcmp(linebuf, "@COLORS") == 0 && !*loadedcolors) {
*loadedcolors = true;
ParseColors(reader, linebuf, MAXLINELEN, &linenum, &eof);
if (eof) break;
// otherwise linebuf contains @... so skip next fgets call
skipget = true;
} else if (strcmp(linebuf, "@ICONS") == 0 && !*loadedicons) {
*loadedicons = true;
ParseIcons(rulename, reader, linebuf, MAXLINELEN, &linenum, &eof);
if (eof) break;
// otherwise linebuf contains @... so skip next fgets call
skipget = true;
}
}
reader.close(); // closes rulefile
}
// -----------------------------------------------------------------------------
static void DeleteIcons(Layer* layer)
{
// delete given layer's existing icons
if (layer->icons7x7) {
FreeIconBitmaps(layer->icons7x7);
layer->icons7x7 = NULL;
}
if (layer->icons15x15) {
FreeIconBitmaps(layer->icons15x15);
layer->icons15x15 = NULL;
}
if (layer->icons31x31) {
FreeIconBitmaps(layer->icons31x31);
layer->icons31x31 = NULL;
}
// also delete icon texture atlases
if (layer->atlas7x7) {
free(layer->atlas7x7);
layer->atlas7x7 = NULL;
}
if (layer->atlas15x15) {
free(layer->atlas15x15);
layer->atlas15x15 = NULL;
}
if (layer->atlas31x31) {
free(layer->atlas31x31);
layer->atlas31x31 = NULL;
}
}
// -----------------------------------------------------------------------------
static void UseDefaultIcons(int maxstate)
{
// icons weren't specified so use default icons
if (currlayer->algo->getgridtype() == lifealgo::HEX_GRID) {
// use hexagonal icons
currlayer->icons7x7 = CopyIcons(hexagons7x7, maxstate);
currlayer->icons15x15 = CopyIcons(hexagons15x15, maxstate);
currlayer->icons31x31 = CopyIcons(hexagons31x31, maxstate);
} else if (currlayer->algo->getgridtype() == lifealgo::VN_GRID) {
// use diamond-shaped icons for 4-neighbor von Neumann neighborhood
currlayer->icons7x7 = CopyIcons(diamonds7x7, maxstate);
currlayer->icons15x15 = CopyIcons(diamonds15x15, maxstate);
currlayer->icons31x31 = CopyIcons(diamonds31x31, maxstate);
} else {
// otherwise use default icons from current algo
AlgoData* ad = algoinfo[currlayer->algtype];
currlayer->icons7x7 = CopyIcons(ad->icons7x7, maxstate);
currlayer->icons15x15 = CopyIcons(ad->icons15x15, maxstate);
currlayer->icons31x31 = CopyIcons(ad->icons31x31, maxstate);
}
}
// -----------------------------------------------------------------------------
void CreateColorGradient()
{
int maxstate = currlayer->algo->NumCellStates() - 1;
unsigned char r1 = currlayer->fromrgb.r;
unsigned char g1 = currlayer->fromrgb.g;
unsigned char b1 = currlayer->fromrgb.b;
unsigned char r2 = currlayer->torgb.r;
unsigned char g2 = currlayer->torgb.g;
unsigned char b2 = currlayer->torgb.b;
// set cell colors for states 1..maxstate using a color gradient
// starting with r1,g1,b1 and ending with r2,g2,b2
currlayer->cellr[1] = r1;
currlayer->cellg[1] = g1;
currlayer->cellb[1] = b1;
if (maxstate > 2) {
int N = maxstate - 1;
double rfrac = (double)(r2 - r1) / (double)N;
double gfrac = (double)(g2 - g1) / (double)N;
double bfrac = (double)(b2 - b1) / (double)N;
for (int n = 1; n < N; n++) {
currlayer->cellr[n+1] = (int)(r1 + n * rfrac + 0.5);
currlayer->cellg[n+1] = (int)(g1 + n * gfrac + 0.5);
currlayer->cellb[n+1] = (int)(b1 + n * bfrac + 0.5);
}
}
if (maxstate > 1) {
currlayer->cellr[maxstate] = r2;
currlayer->cellg[maxstate] = g2;
currlayer->cellb[maxstate] = b2;
}
}
// -----------------------------------------------------------------------------
void UpdateCurrentColors()
{
// set current layer's colors and icons according to current algo and rule
AlgoData* ad = algoinfo[currlayer->algtype];
int maxstate = currlayer->algo->NumCellStates() - 1;
// copy default colors from current algo
currlayer->fromrgb = ad->fromrgb;
currlayer->torgb = ad->torgb;
if (ad->gradient) {
CreateColorGradient();
// state 0 is not part of the gradient
currlayer->cellr[0] = ad->algor[0];
currlayer->cellg[0] = ad->algog[0];
currlayer->cellb[0] = ad->algob[0];
} else {
for (int n = 0; n <= maxstate; n++) {
currlayer->cellr[n] = ad->algor[n];
currlayer->cellg[n] = ad->algog[n];
currlayer->cellb[n] = ad->algob[n];
}
}
std::string rulename = currlayer->algo->getrule();
// replace any '\' and '/' chars with underscores;
// ie. given 12/34/6 we look for 12_34_6.{colors|icons}
std::replace(rulename.begin(), rulename.end(), '\\', '_');
std::replace(rulename.begin(), rulename.end(), '/', '_');
// strip off any suffix like ":T100,200" used to specify a bounded grid
size_t colonpos = rulename.find(':');
if (colonpos != std::string::npos) rulename = rulename.substr(0, colonpos);
// deallocate current layer's old icons
DeleteIcons(currlayer);
// this flag will change if any icon uses a non-grayscale color
currlayer->multicoloricons = false;
bool loadedcolors = false;
bool loadedicons = false;
// look for rulename.rule
FILE* rulefile = FindRuleFile(rulename);
if (rulefile) {
LoadRuleInfo(rulefile, rulename, &loadedcolors, &loadedicons);
if (!loadedcolors || !loadedicons) {
// if rulename has the form foo-* then look for foo-shared.rule
// and load its colors and/or icons
size_t hyphenpos = rulename.rfind('-');
if (hyphenpos != std::string::npos && rulename.rfind("-shared") == std::string::npos) {
rulename = rulename.substr(0, hyphenpos) + "-shared";
rulefile = FindRuleFile(rulename);
if (rulefile) LoadRuleInfo(rulefile, rulename, &loadedcolors, &loadedicons);
}
}
if (!loadedicons) UseDefaultIcons(maxstate);
} else {
// rulename.rule wasn't found so use default icons
UseDefaultIcons(maxstate);
}
// use the smallest icons to check if they are multi-color
if (currlayer->icons7x7) {
for (int n = 1; n <= maxstate; n++) {
if (MultiColorImage(currlayer->icons7x7[n])) {
currlayer->multicoloricons = true;
break;
}
}
}
// create icon texture atlases (used for rendering)
currlayer->numicons = maxstate;
currlayer->atlas7x7 = CreateIconAtlas(currlayer->icons7x7, 8);
currlayer->atlas15x15 = CreateIconAtlas(currlayer->icons15x15, 16);
currlayer->atlas31x31 = CreateIconAtlas(currlayer->icons31x31, 32);
if (swapcolors) {
// invert cell colors in current layer
for (int n = 0; n <= maxstate; n++) {
currlayer->cellr[n] = 255 - currlayer->cellr[n];
currlayer->cellg[n] = 255 - currlayer->cellg[n];
currlayer->cellb[n] = 255 - currlayer->cellb[n];
}
}
}
// -----------------------------------------------------------------------------
void UpdateCloneColors()
{
if (currlayer->cloneid > 0) {
for (int i = 0; i < numlayers; i++) {
Layer* cloneptr = layer[i];
if (cloneptr != currlayer && cloneptr->cloneid == currlayer->cloneid) {
cloneptr->fromrgb = currlayer->fromrgb;
cloneptr->torgb = currlayer->torgb;
cloneptr->multicoloricons = currlayer->multicoloricons;
cloneptr->numicons = currlayer->numicons;
for (int n = 0; n <= currlayer->numicons; n++) {
cloneptr->cellr[n] = currlayer->cellr[n];
cloneptr->cellg[n] = currlayer->cellg[n];
cloneptr->cellb[n] = currlayer->cellb[n];
}
// use same icon pointers
cloneptr->icons7x7 = currlayer->icons7x7;
cloneptr->icons15x15 = currlayer->icons15x15;
cloneptr->icons31x31 = currlayer->icons31x31;
// use same atlas
cloneptr->atlas7x7 = currlayer->atlas7x7;
cloneptr->atlas15x15 = currlayer->atlas15x15;
cloneptr->atlas31x31 = currlayer->atlas31x31;
}
}
}
}
// -----------------------------------------------------------------------------
void UpdateLayerColors()
{
UpdateCurrentColors();
// above has created icon texture data so don't call UpdateIconColors here
// if current layer has clones then update their colors
UpdateCloneColors();
}
// -----------------------------------------------------------------------------
void UpdateIconColors()
{
// delete current icon texture atlases
if (currlayer->atlas7x7) {
free(currlayer->atlas7x7);
}
if (currlayer->atlas15x15) {
free(currlayer->atlas15x15);
}
if (currlayer->atlas31x31) {
free(currlayer->atlas31x31);
}
// re-create icon texture atlases
currlayer->atlas7x7 = CreateIconAtlas(currlayer->icons7x7, 8);
currlayer->atlas15x15 = CreateIconAtlas(currlayer->icons15x15, 16);
currlayer->atlas31x31 = CreateIconAtlas(currlayer->icons31x31, 32);
}
// -----------------------------------------------------------------------------
void InvertIconColors(unsigned char* atlasptr, int iconsize, int numicons)
{
if (atlasptr) {
int numbytes = numicons * iconsize * iconsize * 4;
int i = 0;
while (i < numbytes) {
if (atlasptr[i+3] == 0) {
// ignore transparent pixel
} else {
// invert pixel color
atlasptr[i] = 255 - atlasptr[i];
atlasptr[i+1] = 255 - atlasptr[i+1];
atlasptr[i+2] = 255 - atlasptr[i+2];
}
i += 4;
}
}
}
// -----------------------------------------------------------------------------
void InvertCellColors()
{
bool clone_inverted[MAX_LAYERS] = {false};
// swapcolors has changed so invert cell colors in all layers
for (int i = 0; i < numlayers; i++) {
Layer* layerptr = layer[i];
// do NOT use layerptr->algo->... here -- it might not be correct
// for a non-current layer (but we can use layerptr->algtype)
int maxstate = algoinfo[layerptr->algtype]->maxstates - 1;
for (int n = 0; n <= maxstate; n++) {
layerptr->cellr[n] = 255 - layerptr->cellr[n];
layerptr->cellg[n] = 255 - layerptr->cellg[n];
layerptr->cellb[n] = 255 - layerptr->cellb[n];
}
// clones share icon texture data so we must be careful to only invert them once
if (layerptr->cloneid == 0 || !clone_inverted[layerptr->cloneid]) {
// invert colors in icon texture atlases
// (do NOT use maxstate here -- might be > layerptr->numicons)
InvertIconColors(layerptr->atlas7x7, 8, layerptr->numicons);
InvertIconColors(layerptr->atlas15x15, 16, layerptr->numicons);
InvertIconColors(layerptr->atlas31x31, 32, layerptr->numicons);
if (layerptr->cloneid > 0) clone_inverted[layerptr->cloneid] = true;
}
}
}
// -----------------------------------------------------------------------------
Layer* GetLayer(int index)
{
if (index < 0 || index >= numlayers) {
Warning("Bad index in GetLayer!");
return NULL;
} else {
return layer[index];
}
}
// -----------------------------------------------------------------------------
int GetUniqueCloneID()
{
// find first available index (> 0) to use as cloneid
for (int i = 1; i < MAX_LAYERS; i++) {
if (cloneavail[i]) {
cloneavail[i] = false;
return i;
}
}
// bug if we get here
Warning("Bug in GetUniqueCloneID!");
return 1;
}
// -----------------------------------------------------------------------------
Layer::Layer()
{
if (!cloning) {
// use a unique temporary file for saving starting patterns
tempstart = CreateTempFileName("golly_start_");
}
dirty = false; // user has not modified pattern
savedirty = false; // in case script created layer
stayclean = inscript; // if true then keep the dirty flag false
// for the duration of the script
savestart = false; // no need to save starting pattern
startgen = 0; // initial starting generation
currname = "untitled"; // initial window title
currfile.clear(); // no pattern file has been loaded
originx = 0; // no X origin offset
originy = 0; // no Y origin offset
icons7x7 = NULL; // no 7x7 icons
icons15x15 = NULL; // no 15x15 icons
icons31x31 = NULL; // no 31x31 icons
atlas7x7 = NULL; // no texture atlas for 7x7 icons
atlas15x15 = NULL; // no texture atlas for 15x15 icons
atlas31x31 = NULL; // no texture atlas for 31x31 icons
currframe = 0; // first frame in timeline
autoplay = 0; // not playing
tlspeed = 0; // default speed for autoplay
// create viewport; the initial size is not important because it will soon change
view = new viewport(100,100);
if (view == NULL) Fatal("Failed to create viewport!");
if (numlayers == 0) {
// creating very first layer (can't be a clone)
cloneid = 0;
// initialize cloneavail array (cloneavail[0] is never used)
cloneavail[0] = false;
for (int i = 1; i < MAX_LAYERS; i++) cloneavail[i] = true;
// set some options using initial values stored in prefs file
algtype = initalgo;
hyperspeed = inithyperspeed;
showhashinfo = initshowhashinfo;
autofit = initautofit;
// initial base step and exponent
currbase = algoinfo[algtype]->defbase;
currexpo = 0;
// create empty universe
algo = CreateNewUniverse(algtype);
// set rule using initrule stored in prefs file
const char* err = algo->setrule(initrule);
if (err) {
// user might have edited rule in prefs file, or deleted .rule file
algo->setrule( algo->DefaultRule() );
}
// don't need to remember rule here (SaveLayerSettings will do it)
rule.clear();
// initialize undo/redo history
undoredo = new UndoRedo();
if (undoredo == NULL) Fatal("Failed to create new undo/redo object!");
touchmode = drawmode;
drawingstate = 1;
} else {
// adding a new layer after currlayer (see AddLayer)
// inherit current universe type and other settings
algtype = currlayer->algtype;
hyperspeed = currlayer->hyperspeed;
showhashinfo = currlayer->showhashinfo;
autofit = currlayer->autofit;
// initial base step and exponent
currbase = algoinfo[algtype]->defbase;
currexpo = 0;
if (cloning) {
if (currlayer->cloneid == 0) {
// first time this universe is being cloned so need a unique cloneid
cloneid = GetUniqueCloneID();
currlayer->cloneid = cloneid; // current layer also becomes a clone
numclones += 2;
} else {
// we're cloning an existing clone
cloneid = currlayer->cloneid;
numclones++;
}
// clones share the same universe and undo/redo history
algo = currlayer->algo;
undoredo = currlayer->undoredo;
// clones also share the same timeline
currframe = currlayer->currframe;
autoplay = currlayer->autoplay;
tlspeed = currlayer->tlspeed;
// clones use same name for starting file
tempstart = currlayer->tempstart;
} else {
// this layer isn't a clone
cloneid = 0;
// create empty universe
algo = CreateNewUniverse(algtype);
// use current rule
const char* err = algo->setrule(currlayer->algo->getrule());
if (err) {
// .rule file might have been deleted
algo->setrule( algo->DefaultRule() );
}
// initialize undo/redo history
undoredo = new UndoRedo();
if (undoredo == NULL) Fatal("Failed to create new undo/redo object!");
}
// inherit current rule
rule = currlayer->algo->getrule();
// inherit current viewport's size, scale and location
view->resize( currlayer->view->getwidth(), currlayer->view->getheight() );
view->setpositionmag( currlayer->view->x, currlayer->view->y,
currlayer->view->getmag() );
// inherit current touch mode and drawing state
touchmode = currlayer->touchmode;
drawingstate = currlayer->drawingstate;
if (cloning || duplicating) {
// duplicate all the other current settings
currname = currlayer->currname;
dirty = currlayer->dirty;
savedirty = currlayer->savedirty;
stayclean = currlayer->stayclean;
currbase = currlayer->currbase;
currexpo = currlayer->currexpo;
autofit = currlayer->autofit;
hyperspeed = currlayer->hyperspeed;
showhashinfo = currlayer->showhashinfo;
originx = currlayer->originx;
originy = currlayer->originy;
// duplicate selection info
currsel = currlayer->currsel;
savesel = currlayer->savesel;
// duplicate the stuff needed to reset pattern
currfile = currlayer->currfile;
savestart = currlayer->savestart;
startalgo = currlayer->startalgo;
startdirty = currlayer->startdirty;
startrule = currlayer->startrule;
startx = currlayer->startx;
starty = currlayer->starty;
startbase = currlayer->startbase;
startexpo = currlayer->startexpo;
startmag = currlayer->startmag;
startgen = currlayer->startgen;
startsel = currlayer->startsel;
startname = currlayer->startname;
if (cloning) {
// if clone is created after pattern has been generated
// then we don't want a reset to change its name
startname = currlayer->currname;
} else {
startname = currlayer->startname;
}
}
if (duplicating) {
// first set same gen count
algo->setGeneration( currlayer->algo->getGeneration() );
// duplicate pattern
if ( !currlayer->algo->isEmpty() ) {
bigint top, left, bottom, right;
currlayer->algo->findedges(&top, &left, &bottom, &right);
if ( OutsideLimits(top, left, bottom, right) ) {
Warning("Pattern is too big to duplicate.");
} else {
CopyRect(top.toint(), left.toint(), bottom.toint(), right.toint(),
currlayer->algo, algo, false, "Duplicating layer");
}
}
// tempstart file must remain unique in duplicate layer
if ( FileExists(currlayer->tempstart) ) {
if ( !CopyFile(currlayer->tempstart, tempstart) ) {
Warning("Could not copy tempstart file!");
}
}
if (currlayer->currfile == currlayer->tempstart) {
currfile = tempstart;
}
if (allowundo) {
// duplicate current undo/redo history in new layer
undoredo->DuplicateHistory(currlayer, this);
}
}
}
}
// -----------------------------------------------------------------------------
Layer::~Layer()
{
// delete stuff allocated in ctor
delete view;
if (cloneid > 0) {
// this layer is a clone, so count how many layers have the same cloneid
int clonecount = 0;
for (int i = 0; i < numlayers; i++) {
if (layer[i]->cloneid == cloneid) clonecount++;
// tell undo/redo which clone is being deleted
if (this == layer[i]) undoredo->DeletingClone(i);
}
if (clonecount > 2) {
// only delete this clone
numclones--;
} else {
// first make this cloneid available for the next clone
cloneavail[cloneid] = true;
// reset the other cloneid to 0 (should only be one such clone)
for (int i = 0; i < numlayers; i++) {
// careful -- layer[i] might be this layer
if (this != layer[i] && layer[i]->cloneid == cloneid)
layer[i]->cloneid = 0;
}
numclones -= 2;
}
} else {
// this layer is not a clone, so delete universe and undo/redo history
delete algo;
delete undoredo;
// delete tempstart file if it exists
if (FileExists(tempstart)) RemoveFile(tempstart);
// delete any icons
DeleteIcons(this);
}
}
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